mirror of
https://github.com/pret/poketcg.git
synced 2026-09-30 06:12:10 -04:00
2555 lines
42 KiB
NASM
2555 lines
42 KiB
NASM
INCLUDE "macros.asm"
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INCLUDE "constants.asm"
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INCLUDE "vram.asm"
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SECTION "WRAM0", WRAM0
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UNION
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wTempCardCollection:: ; c000
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ds $100
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NEXTU
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wc000:: ; c000
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ds $100
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ENDU
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ds $100
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SECTION "WRAM0 Duels 1", WRAM0
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; In order to be identified during a duel, the 60 cards of each duelist are given an index between 0 and 59.
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; These indexes are assigned following the order of the card list in wPlayerDeck or wOpponentDeck,
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; which, in turn, follows the internal order of the cards.
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; This temporary index of a card identifies the card within the duelist's deck during an ongoing duel.
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; Terminology used in labels and comments:
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; - The deck index, or the index within the deck of a card refers to the identifier mentioned just above,
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; that is, its temporary position in the wPlayerDeck or wOpponentDeck card list during the current duel.
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; - The card ID is its actual internal identifier, that is, its number from card_constants.asm.
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wPlayerDuelVariables:: ; c200
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; 60-byte array that indicates where each of the 60 cards is.
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; $00 - deck
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; $01 - hand
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; $02 - discard pile
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; $08 - prize
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; $10 - arena (active pokemon or a card attached to it)
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; $1X - bench (where X is bench position from 1 to 5)
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wPlayerCardLocations:: ; c200
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ds DECK_SIZE
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; deck indexes of the up to 6 cards placed as prizes
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wPlayerPrizeCards:: ; c23c
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ds $6
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; Deck indexes of the cards that are in the player's hand
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wPlayerHand:: ; c242
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ds DECK_SIZE
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; 60-byte array that maps each card to its position in the deck or anywhere else
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; This array is initialized to 00, 01, 02, ..., 59, until deck is shuffled.
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; Cards in the discard pile go first, cards still in the deck go last, and others go in-between.
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wPlayerDeckCards:: ; c27e
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ds DECK_SIZE
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; Stores x = (60 - deck remaining cards).
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; The first x cards in the wPlayerDeckCards array are no longer in the drawable deck this duel.
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; The top card of the player's deck is at wPlayerDeckCards + [wPlayerNumberOfCardsNotInDeck].
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wPlayerNumberOfCardsNotInDeck:: ; c2ba
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ds $1
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; Deck index of the card that is in player's side of the field
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; -1 indicates no pokemon
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wPlayerArenaCard:: ; c2bb
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ds $1
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; Deck indexes of the cards that are in player's bench, plus an $ff (-1) terminator
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; -1 indicates no pokemon
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wPlayerBench:: ; c2bc
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ds MAX_BENCH_POKEMON + 1
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ds $6
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wPlayerArenaCardHP:: ; c2c8
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ds $1
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wPlayerBench1CardHP:: ; c2c9
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ds $1
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wPlayerBench2CardHP:: ; c2ca
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ds $1
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wPlayerBench3CardHP:: ; c2cb
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ds $1
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wPlayerBench4CardHP:: ; c2cc
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ds $1
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wPlayerBench5CardHP:: ; c2cd
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ds $1
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wPlayerArenaCardStage:: ; c2ce
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ds $1
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wPlayerBench1CardStage:: ; c2cf
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ds $1
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wPlayerBench2CardStage:: ; c2d0
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ds $1
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wPlayerBench3CardStage:: ; c2d1
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ds $1
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wPlayerBench4CardStage:: ; c2d2
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ds $1
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wPlayerBench5CardStage:: ; c2d3
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ds $1
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; changed type from Venomoth's Shift Pokemon Power
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; if bit 7 == 1, then bits 0-3 override the Pokemon's actual type
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wPlayerArenaCardChangedType:: ; c2d4
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ds $1
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wPlayerBench1CardChangedType:: ; c2d5
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ds $1
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wPlayerBench2CardChangedType:: ; c2d6
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ds $1
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wPlayerBench3CardChangedType:: ; c2d7
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ds $1
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wPlayerBench4CardChangedType:: ; c2d8
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ds $1
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wPlayerBench5CardChangedType:: ; c2d9
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ds $1
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wPlayerArenaCardAttachedDefender:: ; c2da
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ds $1
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wPlayerBench1CardAttachedDefender:: ; c2db
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ds $1
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wPlayerBench2CardAttachedDefender:: ; c2dc
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ds $1
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wPlayerBench3CardAttachedDefender:: ; c2dd
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ds $1
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wPlayerBench4CardAttachedDefender:: ; c2de
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ds $1
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wPlayerBench5CardAttachedDefender:: ; c2df
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ds $1
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wPlayerArenaCardAttachedPluspower:: ; c2e0
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ds $1
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wPlayerBench1CardAttachedPluspower:: ; c2e1
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ds $1
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wPlayerBench2CardAttachedPluspower:: ; c2e2
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ds $1
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wPlayerBench3CardAttachedPluspower:: ; c2e3
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ds $1
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wPlayerBench4CardAttachedPluspower:: ; c2e4
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ds $1
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wPlayerBench5CardAttachedPluspower:: ; c2e5
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ds $1
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ds $1
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wPlayerArenaCardSubstatus1:: ; c2e7
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ds $1
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wPlayerArenaCardSubstatus2:: ; c2e8
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ds $1
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; changed weakness from Conversion 1
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wPlayerArenaCardChangedWeakness:: ; c2e9
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ds $1
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; changed resistance from Conversion 2
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wPlayerArenaCardChangedResistance:: ; c2ea
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ds $1
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wPlayerArenaCardSubstatus3:: ; c2eb
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ds $1
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; Each bit represents a prize (1 = not taken ; 0 = taken)
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wPlayerPrizes:: ; c2ec
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ds $1
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wPlayerNumberOfCardsInDiscardPile:: ; c2ed
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ds $1
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wPlayerNumberOfCardsInHand:: ; c2ee
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ds $1
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; Pokemon cards in arena + bench
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wPlayerNumberOfPokemonInPlayArea:: ; c2ef
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ds $1
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wPlayerArenaCardStatus:: ; c2f0
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ds $1
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; $00 - player
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; $01 - link
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; other - AI controlled
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wPlayerDuelistType:: ; c2f1
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ds $1
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; if under the effects of amnesia, which move (0 or 1) can't be used
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wPlayerArenaCardDisabledMoveIndex:: ; c2f2
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ds $1
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; damage taken the last time the opponent attacked (0 if no damage)
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wPlayerArenaCardLastTurnDamage:: ; c2f3
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ds $2
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; status condition received the last time the opponent attacked (0 if none)
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wPlayerArenaCardLastTurnStatus:: ; c2f5
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ds $1
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ds $a
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wOpponentDuelVariables:: ; c300
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wOpponentCardLocations:: ; c300
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ds DECK_SIZE
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wOpponentPrizeCards:: ; c33c
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ds $6
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wOpponentHand:: ; c342
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ds DECK_SIZE
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wOpponentDeckCards:: ; c37e
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ds DECK_SIZE
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wOpponentNumberOfCardsNotInDeck:: ; c3ba
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ds $1
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wOpponentArenaCard:: ; c3bb
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ds $1
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wOpponentBench:: ; c3bc
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ds MAX_BENCH_POKEMON + 1
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ds $6
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wOpponentArenaCardHP:: ; c3c8
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ds $1
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wOpponentBench1CardHP:: ; c3c9
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ds $1
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wOpponentBench2CardHP:: ; c3ca
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ds $1
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wOpponentBench3CardHP:: ; c3cb
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ds $1
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wOpponentBench4CardHP:: ; c3cc
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ds $1
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wOpponentBench5CardHP:: ; c3cd
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ds $1
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wOpponentArenaCardStage:: ; c3ce
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ds $1
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wOpponentBench1CardStage:: ; c3cf
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ds $1
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wOpponentBench2CardStage:: ; c3d0
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ds $1
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wOpponentBench3CardStage:: ; c3d1
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ds $1
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wOpponentBench4CardStage:: ; c3d2
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ds $1
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wOpponentBench5CardStage:: ; c3d3
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ds $1
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wOpponentArenaCardChangedType:: ; c3d4
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ds $1
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wOpponentBench1CardChangedType:: ; c3d5
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ds $1
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wOpponentBench2CardChangedType:: ; c3d6
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ds $1
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wOpponentBench3CardChangedType:: ; c3d7
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ds $1
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wOpponentBench4CardChangedType:: ; c3d8
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ds $1
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wOpponentBench5CardChangedType:: ; c3d9
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ds $1
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wOpponentArenaCardAttachedDefender:: ; c3da
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ds $1
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wOpponentBench1CardAttachedDefender:: ; c3db
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ds $1
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wOpponentBench2CardAttachedDefender:: ; c3dc
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ds $1
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wOpponentBench3CardAttachedDefender:: ; c3dd
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ds $1
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wOpponentBench4CardAttachedDefender:: ; c3de
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ds $1
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wOpponentBench5CardAttachedDefender:: ; c3df
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ds $1
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wOpponentArenaCardAttachedPluspower:: ; c3e0
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ds $1
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wOpponentBench1CardAttachedPluspower:: ; c3e1
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ds $1
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wOpponentBench2CardAttachedPluspower:: ; c3e2
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ds $1
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wOpponentBench3CardAttachedPluspower:: ; c3e3
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ds $1
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wOpponentBench4CardAttachedPluspower:: ; c3e4
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ds $1
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wOpponentBench5CardAttachedPluspower:: ; c3e5
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ds $1
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ds $1
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wOpponentArenaCardSubstatus1:: ; c3e7
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ds $1
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wOpponentArenaCardSubstatus2:: ; c3e8
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ds $1
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wOpponentArenaCardChangedWeakness:: ; c3e9
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ds $1
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wOpponentArenaCardChangedResistance:: ; c3ea
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ds $1
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wOpponentArenaCardSubstatus3:: ; c3eb
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ds $1
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wOpponentPrizes:: ; c3ec
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ds $1
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wOpponentNumberOfCardsInDiscardPile:: ; c3ed
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ds $1
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wOpponentNumberOfCardsInHand:: ; c3ee
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ds $1
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wOpponentNumberOfPokemonInPlayArea:: ; c3ef
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ds $1
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wOpponentArenaCardStatus:: ; c3f0
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ds $1
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; $00 - player
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; $01 - link
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; other - AI controlled
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; this is equal to wDuelType
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wOpponentDuelistType:: ; c3f1
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ds $1
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wOpponentArenaCardDisabledMoveIndex:: ; c3f2
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ds $1
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wOpponentArenaCardLastTurnDamage:: ; c3f3
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ds $2
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wOpponentArenaCardLastTurnStatus:: ; c3f5
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ds $1
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ds $a
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UNION
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; temporary list of the cards drawn from a booster pack
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wBoosterCardsDrawn:: ; c400
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wBoosterTempNonEnergiesDrawn:: ; c400
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ds $b
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wBoosterTempEnergiesDrawn:: ; c40b
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ds $b
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wBoosterCardsDrawnEnd::
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ds $6a
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NEXTU
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wPlayerDeck:: ; c400
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ds $80
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ENDU
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wOpponentDeck:: ; c480
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ds $80
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; this holds names like player's or opponent's.
