13 Commits

Author SHA1 Message Date
Prakxo 8f73c61ec5 second_game OK (#190) 2024-05-21 09:21:23 -07:00
Prakxo 4b081155a9 ac_weather_sakura OK (#157)
* weather werk

* ac_weather OK

* format

* review

* sakura werk

* sakura ok

* format

* proto comments
2024-03-22 11:24:09 -07:00
Anghelo Carvajal 87081138ac ovl_first_game OK (#108)
* c file

* match 3 funcs

* update

* rename sys_romcheck

* sys_romcheck NON_MATCHING

* match sys_romcheck

* notes

* fix

* review
2023-10-03 09:49:14 -07:00
Maide c863d78132 m_start_data_init (#61)
* m_start_data_init

* Fix NPC, m,atch last func

* Rebased

* Rebased

* Update struct names

* PR

---------

Co-authored-by: Maide <you@example.com>
2023-08-17 20:44:08 -07:00
Anghelo Carvajal c65a8dbc39 Game renaming (#63)
* rename GameState to Game

* Rename the structs

* fix table

* whoops

* rename play parameter

* format

* undo what i messed in z64compress
2023-08-17 09:19:13 -07:00
Maide fca5307ea9 m_play (#50)
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide <you@example.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-08-16 11:11:19 -07:00
Anghelo Carvajal f19df74c6e m_actor.c with 1 NON_MATCHING (#49)
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix
2023-08-14 15:35:04 -07:00
Prakxo bdb8ef6d5b m_controller OK (#48)
* m_pause OK

* yeah now it's OK lol

* refactor

* refactor 2

* m_controller OK

* format

* fix size comment in game

* refactor 3

* refactor 4

* refactor 5

* add unused macro
2023-08-14 10:20:27 -07:00
Anghelo Carvajal 3e14e3a81f m_game_dlftbls.c (#44)
* file split

* name overlays

* sys_romcheck

* gamestate headers

* table

* renaming

* unname ovl_sys_romcheck

* move externs to game.h

* format
2023-08-10 11:03:37 -04:00
Anghelo Carvajal fd54debbf2 libu64.a identification (#43)
* identify debug

* identify gfxprint.c and gfxprint_data.c

* pad.c

* fix

* stackcheck

* loadfragment and logseverity

* mtxconv

* comment

* Revert "loadfragment and logseverity"

This reverts commit 34d8214aa3.

* review

* fix

* another fix

* fix
2023-08-09 21:21:12 -04:00
Anghelo Carvajal c7729c05c0 game.c OK (#37)
* C file

* game_dt

* game_ct

* fix offsets and building

* game_init_hyral and SetGameFrame

* more funcs

* game_main

* game_get_controller and func_800D2E00_jp

* Input

* game_draw_last

* a few attempts

* game_draw_first

* improve func_800D2E58_jp a bit

* format

* migrate data and bss

* what

* whoops

* name bss

* minor cleanup

* match game.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* fix malloc function wrongly named

* Update src/code/game.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-08-09 20:51:25 -04:00
emilybrooks be09c72d0c TwoHeadArena, THA_GA, sys_matrix OK (#18)
* matched TwoHeadArena and THA_GA

* header files

* started sys_matrix.c

* more functions matched

* sys_matrix matching

* imported data

* imported bss

* cleanup

* more cleanup

* last cleanup

* formatting

* moved prototypes

* add back ultra64.h

* remove dlabel jlabel temp fix
2023-07-29 13:46:30 -04:00
Anghelo Carvajal 35cb5d1cfc Integrate sheet knowledge into the repo (#9)
* boot splits

* code file splits

* functions from sheets

* symbols from the sheet

* bootstrap headers

* common_data

* most segments

* headers for boot files

* add overlays as placeholders

* unname _os files

* named a few files

* code headers

* typo

* Disassemble every overlay

* bootstrap symbol_addrs_overlays.txt

* split yamls

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-04-03 11:54:50 -04:00