dannye
13b45bb8b0
Merge branch 'master' of https://github.com/ElectroDeoxys/poketcg2
2024-02-04 06:58:54 -06:00
dannye
657494b456
Require rgbds v0.7.0
2024-02-04 06:52:44 -06:00
ElectroDeoxys
a02c032e59
Label TYPE_PKMN_RAINBOW
2024-02-02 17:18:33 +00:00
ElectroDeoxys
0e8f6e6a69
Disassemble menu and printer functions
2024-02-02 17:11:01 +00:00
dannye
0ea663b132
Combine textfw macros
2023-11-04 20:22:49 -05:00
dannye
bc7ab7e9a8
Update text
2023-10-28 10:55:10 -05:00
dannye
3e40b269a3
Merge pull request #9 from romh-acking/patch-1
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Update charmaps.asm to correct Hanzi to Kanji
2023-10-28 10:54:34 -05:00
romh-acking
c0d1ddc96d
Update charmaps.asm to correct Hanzi to Kanji
2023-10-24 22:43:45 +00:00
dannye
380a365dca
Dump remaining text
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and clean up text macros
2023-10-23 18:55:55 -05:00
dannye
f4caa9bcd0
Merge pull request #8 from romh-acking/patch-1
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charmaps Kanji identification
2023-10-23 18:55:16 -05:00
romh-acking
0d2381b266
Corrected kanji entries. Credit to mkwong98.
2023-10-23 23:43:58 +00:00
romh-acking
70ef91f8b3
Update charmaps.asm
2023-10-22 23:55:40 +00:00
ElectroDeoxys
e45f1887e3
Fix RGBDS text macro warnings
2023-09-02 12:23:12 +01:00
ElectroDeoxys
915b4d3278
Merge pull request #6 from FrenchOrange/master
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Proper gfx labels
2023-08-28 23:00:41 +01:00
FrenchOrange
f274e99d1b
Feedback Fix No2
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* Changed "ARCADE" to "GAME CENTER" for the sake of uniformization.
* Labeled the map constants.
* Labeled the scene constants.
* Updated a handful of comments to reflect corresponding constant name.
2023-08-26 00:48:45 +02:00
FrenchOrange
5c5347cc0b
Feedback fix #1
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* Fixed the "VULCANO" typo.
* Updated TILESET_1A6 to TILESET_DUEL_RESULT.
* Appended _COIN to the event coin constants.
2023-08-20 14:12:49 +02:00
FrenchOrange
448c2fe2ac
Proper gfx labels
2023-08-19 14:16:38 +02:00
ElectroDeoxys
88ed42f82b
Merge pull request #5 from ElectroDeoxys/master
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Disassemble Intro and Prologue
2023-08-19 10:51:54 +01:00
ElectroDeoxys
9bfbe75ab4
Revert wde53 naming
2023-08-18 15:36:44 +01:00
ElectroDeoxys
bd1bb5c6a4
Identify OW object labels
2023-08-02 13:10:57 +01:00
ElectroDeoxys
d99781855f
TCG Island paths
2023-08-01 18:51:26 +01:00
ElectroDeoxys
d9fa19a8cb
Disassemble OW map functions
2023-07-31 23:39:32 +01:00
dannye
8f4e00be6f
Merge pull request #4 from ElectroDeoxys/master
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Disassemble starting banks, extract tileset graphics and tilemaps
2023-05-16 22:01:12 -05:00
ElectroDeoxys
fe886f40d2
Disassemble more banks, more constants
2023-05-05 11:21:37 +01:00
ElectroDeoxys
a8b2b7bb63
Disassemble Intro and TitleScreen
2023-04-03 17:41:29 +01:00
ElectroDeoxys
b8e33e5629
Disassemble starting banks, extract tileset graphics and tilemaps
2023-03-17 19:13:59 +00:00
dannye
a9362ccb95
Split home into separate object file
2023-01-13 19:01:06 -06:00
dannye
ecf3098572
All notes use the same macro
2023-01-13 18:54:30 -06:00
dannye
0a8c3f6394
Use TRUE/FALSE for stereo_panning
2023-01-13 18:49:12 -06:00
dannye
333cdf145a
Split volume envelope into volume and fade
2023-01-13 18:43:30 -06:00
dannye
945fff63cd
Fix compatibility with rgbds v0.6.x
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card gfx data needs a proper approach so removing the pngs instead of fixing them for now
2023-01-13 17:52:28 -06:00
Daniel Harding
8768a99e42
Merge pull request #3 from re-cache/features/FillingOutDecklists
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Filled out rest of decks.asm. Names of pokemon changed to be descriptive...
2022-09-18 12:08:39 -05:00
re-cache
f8c6366f32
Renamed alternate art cards to say "_ALT_LVxx" instead of ending in
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my previously appended "A", on the suggestion that this would
prevent future find+replace errors.
2022-08-27 06:44:53 -07:00
re-cache
3f1847b230
More accurate deck titles.
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Deck titles more accurately match with other online sources (e.g. bulbapedia, guides).
Ronald's decks all start with "Ronald's"
BrickWalkDeck and BenchTrapDeck are still Aaron's normal duel decks.
TobichanDeck matches online sources for "Poison Storm."
What is the first PoisonStormDeck on the list used for?
2022-08-25 05:31:05 -07:00
re-cache
9624874550
Removed deck addresses.
2022-08-24 16:23:10 -07:00
re-cache
18d8d94a38
Filled out rest of decks.asm. Names of pokemon changed to be more descriptive
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...split "MEW1, MEW2," etc., by adding levels to their names as per the game (ex. "MEW_LV15") (a few pokemon levels in GB2 are different than real cards)
Reflected these name changes in decks.asm and also in card_collection.asm
Some of the deck names in decks.asm can be changed in the future to be more accurate.
2022-08-24 05:44:11 -07:00
dannye
4599e5bc47
Add sound effect engine and data
2022-05-20 00:43:53 -05:00
dannye
79dd6eea97
Add duplicate music engines
2022-05-19 20:28:30 -05:00
dannye
e8ff6e76ce
Finish music engine
2022-05-19 00:44:50 -05:00
dannye
d73a750ade
Update audio macros
2022-05-18 21:47:32 -05:00
dannye
f7b1ce081e
Disasm half of the music engine
2022-05-18 17:30:07 -05:00
dannye
32212bd1e2
Finish the home bank (poorly)
2022-05-16 20:34:56 -05:00
dannye
85ef5258dc
Disasm home/printer.asm
2022-05-14 23:44:57 -05:00
dannye
a567c47939
Disasm home/duel_menus.asm
2022-05-14 23:32:00 -05:00
dannye
33e6db8c37
Disasm home/load_deck.asm and home/coin_toss.asm
2022-05-14 23:15:07 -05:00
dannye
b4aac6f10d
Disasm home/effect_commands.asm
2022-05-14 23:00:13 -05:00
dannye
c14ababec6
Disasm home/card_data.asm
2022-05-14 22:52:10 -05:00
dannye
35f7c62142
Disasm home/print_text.asm
2022-05-14 20:59:57 -05:00
dannye
0f8b62f545
Disasm home/ai.asm
2022-05-14 20:14:40 -05:00
dannye
48843fc0b4
Disasm home/menus.asm
2022-05-14 19:31:22 -05:00