Prakxo
eba2c4cb0f
m_cockroach OK ( #106 )
...
* m_cockroach OK
* fixes
* fixes
* fix
* forgor which change was mine lol
* space
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
2023-10-05 11:39:15 -07:00
Anghelo Carvajal
87081138ac
ovl_first_game OK (#108 )
...
* c file
* match 3 funcs
* update
* rename sys_romcheck
* sys_romcheck NON_MATCHING
* match sys_romcheck
* notes
* fix
* review
2023-10-03 09:49:14 -07:00
emilybrooks
e6e8999c34
match mFI_GetWaveUtinBlock ( #104 )
...
* initial commit
* fix
* review
* fix m_play bss
2023-09-28 08:48:55 -07:00
Prakxo
2329d87ea2
lb_reki OK ( #105 )
...
* lb_reki OK
* fix protos
2023-09-28 08:43:59 -07:00
Prakxo
02dc7fc7af
m_lib OK ( #103 )
...
* m_lib OK
* fixes
* rename segmented2virtual macro
2023-09-27 11:03:11 -07:00
Prakxo
4ba0839423
lb_rtc OK ( #102 )
...
* lb_rtc OK
* fixes
* Use equality enum values
2023-09-25 08:32:19 -07:00
MegaIDK
2ecf3d6345
ac_mbg OK but no data ( #101 )
...
* ac_mbg WIP
* format
* todo
* removed unnecessary commented data
2023-09-21 23:24:47 -07:00
emilybrooks
ea9db85fde
Matched 23 functions in m_scene ( #98 )
...
* ported over from private branch
* trying to find original names
* matched small functions
* matched func_800C5A08_jp
* small changes
* matched mSc_bank_regist_check
* matched mSc_regist_initial_exchange_bank
* more cleanup
* cleaned up compile errors
* renamed struct
* remove save struct
* named mSc_set_bank_status_after
2023-09-20 10:07:50 -07:00
Derek Hensley
4ea0ce4f32
Small Cleanup ( #100 )
...
* libultra bss cleanup
* badges
2023-09-20 09:26:50 -07:00
MegaIDK
09f54432c9
ac_nameplate OK ( #99 )
...
* ac_nameplate OK
* ac_nameplate OK
* fixed warnings
2023-09-20 09:22:41 -07:00
Prakxo
efd664e219
The NPC PR 2/3 OK ( #97 )
...
* m_npc_schedule OK
Co-authored-by: Maide <you@example.com >
* fix structs
* fixes
---------
Co-authored-by: Maide <you@example.com >
2023-09-19 11:44:50 -07:00
Prakxo
ef0a26fd48
NPC PR 1/3 ok ( #96 )
...
* m_npc walk ok
Co-authored-by: Maide <you@example.com >
* fix protos
* fixes
* forgor some fixes
* struct names
---------
Co-authored-by: Maide <you@example.com >
2023-09-15 09:36:15 -07:00
emilybrooks
2b9ed4a58d
ac_toudai matched 12 functions, 2 non-equivalent ( #65 )
...
* first commit
* matched the gSegments thing
* more progress
* matched aTOU_actor_dt
* matched aTOU_set_bgOffset and imported data
* named everything
* cleanup, work on draw functions
* cleanup
* review
* Revert "review"
This reverts commit 229788b683 .
* format
* removed change to ac_structure.h
* temp changing data symbols
* format
* review
* fix conflicts
* fix season u32 thing
2023-09-11 11:02:09 -07:00
emilybrooks
1b465cfe8b
m_snowman OK ( #94 )
...
* moved everything from private fork
* trying to figure out name stuff
* matched mSN_check_life
* fully matching
* add season enum
* forgot
* fixed structs
2023-09-11 10:27:49 -07:00
Anghelo Carvajal
67934dfa87
m_mail.c OK (#92 )
...
* C files
* mMl_clear_mail
* bunch of functions
* mMl_clear_mail_header_common, mMl_copy_mail_header_common
* mMl_hunt_for_send_address
* mMl_set_mail_name_npcinfo, mMl_get_npcinfo_from_mail_name
* mMl_check_send_mail
* mMl_check_set_present_myself
* func_8009C284_jp
* func_8009C1C0_jp
* func_8009C2D8_jp
* renames
* format
* fix
2023-09-10 09:45:07 -07:00
Anghelo Carvajal
81b40ad296
submenu_ovl, 3 NON_EQUIVALENTs and 2 NON_MATCHINGs (#88 )
...
