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https://github.com/sal063/AC6_recomp
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AC6Recomp
Caution
This project is a work in progress, so a stable experience isn't guaranteed yet. It progresses in-game, but with likely bugs and crashes and more testing is needed.
Recompiled using the ReXGlue SDK.
Prerequisites
Building
Clone the repository with submodules:
git clone --recursive https://github.com/rapidsamphire/AC6Recomp.git
cd AC6Recomp
If you already cloned without --recursive:
git submodule update --init --recursive
Assets
You need the game's original Xbox 360 disc image (ISO). Tools to extract it can be found here.
After extraction, drop both the game assets and default.xex into the assets/ directory.
Generate recompiled code
cmake --preset win-amd64-relwithdebinfo
cmake --build --preset win-amd64-relwithdebinfo --target ac6recomp_codegen
Build
cmake --build --preset win-amd64-relwithdebinfo
(Relwithdebinfo is the recommended build preset as of now.)
The executable will be in out/build/win-amd64-relwithdebinfo/.
Running
./out/build/win-amd64-relwithdebinfo/ac6recomp assets
Linux
Replace win-amd64-relwithdebinfo with linux-amd64-relwithdebinfo in the commands above.
Description
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C++
96.8%
CMake
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