mirror of
https://github.com/zeldaret/Z64Utils.git
synced 2026-10-05 00:47:34 -04:00
remove old RenderSettingForm controls
This commit is contained in:
@@ -22,11 +22,22 @@ namespace F3DZEX.Render
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{
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public class Config
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{
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public event EventHandler OnGridScaleChanged;
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private float _gridScale = 5000;
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public bool RenderTextures { get; set; } = true;
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public float GridScale { get; set; } = 5000;
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public float GridScale {
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get => _gridScale;
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set {
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_gridScale = value;
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OnGridScaleChanged?.Invoke(this, new EventArgs());
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}
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}
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public bool ShowGrid { get; set; } = true;
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public bool ShowAxis { get; set; } = true;
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public bool DiffuseLight { get; set; } = false;
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//public bool DiffuseLight { get; set; } = false;
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}
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@@ -148,6 +159,12 @@ namespace F3DZEX.Render
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_rdpVtxDrawer.SetData(_vtxBuffer, BufferUsageHint.DynamicDraw);
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CurrentConfig.OnGridScaleChanged += (o, e) =>
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{
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float[] vertices = RenderHelper.GenerateGridVertices(CurrentConfig.GridScale, 6, false);
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_gridDrawer.SetSubData(vertices, 0);
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};
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CheckGLErros();
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_initialized = true;
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}
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@@ -295,7 +312,6 @@ namespace F3DZEX.Render
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static int TexDecodeCount = 0;
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private void DecodeTexIfRequired()
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{
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@@ -456,7 +472,6 @@ namespace F3DZEX.Render
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var settile = info.Convert<Command.GSetTile>();
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_mirrorV = settile.cmT.HasFlag(Enums.ClampMirrorFlag.G_TX_MIRROR);
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_mirrorH = settile.cmS.HasFlag(Enums.ClampMirrorFlag.G_TX_MIRROR);
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@@ -37,5 +37,9 @@ namespace F3DZEX.Render
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{
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_attrs.SetData(data, data.Length * sizeof(float), hint);
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}
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public void SetSubData(float[] data, int off = 0)
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{
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_attrs.SetSubData(data, off, data.Length * sizeof(float));
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}
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}
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}
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+11
-118
@@ -29,119 +29,24 @@
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(RenderSettingsForm));
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.label3 = new System.Windows.Forms.Label();
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this.value_gridScale = new System.Windows.Forms.NumericUpDown();
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this.checkBox_showAxis = new System.Windows.Forms.CheckBox();
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this.checkBox_showGrid = new System.Windows.Forms.CheckBox();
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this.checkBox_renderTextures = new System.Windows.Forms.CheckBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.groupBox1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.value_gridScale)).BeginInit();
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this.groupBox2.SuspendLayout();
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this.propertyGrid1 = new System.Windows.Forms.PropertyGrid();
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this.SuspendLayout();
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//
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// groupBox1
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// propertyGrid1
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//
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this.groupBox1.Controls.Add(this.label3);
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this.groupBox1.Controls.Add(this.value_gridScale);
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this.groupBox1.Controls.Add(this.checkBox_showAxis);
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this.groupBox1.Controls.Add(this.checkBox_showGrid);
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this.groupBox1.Location = new System.Drawing.Point(12, 12);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(174, 85);
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this.groupBox1.TabIndex = 6;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Render Control Settings";
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(6, 56);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(56, 13);
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this.label3.TabIndex = 3;
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this.label3.Text = "Grid Scale";
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//
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// value_gridScale
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//
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this.value_gridScale.Location = new System.Drawing.Point(65, 53);
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this.value_gridScale.Maximum = new decimal(new int[] {
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1000000,
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0,
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0,
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0});
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this.value_gridScale.Minimum = new decimal(new int[] {
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1,
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0,
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0,