* C file
* func_8085DA28_jp, func_8085DA9C_jp
* func_8085D638_jp
* func_8085D358_jp, func_8085D500_jp, func_8085D674_jp
* bleh
* func_8085BAC0_jp
* func_8085D128_jp
* Rename many functions
* mSM_move_menu
* a
* func_8085D43C_jp
* mSM_set_char_matrix
* mSM_cbuf_copy draft
* mSM_cbuf_copy NON_EQUIVALENT
* func_8085C20C_jp draft
* match func_8085C20C_jp
* cleanup unc_8085C20C_jp
* func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT
* mSM_draw_mail NON_MATCHING
* func_8085D094_jp
* mSM_set_other_seg mSM_set_before_menu_proc
* meh
* mSM_move_Move
* migrate data
* move submenu overlays to the submenu folder and make headers for them
* name some files based on rodata strings
* name functions from known submenu overlays
* mSM_move_chg_base
* mSM_menu_ovl_init NON_MATCHING
* migrate bss
* mSM_menu_ovl_init
* SubmenuProgramId
* mSM_save_before_func
* mSM_return_func NON_EQUIVALENT
* some cleanup
* rename lots of data
* kinda format
* more cleanup
* symbolize remaining stuff
* format
* Kinda fix whatever is going on with Game_Play_unk_0110
* mroecleanup
* name known overlays
* tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl
* format
* flag defines
2023-09-08 08:02:32 -07:00
Nuss
e8c701eeb4
ovl_Ev_Cherry_Manager decompiled ( #89 )
2023-09-07 10:25:46 -07:00
Derek Hensley
282ac6d404
Libido OK ( #84 )
...
* libido OK
* boot cleanup
* format
* renames
2023-09-02 19:42:26 -07:00
Derek Hensley
25c7beeb95
Stackcheck OK ( #83 )
...
* Stackcheck OK
* void*
2023-09-02 09:44:13 -07:00
Prakxo
c6f7579939
sys_ucode OK ( #81 )
...
* sys_ucode OK
* add map names for rspboot variables
* fixes
2023-08-31 09:26:37 -07:00
Derek Hensley
4e4b91939f
Yaz0 OK ( #80 )
...
* yaz0 OK
* boot_variables.h cleanup
* Small cleanup
* decompression abnormality
2023-08-29 18:12:49 -07:00
Derek Hensley
1e3511efea
Fault + Fault_drawer ( #77 )
...
* Fault OK
* fault_drawer OK
* Cleanup
* Cleanup pt 2
* Forgot to save
* PR
2023-08-28 09:59:31 -07:00
Anghelo Carvajal
94c8f704af
z_std_dma.c (#75 )
...
* C file
* func_80026A64_jp, DmaMgr_RequestSync
* func_80026714_jp, func_80026814_jp, func_800269E4_jp, func_80026C4C_jp, func_80026DA0_jp, func_80026DCC_jp, func_80026E10_jp
* func_80026770_jp, func_800267DC_jp, func_80026BC0_jp, func_80026C00_jp, func_80026C28_jp
* DmaMgr_DmaRomToRam
* func_800266C4_jp, func_80026828_jp
* func_800263F0_jp
* func_80026CAC_jp
* migrate other strings
* Fix some warnings
* start renamings
* Improve func_800263F0_jp
* steal stuff from OoT
* dmaEntryMsgBufs
* name the remaining stuff
* format
* minor cleanups
* review
* format
* review
2023-08-24 11:40:56 -07:00
Prakxo
d2ca0a87d8
sys_math_atan OK ( #74 )
...
* sys_math_atan OK
* accidentally didn't merge the code yaml lol
* hopefully fixed things
* add macros
* refactor
2023-08-24 11:29:27 -07:00
Anghelo Carvajal
09ac5c453d
m_submenu with 3 NON_MATCHINGs and 5 unattempted (#70 )
...
* C file
* mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move
* SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player
* mSM_submenu_ovlptr_cleanup
* mSM_move_Wait, mSM_move_PREWait, mSM_move_Play
* func_800C497C_jp
* mSM_submenu_ctrl
* mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw
* fix warnings
* name functions referenced by check_process
* migrate data
* func_800C47B4_jp NON_MATCHING
* mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange
* rename remaining functions
* match mSM_submenu_ovlptr_init
* cleanup mSM_submenu_ovlptr_init
* match mSM_move_LINKWait?
