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89 lines
3.0 KiB
Markdown
89 lines
3.0 KiB
Markdown
# Animal Forest [![Build Status][jenkins-badge]][jenkins] ![Code jp Progress] [![Discord Channel][discord-badge]][discord]
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[jenkins]: https://jenkins.deco.mp/job/AF/job/main
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[jenkins-badge]: https://img.shields.io/jenkins/build?jobUrl=https%3A%2F%2Fjenkins.deco.mp%2Fjob%2FAF%2Fjob%2Fmain
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[Code jp Progress]: https://img.shields.io/endpoint?label=Code%20jp&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fanimalforest%2Fjp%2Fcode%2F%3Fmode%3Dshield%26measure%3Dall
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[discord]: https://discord.zelda.deco.mp/
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[discord-badge]: https://img.shields.io/discord/688807550715560050?color=%237289DA&logo=discord&logoColor=%23FFFFFF
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This is a work-in-progress decompilation project for the Nintendo 64 game *Animal Forest*, also known as どうぶつの森 (*Doubutsu no Mori*).
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There is a decompilation project for the GameCube versions (*Animal Crossing*, etc.) [here](https://github.com/Prakxo/ac-decomp/).
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```diff
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- WARNING! -
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This repository is a work in progress, and while it can be used to make certain changes, it's
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still constantly evolving. If you wish to use it for modding purposes in its current state,
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please be aware that the codebase could drastically change at any time. Also note that some
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parts of the ROM may not be 'shiftable' yet, so modifying them could currently be difficult.
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```
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**Note:** this project is *not* a port, to PC or any other platform.
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It takes a Nintendo 64 rom, extracts assets from it, and combines them with C code we reverse-engineered from the rom, to produce an identical rom.
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It is explicitly a non-goal for this project to be used as basis for a port, or to be used for any commercial purpose.
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## Setup
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### Linux
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#### 1. Install build dependencies
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The build process has the following package requirements:
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* make
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* git
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* build-essential
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* clang
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* binutils-mips-linux-gnu
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* python3
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* python3-pip
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* python3-venv
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Under Debian / Ubuntu (which we recommend using), you can install them with the following commands:
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```bash
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sudo apt update
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sudo apt install make git build-essential clang binutils-mips-linux-gnu python3 python3-pip python3-venv
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```
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#### 2. Install python dependencies
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The build process has a few python packages required that are located in `requirements.txt`.
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To install them simply run in a terminal:
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```bash
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make venv
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```
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#### 3. Prepare a base ROM
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Copy your ROM to inside `baseroms/` in the version folder corresponding to your ROM's version, and rename the file of the baserom to `baserom.z64`. ex: `baseroms/jp/baserom.z64`
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#### 4. Make and Build the ROM
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To start the extraction/build process, run the following command:
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```bash
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make setup
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make extract
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make
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make compress
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```
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## Note about licensing
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The contents of the `src` and `include` folders are, as far as possible, licensed under CC0.
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Other folders and files in the repository are CC0 unless they specify another license.
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The licensing of this repository does not cover subrepos, namely:
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* `tools/asm-differ`
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* `tools/asm-processor`
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* `tools/fado`
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* `lib/ultralib`
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* `tools/z64compress`
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