Enable extended addressing so mod memory works for graphics data

This commit is contained in:
Mr-Wiseguy
2026-01-20 18:15:05 -05:00
parent 74d041fb05
commit df17e71f91
+1
View File
@@ -109,6 +109,7 @@ RECOMP_PATCH void game_draw(s32 arg0){
// @recomp Enable the extended gbi.
gEXEnable(gfx++);
gEXSetRDRAMExtended(gfx++, TRUE);
gEXSetRefreshRate(gfx++, 60 / viMgr_func_8024BFA0()); // Input framerate is equal to 60 Hz divided by the frame divisor
// @recomp Turn off nearclipping (i.e. turn on depth clamp) to prevent the camera from clipping through lots of geometry in ultrawide aspect ratios.