Drew T d0322d473c feat(phase-29): promote tools/reloc_verify.py — resolve every relocation before paying a gate cycle
The SESSION-20 carry item ("promote it — it closes 3 of the 4 blindness classes"), generalized:
base vram DERIVED from the target .s (was hard-coded to one function, R33) and the parse
coverage-asserted (R32 — a target that parses to zero instructions refuses to report a verdict
rather than reading "ALL RESOLVED"). Resolves jal callees, %hi/%lo data addresses (recovering the
implicit REL addend objdump -r never prints — the §84 trap) and internal j destinations.

IT TOOK TWO OF ITS OWN BUGS TO TRUST IT — both found by cross-checking masked_diff (R34):
 1. `objdump -dr` instead of `-drz`: without -z objdump ELIDES identical-instruction runs, so
    func_801330E0 read 104 ins vs masked_diff's 110 (6 elided nops) and every later index compared
    against the wrong instruction — 2 phantom mismatches on a clean draft. A comparison tool MUST
    share its reference oracle's index space exactly.
 2. the .s word field is little-endian HEX TEXT, not the instruction integer; masked_diff byte-swaps
    it and this did not — reporting "word differs" on three byte-IDENTICAL sites.

Now classifies instead of alarming: JTBL (gcc emits its own switch table via a local label => nothing
to relocate; the §81 routing signal — bank via jtbl_family_bank, never plain harvest_verify) ·
BAKED-LITERAL (same constant materialized inline: byte-correct here, but if the symbol is
per-overlay the exemplar matches and every SIBLING breaks — the §84 shape) · real mismatch.

Recorded: measuring a live wave's drafts is itself the §87 staleness error — a draft rewritten 12s
before the check gave a different verdict. Draft QA happens after the wave returns.
(The wave's gate driver lives at .run/s21_gate.py — gitignored scratch, §55b orchestration law
built in: --no-propagate per TU group, commit before the fleet propagate, and BANKED derived from
the stub set rather than read from gate_stage's accumulating verified-file.)
2026-07-27 00:06:01 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00

BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays); make check-all → 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once in ov_SC01_077 and propagated ×134 via tools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)

Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.

  • Compiler pinned by evidence: gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000 + maspsx --aspsx-version=2.56 --expand-div.
  • 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
  • 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
  • File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.

About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:

  • The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1 8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) — tools/harvest_verify.py + tools/match_one.py, which carry straight into the overlay phase.
  • A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.

Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

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