Prakxo
69201d6d72
m_room_type OK ( #193 )
...
* m_room_type OK
* offsets
* jenkins
2024-06-02 07:41:49 -07:00
Anghelo Carvajal
fd05811213
m_trademark OK (#192 )
...
* C file
* trademark_init
* trademark_cancel, trademark_move, trademark_main
* trademark_draw
* trademark_goto_demo_scene and func_80805360_jp
* set_npc_4_title_demo
* func_80804C40_jp
* trademark_cleanup
* func_808052B8_jp
* func_80805104_jp
* func_80804F78_jp
* func_80804EE0_jp
* fix warnings
* small cleanup
* fix build
* some fixes
* stuff
* some cleanups
* Fix rebase
* Import data
* Migrate bss
* cleanup
* Save substruct
* format
* TrademarkState and some other stuff
* remove fake match
* stuff I missed
* whoops
* Stupid `-Wtype-limits`
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com >
* Review
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com >
* clang-tidy changes???
* review
---------
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com >
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
2024-05-30 14:00:57 -07:00
Prakxo
1f7fbf9b29
m_choice_main OK ( #191 )
...
* work
* m_choice_main OK
2024-05-27 19:19:42 -07:00
Prakxo
8f73c61ec5
second_game OK ( #190 )
2024-05-21 09:21:23 -07:00
Prakxo
448405671d
m_time OK ( #189 )
2024-05-19 09:40:39 -07:00
Prakxo
92911830dc
m_cpedit OK ( #188 )
...
* save_menu OK
* work
* m_cpedit OK
* fix
2024-05-18 14:45:24 -07:00
Derek Hensley
d743f70585
Prerender (1 NON_MATCHING) ( #185 )
...
* Start prerender
* wallpaper_draw1
* wallpaper_draw
* gfx_SetUpCFB
* PreRender_setup_savebuf
* PreRender_init
* PreRender_setup_renderbuf
* PreRender_cleanup
* PreRender_TransBufferCopy
* PreRender_TransBuffer
* PreRender_TransBuffer1
* PreRender_TransBuffer2
* PreRender_ShowCoveredge
* PreRender_saveZBuffer
* PreRender_saveFrameBuffer
* PreRender_saveCVG
* PreRender_loadZBuffer
* PreRender_loadFrameBufferAlpha
* PreRender_loadFrameBufferCopy
* PreRender_ConvertFrameBuffer_fg
* PreRender_ConvertFrameBuffer
* AntiAliasFilter
* ASAlgorithm
* PreRender_loadFrameBuffer
* names
* Remove fake in PreRender_TransBuffer1_env
* PreRender_CopyRGBC NON_MATCHING
2024-05-14 07:46:27 -07:00
Prakxo
707577c16e
save_menu OK ( #184 )
2024-05-14 07:43:37 -07:00
Tom Overton
8b5260063f
ac_structure OK with some minor documentation (#183 )
...
* Partial progress
* `func_809E7F94_jp` OK
* Do some more DMA functions
* Fix build
* Finally make `func_809E823C_jp` work properly
* Finish DMA functions
* Use ALIGN16
* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows
* Fix build after merge
* aSTR_setupActor_proc OK
* aSTR_init_clip_area OK
* Import data to C
* Lots of cleanup
* Use enum values in actors
* StructureActor-ify the structures
* Move `setupInfo_table` inside the function and name it
* Name `aSTR_get_pal_segment` from context clues
* Use all the names I can from DnM+
* Try (and fail) to import BSS into C
* Match bss
* Make bss sizes more "correct"
* Use ARRAY_COUNT to define DMA length
* A lot fewer hardcoded numbers
* Lots of misc cleanup
* A huge amount of names and cleanup
* Get this PR-ready
* Forgot some booleans
* Name a lot of stuff after digging into the object files
* Remove magic numbers for bss array size
* Respond to review
2024-05-06 15:26:01 -07:00
Cuyler36
749152a745
Update GraphicsContext macros ( #182 )
...
* Update GraphicsContext macros
* Fix formatting
2024-04-29 15:58:41 -07:00
inspectredc
8caa1e847b
ac_dump OK ( #180 )
...
* ac_dump OK
* warnings
2024-04-24 08:43:28 -07:00
inspectredc
7ae1401111
ac_airplane OK and documented ( #178 )
...
* ac_airplane OK and documented
* player lib funcs
* include object
* remove statics
2024-04-23 17:37:47 -07:00
inspectredc
99081d5a7e
ac_kago OK and documented ( #177 )
...
