Add per-axis deadzones to analog camera. Remove radial deadzone from Recomp's side. (#83)

This commit is contained in:
Darío
2026-01-15 20:43:30 -03:00
committed by GitHub
parent 5fe82ab823
commit 40f95cec35
2 changed files with 26 additions and 30 deletions
+24 -9
View File
@@ -126,14 +126,28 @@ bool recomp_analog_camera_allowed(bool allow_transition_states) {
}
}
// @recomp Apply per-axis deadzone to a value.
f32 recomp_apply_per_axis_deadzone(f32 value) {
const f32 per_axis_deadzone = 0.2f;
if (value > per_axis_deadzone) {
return (value - per_axis_deadzone) / (1.0f - per_axis_deadzone);
}
else if (value < -per_axis_deadzone) {
return (value + per_axis_deadzone) / (1.0f - per_axis_deadzone);
}
else {
return 0.0f;
}
}
// @recomp Functions to get the current values of the analog camera inputs.
void recomp_analog_camera_get(f32 *x, f32 *y) {
float input_x, input_y;
s32 inverted_x, inverted_y;
recomp_get_right_analog_inputs(&input_x, &input_y);
recomp_get_analog_inverted_axes(&inverted_x, &inverted_y);
*x = input_x * (inverted_x ? 1.0f : -1.0f);
*y = input_y * (inverted_y ? -1.0f : 1.0f);
*x = recomp_apply_per_axis_deadzone(input_x) * (inverted_x ? 1.0f : -1.0f);
*y = recomp_apply_per_axis_deadzone(input_y) * (inverted_y ? -1.0f : 1.0f);
}
f32 recomp_analog_camera_get_x() {
@@ -212,11 +226,11 @@ s32 recomp_get_first_person_inverted_y() {
// @recomp Check whether the analog camera stick is currently held.
bool recomp_analog_camera_held() {
bool recomp_analog_camera_held(bool read_x, bool read_y) {
if (recomp_analog_camera_enabled() && recomp_analog_camera_allowed(FALSE)) {
float input_x, input_y;
recomp_analog_camera_get(&input_x, &input_y);
return (mlAbsF(input_x) > 1e-6f) || (mlAbsF(input_y) > 1e-6f);
return ((mlAbsF(input_x) > 1e-6f) && read_x) || ((mlAbsF(input_y) > 1e-6f) && read_y);
}
else {
return FALSE;
@@ -538,7 +552,7 @@ RECOMP_PATCH void func_80291108(void) {
}
// @recomp Switch to the analog camera mode.
if (!func_80290D48() && recomp_analog_camera_held() && ncDynamicCamera_getState() == 0x4) {
if (!func_80290D48() && recomp_analog_camera_held(TRUE, FALSE) && ncDynamicCamera_getState() == 0x4) {
ncDynamicCamera_setState(DYNAMIC_CAMERA_STATE_R_LOOK);
func_80291488(0x4);
}
@@ -562,7 +576,7 @@ RECOMP_PATCH void func_80291154(void) {
}
// @recomp Switch to the R Look mode if the analog camera input is held. Unlike the R Button input, this one will not initialize the
// target yaw to match the player's angle, but will rather use whatever current yaw is present.
else if (recomp_analog_camera_held()) {
else if (recomp_analog_camera_held(TRUE, TRUE)) {
ncDynamicCamera_setState(DYNAMIC_CAMERA_STATE_R_LOOK);
func_80291488(0x4);
func_80290F14();
@@ -585,7 +599,7 @@ RECOMP_PATCH void func_802911E0(void) {
func_802C095C();
}
// @recomp Don't execute the other branch if analog camera movement is present.
else if (recomp_analog_camera_held()) {
else if (recomp_analog_camera_held(TRUE, TRUE)) {
// Do nothing.
}
else {
@@ -607,10 +621,11 @@ RECOMP_PATCH int func_80290E8C(void) {
// @recomp Check whether the analog camera is active or if it was activated.
// Switching to a diving state will reset back to the regular camera.
//ncDynamicCamera_setState(3);
if (recomp_analog_camera_held() || analog_swimming_look_started) {
bool analog_camera_held = recomp_analog_camera_held(TRUE, FALSE);
if (analog_camera_held || analog_swimming_look_started) {
ncDynamicCamera_setState(DYNAMIC_CAMERA_STATE_R_LOOK);
recomp_analog_camera_update();
analog_swimming_look_started = recomp_analog_camera_held() || (bs_getState() != BS_2C_DIVE_B && bs_getState() != BS_39_DIVE_A);
analog_swimming_look_started = analog_camera_held || (bs_getState() != BS_2C_DIVE_B && bs_getState() != BS_39_DIVE_A);
}
else {
ncDynamicCamera_setState(3);
+2 -21
View File
@@ -204,27 +204,8 @@ extern "C" void recomp_get_right_analog_inputs(uint8_t* rdram, recomp_context* c
return;
}
// TODO expose this in the menu
constexpr float radial_deadzone = 0.05f;
float x, y;
// TODO: use controller number
recompinput::get_right_analog(0, &x, &y);
float magnitude = sqrtf(x * x + y * y);
if (magnitude < radial_deadzone) {
*x_out = 0.0f;
*y_out = 0.0f;
}
else {
float x_normalized = x / magnitude;
float y_normalized = y / magnitude;
*x_out = x_normalized * ((magnitude - radial_deadzone) / (1 - radial_deadzone));
*y_out = y_normalized * ((magnitude - radial_deadzone) / (1 - radial_deadzone));
}
// TODO: Use controller number.
recompinput::get_right_analog(0, x_out, y_out);
}
extern "C" void recomp_set_right_analog_suppressed(uint8_t* rdram, recomp_context* ctx) {