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Empty actors decompiled (#93)
* data * ovl_BoxManager * ovl_Fieldm_Draw * ovl_Dummy * dumm to dummy
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@@ -8,7 +8,6 @@ void BoxManager_Actor_dt(Actor* thisx, Game_Play* game_play);
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void BoxManager_Actor_move(Actor* thisx, Game_Play* game_play);
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void BoxManager_Actor_draw(Actor* thisx, Game_Play* game_play);
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#if 0
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ActorProfile BoxManager_Profile = {
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/* */ ACTOR_BOX_MANAGER,
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/* */ ACTOR_PART_4,
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@@ -22,12 +21,15 @@ ActorProfile BoxManager_Profile = {
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/* */ BoxManager_Actor_draw,
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/* */ NULL,
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};
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#endif
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#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_BoxManager/ac_boxManager/BoxManager_Actor_ct.s")
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void BoxManager_Actor_ct(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
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}
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#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_BoxManager/ac_boxManager/BoxManager_Actor_dt.s")
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void BoxManager_Actor_dt(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
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}
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#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_BoxManager/ac_boxManager/BoxManager_Actor_move.s")
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void BoxManager_Actor_move(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
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}
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#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_BoxManager/ac_boxManager/BoxManager_Actor_draw.s")
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void BoxManager_Actor_draw(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
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}
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@@ -1,4 +1,4 @@
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#include "ac_dumm.h"
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#include "ac_dummy.h"
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#include "m_actor_dlftbls.h"
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#include "m_object.h"
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#include "overlays/gamestates/ovl_play/m_play.h"
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@@ -8,7 +8,6 @@ void Dummy_Actor_dt(Actor* thisx, Game_Play* game_play);
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void Dummy_Actor_move(Actor* thisx, Game_Play* game_play);
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void Dummy_Actor_draw(Actor* thisx, Game_Play* game_play);
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#if 0
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ActorProfile Dummy_Profile = {
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/* */ ACTOR_DUMMY,
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/* */ ACTOR_PART_7,
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@@ -22,12 +21,15 @@ ActorProfile Dummy_Profile = {
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/* */ Dummy_Actor_draw,
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/* */ NULL,
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};
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#endif
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#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Dummy/ac_dumm/Dummy_Actor_ct.s")
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void Dummy_Actor_ct(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
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}
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#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Dummy/ac_dumm/Dummy_Actor_dt.s")
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void Dummy_Actor_dt(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
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}
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#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Dummy/ac_dumm/Dummy_Actor_draw.s")
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void Dummy_Actor_draw(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
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}
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#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Dummy/ac_dumm/Dummy_Actor_move.s")
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void Dummy_Actor_move(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
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}
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@@ -8,7 +8,6 @@ void Fieldm_Actor_dt(Actor* thisx, Game_Play* game_play);
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void Fieldm_Actor_move(Actor* thisx, Game_Play* game_play);
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void Fieldm_Actor_draw(Actor* thisx, Game_Play* game_play);
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#if 0
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ActorProfile Fieldm_Draw_Profile = {
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/* */ ACTOR_FIELDM_DRAW,
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/* */ ACTOR_PART_4,
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@@ -22,12 +21,15 @@ ActorProfile Fieldm_Draw_Profile = {
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/* */ Fieldm_Actor_draw,
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/* */ NULL,
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};
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#endif
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#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Fieldm_Draw/ac_fieldm_draw/Fieldm_Actor_ct.s")
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void Fieldm_Actor_ct(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
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}
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#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Fieldm_Draw/ac_fieldm_draw/Fieldm_Actor_dt.s")
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void Fieldm_Actor_dt(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
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}
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#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Fieldm_Draw/ac_fieldm_draw/Fieldm_Actor_move.s")
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void Fieldm_Actor_move(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
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}
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#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Fieldm_Draw/ac_fieldm_draw/Fieldm_Actor_draw.s")
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void Fieldm_Actor_draw(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
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}
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@@ -1224,7 +1224,7 @@
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bss_size: 0x0
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subsegments:
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- [0x82BB80, c, overlays/actors/ovl_Fieldm_Draw/ac_fieldm_draw]
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- [0x82BBC0, data, overlays/actors/ovl_Fieldm_Draw/ac_fieldm_draw]
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- [0x82BBC0, .data, overlays/actors/ovl_Fieldm_Draw/ac_fieldm_draw]
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- name: ovl_Fieldm_Draw_reloc
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type: code
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start: 0x82BBF0
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@@ -1880,7 +1880,7 @@
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bss_size: 0x0
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subsegments:
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- [0x867C60, c, overlays/actors/ovl_BoxManager/ac_boxManager]
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- [0x867CA0, data, overlays/actors/ovl_BoxManager/ac_boxManager]
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- [0x867CA0, .data, overlays/actors/ovl_BoxManager/ac_boxManager]
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- name: ovl_BoxManager_reloc
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type: code
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start: 0x867CD0
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@@ -17311,8 +17311,8 @@
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compress: True
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bss_size: 0x0
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subsegments:
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- [0x970880, c, overlays/actors/ovl_Dummy/ac_dumm]
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- [0x9708C0, data, overlays/actors/ovl_Dummy/ac_dumm]
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- [0x970880, c, overlays/actors/ovl_Dummy/ac_dummy]
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- [0x9708C0, .data, overlays/actors/ovl_Dummy/ac_dummy]
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- name: ovl_Dummy_reloc
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type: code
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start: 0x9708F0
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@@ -17320,7 +17320,7 @@
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follows_vram: ovl_Dummy
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compress: True
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subsegments:
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- [0x9708F0, data, overlays/actors/ovl_Dummy/ac_dumm_reloc]
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- [0x9708F0, data, overlays/actors/ovl_Dummy/ac_dummy_reloc]
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- name: ovl__00970920
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type: code
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