mirror of
https://github.com/zeldaret/af.git
synced 2026-09-26 21:35:21 -04:00
+1
-1
@@ -3,6 +3,6 @@
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#include "ultra64.h"
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// void clip_clear();
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void clip_clear(void);
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#endif
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+19
-3
@@ -3,8 +3,24 @@
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#include "ultra64.h"
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// void common_data_reinit();
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// void common_data_init();
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// void common_data_clear();
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typedef struct CommonData {
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/* 0x00000 */ u8 unk_00000[0x10000];
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/* 0x10000 */ u8 unk_10000; // named "game_started" in AC GCN decomp
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/* 0x10001 */ u8 unk_10001[0x3];
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/* 0x10004 */ s32 unk_10004; // named "last_scene_no" in AC GCN decomp
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/* 0x10008 */ u8 unk_10008[0x143];
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/* 0x1014B */ u8 unk_1014B; // named "wipeType" in AC GCN decomp
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/* 0x1014C */ u8 unk_1014C[0x66A];
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/* 0x107B6 */ s16 unk_107B6; // named "demo_profile" in AC GCN decomp (though it's an array of two s16s in that game)
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/* 0x107B8 */ u8 unk_107B8[0x2F8];
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/* 0x10AB0 */ u8 unk_10AB0; // named "pad_connected" in AC GCN decomp
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/* 0x10AB1 */ u8 unk_10AB1[0x7];
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} CommonData; // size = 0x10AB8
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void common_data_reinit(void);
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void common_data_init(void);
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void common_data_clear(void);
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extern CommonData common_data;
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#endif
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@@ -3,6 +3,8 @@
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#include "ultra64.h"
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struct CommonData;
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// void func_80087C30_jp();
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// void func_80087C40_jp();
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// void func_80087C64_jp();
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@@ -203,7 +205,7 @@
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// void func_8008EEE8_jp();
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// void func_8008EF0C_jp();
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// void mFRm_CheckSaveData();
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// void mFRm_ClearSaveCheckData();
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void mFRm_ClearSaveCheckData(CommonData* common_data);
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// void func_8008EFDC_jp();
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// void func_8008F020_jp();
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// void func_8008F040_jp();
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@@ -0,0 +1,26 @@
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#include "global.h"
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#include "m_common_data.h"
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#include "m_field_info.h"
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#include "68AAF0.h"
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CommonData common_data;
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void common_data_reinit(void) {
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u8 sp1F = common_data.unk_10AB0;
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bzero(&common_data, sizeof(CommonData));
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common_data.unk_1014B = -1;
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common_data.unk_10000 = 1;
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common_data.unk_10004 = -1;
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common_data.unk_107B6 = 0xC9;
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common_data.unk_10AB0 = sp1F;
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mFRm_ClearSaveCheckData(&common_data);
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}
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void common_data_init(void) {
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common_data_reinit();
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}
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void common_data_clear(void) {
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clip_clear();
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}
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+3
-1
@@ -20,7 +20,7 @@
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- [0x68AB30, asm, code/68AB30]
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- [0x68B0D0, asm, code/m_collision_bg]
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- [0x69A7E0, asm, code/69A7E0]
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- [0x69C6B0, asm, code/m_common_data]
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- [0x69C6B0, c, code/m_common_data]
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- [0x69C770, asm, code/m_controller]
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- [0x69CB30, asm, code/69CB30]
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- [0x69DDF0, asm, code/m_debug_display]
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@@ -223,6 +223,8 @@
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- [0x73CEE0, rodata, code/73CEE0]
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- { start: 0x73F4D0, type: bss, vram: 0x8011B830, name: code/8011B830 }
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- { start: 0x74AB40, type: .bss, vram: 0x80126EA0, name: code/m_common_data }
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- { start: 0x75B600, type: bss, vram: 0x80137960, name: code/80137960 }
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- { start: 0x73F4D0, type: bss, vram: 0x80143900, name: code/m_player_call }
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- { start: 0x73F4D0, type: bss, vram: 0x80143910, name: code/80143910 }
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- { start: 0x73F4D0, type: .bss, vram: 0x801462B0, name: code/sys_matrix }
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