* ac_kago OK and documented
* palette types
* suggestions + object stuff
2024-04-22 13:21:18 -07:00
Prakxo
202737c1f0
m_scene_ftr OK ( #176 )
...
* 1 byte off..
* m_scene_ftr OK
* newline
* warnings
2024-04-21 08:08:00 -07:00
inspectredc
30aaa1356f
ac_bee OK ( #175 )
...
* ac_bee OK
* fix warning
* change sAdo_OngenPos back
* and in code..
* fix linker script stuff
2024-04-17 16:13:31 -07:00
inspectredc
e6ea51bc3d
ac_Fuusen OK and documented ( #174 )
...
* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
2024-04-16 12:31:29 -07:00
inspectredc
7f426967ef
ac_ball OK and documented ( #173 )
...
* ac_ball OK
* hopefully format
* address warnings
* Apply suggestions from code review
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
* suggestions pt2
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
2024-04-15 16:19:43 -07:00
emilybrooks
4ab3a1d9dc
migrated rodata in m_actor.c ( #172 )
2024-04-14 06:55:02 -07:00
Lucas Shaw
08f273cdf9
m_DLF.c OK ( #170 )
...
* m_DLF.c OK
* added comment
2024-04-12 20:19:59 -07:00
Lucas Shaw
0e972cfc83
m_debug_display.c OK ( #168 )
...
* m_debug_display.c OK
* .
* Migrated data for m_debug_display
* Finishing touches
* ran format.py
* made suggested changes
2024-04-12 09:39:33 -07:00
Lucas Shaw
fb02647839
m_olib.c OK ( #167 )
...
* m_olib.c OK
* ran format.py
* added functions to header file
* updated graphics macros in two overlays to make them work with format.py
* rename z64camera.h to m_camera2.h
* made recommended changes
2024-04-10 23:20:00 -07:00
Prakxo
7146ace5cb
m_submenu OK ( #166 )
...
* m_submenu OK
* mSM_load_player_anime no warning
2024-04-10 19:00:41 -07:00
Prakxo
fce490d951
m_scene OK ( #165 )
2024-04-09 18:57:33 -07:00
Prakxo
fcdb637629
m_skin_matrix OK ( #164 )
...
* m_skin_matrix OK
* protos
2024-04-08 14:38:30 -07:00
Prakxo
322592d306
m_view OK ( #163 )
...
* m_view OK
* format?
2024-04-04 08:38:30 -07:00
Prakxo
1ffded6b49
m_string OK ( #162 )
...
* m_string OK
* replace with defines
2024-04-02 15:09:06 -07:00
Prakxo
770d3c2dca
m_all_grow OK ( #159 )
2024-03-29 08:42:32 -07:00
Prakxo
540648ef26
listalloc OK ( #158 )
2024-03-27 09:55:05 -07:00
Prakxo
4b081155a9
ac_weather_sakura OK ( #157 )
...
* weather werk
* ac_weather OK
* format
* review
* sakura werk
* sakura ok
* format
* proto comments
2024-03-22 11:24:09 -07:00
Prakxo
d3623fca20
ac_weather OK ( #155 )
...
* weather werk
* ac_weather OK
* format
* review
2024-03-14 08:36:14 -07:00
Prakxo
c395de0945
m_clip OK ( #154 )
...
* m_clip OK
* format and added offsets
* format
2024-03-12 07:05:35 -07:00
emilybrooks
abd5ecba65
ac_sum_hal_chest02 OK ( #153 )
...
* initial commit
* started draw function
* fully matching
* fix compile errors
2024-03-10 15:27:50 -07:00
Tom Overton
55a27a1935
Update OPEN_DISPS/CLOSE_DISPS macros, clean up various fake matches, and match mSM_draw_mail ( #152 )
...
* Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail`
* Improve matches in `ac_train_window`
2024-02-29 20:01:29 -07:00
Derek Hensley
c37305bb93
m_rcp OK ( #145 )
...