* Rename mSM struct and other cleanups
* enums
* cleanup
* format
* move unknown struct to header
* typo
2023-08-23 10:38:41 -07:00
Anghelo Carvajal
4a8731d40a
m_collision_obj.c OK (#64 )
...
* C file
* func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear
* CollisionCheck_OC
* CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC
* CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear
* CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC
* CollisionCheck_OC_JntSph_Vs_Pipe
* CollisionCheck_OC_JntSph_Vs_JntSph
* CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe
* CollisionCheck_OCC_Tris_Vs_JntSph
* a bunch
* ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm
* fix warnings
* ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC
* ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad
* get_type, CollisionCheck_setOC_HitInfo
* ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf
* func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp
* match all
* naming
* cleanup
* cleanup
* name some members and flags
* more naming
* and more cleaning up
* idk
* migrate data
* format
* premigrate collision data in actors
2023-08-21 12:19:33 -07:00
Anghelo Carvajal
74ba3014c9
m_player_call OK (#68 )
...
* C file
* most funcs
* initfunc and migrate data/bss
* format
2023-08-21 11:46:13 -07:00
Derek Hensley
021809c0ec
syncprintf OK ( #66 )
...
* syncprintf OK
* UNUSED
2023-08-21 11:43:06 -07:00
Derek Hensley
0b49159da1
math64 OK ( #67 )
...
* math64 OK
* Header
2023-08-21 11:36:27 -07:00
Maide
7562124372
m_lights ( #54 )
...
* m_lights
* PR
* fix
* PR
* a
* Remove syms
* Rebase and PR
* Remove sym
* Fix syms
---------
Co-authored-by: Maide <you@example.com >
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
2023-08-18 17:53:53 -07:00
Maide
c863d78132
m_start_data_init ( #61 )
...
* m_start_data_init
* Fix NPC, m,atch last func
* Rebased
* Rebased
* Update struct names
* PR
---------
Co-authored-by: Maide <you@example.com >
2023-08-17 20:44:08 -07:00
Derek Hensley
ae5aa8db7c
system_heap (007060) OK ( #60 )
...
* OK
* Renames + cleanup
* format
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
2023-08-17 09:45:57 -07:00
Derek Hensley
be86fa2c2f
getcurrentms (0073A0) OK ( #59 )
...
* func_8002BFA0_jp OK
* rename
* format
* PR
2023-08-17 09:32:56 -07:00
Anghelo Carvajal
647f6deed4
Bootstrap actors ( #56 )
...
* rename actors to their profile names. still need to rename thir files
* name the files of almost half the actors
* name the files of the rest of the actors
* name functions used in actor profiles
* create c files
* fix building
* fix fake symbol in ac_ball
* make headers
* bootstrap most of the stuff
* rename ovl_player_actor to player_actor
* name all the actor enums
* actor and object enums
* flags
* restore comment
* avoid building asm/lib because it can be problematic for FULL_DISASM
* format
2023-08-16 16:29:49 -07:00
Maide
fca5307ea9
m_play ( #50 )
...
* m_play
* Some warnings
* lots of function renames from the gcn version
* fix warnings
* format
* a
* a
* PR
* PR2
---------
Co-authored-by: Maide <you@example.com >
Co-authored-by: angie <angheloalf95@gmail.com >
2023-08-16 11:11:19 -07:00
Anghelo Carvajal
c7a746e71e
Object table ( #53 )
...
* find object_table and make tool to extract it
* migrate object table
* update the assets yaml a bit
* comment
* name gameplay_keep
* change gameplay_keep to segment 4
* rename exclusive_ram_id to fit the segment used
* review
2023-08-16 10:21:44 -07:00
Derek Hensley
1ece5c6e6b
Full Disasm ( #55 )
...
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "6ec2b39"
upstream:
origin: "git@github.com:ethteck/splat.git"
branch: "master"
commit: "6ec2b39"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
* Add FULL_DISASM toggle
* Fix bootclear
2023-08-16 10:04:55 -07:00
Anghelo Carvajal
f19df74c6e
m_actor.c with 1 NON_MATCHING (#49 )
...
* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
2023-08-14 15:35:04 -07:00
Prakxo
d9a77b4949
zurumode OK ( #46 )
...
* zurumode OK
* forgor to rename zuruKeyCheck
* should remove warnings
* refactor
* rename pad to mgr
* refactor 2
2023-08-10 19:49:09 -07:00
Anghelo Carvajal
0d54e2ae4c
libc64.a identification (#45 )
...
