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Fix labels beginning with numbers
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+2
-2
@@ -1469,7 +1469,7 @@ IfTailsDiscard1EnergyCardFromYourselfText:
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linefw "エネルギーカードを 1枚トラッシュ!"
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done
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30DamageToOppIfHeads10DamageToBenchIfTailsText:
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IfHeads30DamageToOppIfTails10DamageToBenchText:
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textfw "「おもて」なら [相手]に30ダメージ"
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linefw "「うら」なら ベンチに10ダメージ"
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done
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@@ -1503,7 +1503,7 @@ ParalyzedIfHeadsUnableToAttackNextTurnIfTailsText:
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linefw "「うら」なら つぎの番つかえない"
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done
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10DamageForEachHeadsToBenchInAnyWayYouLikeText:
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ForEachHeads10DamageToBenchInAnyWayYouLikeText:
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textfw "「おもて」の数 ×10ダメージを"
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linefw "自由に控えポケモンに わりふる"
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done
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@@ -310,14 +310,14 @@ TextOffsets::
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textpointer IfHeadsDoNotReceiveDamageText ; 0x0130
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textpointer IfHeadsDiscard1EnergyCardFromOpponentText ; 0x0131
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textpointer IfTailsDiscard1EnergyCardFromYourselfText ; 0x0132
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textpointer 30DamageToOppIfHeads10DamageToBenchIfTailsText ; 0x0133
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textpointer IfHeads30DamageToOppIfTails10DamageToBenchText ; 0x0133
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textpointer FailIfEitherOf2CoinsIsTailsText ; 0x0134
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textpointer KickingAndStampingCheckText ; 0x0135
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textpointer DrawCardForEachHeadsText ; 0x0136
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textpointer ClearProfitCheckText ; 0x0137
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textpointer FocusedOneShotCheckText ; 0x0138
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textpointer ParalyzedIfHeadsUnableToAttackNextTurnIfTailsText ; 0x0139
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textpointer 10DamageForEachHeadsToBenchInAnyWayYouLikeText ; 0x013a
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textpointer ForEachHeads10DamageToBenchInAnyWayYouLikeText ; 0x013a
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textpointer PoisonMistCheckText ; 0x013b
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textpointer DryUpCheckText ; 0x013c
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textpointer FossilizeCheckText ; 0x013d
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