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wNameBuffer:: ; c500
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ds NAME_BUFFER_LENGTH
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; this holds an $ff-terminated list of card deck indexes (e.g. cards in hand or in bench)
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; or (less often) the attack list of a Pokemon card
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wDuelTempList:: ; c510
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ds $80
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; this is kept updated with some default text that is used
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; when the text printing functions are called with text id $0000
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wDefaultText:: ; c590
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ds $70
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SECTION "WRAM0 Text Engine", WRAM0
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wc600:: ; c600
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ds $100
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wc700:: ; c700
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ds $100
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wc800:: ; c800
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ds $100
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wc900:: ; c900
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ds $100
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SECTION "WRAM0 1", WRAM0
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wOAM:: ; ca00
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ds $a0
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; 16-byte buffer to store text, usually a name or a number
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; used by TX_RAM1 but not exclusively
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wStringBuffer:: ; caa0
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ds $10
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wcab0:: ; cab0
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ds $1
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wcab1:: ; cab1
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ds $1
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wcab2:: ; cab2
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ds $1
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; initial value of the A register. used to tell the console when reset
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wInitialA:: ; cab3
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ds $1
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; what console we are playing on, either 0 (DMG), 1 (SGB) or 2 (CGB)
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; use constants CONSOLE_DMG, CONSOLE_SGB and CONSOLE_CGB for checks
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wConsole:: ; cab4
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ds $1
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; used to select a sprite or a starting sprite from wOAM
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wOAMOffset:: ; cab5
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ds $1
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; FillTileMap fills VRAM0 BG Maps with the tile stored here
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wTileMapFill:: ; cab6
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ds $1
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wIE:: ; cab7
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ds $1
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; incremented whenever the vblank handler ends. used to wait for it to end,
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; or to delay a specific amount of frames
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wVBlankCounter:: ; cab8
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ds $1
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ds $1
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; bit0: is in vblank interrupt?
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; bit1: is in timer interrupt?
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wReentrancyFlag:: ; caba
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ds $1
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wLCDC:: ; cabb
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ds $1
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wBGP:: ; cabc
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ds $1
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wOBP0:: ; cabd
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ds $1
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wOBP1:: ; cabe
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ds $1
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; used to request palette(s) to be flushed by FlushPalettes from wBGP, wOBP0, wOBP1,
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; wBackgroundPalettesCGB, and/or wBackgroundPalettesCGB to the corresponding hw registers
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wFlushPaletteFlags:: ; cabf
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ds $1
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; set to non-0 to request OAM copy during vblank
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wVBlankOAMCopyToggle:: ; cac0
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ds $1
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; used by HblankWriteByteToBGMap0
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wTempByte:: ; cac1
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ds $1
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; which screen or interface is currently displayed in the screen during a duel
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; used to prevent loading graphics or drawing stuff more times than necessary
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wDuelDisplayedScreen:: ; cac2
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ds $1
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; used to increase the play time counter every four timer interrupts (60.24 Hz)
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wTimerCounter:: ; cac3
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ds $1
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wPlayTimeCounterEnable:: ; cac4
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ds $1
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; byte0: 1/60ths of a second
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; byte1: seconds
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; byte2: minutes
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; byte3: hours (lower byte)
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; byte4: hours (upper byte)
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wPlayTimeCounter:: ; cac5
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ds $5
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wRNG1:: ; caca
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ds $1
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wRNG2:: ; cacb
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ds $1
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wRNGCounter:: ; cacc
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ds $1
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; the LCDC status interrupt is always disabled and this always reads as jp $0000
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wLCDCFunctionTrampoline:: ; cacd
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ds $3
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; a jp $nnnn instruction called by the vblank handler. calls a single ret by default
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wVBlankFunctionTrampoline:: ; cad0
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ds $3
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; pointer to a function to be called by DoFrame
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wDoFrameFunction:: ; cad3
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ds $2
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wcad5:: ; cad5
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ds $1
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wcad6:: ; cad6
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ds $2
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wcad8:: ; cad8
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ds $1
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wcad9:: ; cad9
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ds $1
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wcada:: ; cada
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ds $1
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wcadb:: ; cadb
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ds $1
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wcadc:: ; cadc
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ds $1
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wcadd:: ; cadd
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ds $1
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wcade:: ; cade
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ds $1
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ds $1
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wTempSGBPacket:: ; cae0
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ds $10
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; temporary CGB palette data buffer to eventually save into BGPD registers.
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wBackgroundPalettesCGB:: ; caf0
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ds 8 palettes
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; temporary CGB palette data buffer to eventually save into OBPD registers.
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wObjectPalettesCGB:: ; cb30
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ds 8 palettes
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ds $2
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; stores a pointer to a temporary list of elements (e.g. pointer to wDuelTempList)
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; to be read or written sequentially
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wListPointer:: ; cb72
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ds $2
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SECTION "WRAM0 Serial Transfer", WRAM0
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wSerialOp:: ; cb74
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ds $1
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wSerialFlags:: ; cb75
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ds $1
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wSerialCounter:: ; cb76
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ds $1
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wSerialCounter2:: ; cb77
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ds $1
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wSerialTimeoutCounter:: ; cb78
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ds $1
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wcb79:: ; cb79
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ds $1
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wcb7a:: ; cb7a
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ds $1
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wcb7b:: ; cb7b
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ds $2
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wSerialSendSave:: ; cb7d
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ds $1
|
|
|
|
wSerialSendBufToggle:: ; cb7e
|
|
ds $1
|
|
|
|
wSerialSendBufIndex:: ; cb7f
|
|
ds $1
|
|
|
|
wcb80:: ; cb80
|
|
ds $1
|
|
|
|
wSerialSendBuf:: ; cb81
|
|
ds $20
|
|
|
|
wSerialLastReadCA:: ; cba1
|
|
ds $1
|
|
|
|
wSerialRecvCounter:: ; cba2
|
|
ds $1
|
|
|
|
wcba3:: ; cba3
|
|
ds $1
|
|
|
|
wSerialRecvIndex:: ; cba4
|
|
ds $1
|
|
|
|
wSerialRecvBuf:: ; cba5
|
|
ds $20
|
|
|
|
wSerialEnd:: ; cbc5
|
|
|
|
SECTION "WRAM0 Duels 2", WRAM0
|
|
|
|
ds $1
|
|
|
|
; In a duel, the main menu current or last selected menu item
|
|
; From 0 to 5: Hand, Attack, Check, Pkmn Power, Retreat, Done
|
|
wCurrentDuelMenuItem:: ; cbc6
|
|
ds $1
|
|
|
|
; When we're viewing a card's information, the page we are currently at.
|
|
; For Pokemon cards, values from $1 to $6 (two pages for move descriptions)
|
|
; For Energy cards, it's always $9
|
|
; For Trainer cards, $d or $e (two pages for trainer card descriptions)
|
|
; see CARDPAGE_* constants
|
|
wCardPageNumber:: ; cbc7
|
|
ds $1
|
|
|
|
; how many selectable items are in a play area screen. used to set wNumMenuItems
|
|
; in order to navigate through a play area screen. this becomes the number of bench
|
|
; Pokemon cards if wExcludeArenaPokemon is 1, and that number plus 1 if it's 0.
|
|
wNumPlayAreaItems:: ; cbc8
|
|
ds $1
|
|
|
|
; selects a PLAY_AREA_* slot in order to display information related to it. used by functions
|
|
; such as PrintPlayAreaCardLocation, PrintPlayAreaCardInformation and PrintPlayAreaCardHeader
|
|
wCurPlayAreaSlot:: ; cbc9
|
|
|
|
; X position to display the attached energies, HP bar, and Pluspower/Defender icons
|
|
; obviously different for player and opponent side. used by DrawDuelHUD.
