Derek Hensley
f319c81250
Graph OK ( #236 )
...
* graph_proc
* game_get_next_game_dlftbl
* graph_ct
* func_800D38E0_jp
* func_800D3C94_jp
* graph_dt
* graph_main
* graph_setup_double_buffer
* graph_task_set00 WIP
* graph_draw_finish
* func_800D3E40_jp
* func_800D3E14_jp
* Some cleanup
* Fix m2ctx.py
* graph_task_set00
2025-01-03 13:05:50 -07:00
Prakxo
c7d98021c3
m_prenmi OK ( #205 )
2024-07-28 07:28:07 -07:00
Prakxo
8f73c61ec5
second_game OK ( #190 )
2024-05-21 09:21:23 -07:00
Prakxo
4b081155a9
ac_weather_sakura OK ( #157 )
...
* weather werk
* ac_weather OK
* format
* review
* sakura werk
* sakura ok
* format
* proto comments
2024-03-22 11:24:09 -07:00
Anghelo Carvajal
87081138ac
ovl_first_game OK (#108 )
...
* c file
* match 3 funcs
* update
* rename sys_romcheck
* sys_romcheck NON_MATCHING
* match sys_romcheck
* notes
* fix
* review
2023-10-03 09:49:14 -07:00
Maide
c863d78132
m_start_data_init ( #61 )
...
* m_start_data_init
* Fix NPC, m,atch last func
* Rebased
* Rebased
* Update struct names
* PR
---------
Co-authored-by: Maide <you@example.com >
2023-08-17 20:44:08 -07:00
Anghelo Carvajal
c65a8dbc39
Game renaming ( #63 )
...
* rename GameState to Game
* Rename the structs
* fix table
* whoops
* rename play parameter
* format
* undo what i messed in z64compress
2023-08-17 09:19:13 -07:00
Maide
fca5307ea9
m_play ( #50 )
...
* m_play
* Some warnings
* lots of function renames from the gcn version
* fix warnings
* format
* a
* a
* PR
* PR2
---------
Co-authored-by: Maide <you@example.com >
Co-authored-by: angie <angheloalf95@gmail.com >
2023-08-16 11:11:19 -07:00
Anghelo Carvajal
f19df74c6e
m_actor.c with 1 NON_MATCHING (#49 )
...
* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
2023-08-14 15:35:04 -07:00
Prakxo
bdb8ef6d5b
m_controller OK ( #48 )
...
* m_pause OK
* yeah now it's OK lol
* refactor
* refactor 2
* m_controller OK
* format
* fix size comment in game
* refactor 3
* refactor 4
* refactor 5
* add unused macro
2023-08-14 10:20:27 -07:00
Anghelo Carvajal
3e14e3a81f
m_game_dlftbls.c (#44 )
...
* file split
* name overlays
* sys_romcheck
* gamestate headers
* table
* renaming
* unname ovl_sys_romcheck
* move externs to game.h
* format
2023-08-10 11:03:37 -04:00
Anghelo Carvajal
fd54debbf2
libu64.a identification (#43 )
...
* identify debug
* identify gfxprint.c and gfxprint_data.c
* pad.c
* fix
* stackcheck
* loadfragment and logseverity
* mtxconv
* comment
* Revert "loadfragment and logseverity"
This reverts commit 34d8214aa3 .
* review
* fix
* another fix
* fix
2023-08-09 21:21:12 -04:00
Anghelo Carvajal
c7729c05c0
game.c OK (#37 )
...
* C file
* game_dt
* game_ct
* fix offsets and building
* game_init_hyral and SetGameFrame
* more funcs
* game_main
* game_get_controller and func_800D2E00_jp
* Input
* game_draw_last
* a few attempts
* game_draw_first
* improve func_800D2E58_jp a bit
* format
* migrate data and bss
* what
* whoops
* name bss
* minor cleanup
* match game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* fix malloc function wrongly named
* Update src/code/game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-08-09 20:51:25 -04:00
emilybrooks
be09c72d0c
TwoHeadArena, THA_GA, sys_matrix OK ( #18 )
...
* matched TwoHeadArena and THA_GA
* header files
* started sys_matrix.c
* more functions matched
* sys_matrix matching
* imported data
* imported bss
* cleanup
* more cleanup
* last cleanup
* formatting
* moved prototypes
* add back ultra64.h
* remove dlabel jlabel temp fix
2023-07-29 13:46:30 -04:00
Anghelo Carvajal
35cb5d1cfc
Integrate sheet knowledge into the repo ( #9 )
...
* boot splits
* code file splits
* functions from sheets
* symbols from the sheet
* bootstrap headers
* common_data
* most segments
* headers for boot files
* add overlays as placeholders
* unname _os files
* named a few files
* code headers
* typo
* Disassemble every overlay
* bootstrap symbol_addrs_overlays.txt
* split yamls
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-04-03 11:54:50 -04:00