Commit Graph

78 Commits

Author SHA1 Message Date
dannye 13b45bb8b0 Merge branch 'master' of https://github.com/ElectroDeoxys/poketcg2 2024-02-04 06:58:54 -06:00
dannye 657494b456 Require rgbds v0.7.0 2024-02-04 06:52:44 -06:00
ElectroDeoxys a02c032e59 Label TYPE_PKMN_RAINBOW 2024-02-02 17:18:33 +00:00
ElectroDeoxys 0e8f6e6a69 Disassemble menu and printer functions 2024-02-02 17:11:01 +00:00
dannye 0ea663b132 Combine textfw macros 2023-11-04 20:22:49 -05:00
dannye bc7ab7e9a8 Update text 2023-10-28 10:55:10 -05:00
dannye 3e40b269a3 Merge pull request #9 from romh-acking/patch-1
Update charmaps.asm to correct Hanzi to Kanji
2023-10-28 10:54:34 -05:00
romh-acking c0d1ddc96d Update charmaps.asm to correct Hanzi to Kanji 2023-10-24 22:43:45 +00:00
dannye 380a365dca Dump remaining text
and clean up text macros
2023-10-23 18:55:55 -05:00
dannye f4caa9bcd0 Merge pull request #8 from romh-acking/patch-1
charmaps Kanji identification
2023-10-23 18:55:16 -05:00
romh-acking 0d2381b266 Corrected kanji entries. Credit to mkwong98. 2023-10-23 23:43:58 +00:00
romh-acking 70ef91f8b3 Update charmaps.asm 2023-10-22 23:55:40 +00:00
ElectroDeoxys e45f1887e3 Fix RGBDS text macro warnings 2023-09-02 12:23:12 +01:00
ElectroDeoxys 915b4d3278 Merge pull request #6 from FrenchOrange/master
Proper gfx labels
2023-08-28 23:00:41 +01:00
FrenchOrange f274e99d1b Feedback Fix No2
* Changed "ARCADE" to "GAME CENTER" for the sake of uniformization.
* Labeled the map constants.
* Labeled the scene constants.
* Updated a handful of comments to reflect corresponding constant name.
2023-08-26 00:48:45 +02:00
FrenchOrange 5c5347cc0b Feedback fix #1
* Fixed the "VULCANO" typo.
* Updated TILESET_1A6 to TILESET_DUEL_RESULT.
* Appended _COIN to the event coin constants.
2023-08-20 14:12:49 +02:00
FrenchOrange 448c2fe2ac Proper gfx labels 2023-08-19 14:16:38 +02:00
ElectroDeoxys 88ed42f82b Merge pull request #5 from ElectroDeoxys/master
Disassemble Intro and Prologue
2023-08-19 10:51:54 +01:00
ElectroDeoxys 9bfbe75ab4 Revert wde53 naming 2023-08-18 15:36:44 +01:00
ElectroDeoxys bd1bb5c6a4 Identify OW object labels 2023-08-02 13:10:57 +01:00
ElectroDeoxys d99781855f TCG Island paths 2023-08-01 18:51:26 +01:00
ElectroDeoxys d9fa19a8cb Disassemble OW map functions 2023-07-31 23:39:32 +01:00
dannye 8f4e00be6f Merge pull request #4 from ElectroDeoxys/master
Disassemble starting banks, extract tileset graphics and tilemaps
2023-05-16 22:01:12 -05:00
ElectroDeoxys fe886f40d2 Disassemble more banks, more constants 2023-05-05 11:21:37 +01:00
ElectroDeoxys a8b2b7bb63 Disassemble Intro and TitleScreen 2023-04-03 17:41:29 +01:00
ElectroDeoxys b8e33e5629 Disassemble starting banks, extract tileset graphics and tilemaps 2023-03-17 19:13:59 +00:00
dannye a9362ccb95 Split home into separate object file 2023-01-13 19:01:06 -06:00
dannye ecf3098572 All notes use the same macro 2023-01-13 18:54:30 -06:00
dannye 0a8c3f6394 Use TRUE/FALSE for stereo_panning 2023-01-13 18:49:12 -06:00
dannye 333cdf145a Split volume envelope into volume and fade 2023-01-13 18:43:30 -06:00
dannye 945fff63cd Fix compatibility with rgbds v0.6.x
card gfx data needs a proper approach so removing the pngs instead of fixing them for now
2023-01-13 17:52:28 -06:00
Daniel Harding 8768a99e42 Merge pull request #3 from re-cache/features/FillingOutDecklists
Filled out rest of decks.asm. Names of pokemon changed to be descriptive...
2022-09-18 12:08:39 -05:00
re-cache f8c6366f32 Renamed alternate art cards to say "_ALT_LVxx" instead of ending in
my previously appended "A", on the suggestion that this would
prevent future find+replace errors.
2022-08-27 06:44:53 -07:00
re-cache 3f1847b230 More accurate deck titles.
Deck titles more accurately match with other online sources (e.g. bulbapedia, guides).

Ronald's decks all start with "Ronald's"
BrickWalkDeck and BenchTrapDeck are still Aaron's normal duel decks.
TobichanDeck matches online sources for "Poison Storm."
What is the first PoisonStormDeck on the list used for?
2022-08-25 05:31:05 -07:00
re-cache 9624874550 Removed deck addresses. 2022-08-24 16:23:10 -07:00
re-cache 18d8d94a38 Filled out rest of decks.asm. Names of pokemon changed to be more descriptive
...split "MEW1, MEW2," etc., by adding levels to their names as per the game (ex. "MEW_LV15") (a few pokemon levels in GB2 are different than real cards)

Reflected these name changes in decks.asm and also in card_collection.asm
Some of the deck names in decks.asm can be changed in the future to be more accurate.
2022-08-24 05:44:11 -07:00
dannye 4599e5bc47 Add sound effect engine and data 2022-05-20 00:43:53 -05:00
dannye 79dd6eea97 Add duplicate music engines 2022-05-19 20:28:30 -05:00
dannye e8ff6e76ce Finish music engine 2022-05-19 00:44:50 -05:00
dannye d73a750ade Update audio macros 2022-05-18 21:47:32 -05:00
dannye f7b1ce081e Disasm half of the music engine 2022-05-18 17:30:07 -05:00
dannye 32212bd1e2 Finish the home bank (poorly) 2022-05-16 20:34:56 -05:00
dannye 85ef5258dc Disasm home/printer.asm 2022-05-14 23:44:57 -05:00
dannye a567c47939 Disasm home/duel_menus.asm 2022-05-14 23:32:00 -05:00
dannye 33e6db8c37 Disasm home/load_deck.asm and home/coin_toss.asm 2022-05-14 23:15:07 -05:00
dannye b4aac6f10d Disasm home/effect_commands.asm 2022-05-14 23:00:13 -05:00
dannye c14ababec6 Disasm home/card_data.asm 2022-05-14 22:52:10 -05:00
dannye 35f7c62142 Disasm home/print_text.asm 2022-05-14 20:59:57 -05:00
dannye 0f8b62f545 Disasm home/ai.asm 2022-05-14 20:14:40 -05:00
dannye 48843fc0b4 Disasm home/menus.asm 2022-05-14 19:31:22 -05:00