|
|
wHUDEnergyAndHPBarsX:: ; cbc9
|
|
ds $1
|
|
|
|
; current Y coordinate where some play area information is being printed at. used by functions
|
|
; such as PrintPlayAreaCardLocation, PrintPlayAreaCardInformation and PrintPlayAreaCardHeader
|
|
wCurPlayAreaY:: ; cbca
|
|
|
|
; Y position to display the attached energies, HP bar, and Pluspower/Defender icons
|
|
; obviously different for player and opponent side. used by DrawDuelHUD.
|
|
wHUDEnergyAndHPBarsY:: ; cbca
|
|
|
|
wcbca:: ; cbca
|
|
ds $1
|
|
|
|
; selected bench slot (1-5, that is, a PLAY_AREA_BENCH_* constant)
|
|
wBenchSelectedPokemon:: ; cbcb
|
|
ds $1
|
|
|
|
; used by CheckIfEnoughEnergiesToRetreat and DisplayRetreatScreen
|
|
wEnergyCardsRequiredToRetreat:: ; cbcc
|
|
ds $1
|
|
|
|
wcbcd:: ; cbcd
|
|
ds $1
|
|
|
|
; used in CheckIfEnoughEnergiesToMove for the calculation
|
|
wAttachedEnergiesAccum:: ; cbce
|
|
ds $1
|
|
|
|
; when you're in a duel submenu like the cards in your hand and you press A,
|
|
; the following two addresses keep track of which item was selected by the cursor
|
|
wSelectedDuelSubMenuItem:: ; cbcf
|
|
ds $1
|
|
|
|
wSelectedDuelSubMenuScrollOffset:: ; cbd0
|
|
ds $1
|
|
|
|
; CARDPAGETYPE_PLAY_AREA or CARDPAGETYPE_NOT_PLAY_AREA
|
|
; some of the elements displayed in a card page change depending on which value
|
|
wCardPageType:: ; cbd1
|
|
ds $1
|
|
|
|
; when processing or displaying the play area Pokemon cards of a duelist,
|
|
; whether to account for only the benched Pokemon ($01) or also the arena Pokemon ($00).
|
|
wExcludeArenaPokemon:: ; cbd2
|
|
ds $1
|
|
|
|
wcbd3:: ; cbd3
|
|
ds $1
|
|
|
|
wcbd4:: ; cbd4
|
|
ds $1
|
|
|
|
wcbd5:: ; cbd5
|
|
ds $1
|
|
|
|
; in a card list, which keys (among START and A_BUTTON) do not open the item selection
|
|
; menu when a card is selected, directly "submitting" the selected card instead.
|
|
wNoItemSelectionMenuKeys:: ; cbd6
|
|
ds $1
|
|
|
|
; when viewing a card page, which keys (among B_BUTTON, D_UP, and D_DOWN) will exit the page,
|
|
; either to go back to the previous menu orlist, or to load the card page of the card above/below it
|
|
wCardPageExitKeys:: ; cbd7
|
|
ds $1
|
|
|
|
wcbd8:: ; cbd8
|
|
ds $1
|
|
|
|
wcbd9:: ; cbd9
|
|
ds $1
|
|
|
|
; in the hand or discard pile card screen, id of the text printed in the bottom-left box
|
|
wCardListInfoBoxText:: ; cbda
|
|
ds $2
|
|
|
|
; in the hand or discard pile card screen, id of the text printed as the header title
|
|
wCardListHeaderText:: ; cbdc
|
|
ds $2
|
|
|
|
; when selecting an item of a list of cards which type of menu shows up.
|
|
; PLAY_CHECK, SELECT_CHECK, or $00 for none.
|
|
wCardListItemSelectionMenuType:: ; cbde
|
|
ds $1
|
|
|
|
; flag indicating whether a list of cards should be sorted by ID
|
|
wSortCardListByID:: ; cbdf
|
|
ds $1
|
|
|
|
wcbe0:: ; cbe0
|
|
ds $1
|
|
|
|
wAITurnEnded:: ; cbe1
|
|
ds $1
|
|
|
|
wOppRNG1:: ; cbe2
|
|
ds $1
|
|
|
|
wOppRNG2:: ; cbe3
|
|
ds $1
|
|
|
|
wOppRNGCounter:: ; cbe4
|
|
ds $1
|
|
|
|
; sp is saved here when starting a duel, in order to save the return address
|
|
; however, it only seems to be read after a transmission error in a link duel
|
|
wDuelReturnAddress:: ; cbe5
|
|
ds $2
|
|
|
|
wcbe7:: ; cbe7
|
|
ds $1
|
|
|
|
wNumCardsTryingToDraw:: ; cbe8
|
|
ds $1
|
|
|
|
; number of cards being drawn in order to animate the number of cards in
|
|
; the hand and in the deck in the draw card screen
|
|
wNumCardsBeingDrawn:: ; cbe9
|
|
ds $1
|
|
|
|
ds $3
|
|
|
|
; temporarily stores 8 bytes for serial send/recv.
|
|
; used by SerialSend8Bytes and SerialRecv8Bytes
|
|
wTempSerialBuf:: ; cbed
|
|
ds $8
|
|
|
|
ds $2
|
|
|
|
wcbf7:: ; cbf7
|
|
ds $2
|
|
|
|
; when non-0, AIMakeDecision doesn't wait 60 frames and print DuelistIsThinkingText
|
|
wSkipDuelistIsThinkingDelay:: ; cbf9
|
|
ds $1
|
|
|
|
wcbfa:: ; cbfa
|
|
ds $1
|
|
|
|
wcbfb:: ; cbfb
|
|
ds $1
|
|
|
|
wcbfc:: ; cbfc
|
|
ds $1
|
|
|
|
wcbfd:: ; cbfd
|
|
ds $1
|
|
|
|
; during a practice duel, identifies an entry of PracticeDuelActionTable
|
|
wPracticeDuelAction:: ; cbfe
|
|
ds $1
|
|
|
|
wcbff:: ; cbff
|
|
ds $1
|
|
|
|
wPracticeDuelTurn:: ; cc00
|
|
ds $1
|
|
|
|
wcc01:: ; cc01
|
|
ds $2
|
|
|
|
; used to print a Pokemon card's length in feet and inches
|
|
wPokemonLengthPrintOffset:: ; cc03
|
|
ds $1
|
|
|
|
; used when opening the card page of a move when attacking, serving as an index for MovePageDisplayPointerTable.
|
|
; see MOVEPAGE_* constants
|
|
wMovePageNumber:: ; cc04
|
|
ds $1
|
|
|
|
; the value of hWhoseTurn gets loaded here at the beginning of each duelist's turn.
|
|
; more reliable than hWhoseTurn, as hWhoseTurn may change temporarily in order to handle status
|
|
; conditions or other events of the non-turn duelist. used mostly between turns (to check which
|
|
; duelist's turn just finished), or to restore the value of hWhoseTurn at some point.
|
|
wWhoseTurn:: ; cc05
|
|
ds $1
|
|
|
|
; number of turns taken by both players
|
|
wDuelTurns:: ; cc06
|
|
ds $1
|
|
|
|
; used to signal that the current duel has finished, not to be mistaken with wDuelResult
|
|
; 0 = no one has won duel yet
|
|
; 1 = player whose turn it is has won the duel
|
|
; 2 = player whose turn it is has lost the duel
|
|
; 3 = duel ended in a draw (start sudden death match)
|
|
wDuelFinished:: ; cc07
|
|
ds $1
|
|
|
|
; current duel is a [wDuelInitialPrizes]-prize match
|
|
wDuelInitialPrizes:: ; cc08
|
|
ds $1
|
|
|
|
; a DUELTYPE_* constant. note that for a practice duel, wIsPracticeDuel must also be set to $1
|
|
wDuelType:: ; cc09
|
|
ds $1
|
|
|
|
; set to 1 if the coin toss during the CheckSandAttackOrSmokescreenSubstatus check is heads
|
|
wGotHeadsFromSandAttackOrSmokescreenCheck:: ; cc0a
|
|
ds $1
|
|
|
|
wAlreadyPlayedEnergy:: ; cc0b
|
|
ds $1
|
|
|
|
; set to 1 if the confusion check coin toss in AttemptRetreat is heads
|
|
wGotHeadsFromConfusionCheckDuringRetreat:: ; cc0c
|
|
ds $1
|
|
|
|
; DUELIST_TYPE_* of the turn holder
|
|
wDuelistType:: ; cc0d
|
|
ds $1
|
|
|
|
; this holds the current opponent's deck minus 2 (that is, a *_DECK_ID constant),
|
|
; in order to account for the two unused pointers at the beginning of DeckPointers.
