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Z64Utils

WIP Tool to parse and view various files and structures in Zelda 64 ROMs.

Demo (old) : https://youtu.be/AIVDunCtSnM

Features

Filesystem Parser

The tool can parse the filesystem contained in a given Zelda ROM and extract/replace/open the files in it.

ROM/RAM Address Conversion

The tool recreates the memory map of the ROM like how it would lie in virtual RAM (i.e. without any heap allocation / code relocation) and makes you able to convert addresses from one address space to another.

Object Analyzer

The Object analyzer is capable of analyzing and finding display lists in a given "object" file (these usually contain assets such as model data, textures, skeletons, etc.) and from there, find and decode the data blocks within the object file.

F3DZEX Disassembler

The tool contains a disassembler that can decode the F3DZEX commands issued by the game to the RSP.

Texture Viewer

The texture viewer supports all the texture formats used by the nintendo 64 RDP (CI4, CI8, I4, I8, IA4, IA8, IA16, RGBA16, RGBA32).

Display List Viewer

The tool contains a renderer that can process F3DZEX display lists.

Skeleton Viewer / Animation Player

The Skeleton Viewer can parse and render skeletons and animations used in Ocarina of Time and Majora's Mask.

Note that currently only standart limbs are supported (no SkinLimb/LodLimb)

S
Description
Asset viewer for the Zelda64 Engine
Readme MIT 2 MiB
Languages
C# 97.8%
GLSL 2.2%