* __osMalloc
* aprintf.c
* math64.c
* qrand.c
* sleep.c
* sprintf.c
* malloc.c
* fixes
* fp and math64 cleanup
* RAD_TO_BINANG
2023-08-10 11:41:19 -04:00
Anghelo Carvajal
3e14e3a81f
m_game_dlftbls.c (#44 )
...
* file split
* name overlays
* sys_romcheck
* gamestate headers
* table
* renaming
* unname ovl_sys_romcheck
* move externs to game.h
* format
2023-08-10 11:03:37 -04:00
Anghelo Carvajal
fd54debbf2
libu64.a identification (#43 )
...
* identify debug
* identify gfxprint.c and gfxprint_data.c
* pad.c
* fix
* stackcheck
* loadfragment and logseverity
* mtxconv
* comment
* Revert "loadfragment and logseverity"
This reverts commit 34d8214aa3 .
* review
* fix
* another fix
* fix
2023-08-09 21:21:12 -04:00
Anghelo Carvajal
c7729c05c0
game.c OK (#37 )
...
* C file
* game_dt
* game_ct
* fix offsets and building
* game_init_hyral and SetGameFrame
* more funcs
* game_main
* game_get_controller and func_800D2E00_jp
* Input
* game_draw_last
* a few attempts
* game_draw_first
* improve func_800D2E58_jp a bit
* format
* migrate data and bss
* what
* whoops
* name bss
* minor cleanup
* match game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* fix malloc function wrongly named
* Update src/code/game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-08-09 20:51:25 -04:00
Anghelo Carvajal
cfa703f013
malloc.c (#42 )
...
* malloc
* match
* bss
* Fix naming
* move __osMalloc to libc64 folder
* move headers to libc64 folder
2023-08-09 20:45:25 -04:00
Prakxo
49676377a3
irqmgr OK ( #28 )
...
* irqmgr OK
* refactor
* refactor 2
* refactor 3
* refactor 5
* refactor 6
* fix yaml
* fix bss
2023-08-06 14:09:39 -04:00
Derek Hensley
6389d06ee4
ovlmgr (001640) OK ( #35 )
...
* ovlmgr OK
* sprintf
* Remove UNUSED from header
2023-08-06 11:11:16 -04:00
emilybrooks
44f0a79323
c_keyframe OK ( #25 )
...
* matched a few functions
* found some function names from the dnm+ map
* floating point hell and struct hell
* investigating skeletoninfo
* structs
* g3
* matching progress
* cKF_SkeletonInfo_R_AnimationMove_base
* lots of matched functions
* matched 2 functions
* keycalc
* rodata problem fixed
* cKF_SkeletonInfo_R_morphJoint matched
* cKF_Si3_draw_R_SV fake match
* cKF_SkeletonInfo_R_combine_translation matched
* cKF_SkeletonInfo_R_combine_rotation matched
* func_80053384_jp matched
* cKF_SkeletonInfo_R_AnimationMove_ct_base matched
* started documenting
* naming some stuff
* wrong struct size
* moved stuff to header files
* documenting
* more documenting
* comments for FrameControl done
* cKF_Si3_draw_SV_R_child fake match
* cleaning up draw functions
* imported bss
* matched cKF_SkeletonInfo_R_combine_play
* matched cKF_SkeletonInfo_R_T_combine_play
* matched cKF_SkeletonInfo_R_play
* everything matching
* cleaning up cKF_SkeletonInfo_R_play
* started on morph stuff
* cleaning up draw functions
* cleaning up structs
* trying to make pr ready
* changed wording
* review feedback
* forgot some animation pointer temps
* reverted cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode
* review2
* fixed draw function fake matches
2023-08-05 21:51:56 -04:00
Anghelo Carvajal
94b300b0d0
m_actor_dlftbls.c (#32 )
...
* start
* match the file
* actor_dlftbls_num
* script to extract the actor table
* bootstrap actor table
* ActorId enum
* migrate actor table
* reorganize overlays in subfolders
* Fix Player
* migrate bss
* cleanup and format
* ActorProfile
* Move player_actor to actors folder
* RomOffset
* ACTOR_ID_MAX
2023-08-05 10:58:09 -04:00
Derek Hensley
5b54707958
Viconfig OK ( #29 )
2023-08-04 12:02:33 -04:00
Derek Hensley
92ac058f3d
Idle OK ( #26 )
...
* Matched
* Fix yaml and format
* Fix yaml pt 2
2023-08-01 09:58:04 -04:00