|
|
wOpponentDeckID:: ; cc0e
|
|
ds $1
|
|
|
|
wcc0f:: ; cc0f
|
|
ds $1
|
|
|
|
; index (0-1) of the move or Pokemon Power being used by the player's arena card
|
|
; set to $ff when the duel starts and at the end of the opponent's turn
|
|
wPlayerAttackingMoveIndex:: ; cc10
|
|
ds $1
|
|
|
|
; deck index of the player's arena card that is attacking or using a Pokemon Power
|
|
; set to $ff when the duel starts and at the end of the opponent's turn
|
|
wPlayerAttackingCardIndex:: ; cc11
|
|
ds $1
|
|
|
|
; ID of the player's arena card that is attacking or using a Pokemon Power
|
|
wPlayerAttackingCardID:: ; cc12
|
|
ds $1
|
|
|
|
wIsPracticeDuel:: ; cc13
|
|
ds $1
|
|
|
|
wcc14:: ; cc14
|
|
ds $1
|
|
|
|
wOpponentPortrait:: ; cc15
|
|
ds $1
|
|
|
|
; text id of the opponent's name
|
|
wOpponentName:: ; cc16
|
|
ds $2
|
|
|
|
; an overworld script starting a duel sets this address to the value to be written into wDuelInitialPrizes
|
|
wcc18:: ; cc18
|
|
ds $1
|
|
|
|
; an overworld script starting a duel sets this address to the value to be written into wOpponentDeckID
|
|
wcc19:: ; cc19
|
|
ds $1
|
|
|
|
; song played during a duel
|
|
wDuelTheme:: ; cc1a
|
|
ds $1
|
|
|
|
; holds the energies attached to a given pokemon card. 1 byte for each of the
|
|
; 8 energy types (includes the unused one that shares byte with the colorless energy)
|
|
wAttachedEnergies:: ; cc1b
|
|
ds NUM_TYPES
|
|
|
|
; holds the total amount of energies attached to a given pokemon card
|
|
wTotalAttachedEnergies:: ; cc23
|
|
ds $1
|
|
|
|
; Used as temporary storage for a card's data
|
|
wLoadedCard1:: ; cc24
|
|
card_data_struct wLoadedCard1
|
|
wLoadedCard2:: ; cc65
|
|
card_data_struct wLoadedCard2
|
|
wLoadedMove:: ; cca6
|
|
move_data_struct wLoadedMove
|
|
|
|
; the damage field of an used move is loaded here
|
|
; doubles as "wAIAverageDamage" when complementing wAIMinDamage and wAIMaxDamage
|
|
; little-endian
|
|
wDamage:: ; ccb9
|
|
ds $2
|
|
|
|
; wAIMinDamage and wAIMaxDamage appear to be used for AI scoring
|
|
; they are updated with the minimum (or floor) damage of the current move
|
|
; and with the maximum (or ceiling) damage of the current move
|
|
wAIMinDamage:: ; ccbb
|
|
ds $1
|
|
|
|
wAIMaxDamage:: ; ccbc
|
|
ds $1
|
|
|
|
ds $2
|
|
|
|
; damage dealt by an attack to a target
|
|
wDealtDamage:: ; ccbf
|
|
ds $2
|
|
|
|
; WEAKNESS and RESISTANCE flags for a damaging attack
|
|
wDamageEffectiveness:: ; ccc1
|
|
ds $1
|
|
|
|
; used in damage related functions
|
|
wTempCardID_ccc2:: ; ccc2
|
|
ds $1
|
|
|
|
wTempTurnDuelistCardID:: ; ccc3
|
|
ds $1
|
|
|
|
wTempNonTurnDuelistCardID:: ; ccc4
|
|
ds $1
|
|
|
|
; the status condition of the defending Pokemon is loaded here after an attack
|
|
wccc5:: ; ccc5
|
|
ds $1
|
|
|
|
; may contain 0 or 1 depending on which move was selected
|
|
wSelectedMoveIndex:: ; ccc6
|
|
ds $1
|
|
|
|
; if affected by a no damage or effect substatus, this flag indicates what the cause was
|
|
wNoDamageOrEffect:: ; ccc7
|
|
ds $2
|
|
|
|
; set to 1 if the coin toss in the confusion check is heads (CheckSelfConfusionDamage)
|
|
wGotHeadsFromConfusionCheck:: ; ccc9
|
|
ds $1
|
|
|
|
ds $3
|
|
|
|
wEffectFunctionsFeedbackIndex:: ; cccd
|
|
ds $1
|
|
|
|
; some array used in effect functions with wEffectFunctionsFeedbackIndex
|
|
; as the index, used to return feedback. unknown length.
|
|
wEffectFunctionsFeedback:: ; ccce
|
|
ds $18
|
|
|
|
; this is 1 (non-0) if dealing damage to self due to confusion
|
|
wIsDamageToSelf:: ; cce6
|
|
ds $1
|
|
|
|
wcce7:: ; cce7
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
; used in CopyDeckData
|
|
wcce9:: ; cce9
|
|
ds $2
|
|
|
|
; a PLAY_AREA_* constant (0: arena card, 1-5: bench card)
|
|
wTempPlayAreaLocation_cceb:: ; cceb
|
|
ds $1
|
|
|
|
wccec:: ; ccec
|
|
ds $1
|
|
|
|
; used by the effect functions to return the cause of an effect to fail
|
|
; in order print the appropriate text
|
|
wEffectFailed:: ; cced
|
|
ds $1
|
|
|
|
wccee:: ; ccee
|
|
ds $1
|
|
|
|
; flag to determine whether DUELVARS_ARENA_CARD_LAST_TURN_DAMAGE
|
|
; gets zeroed or gets updated with wDealtDamage
|
|
wccef:: ; ccef
|
|
ds $1
|
|
|
|
wccf0:: ; ccf0
|
|
ds $1
|
|
|
|
; effect functions return a status condition constant here when it had no effect
|
|
; on the target, in order to print one of the ThereWasNoEffectFrom* texts
|
|
wNoEffectFromStatus:: ; ccf1
|
|
ds $1
|
|
|
|
; when non-0, allows the player to skip some delays during a duel by pressing B.
|
|
; value read from s0a009. probably only used for debugging.
|
|
wSkipDelayAllowed:: ; ccf2
|
|
ds $1
|
|
|
|
SECTION "WRAM0 2", WRAM0
|
|
|
|
; on CGB, attributes of the text box borders. (values 0-7 seem to be used, which only affect palette)
|
|
; on SGB, colorize text box border with SGB1 if non-0
|
|
wTextBoxFrameType:: ; ccf3
|
|
ds $1
|
|
|
|
; pixel data of a tile used for text
|
|
; either a combination of two half-width characters or a full-width character
|
|
wTextTileBuffer:: ; ccf4
|
|
ds TILE_SIZE
|
|
|
|
wcd04:: ; cd04
|
|
ds $1
|
|
|
|
; used by PlaceNextTextTile
|
|
wCurTextTile:: ; cd05
|
|
ds $1
|
|
|
|
; VRAM tile patterns selector for text tiles
|
|
; if wTilePatternSelector == $80 and wTilePatternSelectorCorrection == $00 -> select tiles at $8000-$8FFF
|
|
; if wTilePatternSelector == $88 and wTilePatternSelectorCorrection == $80 -> select tiles at $8800-$97FF
|
|
wTilePatternSelector:: ; cd06
|
|
ds $1
|
|
|
|
; complements wTilePatternSelector by correcting the VRAM tile order when $8800-$97FF is selected
|
|
; a value of $80 in wTilePatternSelectorCorrection reflects tiles $00-$7f being located after tiles $80-$ff
|
|
wTilePatternSelectorCorrection:: ; cd07
|
|
ds $1
|
|
|
|
; if 0, text lines are separated by a blank line
|
|
wLineSeparation:: ; cd08
|
|
ds $1
|
|
|
|
; line number in which text is being printed as an offset to
|
|
; the topmost line, including separator lines
|
|
wCurTextLine:: ; cd09
|
|
ds $1
|
|
|
|
; how to process the current text tile
|
|
; 0: full-width font | non-0: half-width font
|
|
wFontWidth:: ; cd0a
|
|
ds $1
|
|
|
|
; when printing half-width text, this variable alternates between 0 and the value
|
|
; of the first character. 0 signals that no text should be printed in the current
|
|
; iteration of Func_235e, while non-0 means to print the character pair
|
|
; made of [wHalfWidthPrintState] (first char) and register e (second char).
|
|
wHalfWidthPrintState:: ; cd0b
|
|
ds $1
|
|
|
|
; used by CopyTextData
|
|
wTextMaxLength:: ; cd0c
|
|
ds $1
|
|
|
|
; half-width font letters become uppercase if non-0, lowercase if 0
|
|
wUppercaseHalfWidthLetters:: ; cd0d
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
; handles timing of (horizontal or vertical) arrow blinking while waiting for user input.
