* tol_keitai_1
* kenjyu
* evw_anime data extraction works
* forgot to remove this
* added comments for objects
* fixes
* scroll colprim colenv now extract as arrays
* forgot commas
* got stuff to extract properly
* je and bs extensions done
* got symbols named correctly
* extensions done, symbol naming done
* fixed some errors
* fixed more of them
* stuff
* started editing make file
* makefile works
* ci4 and palette extensions done
* cleaned up ckf_je extension
* fixed vertex problem
* cleaned up asset yaml
* cleaned up extensions
* added tol_cracker_1
* builds properly
* finished obj_s_yamishop and obj_w_yamishop
* updated to work with latest splat
* fixes
* makefile asset dir
* remove old codes from af_ci4.py
* ported over from private branch
* trying to find original names
* matched small functions
* matched func_800C5A08_jp
* small changes
* matched mSc_bank_regist_check
* matched mSc_regist_initial_exchange_bank
* more cleanup
* cleaned up compile errors
* renamed struct
* remove save struct
* named mSc_set_bank_status_after
* first commit
* matched the gSegments thing
* more progress
* matched aTOU_actor_dt
* matched aTOU_set_bgOffset and imported data
* named everything
* cleanup, work on draw functions
* cleanup
* review
* Revert "review"
This reverts commit 229788b683.
* format
* removed change to ac_structure.h
* temp changing data symbols
* format
* review
* fix conflicts
* fix season u32 thing
* moved everything from private fork
* trying to figure out name stuff
* matched mSN_check_life
* fully matching
* add season enum
* forgot
* fixed structs
* C file
* func_8085DA28_jp, func_8085DA9C_jp
* func_8085D638_jp
* func_8085D358_jp, func_8085D500_jp, func_8085D674_jp
* bleh
* func_8085BAC0_jp
* func_8085D128_jp
* Rename many functions
* mSM_move_menu
* a
* func_8085D43C_jp
* mSM_set_char_matrix
* mSM_cbuf_copy draft
* mSM_cbuf_copy NON_EQUIVALENT
* func_8085C20C_jp draft
* match func_8085C20C_jp
* cleanup unc_8085C20C_jp
* func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT
* mSM_draw_mail NON_MATCHING
* func_8085D094_jp
* mSM_set_other_seg mSM_set_before_menu_proc
* meh
* mSM_move_Move
* migrate data
* move submenu overlays to the submenu folder and make headers for them
* name some files based on rodata strings
* name functions from known submenu overlays
* mSM_move_chg_base
* mSM_menu_ovl_init NON_MATCHING
* migrate bss
* mSM_menu_ovl_init
* SubmenuProgramId
* mSM_save_before_func
* mSM_return_func NON_EQUIVALENT
* some cleanup
* rename lots of data
* kinda format
* more cleanup
* symbolize remaining stuff
* format
* Kinda fix whatever is going on with Game_Play_unk_0110
* mroecleanup
* name known overlays
* tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl
* format
* flag defines
* rename actors to their profile names. still need to rename thir files
* name the files of almost half the actors
* name the files of the rest of the actors
* name functions used in actor profiles
* create c files
* fix building
* fix fake symbol in ac_ball
* make headers
* bootstrap most of the stuff
* rename ovl_player_actor to player_actor
* name all the actor enums
* actor and object enums
* flags
* restore comment
* avoid building asm/lib because it can be problematic for FULL_DISASM
* format
* m_play
* Some warnings
* lots of function renames from the gcn version
* fix warnings
* format
* a
* a
* PR
* PR2
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Co-authored-by: Maide <you@example.com>
Co-authored-by: angie <angheloalf95@gmail.com>