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0});
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this.value_gridScale.Name = "value_gridScale";
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this.value_gridScale.Size = new System.Drawing.Size(103, 20);
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this.value_gridScale.TabIndex = 2;
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this.value_gridScale.Value = new decimal(new int[] {
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5000,
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0,
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0,
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0});
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this.value_gridScale.ValueChanged += new System.EventHandler(this.UpdateSettings);
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//
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// checkBox_showAxis
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//
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this.checkBox_showAxis.AutoSize = true;
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this.checkBox_showAxis.Checked = true;
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this.checkBox_showAxis.CheckState = System.Windows.Forms.CheckState.Checked;
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this.checkBox_showAxis.Location = new System.Drawing.Point(9, 17);
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this.checkBox_showAxis.Name = "checkBox_showAxis";
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this.checkBox_showAxis.Size = new System.Drawing.Size(75, 17);
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this.checkBox_showAxis.TabIndex = 1;
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this.checkBox_showAxis.Text = "Show Axis";
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this.checkBox_showAxis.UseVisualStyleBackColor = true;
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this.checkBox_showAxis.CheckedChanged += new System.EventHandler(this.UpdateSettings);
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//
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// checkBox_showGrid
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//
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this.checkBox_showGrid.AutoSize = true;
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this.checkBox_showGrid.Checked = true;
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this.checkBox_showGrid.CheckState = System.Windows.Forms.CheckState.Checked;
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this.checkBox_showGrid.Location = new System.Drawing.Point(9, 35);
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this.checkBox_showGrid.Name = "checkBox_showGrid";
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this.checkBox_showGrid.Size = new System.Drawing.Size(75, 17);
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this.checkBox_showGrid.TabIndex = 0;
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this.checkBox_showGrid.Text = "Show Grid";
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this.checkBox_showGrid.UseVisualStyleBackColor = true;
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this.checkBox_showGrid.CheckedChanged += new System.EventHandler(this.UpdateSettings);
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//
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// checkBox_renderTextures
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//
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this.checkBox_renderTextures.AutoSize = true;
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this.checkBox_renderTextures.Checked = true;
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this.checkBox_renderTextures.CheckState = System.Windows.Forms.CheckState.Checked;
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this.checkBox_renderTextures.Location = new System.Drawing.Point(23, 30);
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this.checkBox_renderTextures.Name = "checkBox_renderTextures";
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this.checkBox_renderTextures.Size = new System.Drawing.Size(105, 17);
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this.checkBox_renderTextures.TabIndex = 4;
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this.checkBox_renderTextures.Text = "Render Textures";
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this.checkBox_renderTextures.UseVisualStyleBackColor = true;
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this.checkBox_renderTextures.CheckedChanged += new System.EventHandler(this.UpdateSettings);
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//
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// groupBox2
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//
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this.groupBox2.Controls.Add(this.checkBox_renderTextures);
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this.groupBox2.Location = new System.Drawing.Point(12, 103);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(174, 61);
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this.groupBox2.TabIndex = 7;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Renderer Settings";
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this.propertyGrid1.HelpVisible = false;
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this.propertyGrid1.Location = new System.Drawing.Point(3, 9);
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this.propertyGrid1.Name = "propertyGrid1";
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this.propertyGrid1.Size = new System.Drawing.Size(249, 174);
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this.propertyGrid1.TabIndex = 8;
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this.propertyGrid1.PropertyValueChanged += new System.Windows.Forms.PropertyValueChangedEventHandler(this.propertyGrid1_PropertyValueChanged);
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//
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// RenderSettingsForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(198, 174);
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this.Controls.Add(this.groupBox2);
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this.Controls.Add(this.groupBox1);
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this.ClientSize = new System.Drawing.Size(257, 187);
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this.Controls.Add(this.propertyGrid1);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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this.MaximizeBox = false;
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@@ -149,23 +54,11 @@
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this.Name = "RenderSettingsForm";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "Render Settings";
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this.groupBox1.ResumeLayout(false);
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this.groupBox1.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.value_gridScale)).EndInit();
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this.groupBox2.ResumeLayout(false);
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this.groupBox2.PerformLayout();
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.GroupBox groupBox1;