|
|
wCursorBlinkCounter:: ; cd0f
|
|
ds $1
|
|
|
|
wCurMenuItem:: ; cd10
|
|
ds $1
|
|
|
|
wCursorXPosition:: ; cd11
|
|
ds $1
|
|
|
|
wCursorYPosition:: ; cd12
|
|
ds $1
|
|
|
|
wYDisplacementBetweenMenuItems:: ; cd13
|
|
ds $1
|
|
|
|
wNumMenuItems:: ; cd14
|
|
ds $1
|
|
|
|
wCursorTile:: ; cd15
|
|
ds $1
|
|
|
|
wTileBehindCursor:: ; cd16
|
|
ds $1
|
|
|
|
; if non-$0000, the function loaded here is called once per frame by HandleMenuInput
|
|
wMenuFunctionPointer:: ; cd17
|
|
ds $2
|
|
|
|
wListScrollOffset:: ; cd19
|
|
ds $1
|
|
|
|
wListItemXPosition:: ; cd1a
|
|
ds $1
|
|
|
|
wNumListItems:: ; cd1b
|
|
ds $1
|
|
|
|
wListItemNameMaxLength:: ; cd1c
|
|
ds $1
|
|
|
|
; if non-$0000, the function loaded here is called once per frame by CardListMenuFunction,
|
|
; which is the function loaded to wMenuFunctionPointer for card lists
|
|
wListFunctionPointer:: ; cd1d
|
|
ds $2
|
|
|
|
ds $78
|
|
|
|
; in a card list, the Y position where the <sel_item>/<num_items> indicator is placed
|
|
; if wCardListIndicatorYPosition == $ff, no indicator is displayed
|
|
wCardListIndicatorYPosition:: ; cd97
|
|
ds $1
|
|
|
|
; x coord of the leftmost item in a horizontal menu
|
|
wLeftmostItemCursorX:: ; cd98
|
|
ds $1
|
|
|
|
; used in RefreshMenuCursor_CheckPlaySFX to play a sound during any frame when this address is non-0
|
|
wRefreshMenuCursorSFX:: ; cd99
|
|
ds $1
|
|
|
|
; when printing a YES/NO menu, whether the cursor is
|
|
; initialized to the YES ($01) or to the NO ($00) item
|
|
wDefaultYesOrNo:: ; cd9a
|
|
ds $1
|
|
|
|
; used in _CopyCardNameAndLevel to keep track of the remaining space to copy the text
|
|
wcd9b:: ; cd9b
|
|
ds $1
|
|
|
|
wcd9c:: ; cd9c
|
|
ds $1
|
|
|
|
; this stores the result from a coin toss (number of heads)
|
|
wCoinTossNumHeads:: ; cd9d
|
|
ds $1
|
|
|
|
wcd9e:: ; cd9e
|
|
ds $1
|
|
|
|
wcd9f:: ; cd9f
|
|
ds $1
|
|
|
|
ds $5
|
|
|
|
wcda5:: ; cda5
|
|
ds $1
|
|
|
|
wcda6:: ; cda6
|
|
ds $1
|
|
|
|
wcda7:: ; cda7
|
|
ds $1
|
|
|
|
ds $33
|
|
|
|
wcddb:: ; cddb
|
|
ds $1
|
|
|
|
wcddc:: ; cddc
|
|
ds $1
|
|
|
|
ds $26
|
|
|
|
wce03:: ; ce03
|
|
ds $1
|
|
|
|
ds $12
|
|
|
|
wce16:: ; ce16
|
|
ds $1
|
|
|
|
wce17:: ; ce17
|
|
ds $1
|
|
|
|
wce18:: ; ce18
|
|
ds $1
|
|
|
|
wce19:: ; ce19
|
|
ds $1
|
|
|
|
ds $6
|
|
|
|
wce20:: ; ce20
|
|
ds $1
|
|
|
|
wce21:: ; ce21
|
|
ds $1
|
|
|
|
; During a duel, this is always $b after the first attack.
|
|
; $b is the bank where the functions associated to card or effect commands are.
|
|
; Its only purpose seems to be store this value to be read by TryExecuteEffectCommandFunction.
|
|
; possibly used in other contexts too
|
|
wce22:: ; ce22
|
|
ds $1
|
|
|
|
; LoadCardGfx loads the card's palette here
|
|
wCardPalette:: ; ce23
|
|
ds CGB_PAL_SIZE
|
|
|
|
; information about the text being currently processed, including font width,
|
|
; the rom bank, and the memory address of the next character to be printed.
|
|
; supports up to four nested texts (used with TX_RAM).
|
|
wTextHeader1:: ; ce2b
|
|
text_header wTextHeader1
|
|
wTextHeader2:: ; ce30
|
|
text_header wTextHeader2
|
|
wTextHeader3:: ; ce35
|
|
text_header wTextHeader3
|
|
wTextHeader4:: ; ce3a
|
|
text_header wTextHeader4
|
|
|
|
; text id for the first TX_RAM2 of a text
|
|
; prints from wDefaultText if $0000
|
|
wTxRam2:: ; cd3f
|
|
ds $2
|
|
|
|
; text id for the second TX_RAM2 of a text
|
|
wTxRam2_b:: ; ce41
|
|
ds $2
|
|
|
|
; text id for the first TX_RAM3 of a text
|
|
; a number between 0 and 65535
|
|
wTxRam3:: ; ce43
|
|
ds $2
|
|
|
|
; text id for the second TX_RAM3 of a text
|
|
; a number between 0 and 65535
|
|
wTxRam3_b:: ; ce45
|
|
ds $2
|
|
|
|
; when printing text, number of frames to wait between each text tile
|
|
wTextSpeed:: ; ce47
|
|
ds $1
|
|
|
|
; a number between 0 and 3 to select a wTextHeader to use for the current text
|
|
wWhichTextHeader:: ; ce48
|
|
ds $1
|
|
|
|
; selects wTxRam2 or wTxRam2_b
|
|
wWhichTxRam2:: ; ce49
|
|
ds $1
|
|
|
|
; selects wTxRam3 or wTxRam3_b
|
|
wWhichTxRam3:: ; ce4a
|
|
ds $1
|
|
|
|
wIsTextBoxLabeled:: ; ce4b
|
|
ds $1
|
|
|
|
; text id of a text box's label
|
|
wTextBoxLabel:: ; ce4c
|
|
ds $2
|
|
|
|
wCoinTossScreenTextID:: ; ce4e
|
|
ds $2
|
|
|
|
; set to PLAYER_TURN in the "Your Play Area" screen
|
|
; set to OPPONENT_TURN in the "Opp Play Area" screen
|
|
; alternates when drawing the "In Play Area" screen
|
|
wCheckMenuPlayAreaWhichDuelist:: ; ce50
|
|
ds $1
|
|
|
|
; apparently complements wCheckMenuPlayAreaWhichDuelist to be able to combine
|
|
; the usual player or opponent layout with the opposite duelist information
|
|
; appears not to be relevant in the "In Play Area" screen
|
|
wCheckMenuPlayAreaWhichLayout:: ; ce51
|
|
ds $1
|
|
|
|
; holds the position of the cursor
|
|
; when selecting a prize card
|
|
wPrizeCardCursorPosition::
|
|
ds $1
|
|
|
|
wce53:: ; ce53
|
|
ds $2
|
|
|
|
; same as wDuelInitialPrizes but
|
|
; with upper 2 bits set
|
|
wDuelInitialPrizesUpperBitsSet:: ; ce55
|
|
ds $1
|
|
|
|
ds $3
|
|
|
|
wce59:: ; ce59
|
|
ds $1
|
|
|
|
ds $3
|
|
|
|
; stores whether there are Pokemon in play area
|
|
; player arena Pokemon sets bit 0
|
|
; opponent arena Pokemon sets bit 1
|
|
wArenaCardsInPlayArea:: ; ce5d
|
|
ds $1
|
|
|
|
wce5e:: ; ce5e
|
|
ds $1
|
|
|
|
; this is used to store last cursor position
|
|
; in the "Your Play Area" and the "Opp. Play Area" screens
|
|
wYourOrOppPlayAreaLastCursorPosition:: ; ce5f
|
|
ds $1
|
|
|
|
wce60:: ; ce60
|
|
ds $1
|
|
|
|
wce61:: ; ce61
|
|
ds $1
|
|
|
|
wGlossaryPageNo:: ; ce62
|
|
ds $1
|
|
|
|
wce63:: ; ce63
|
|
ds $1
|
|
|
|
wce64:: ; ce64
|
|
ds $1
|
|
|
|
wce65:: ; ce65
|
|
ds $1
|
|
|
|
wce66:: ; ce66
|
|
ds $1
|
|
|
|
wce67:: ; ce67
|
|
ds $1
|
|
|
|
wce68:: ; ce68
|
|
ds $1
|
|
|
|
wce69:: ; ce69
|
|
ds $1
|
|
|
|
wce6a:: ; ce6a
|
|
ds $1
|
|
|
|
wce6b:: ; ce6b
|
|
ds $1
|
|
|
|
wce6c:: ; ce6c
|
|
ds $1
|
|
|
|
wce6d:: ; ce6d
|
|
ds $1
|
|
|
|
wce6e:: ; ce6e
|
|
ds $1
|
|
|
|
wce6f:: ; ce6f
|
|
ds $1
|
|
|
|
wce70:: ; ce70
|
|
ds $1
|
|
|
|
wce71:: ; ce71
|
|
ds $1
|
|
|
|
ds $a
|
|
|
|
; used in CountPokemonIDInPlayArea
|
|
wTempPokemonID_ce7c:: ; ce7c
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
wce7e:: ; ce7e
|
|
ds $1
|
|
|
|
wce7f:: ; ce7f
|
|
ds $2
|
|
|
|
wce81:: ; ce81
|
|
ds $1
|
|
|
|
wce82:: ; ce82
|
|
ds $1
|
|
|
|
wce83:: ; ce83
|
|
ds $1
|
|
|
|
wce84:: ; ce84
|
|
ds $1
|
|
|
|
ds $1c
|
|
|
|
wcea1:: ; cea1
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
; used to blink the cursor in duel menu
|
|
wCheckMenuCursorBlinkCounter:: ; cea3
|
|
ds $1
|
|
|
|
wNamingScreenCursorY:: ; cea4
|
|
ds $1
|
|
|
|
wcea5:: ; cea5
|
|
ds $4
|
|
|
|
wNamingScreenKeyboardHeight:: ; cea9
|
|
ds $1
|
|
|
|
wceaa:: ; ceaa
|
|
ds $1
|
|
|
|
wceab:: ; ceab
|
|
ds $4
|
|
|
|
wCheckMenuCursorXPosition:: ; ceaf
|
|
ds $1
|
|
|
|
wCheckMenuCursorYPosition:: ; ceb0
|
|
ds $1
|
|
|
|
wceb1:: ; ceb1
|
|
ds $1
|
|
|
|
wceb2:: ; ceb2
|
|
ds $1
|
|
|
|
wceb3:: ; ceb3
|
|
ds $1
|
|
|
|
wceb4:: ; ceb4
|
|
ds $1
|
|
|
|
wceb5:: ; ceb5
|
|
ds $1
|
|
|
|
; used to store the tens digit and
|
|
; ones digit of a value for printing
|
|
; the ones digit is added $20
|
|
; ceb6 = ones digit (+ $20)
|
|
; ceb7 = tens digit
|
|
wOnesAndTensPlace:: ; ceb6
|
|
ds $2
|
|
|
|
ds $3
|
|
|
|
wcebb:: ; cebb
|
|
ds $1
|
|
|
|
ds $10
|
|
|
|
wcecc:: ; cecc
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
wcece:: ; cece
|
|
ds $2
|
|
|
|
ds $47
|
|
|
|
; used in bank2, probably related to wTempHandCardList (another temp list?)
