Darío 768de1bda4 Manual vertex velocity computation. (#46)
* Update RT64 for vertex velocity segment support.

* Switch to using extended velocity data for CPU skinning.

* Integrate actor tracking into vertex velocity calculation

* Add vertex velocity calculation to overlay draws (e.g. Clanker)

---------

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2026-01-06 20:21:15 -05:00
2026-01-06 20:10:25 -05:00
2025-02-17 21:45:16 -05:00
2026-01-06 20:10:25 -05:00
2026-01-03 16:44:58 -05:00
2025-09-07 00:17:30 -04:00
2025-02-17 21:45:16 -05:00
2025-02-17 21:45:51 -05:00
2025-09-08 00:01:45 -04:00
2025-02-17 21:45:16 -05:00
2025-09-07 00:17:30 -04:00
S
Description
No description provided
4.3 MiB
Languages
C 69%
C++ 26.8%
CMake 3.1%
Linker Script 0.5%
Python 0.4%
Other 0.2%