Small Cleanup (#100)

* libultra bss cleanup

* badges
This commit is contained in:
Derek Hensley
2023-09-20 09:26:50 -07:00
committed by GitHub
parent 09f54432c9
commit 4ea0ce4f32
3 changed files with 9 additions and 3 deletions
+7 -1
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@@ -1,7 +1,13 @@
# Animal Forest ![Code jp Progress]
# Animal Forest [![Build Status][jenkins-badge]][jenkins] ![Code jp Progress] [![Discord Channel][discord-badge]][discord]
[jenkins]: https://jenkins.deco.mp/job/AF/job/main
[jenkins-badge]: https://img.shields.io/jenkins/build?jobUrl=https%3A%2F%2Fjenkins.deco.mp%2Fjob%2FAF%2Fjob%2Fmain
[Code jp Progress]: https://img.shields.io/endpoint?label=Code%20jp&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fanimalforest%2Fjp%2Fcode%2F%3Fmode%3Dshield%26measure%3Dall
[discord]: https://discord.zelda64.dev
[discord-badge]: https://img.shields.io/discord/688807550715560050?color=%237289DA&logo=discord&logoColor=%23FFFFFF
This is a work-in-progress decompilation project for the Nintendo 64 game *Animal Forest*, also known as どうぶつの森 (*Doubutsu no Mori*).
There is a decompilation project for the GameCube versions (*Animal Crossing*, etc.) [here](https://github.com/Prakxo/ac-decomp/).
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@@ -430,7 +430,7 @@ __CartRomHandle = 0x800433A0; // size:0x74 (cartrominit, true)
viThread = 0x80043420; // size:0x1B0 (vimgr, false)
viThreadStack = 0x800345D0
viThreadStack = 0x800435D0; //
viEventQueue = 0x800445D0; //
viEventBuf = 0x800445E8; //
viRetraceMsg = 0x80044600; //
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@@ -315,7 +315,7 @@
- { start: 0x019D40, type: .bss, vram: 0x80041AE0, name: ../lib/ultralib/src/io/siacs }
- { start: 0x019D40, type: .bss, vram: 0x80041B00, name: ../lib/ultralib/src/os/initialize }
- { start: 0x019D40, type: .bss, vram: 0x80041B10, name: ../lib/ultralib/src/debug/kdebugserver }
- { start: 0x019D40, type: .bss, vram: 0x80041B10, name: ../lib/ultralib/src/flash/flashinit }
- { start: 0x019D40, type: .bss, vram: 0x80041CC0, name: ../lib/ultralib/src/flash/flashinit }
- { start: 0x019D40, type: .bss, vram: 0x80041D80, name: ../lib/ultralib/src/io/motor }
- { start: 0x019D40, type: .bss, vram: 0x80041E80, name: ../lib/ultralib/src/io/pimgr }
- { start: 0x019D40, type: .bss, vram: 0x80043140, name: ../lib/ultralib/src/io/piacs }