|
|
wcf17:: ; cf17
|
|
ds DECK_SIZE
|
|
|
|
ds $15
|
|
|
|
; used by Func_200e5, AI related
|
|
wTempHandCardList:: ; cf68
|
|
ds DECK_SIZE
|
|
|
|
ds $15
|
|
|
|
wcfb9:: ; cfb9
|
|
ds $1
|
|
|
|
ds $17
|
|
|
|
wcfd1:: ; cfd1
|
|
ds $1
|
|
|
|
ds $8
|
|
|
|
wcfda:: ; cfda
|
|
ds $2
|
|
|
|
ds $7
|
|
|
|
wcfe3:: ; cfe3
|
|
ds $4
|
|
|
|
; a name buffer in the naming screen.
|
|
wNamingScreenBuffer:: ; cfe7
|
|
ds NAMING_SCREEN_BUFFER_LENGTH
|
|
|
|
; current name length in the naming screen.
|
|
wNamingScreenBufferLength:: ; cfff
|
|
ds $1
|
|
|
|
SECTION "WRAM1", WRAMX
|
|
wNamingScreenDestPointer:: ; d000
|
|
ds $2
|
|
|
|
wNamingScreenQuestionPointer:: ; d002
|
|
ds $2
|
|
|
|
; max length of name buffer.
|
|
; it's given for limiting the player's input.
|
|
wNamingScreenBufferMaxLength:: ; d004
|
|
ds $1
|
|
|
|
wd005:: ; d005
|
|
ds $1
|
|
|
|
wNamingScreenCursorX:: ; d006
|
|
ds $1
|
|
|
|
; the position to display the input on.
|
|
wNamingScreenNamePosition:: ; d007
|
|
ds $2
|
|
|
|
wd009:: ; d009
|
|
ds $4
|
|
|
|
wd00d:: ; d00d
|
|
ds $1
|
|
|
|
ds $78
|
|
|
|
wd086:: ; d086
|
|
ds $1
|
|
|
|
wd087:: ; d087
|
|
ds $1
|
|
|
|
wd088:: ; d088
|
|
ds $1
|
|
|
|
wd089:: ; d089
|
|
ds $1
|
|
|
|
wd08a:: ; d08a
|
|
ds $18
|
|
|
|
wd0a2:: ; d0a2
|
|
ds $2
|
|
|
|
wd0a4:: ; d0a4
|
|
ds $1
|
|
|
|
wd0a5:: ; d0a5
|
|
ds $1
|
|
|
|
wd0a6:: ; d0a6
|
|
ds $1
|
|
|
|
dw0a7:: ; d0a7
|
|
ds $2
|
|
|
|
wd0a9:: ; d0a9
|
|
ds $1
|
|
|
|
wd0aa:: ; d0aa
|
|
ds $1
|
|
|
|
ds $9
|
|
|
|
wd0b4:: ; d0b4
|
|
ds $1
|
|
|
|
; a GAME_EVENT_* constant corresponding to an entry in GameEventPointerTable
|
|
; overworld, duel, credits...
|
|
wGameEvent:: ; d0b5
|
|
ds $1
|
|
|
|
wSCX:: ; d0b6
|
|
ds $1
|
|
|
|
wSCY:: ; d0b7
|
|
ds $1
|
|
|
|
wd0b8:: ; d0b8
|
|
ds $1
|
|
|
|
wd0b9:: ; d0b9
|
|
ds $1
|
|
|
|
wd0ba:: ; d0ba
|
|
ds $1
|
|
|
|
wd0bb:: ; d0bb
|
|
ds $1
|
|
|
|
wd0bc:: ; d0bc
|
|
ds $1
|
|
|
|
wd0bd:: ; d0bd
|
|
ds $1
|
|
|
|
wd0be:: ; d0be
|
|
ds $1
|
|
|
|
wd0bf:: ; d0bf
|
|
ds $1
|
|
|
|
wd0c0:: ; d0c0
|
|
ds $1
|
|
|
|
wd0c1:: ; d0c1
|
|
ds $1
|
|
|
|
wd0c2:: ; d0c2
|
|
ds $1
|
|
|
|
; stores the player's result in a duel (0: loss, 1: win, 2: ???, -1: transmission error?)
|
|
; to be read by the overworld caller
|
|
wDuelResult:: ; d0c3
|
|
ds $1
|
|
|
|
wd0c4:: ; d0c4
|
|
ds $1
|
|
|
|
wd0c5:: ; d0c5
|
|
ds $1
|
|
|
|
wd0c6:: ; d0c6
|
|
ds $1
|
|
|
|
wd0c7:: ; d0c7
|
|
ds $1
|
|
|
|
wd0c8:: ; d0c8
|
|
ds $1
|
|
|
|
wd0c9:: ; d0c9
|
|
ds $1
|
|
|
|
wd0ca:: ; d0ca
|
|
ds $1
|
|
|
|
wd0cb:: ; d0cb
|
|
ds $1
|
|
|
|
wd0cc:: ; d0cc
|
|
ds 8 palettes
|
|
|
|
wd10c:: ; d10c
|
|
ds $1
|
|
|
|
wd10d:: ; d10d
|
|
ds $1
|
|
|
|
wd10e:: ; d10e
|
|
ds $1
|
|
|
|
wd10f:: ; d10f
|
|
ds $1
|
|
|
|
wd110:: ; d110
|
|
ds $1
|
|
|
|
wd111:: ; d111
|
|
ds $1
|
|
|
|
wd112:: ; d112
|
|
ds $1
|
|
|
|
wMatchStartTheme:: ; d113
|
|
ds $1
|
|
|
|
wd114:: ; d114
|
|
ds $1
|
|
|
|
wd115:: ; d115
|
|
ds $1
|
|
|
|
wd116:: ; d116
|
|
ds $1
|
|
|
|
wd117:: ; d117
|
|
ds $1
|
|
|
|
ds $3
|
|
|
|
wd11b:: ; d11b
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
wPCPackSelection:: ; d11d
|
|
ds $1
|
|
|
|
; 7th bit of each pack corresponds to whether or not it's been read
|
|
wPCPacks:: ; d11e
|
|
ds $c
|
|
|
|
ds $3
|
|
|
|
wPCLastDirectionPressed:: ; d12d
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
wd12f:: ; d12f
|
|
ds $1
|
|
|
|
wd130:: ; d130
|
|
ds $1
|
|
|
|
wd131:: ; d131
|
|
ds $1
|
|
|
|
wd132:: ; d132
|
|
ds $1
|
|
|
|
UNION
|
|
|
|
; when opening a booster pack, list of cards available in the booster pack of a specific rarity
|
|
wBoosterViableCardList:: ; d133
|
|
ds $100
|
|
|
|
NEXTU
|
|
|
|
; permission map of the current room with unpassable objects (walls, NPCs, etc).