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private System.Windows.Forms.CheckBox checkBox_renderTextures;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.NumericUpDown value_gridScale;
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private System.Windows.Forms.CheckBox checkBox_showAxis;
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private System.Windows.Forms.CheckBox checkBox_showGrid;
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private System.Windows.Forms.GroupBox groupBox2;
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private System.Windows.Forms.PropertyGrid propertyGrid1;
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}
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}
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@@ -18,24 +18,22 @@ namespace Z64.Forms
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Renderer.Config _rendererCfg;
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public RenderSettingsForm(Renderer.Config rendererCfg)
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public RenderSettingsForm(Renderer.Config cfg)
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{
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InitializeComponent();
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_rendererCfg = rendererCfg;
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checkBox_renderTextures.Checked = _rendererCfg.RenderTextures;
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value_gridScale.Value = (decimal)_rendererCfg.GridScale;
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checkBox_showAxis.Checked = _rendererCfg.ShowAxis;
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checkBox_showGrid.Checked = _rendererCfg.ShowGrid;
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_rendererCfg = cfg;
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propertyGrid1.SelectedObject = _rendererCfg;
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}
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private void UpdateSettings(object sender, EventArgs e)
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{
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_rendererCfg.RenderTextures = checkBox_renderTextures.Checked;
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_rendererCfg.GridScale = (float)value_gridScale.Value;
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_rendererCfg.ShowAxis = checkBox_showAxis.Checked;
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_rendererCfg.ShowGrid = checkBox_showGrid.Checked;
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SettingsChanged?.Invoke(this, EventArgs.Empty);
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}
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private void propertyGrid1_PropertyValueChanged(object s, PropertyValueChangedEventArgs e)
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{
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SettingsChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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@@ -1,64 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<root>
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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@@ -117,8 +57,8 @@
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<assembly alias="System.Drawing.Common" name="System.Drawing.Common, Version=4.0.2.2, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51" />
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<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing.Common" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>
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AAABAAUAEBAAAAEAIABoBAAAVgAAABgYAAABACAAiAkAAL4EAAAgIAAAAQAgAKgQAABGDgAAMDAAAAEA
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IACoJQAA7h4AAGBgAAABACAAqJQAAJZEAAAoAAAAEAAAACAAAAABACAAAAAAAAAEAAAAAAAAAAAAAAAA
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+1
@@ -137,6 +137,7 @@ namespace Z64.Forms
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this.toolStripSegmentsBtn.Name = "toolStripSegmentsBtn";
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this.toolStripSegmentsBtn.Size = new System.Drawing.Size(63, 22);
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this.toolStripSegmentsBtn.Text = "Segments";
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this.toolStripSegmentsBtn.Click += ToolStripSegmentsBtn_Click;
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//
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// toolStrip2
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//
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@@ -2,6 +2,7 @@
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in vec2 v_VtxTexCoords;
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in vec4 v_VtxColor;
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flat in int v_VtxId;
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uniform vec3 u_DirLight;
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uniform sampler2D u_Tex;
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@@ -22,4 +23,14 @@ void main()
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/* highlight */
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gl_FragColor = mix(gl_FragColor, u_HighlightColor, vec4(u_HighlightColor.a));
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//gl_FragColor = vec4(1, 0, 0, 1);
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/* Debug Vertex ID */
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/*
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if (v_VtxId % 3 == 0)
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gl_FragColor = vec4(1, 0, 0, 1);
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else if (v_VtxId % 3 == 1)
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gl_FragColor = vec4(0, 1, 0, 1);
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else
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gl_FragColor = vec4(0, 0, 1, 1);
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*/
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}
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@@ -12,6 +12,7 @@ uniform sampler2D u_Tex;
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out vec2 v_VtxTexCoords;
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out vec4 v_VtxColor;
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flat out int v_VtxId;
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float S105ToFloat(int fp)
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{
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@@ -26,6 +27,8 @@ vec2 decodeTexCoords(sampler2D tex, ivec2 coords)
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void main()
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{
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v_VtxId = gl_VertexID;
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/* The vertices coordinates are multiplied by the model view matrix during the G_VTX command processing */
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gl_Position = u_Projection * u_View /* u_Model*/ * vec4(pos, 1);
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v_VtxTexCoords = decodeTexCoords(u_Tex, texCoords);
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Reference in New Issue
Block a user