Files
oot3d/Source/Game/z_bgcheck.cpp
T
2024-09-24 12:54:27 -04:00

19 lines
489 B
C++

extern "C" {
#include "non_matchings.hpp"
#include "z3D.hpp"
#include "z3Dactor.hpp"
#include "z3Dbgcheck.hpp"
GLOBAL_ASM("data/z_bgcheck.data.s")
UNPLACED_INLINE void ReadCollisionHeaderFromZsi(void* arg1, CollisionHeader** col) {
*col = (CollisionHeader*) arg1;
}
void* DynaPolyInfo_Alloc(DynaPolyActor* dyna, GameState* state, s32 index) {
PlayState* play = (PlayState*)state;
return play->GetObjectStatus(dyna->actor.objBankIndex)->zarInfo.FUN_003532c0(index);
}
}