|
|
; $00: passable (floor)
|
|
; $40: unpassable and talkable (NPC or talkable wall)
|
|
; $80: unpassable and untalkable (wall)
|
|
wPermissionMap::
|
|
ds $100
|
|
|
|
ENDU
|
|
|
|
wd233:: ; d233
|
|
ds $1
|
|
|
|
wd234:: ; d234
|
|
ds $1
|
|
|
|
wSCXBuffer:: ; d235
|
|
ds $1
|
|
|
|
wSCYBuffer:: ; d236
|
|
ds $1
|
|
|
|
wd237:: ; d237
|
|
ds $1
|
|
|
|
wd238:: ; d238
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
wd23a:: ; d23a
|
|
ds $1
|
|
|
|
wd23b:: ; d23b
|
|
ds $1
|
|
|
|
wd23c:: ; d23c
|
|
ds $1
|
|
|
|
wd23d:: ; d23d
|
|
ds $1
|
|
|
|
wd23e:: ; d23e
|
|
ds $1
|
|
|
|
ds $50
|
|
|
|
wd28f:: ; d28f
|
|
ds $1
|
|
|
|
wd290:: ; d290
|
|
ds $1
|
|
|
|
wd291:: ; d291
|
|
ds $1
|
|
|
|
wd292:: ; d292
|
|
ds $1
|
|
|
|
ds $90
|
|
|
|
wd323:: ; d323
|
|
ds $1
|
|
|
|
wd324:: ; d324
|
|
ds $1
|
|
|
|
ds $9
|
|
|
|
wd32e:: ; d32e
|
|
ds $1
|
|
|
|
wCurMap:: ; d32f
|
|
ds $1
|
|
|
|
wPlayerXCoord:: ; d330
|
|
ds $1
|
|
|
|
wPlayerYCoord:: ; d331
|
|
ds $1
|
|
|
|
wd332:: ; d332
|
|
ds $1
|
|
|
|
wd333:: ; d333
|
|
ds $1
|
|
|
|
wd334:: ; d334
|
|
ds $1
|
|
|
|
wd335:: ; d335
|
|
ds $1
|
|
|
|
wd336:: ; d336
|
|
ds $1
|
|
|
|
wd337:: ; d337
|
|
ds $1
|
|
|
|
wd338:: ; d338
|
|
ds $1
|
|
|
|
wd339:: ; d339
|
|
ds $1
|
|
|
|
wd33a:: ; d33a
|
|
ds $1
|
|
|
|
wd33b:: ; d33b
|
|
ds $1
|
|
|
|
wd33c:: ; d33c
|
|
ds $1
|
|
|
|
wd33d:: ; d33d
|
|
ds $1
|
|
|
|
wd33e:: ; d33e
|
|
ds $1
|
|
|
|
wd33f:: ; d33f
|
|
ds $1
|
|
|
|
wd340:: ; d340
|
|
ds $1
|
|
|
|
wd341:: ; d341
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
wd343:: ; d343
|
|
ds $1
|
|
|
|
wd344:: ; d344
|
|
ds $1
|
|
|
|
wd345:: ; d345
|
|
ds $1
|
|
|
|
wd346:: ; d346
|
|
ds $1
|
|
|
|
wd347:: ; d347
|
|
ds $1
|
|
|
|
wd348:: ; d348
|
|
ds $1
|
|
|
|
wd349:: ; d349
|
|
ds $1
|
|
|
|
wd34a:: ; d34a
|
|
ds $60
|
|
|
|
wd3aa:: ; d3aa
|
|
ds $1
|
|
|
|
wd3ab:: ; d3ab
|
|
ds $1
|
|
|
|
wd3ac:: ; d3ac
|
|
ds $1
|
|
|
|
wd3ad:: ; d3ad
|
|
ds $1
|
|
|
|
wd3ae:: ; d3ae
|
|
ds $1
|
|
|
|
wd3af:: ; d3af
|
|
ds $1
|
|
|
|
wd3b0:: ; d3b0
|
|
ds $1
|
|
|
|
wd3b1:: ; d3b1
|
|
ds $1
|
|
|
|
wd3b2:: ; d3b2
|
|
ds $1
|
|
|
|
wd3b3:: ; d3b3
|
|
ds $1
|
|
|
|
ds $2
|
|
|
|
wd3b6:: ; d3b6
|
|
ds $1
|
|
|
|
wc3b7:: ; d3b7
|
|
ds $1
|
|
|
|
wd3b8:: ; d3b8
|
|
ds $1
|
|
|
|
wd3b9:: ; d3b9
|
|
ds $2
|
|
|
|
wd3bb:: ; d3bb
|
|
ds $1
|
|
|
|
ds $14
|
|
|
|
wd3d0:: ; d3d0
|
|
ds $1
|
|
|
|
wd3d1:: ; d3d1
|
|
ds $1
|
|
|
|
wEventFlags::
|
|
ds $3f
|
|
|
|
wd411:: ; d411
|
|
ds $1
|
|
|
|
; 0 keeps looping, other values break the loop in RST20
|
|
wBreakOWScriptLoop:: ; d412
|
|
ds $1
|
|
|
|
wOWScriptPointer:: ; d413
|
|
ds $2
|
|
|
|
wd415:: ; d415
|
|
ds $1
|
|
|
|
wd416:: ; d416
|
|
ds $1
|
|
|
|
wd417:: ; d417
|
|
ds $1
|
|
|
|
ds $5
|
|
|
|
wd41d:: ; d41d
|
|
ds $1
|
|
|
|
wd41e:: ; d41e
|
|
ds $1
|
|
|
|
wd41f:: ; d41f
|
|
ds $1
|
|
|
|
wd420:: ; d420
|
|
ds $1
|
|
|
|
wd421:: ; d421
|
|
ds $1
|
|
|
|
wd422:: ; d422
|
|
ds $1
|
|
|
|
wd423:: ; d423
|
|
ds $7
|
|
|
|
wd42a:: ; d42a
|
|
ds $1
|
|
|
|
ds $81
|
|
|
|
wd4ac:: ; d4ac
|
|
ds $1
|
|
|
|
wd4ad:: ; d4ad
|
|
ds $1
|
|
|
|
wd4ae:: ; d4ae
|
|
ds $1
|
|
|
|
wd4af:: ; d4af
|
|
ds $1
|
|
|
|
wd4b0:: ; d4b0
|
|
ds $1
|
|
|
|
ds $d
|
|
|
|
wd4be:: ; d4be
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
wd4c0:: ; d4c0
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
wd4c2:: ; d4c2
|
|
ds $1
|
|
|
|
wd4c3:: ; d4c3
|
|
ds $1
|
|
|
|
wd4c4:: ; d4c4
|
|
ds $1
|
|
|
|
wd4c5:: ; d4c5
|
|
ds $1
|
|
|
|
wd4c6:: ; d4c6
|
|
ds $1
|
|
|
|
wd4c7:: ; d4c7
|
|
ds $1
|
|
|
|
wd4c8:: ; d4c8
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
wd4ca:: ; d4ca
|
|
ds $1
|
|
|
|
wd4cb:: ; d4cb
|
|
ds $1
|
|
|
|
ds $3
|
|
|
|
; used as an index to manipulate a sprite from wSpriteAnimBuffer
|
|
wWhichSprite:: ; d4cf
|
|
ds $1
|
|
|
|
; 16-byte data for up to 16 sprites
|
|
wSpriteAnimBuffer:: ; d4d0
|
|
sprite_anim_struct wSprite1
|
|
sprite_anim_struct wSprite2
|
|
sprite_anim_struct wSprite3
|
|
sprite_anim_struct wSprite4
|
|
sprite_anim_struct wSprite5
|
|
sprite_anim_struct wSprite6
|
|
sprite_anim_struct wSprite7
|
|
sprite_anim_struct wSprite8
|
|
sprite_anim_struct wSprite9
|
|
sprite_anim_struct wSprite10
|
|
sprite_anim_struct wSprite11
|
|
sprite_anim_struct wSprite12
|
|
sprite_anim_struct wSprite13
|
|
sprite_anim_struct wSprite14
|
|
sprite_anim_struct wSprite15
|
|
sprite_anim_struct wSprite16
|
|
|
|
wd5d0:: ; d5d0
|
|
ds $1
|
|
|
|
wd5d1:: ; d5d1
|
|
ds $1
|
|
|
|
wd5d2:: ; d5d2
|
|
ds $1
|
|
|
|
wd5d3:: ; d5d3
|
|
ds $1
|
|
|
|
wd5d4:: ; d5d4
|
|
ds $1
|
|
|
|
wd5d5:: ; d5d5
|
|
ds $1
|
|
|
|
wd5d6:: ; d5d6
|
|
ds $1
|
|
|
|
wd5d7:: ; d5d7
|
|
ds $1
|
|
|
|
wd5d8:: ; d5d8
|
|
ds $40
|
|
|
|
wd618:: ; d618
|
|
ds $1
|
|
|
|
ds $2
|
|
|
|
wd61b:: ; d61b
|
|
ds $1
|
|
|
|
ds $2
|
|
|
|
wd61e:: ; d61e
|
|
ds $1
|
|
|
|
ds $5
|
|
|
|
wd624:: ; d624
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
wd626:: ; d626
|
|
ds $1
|
|
|
|
wd627:: ; d627
|
|
ds $1
|
|
|
|
wd628:: ; d628
|
|
ds $1
|
|
|
|
ds $a
|
|
|
|
wd633:: ; d633
|
|
ds $1
|
|
|
|
ds $1
|
|
|
|
wd635:: ; d635
|
|
ds $1
|
|
|
|
wd636:: ; d635
|
|
ds $1
|
|
|
|
ds $14
|
|
|
|
; wd64b to wd665 used by Func_3e44
|
|
wd64b:: ; d64b
|
|
ds $6
|
|
|
|
wd651:: ; d651
|
|
ds $6
|
|
|
|
wd657:: ; d657
|
|
ds $1
|
|
|
|
wd658:: ; d658
|
|
ds $1
|
|
|
|
wd659:: ; d659
|
|
ds $6
|
|
|
|
wd65f:: ; d65f
|
|
ds $6
|
|
|
|
wd665:: ; d665
|
|
ds $1
|
|
|
|
; used by GetNextBackgroundScroll
|
|
wBGScrollMod:: ; d666
|
|
ds $1
|
|
|
|
; used by ApplyBackgroundScroll
|
|
wApplyBGScroll:: ; d667
|
|
ds $1
|
|
|
|
; used by ApplyBackgroundScroll
|
|
wNextScrollLY:: ; d668
|
|
ds $1
|
|
|
|
; which BoosterPack_* corresponds to the booster pack that the player is opening
|
|
wBoosterPackID:: ; d669
|
|
ds $1
|
|
|
|
; card being currently processed by the booster pack engine functions
|
|
wBoosterCurrentCard:: ; d66a
|
|
ds $1
|
|
|
|
; BOOSTER_CARD_TYPE_* of the card that has just been drawn from the pack
|
|
wBoosterJustDrawnCardType:: ; d66b
|
|
ds $1
|
|
|
|
; rarity of the cards being currently generated (non-energy cards are generated ordered by rarity)
|
|
wBoosterCurrentRarity:: ; d66c
|
|
ds $1
|
|
|
|
; the averaged value of all values in wBoosterData_TypeChances
|
|
; used to recalculate the chances of a booster card type when a card of said type is drawn from the pack
|
|
wBoosterAveragedTypeChances:: ; d66d
|
|
ds $1
|
|
|
|
; data of the booster pack copied from the corresponding BoosterSetRarityAmountsTable entry
|
|
wBoosterData_CommonAmount:: ; d66e
|
|
ds $1
|
|
wBoosterData_UncommonAmount:: ; d66f
|
|
ds $1
|
|
wBoosterData_RareAmount:: ; d670
|
|
ds $1
|
|
|
|
; how many cards of each type are available of a certain rarity in the booster pack's set
|
|
wBoosterAmountOfCardTypeTable:: ; d671
|
|
ds NUM_BOOSTER_CARD_TYPES
|
|
|
|
; holds information similar to wBoosterData_TypeChances, except that it contains 00 on any type
|
|
; of which there are no cards remaining in the set for the current rarity
|
|
wBoosterTempTypeChancesTable:: ; d67a
|
|
ds NUM_BOOSTER_CARD_TYPES
|
|
|
|
; properties of the card being currently processed by the booster pack engine functions
|
|
wBoosterCurrentCardType:: ; d683
|
|
ds $1
|
|
wBoosterCurrentCardRarity:: ; d684
|
|
ds $1
|
|
wBoosterCurrentCardSet:: ; d685
|
|
ds $1
|
|
|
|
; data of the booster pack copied from the corresponding BoosterPack_* structure.
