13 Commits

Author SHA1 Message Date
emilybrooks 18b20e709c m_start_data_init cleanup (#120)
* initial commit

* missed some stuff

* review

* made unk names consistent
2023-11-26 14:13:44 -07:00
Prakxo 02dc7fc7af m_lib OK (#103)
* m_lib OK

* fixes

* rename segmented2virtual macro
2023-09-27 11:03:11 -07:00
emilybrooks 2b9ed4a58d ac_toudai matched 12 functions, 2 non-equivalent (#65)
* first commit

* matched the gSegments thing

* more progress

* matched aTOU_actor_dt

* matched aTOU_set_bgOffset and imported data

* named everything

* cleanup, work on draw functions

* cleanup

* review

* Revert "review"

This reverts commit 229788b683.

* format

* removed change to ac_structure.h

* temp changing data symbols

* format

* review

* fix conflicts

* fix season u32 thing
2023-09-11 11:02:09 -07:00
Anghelo Carvajal 67934dfa87 m_mail.c OK (#92)
* C files

* mMl_clear_mail

* bunch of functions

* mMl_clear_mail_header_common, mMl_copy_mail_header_common

* mMl_hunt_for_send_address

* mMl_set_mail_name_npcinfo, mMl_get_npcinfo_from_mail_name

* mMl_check_send_mail

* mMl_check_set_present_myself

* func_8009C284_jp

* func_8009C1C0_jp

* func_8009C2D8_jp

* renames

* format

* fix
2023-09-10 09:45:07 -07:00
Anghelo Carvajal 4a8731d40a m_collision_obj.c OK (#64)
* C file

* func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear

* CollisionCheck_OC

* CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC

* CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear

* CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC

* CollisionCheck_OC_JntSph_Vs_Pipe

* CollisionCheck_OC_JntSph_Vs_JntSph

* CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe

* CollisionCheck_OCC_Tris_Vs_JntSph

* a bunch

* ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm

* fix warnings

* ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC

* ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad

* get_type, CollisionCheck_setOC_HitInfo

* ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf

* func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp

* match all

* naming

* cleanup

* cleanup

* name some members and flags

* more naming

* and more cleaning up

* idk

* migrate data

* format

* premigrate collision data in actors
2023-08-21 12:19:33 -07:00
Maide c863d78132 m_start_data_init (#61)
* m_start_data_init

* Fix NPC, m,atch last func

* Rebased

* Rebased

* Update struct names

* PR

---------

Co-authored-by: Maide <you@example.com>
2023-08-17 20:44:08 -07:00
Anghelo Carvajal 647f6deed4 Bootstrap actors (#56)
* rename actors to their profile names. still need to rename thir files

* name the files of almost half the actors

* name the files of the rest of the actors

* name functions used in actor profiles

* create c files

* fix building

* fix fake symbol in ac_ball

* make headers

* bootstrap most of the stuff

* rename ovl_player_actor to player_actor

* name all the actor enums

* actor and object enums

* flags

* restore comment

* avoid building asm/lib because it can be problematic for FULL_DISASM

* format
2023-08-16 16:29:49 -07:00
Maide fca5307ea9 m_play (#50)
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide <you@example.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-08-16 11:11:19 -07:00
Anghelo Carvajal f19df74c6e m_actor.c with 1 NON_MATCHING (#49)
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix
2023-08-14 15:35:04 -07:00
Prakxo bdb8ef6d5b m_controller OK (#48)
* m_pause OK

* yeah now it's OK lol

* refactor

* refactor 2

* m_controller OK

* format

* fix size comment in game

* refactor 3

* refactor 4

* refactor 5

* add unused macro
2023-08-14 10:20:27 -07:00
emilybrooks 44f0a79323 c_keyframe OK (#25)
* matched a few functions

* found some function names from the dnm+ map

* floating point hell and struct hell

* investigating skeletoninfo

* structs

* g3

* matching progress

* cKF_SkeletonInfo_R_AnimationMove_base

* lots of matched functions

* matched 2 functions

* keycalc

* rodata problem fixed

* cKF_SkeletonInfo_R_morphJoint matched

* cKF_Si3_draw_R_SV fake match

* cKF_SkeletonInfo_R_combine_translation matched

* cKF_SkeletonInfo_R_combine_rotation matched

* func_80053384_jp matched

* cKF_SkeletonInfo_R_AnimationMove_ct_base matched

* started documenting

* naming some stuff

* wrong struct size

* moved stuff to header files

* documenting

* more documenting

* comments for FrameControl done

* cKF_Si3_draw_SV_R_child fake match

* cleaning up draw functions

* imported bss

* matched cKF_SkeletonInfo_R_combine_play

* matched cKF_SkeletonInfo_R_T_combine_play

* matched cKF_SkeletonInfo_R_play

* everything matching

* cleaning up cKF_SkeletonInfo_R_play

* started on morph stuff

* cleaning up draw functions

* cleaning up structs

* trying to make pr ready

* changed wording

* review feedback

* forgot some animation pointer temps

* reverted cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode

* review2

* fixed draw function fake matches
2023-08-05 21:51:56 -04:00
emilybrooks be09c72d0c TwoHeadArena, THA_GA, sys_matrix OK (#18)
* matched TwoHeadArena and THA_GA

* header files

* started sys_matrix.c

* more functions matched

* sys_matrix matching

* imported data

* imported bss

* cleanup

* more cleanup

* last cleanup

* formatting

* moved prototypes

* add back ultra64.h

* remove dlabel jlabel temp fix
2023-07-29 13:46:30 -04:00
Anghelo Carvajal 35cb5d1cfc Integrate sheet knowledge into the repo (#9)
* boot splits

* code file splits

* functions from sheets

* symbols from the sheet

* bootstrap headers

* common_data

* most segments

* headers for boot files

* add overlays as placeholders

* unname _os files

* named a few files

* code headers

* typo

* Disassemble every overlay

* bootstrap symbol_addrs_overlays.txt

* split yamls

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-04-03 11:54:50 -04:00