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Enable extended addressing so mod memory works for graphics data
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@@ -109,6 +109,7 @@ RECOMP_PATCH void game_draw(s32 arg0){
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// @recomp Enable the extended gbi.
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gEXEnable(gfx++);
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gEXSetRDRAMExtended(gfx++, TRUE);
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gEXSetRefreshRate(gfx++, 60 / viMgr_func_8024BFA0()); // Input framerate is equal to 60 Hz divided by the frame divisor
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// @recomp Turn off nearclipping (i.e. turn on depth clamp) to prevent the camera from clipping through lots of geometry in ultrawide aspect ratios.
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