|
|
; wBoosterData_TypeChances is updated after each card is drawn, to re-balance the type chances.
|
|
wBoosterData_Set:: ; d686
|
|
ds $1
|
|
wBoosterData_EnergyFunctionPointer:: ; d687
|
|
ds $2
|
|
wBoosterData_TypeChances:: ; d689
|
|
ds NUM_BOOSTER_CARD_TYPES
|
|
|
|
ds $1
|
|
|
|
wd693:: ; d693
|
|
ds $1
|
|
|
|
wd694:: ; d694
|
|
ds $1
|
|
|
|
wd695:: ; d695
|
|
ds $1
|
|
|
|
wd696:: ; d696
|
|
ds $1
|
|
|
|
wd697:: ; d697
|
|
ds $1
|
|
|
|
ds $6e8
|
|
|
|
SECTION "WRAM1 Audio", WRAMX
|
|
|
|
; bit 7 is set once the song has been started
|
|
wCurSongID:: ; dd80
|
|
ds $1
|
|
|
|
wCurSongBank:: ; dd81
|
|
ds $1
|
|
|
|
; bit 7 is set once the sfx has been started
|
|
wCurSfxID:: ; dd82
|
|
ds $1
|
|
|
|
wdd83:: ; dd83
|
|
ds $1
|
|
|
|
wMusicDC:: ; dd84
|
|
ds $1
|
|
|
|
wdd85:: ; dd85
|
|
ds $1
|
|
|
|
wMusicDuty1:: ; dd86
|
|
ds $1
|
|
|
|
wMusicDuty2:: ; dd87
|
|
ds $1
|
|
|
|
ds $2
|
|
|
|
wMusicWave:: ; dd8a
|
|
ds $1
|
|
|
|
wMusicWaveChange:: ; dd8b
|
|
ds $1
|
|
|
|
wdd8c:: ; dd8c
|
|
ds $1
|
|
|
|
wMusicIsPlaying:: ; dd8d
|
|
ds $4
|
|
|
|
wMusicTie:: ; dd91
|
|
ds $4
|
|
|
|
; 4 pointers to the current music commands being executed
|
|
wMusicChannelPointers:: ; dd95
|
|
ds $8
|
|
|
|
; 4 pointers to the addresses of the beginning of the main loop for each channel
|
|
wMusicMainLoopStart:: ; dd9d
|
|
ds $8
|
|
|
|
wMusicCh1CurPitch:: ; dda5
|
|
ds $1
|
|
|
|
wMusicCh1CurOctave:: ; dda6
|
|
ds $1
|
|
|
|
wMusicCh2CurPitch:: ; dda7
|
|
ds $1
|
|
|
|
wMusicCh2CurOctave:: ; dda8
|
|
ds $1
|
|
|
|
wMusicCh3CurPitch:: ; dda9
|
|
ds $1
|
|
|
|
wMusicCh3CurOctave:: ; ddaa
|
|
ds $1
|
|
|
|
wddab:: ; ddab
|
|
ds $1
|
|
|
|
wddac:: ; ddac
|
|
ds $1
|
|
|
|
ds $2
|
|
|
|
wMusicOctave:: ; ddaf
|
|
ds $4
|
|
|
|
wddb3:: ; ddb3
|
|
ds $4
|
|
|
|
wddb7:: ; ddb7
|
|
ds $1
|
|
|
|
wddb8:: ; ddb8
|
|
ds $1
|
|
|
|
wddb9:: ; ddb9
|
|
ds $1
|
|
|
|
wddba:: ; ddba
|
|
ds $1
|
|
|
|
wddbb:: ; ddbb
|
|
ds $4
|
|
|
|
wMusicE8:: ; ddbf
|
|
ds $4
|
|
|
|
wddc3:: ; ddc3
|
|
ds $4
|
|
|
|
wMusicE9:: ; ddc7
|
|
ds $4
|
|
|
|
wMusicEC:: ; ddcb
|
|
ds $4
|
|
|
|
wMusicSpeed:: ; ddcf
|
|
ds $4
|
|
|
|
wMusicVibratoType:: ; ddd3
|
|
ds $4
|
|
|
|
wMusicVibratoType2:: ; ddd7
|
|
ds $4
|
|
|
|
wdddb:: ; dddb
|
|
ds $4
|
|
|
|
wMusicVibratoDelay:: ; dddf
|
|
ds $4
|
|
|
|
wdde3:: ; dde3
|
|
ds $4
|
|
|
|
wMusicVolume:: ; dde7
|
|
ds $3
|
|
|
|
wMusicE4:: ; ddea
|
|
ds $3
|
|
|
|
wdded:: ; dded
|
|
ds $2
|
|
|
|
wddef:: ; ddef
|
|
ds $1
|
|
|
|
wddf0:: ; ddf0
|
|
ds $1
|
|
|
|
wMusicPanning:: ; ddf1
|
|
ds $1
|
|
|
|
wddf2:: ; ddf2
|
|
ds $1
|
|
|
|
; 4 pointers to the positions on the stack for each channel
|
|
wMusicChannelStackPointers:: ; ddf3
|
|
ds $8
|
|
|
|
; these stacks contain the address of the command to return to at the end of a sub branch (2 bytes)
|
|
; and also contain the address of the command to return to at the end of a loop (2 bytes for address and
|
|
; 1 byte for loop count)
|
|
wMusicCh1Stack:: ; ddfb
|
|
ds $c
|
|
|
|
wMusicCh2Stack:: ; de07
|
|
ds $c
|
|
|
|
wMusicCh3Stack:: ; de13
|
|
ds $c
|
|
|
|
wMusicCh4Stack:: ; de1f
|
|
ds $c
|
|
|
|
wde2b:: ; de2b
|
|
ds $3
|
|
|
|
wde2e:: ; de2e
|
|
ds $1
|
|
|
|
wde2f:: ; de2f
|
|
ds $3
|
|
|
|
wde32:: ; de32
|
|
ds $1
|
|
|
|
wde33:: ; de33
|
|
ds $4
|
|
|
|
wde37:: ; de37
|
|
ds $6
|
|
|
|
wde3d:: ; de3d
|
|
ds $2
|
|
|
|
wde3f:: ; de3f
|
|
ds $4
|
|
|
|
wde43:: ; de43
|
|
ds $8
|
|
|
|
wde4b:: ; de4b
|
|
ds $8
|
|
|
|
wde53:: ; de53
|
|
ds $1
|
|
|
|
wde54:: ; de54
|
|
ds $1
|
|
|
|
wCurSongIDBackup:: ; de55
|
|
ds $1
|
|
|
|
wCurSongBankBackup:: ; de56
|
|
ds $1
|
|
|
|
wMusicDCBackup:: ; de57
|
|
ds $1
|
|
|
|
wMusicDuty1Backup:: ; de58
|
|
ds $4
|
|
|
|
wMusicWaveBackup:: ; de5c
|
|
ds $1
|
|
|
|
wMusicWaveChangeBackup:: ; de5d
|
|
ds $1
|
|
|
|
wMusicIsPlayingBackup:: ; de5e
|
|
ds $4
|
|
|
|
wMusicTieBackup:: ; de62
|
|
ds $4
|
|
|
|
wMusicChannelPointersBackup:: ; de66
|
|
ds $8
|
|
|
|
wMusicMainLoopStartBackup:: ; de6e
|
|
ds $8
|
|
|
|
wde76:: ; de76
|
|
ds $1
|
|
|
|
wde77:: ; de77
|
|
ds $1
|
|
|
|
wMusicOctaveBackup:: ; de78
|
|
ds $4
|
|
|
|
wde7c:: ; de7c
|
|
ds $4
|
|
|
|
wde80:: ; de80
|
|
ds $4
|
|
|
|
wde84:: ; de84
|
|
ds $4
|
|
|
|
wMusicE8Backup:: ; de88
|
|
ds $4
|
|
|
|
wde8c:: ; de8c
|
|
ds $4
|
|
|
|
wMusicE9Backup:: ; de90
|
|
ds $4
|
|
|
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wMusicECBackup:: ; de94
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ds $4
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wMusicSpeedBackup:: ; de98
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ds $4
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wMusicVibratoType2Backup:: ; de9c
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ds $4
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|
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wMusicVibratoDelayBackup:: ; dea0
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ds $4
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|
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wMusicVolumeBackup:: ; dea4
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ds $3
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wMusicE4Backup:: ; dea7
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ds $3
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|
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wdeaa:: ; deaa
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ds $2
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wdeac:: ; deac
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ds $1
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wMusicChannelStackPointersBackup:: ; dead
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ds $8
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|
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wMusicCh1StackBackup:: ; deb5
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|
ds $c * 4
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|
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INCLUDE "sram.asm"
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