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19 lines
489 B
C++
19 lines
489 B
C++
extern "C" {
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#include "non_matchings.hpp"
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#include "z3D.hpp"
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#include "z3Dactor.hpp"
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#include "z3Dbgcheck.hpp"
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GLOBAL_ASM("data/z_bgcheck.data.s")
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UNPLACED_INLINE void ReadCollisionHeaderFromZsi(void* arg1, CollisionHeader** col) {
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*col = (CollisionHeader*) arg1;
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}
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void* DynaPolyInfo_Alloc(DynaPolyActor* dyna, GameState* state, s32 index) {
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PlayState* play = (PlayState*)state;
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return play->GetObjectStatus(dyna->actor.objBankIndex)->zarInfo.FUN_003532c0(index);
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}
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}
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