Files
oot3d/Source/Game/z_actor_table.cpp
T
2024-09-24 12:54:27 -04:00

41 lines
1.0 KiB
C++

extern "C" {
#include "global.hpp"
// Init Vars declarations (also used in the table below)
#define DEFINE_ACTOR(name, _1, _2) extern ActorInit name##_InitVars;
#define DEFINE_ACTOR_INTERNAL(name, _1, _2) extern ActorInit name##_InitVars;
#define DEFINE_ACTOR_UNSET(_0)
#include "tables/actor_table.hpp"
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
// Actor Overlay Table definition
#define DEFINE_ACTOR(name, _1, allocType) \
{ 0, \
0, \
NULL, \
NULL, \
NULL, \
&name##_InitVars, \
0, \
allocType, \
0 },
#define DEFINE_ACTOR_INTERNAL(name, _1, allocType) { 0, 0, NULL, NULL, NULL, &name##_InitVars, #name, allocType, 0 },
#define DEFINE_ACTOR_UNSET(_0) { 0 },
ActorOverlay gActorOverlayTable[] = {
#include "tables/actor_table.hpp"
};
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
s32 gMaxActorId = 0;
}