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af/include/m_common_data.h
T
Tom Overton 462cd091ee m_common_data OK (#27)
* m_common_data OK

* Respond to review
2023-08-03 10:39:54 -04:00

27 lines
907 B
C

#ifndef M_COMMON_DATA_H
#define M_COMMON_DATA_H
#include "ultra64.h"
typedef struct CommonData {
/* 0x00000 */ u8 unk_00000[0x10000];
/* 0x10000 */ u8 unk_10000; // named "game_started" in AC GCN decomp
/* 0x10001 */ u8 unk_10001[0x3];
/* 0x10004 */ s32 unk_10004; // named "last_scene_no" in AC GCN decomp
/* 0x10008 */ u8 unk_10008[0x143];
/* 0x1014B */ u8 unk_1014B; // named "wipeType" in AC GCN decomp
/* 0x1014C */ u8 unk_1014C[0x66A];
/* 0x107B6 */ s16 unk_107B6; // named "demo_profile" in AC GCN decomp (though it's an array of two s16s in that game)
/* 0x107B8 */ u8 unk_107B8[0x2F8];
/* 0x10AB0 */ u8 unk_10AB0; // named "pad_connected" in AC GCN decomp
/* 0x10AB1 */ u8 unk_10AB1[0x7];
} CommonData; // size = 0x10AB8
void common_data_reinit(void);
void common_data_init(void);
void common_data_clear(void);
extern CommonData common_data;
#endif