* ignore .venv
* Start m_rcp
* gfx_set_fog_position
* gfx_set_fog_nosync
* Data + func_800BD3EC_jp
* func_800BD428_jp
* func_800BD448_jp
* func_800BD470_jp
* func_800BD498_jp
* func_800BD4C0_jp
* _texture_z_light_fog_prim
* _texture_z_light_fog_prim_shadow
* func_800BD538_jp
* _texture_z_light_fog_prim_xlu
* _texture_z_light_fog_prim_light
* _texture_z_light_fog_prim_npc
* texture_z_light_fog_prim_bb_pal_opa
* texture_z_light_fog_prim_bb_pal_xlu
* texture_z_fog_lod_alpha_shadow
* func_800BD6F8_jp
* gfx_rect_moji
* rect_moji
* polygon_z_light_prim
* gfx_softsprite_prim_xlu
* gfx_tex_scroll2
* gfx_two_tex_scroll
* func_800BD9D8_jp
* func_800BD9FC_jp
* tex_scroll2
* two_tex_scroll
* DisplayList_initialize + bss
* fade_rgba8888_draw
* texture_z_light_prim_xlu_disp rename
* func_800BE030_jp
* fade_black_draw
* func_800BE094_jp
* func_800BE0E4_jp
* gfx_gDPFillRectangleF
* func_800BE184_jp
* gfx_gSPTextureRectangle1
* func_800BE27C_jp
* gfx_gSPScisTextureRectangle1
* func_800BE4F8_jp
2024-02-15 10:07:20 -07:00
Prakxo
689adc9446
m_name_table OK ( #143 )
2024-02-14 08:52:10 -07:00
Prakxo
4a679da489
m_actor_shadow OK ( #142 )
...
* werk
* more werk
* m_actor_shadow OK
* format
* protos fix
* jenkins happy
2024-02-09 09:55:22 -07:00
emilybrooks
1d31ba9ecd
ac_koinobori OK ( #140 )
...
* initial commit
* everything but draw
* fully matching
* imported data
* fixed errors
* review
2024-02-06 18:49:33 -07:00
Prakxo
24074d678d
m_private OK ( #139 )
...
* update m2ctx
* size fixes?
* size fix
* work
* more work
* m_private OK
* fix style
* format
* fix warnings
* format..
2024-01-31 11:39:03 -07:00
emilybrooks
1d9c5c49c5
Second half of tool objects ( #136 )
...
* tol_keitai_1
* kenjyu
* evw_anime data extraction works
* forgot to remove this
* added comments for objects
* fixes
* scroll colprim colenv now extract as arrays
* forgot commas
2024-01-26 16:19:49 -07:00
Prakxo
cc4355f6ad
ac_sample OK ( #134 )
...
* ac_sample OK
* some review
* review
2024-01-19 17:09:40 -07:00
emilybrooks
ef3e9edf8a
Umbrella objects ( #132 )
...
* tol_umb_01
* umbrella2
* umbrella 3
* 4 and 5
* up to 8
* 9
* 16
* 17
* 22
* 22
* all extracted
* review
2024-01-14 10:09:15 -07:00
emilybrooks
93fa8a0e9e
Implement asset extraction ( #131 )
...
* got stuff to extract properly
* je and bs extensions done
* got symbols named correctly
* extensions done, symbol naming done
* fixed some errors
* fixed more of them
* stuff
* started editing make file
* makefile works
* ci4 and palette extensions done
* cleaned up ckf_je extension
* fixed vertex problem
* cleaned up asset yaml
* cleaned up extensions
* added tol_cracker_1
* builds properly
* finished obj_s_yamishop and obj_w_yamishop
* updated to work with latest splat
* fixes
* makefile asset dir
* remove old codes from af_ci4.py
2024-01-08 13:00:03 -07:00
emilybrooks
ebd97e9fd1
sys_initial_check OK ( #129 )
...
* initial commit
* almost matching, need to figure out segment stuff
* fully matching
* file description
* m_std_dma
2024-01-02 11:14:05 -07:00
Prakxo
72514d5aae
m_select OK ( #128 )
...
* m_select OK
* format
2023-12-21 08:50:42 -07:00
Prakxo
45e93dc1b6
z_std_dma -> m_std_dma ( #127 )
2023-12-17 23:49:49 -07:00
Prakxo
04cc631dab
Audiomgr OK ( #126 )
...
* audiomgr work
* audiomgr OK
* format
* remove comment
* review
2023-12-12 07:27:09 -07:00
Prakxo
57efce4a9b
audio OK ( #125 )
...
* audio OK
* format
2023-12-09 10:20:31 -07:00
Prakxo
268c1f8c95
train_window OK ( #123 )
...
* train_window OK
* review
2023-12-08 11:57:31 -07:00
inspectredc
e36e3d9d94
make naming corrections ( #124 )
2023-12-05 11:13:48 -07:00
Prakxo
2de3373647
ac_train_door OK ( #122 )
...
* ac_train_door OK
* review
2023-12-04 10:54:21 -07:00