UnknownShadow200
6a734b0d6d
OpenGL1: Try to fix on big endian systems
2025-10-17 18:54:10 +11:00
UnknownShadow200
56c6e1aab9
Merge pull request #1446 from shinovon/12
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Symbian port improvement
2025-10-17 07:03:18 +11:00
UnknownShadow200
755622536f
Merge pull request #1452 from ClassiCube/SocketPoll5
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Fix connecting to non-existent server showing 'Disconnected from server' instead of 'Failed to connect'
2025-10-16 19:42:46 +11:00
UnknownShadow200
a02df866d6
Fix for Windows too
2025-10-16 19:40:23 +11:00
UnknownShadow200
4910f2590f
PS2: Remove now unneeded hack
2025-10-15 22:38:49 +11:00
UnknownShadow200
a44d18f2c1
Fixes for Gamecube, Dreamcast, etc
2025-10-15 22:22:55 +11:00
UnknownShadow200
309c6d920f
Properly handle poll/select for writing
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The last error code should be checked when select/poll returns true for writability, not false like it was before.
This should e.g. fix connecting to a non-existent LAN server showing 'disconnected from server' error instead of 'failed to connect to server' error. This was because since the async connect call was wrongly treated as having succeeded, the send method was then called, which immediately failed.
2025-10-15 18:24:44 +11:00
UnknownShadow200
d7faf89ff2
webclient: Also implement separate last error code function
2025-10-15 18:08:00 +11:00
UnknownShadow200
a4279c7efc
When doing git add -A and a lot of files are changed,, thus resulting in only the number of changed files being listed in the command output, it's a good idea to still check the full list of files actually being changed
2025-10-15 16:58:12 +11:00
UnknownShadow200
3d5e009292
WIP Socket_GetLastError function
2025-10-15 07:25:06 +11:00
UnknownShadow200
b737122dd6
removed a little bit too much
2025-10-14 06:32:17 +11:00
UnknownShadow200
153623e1f1
whoops
2025-10-13 20:35:35 +11:00
UnknownShadow200
2f54c689e9
Always log raw native path
2025-10-13 20:22:33 +11:00
UnknownShadow200
8374c79c5d
Switch to always opening using platform native paths
2025-10-13 19:13:37 +11:00
UnknownShadow200
f150f0c649
WIP always using platform native paths
2025-10-13 07:09:54 +11:00
UnknownShadow200
e465b9ccba
WIP printing platform native paths
2025-10-12 21:46:38 +11:00
UnknownShadow200
d07f84330f
Merge pull request #1449 from picatsv/master
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Add build instructions for WinCE target
2025-10-12 07:14:45 +11:00
svp
53406f5046
specify required libmpfr architecture
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whoops this is not actually a trivial thing to miss, as arm-mingw32 itself is i386 it needs the i386 library
2025-10-11 20:38:04 +02:00
svp
6afdb0f176
Add build instructions for WinCE target
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Fix typo in Core.h declarations for WinCE
Drop mcpu tuning as it conflicts with march
(armv5te does not target Jazelle but our code is C so it's fine i think...)
2025-10-11 20:21:58 +02:00
UnknownShadow200
fe76435079
Return specific error code for non writable filesystem
2025-10-11 07:39:42 +11:00
UnknownShadow200
2cbe56aaeb
really fix uploading
2025-10-10 08:00:22 +11:00
UnknownShadow200
2a8309bcb0
Try to fix symbian exe not being uploaded
2025-10-10 07:53:48 +11:00
UnknownShadow200
831987e4db
try to fix generic BearSSL I/O error being returned instead of actual error code
2025-10-10 07:42:50 +11:00
UnknownShadow200
b756f80b4a
NDS: Fix trying to upload wrong file
2025-10-08 19:46:19 +11:00
UnknownShadow200
ddd50b5e3a
NDS: Further work on separate non-networking build
2025-10-08 19:31:03 +11:00
UnknownShadow200
72b29fee19
NDS: WIP on combined dswifi support
2025-10-08 18:37:54 +11:00
UnknownShadow200
8459f9ed74
3DS: Avoid setting viewport all the time
2025-10-08 06:51:40 +11:00
Shinovon
78edbe2e00
Symbian: Fix crash handler
2025-10-07 15:30:46 +05:00
Shinovon
8af7006019
Symbian: Halt main loop on crash
2025-10-07 13:07:38 +05:00
Shinovon
6d3343f3b1
Symbian: Try to fix installing on later gpu-less models
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Nokia 500, to be precise
2025-10-07 13:06:56 +05:00
UnknownShadow200
ad1623243c
Merge pull request #1445 from shinovon/11
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Symbian: Improve dialog implementation
2025-10-07 06:53:56 +11:00
Shinovon
c95ea4a498
Fix C89 compatibility
2025-10-06 21:08:16 +05:00
Shinovon
e00e734ed3
Symbian: Improve dialog implementation
2025-10-06 21:03:22 +05:00
Shinovon
0ad706c3a9
Symbian: small refactor, fix winscw build
2025-10-06 21:03:21 +05:00
UnknownShadow200
0f95e40c83
Make content offset x/y configurable and increase default one for xbox
2025-10-04 08:23:55 +10:00
UnknownShadow200
68d6711d84
Fix cinematic bars not rendering properly on consoles
2025-10-04 08:09:31 +10:00
UnknownShadow200
4bf2e4ed83
Direct3D9: Move half pixel offset into matrix transform instead
2025-10-03 07:28:15 +10:00
UnknownShadow200
570ce0194e
Wii U: try to draw to gamepad too
2025-10-02 20:22:02 +10:00
UnknownShadow200
6783b31260
Wii U: try to fix fog
2025-10-02 20:13:35 +10:00
UnknownShadow200
a99ef867bc
Http: Fix ampersands being UTF8 converted in URLs, fix non-web URL redirects not remapping hosts
2025-10-02 07:22:03 +10:00
UnknownShadow200
29d34e7e86
3DS: Fix UI being affected by fog
2025-10-01 19:45:18 +10:00
UnknownShadow200
dc76a18275
Wii/Gamecube: Start splitting up code
2025-10-01 18:10:43 +10:00
UnknownShadow200
fa0f30e5ef
3DS: Fix not working anymore
2025-10-01 17:47:12 +10:00
UnknownShadow200
6ad23ed20b
Simplify plugin writing a little bit
2025-09-30 21:44:39 +10:00
UnknownShadow200
5aa5eeb992
3DS: Minor code simplification
2025-09-30 21:26:37 +10:00
UnknownShadow200
42f472107d
Wii U: Try to fix not working on real hardware
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GPU doesn't allow reading two constants from constant registers in one instruction
2025-09-29 20:12:44 +10:00
UnknownShadow200
5d58a71618
Wii U: try to fix wrong texture coordinates input/output
2025-09-29 19:40:05 +10:00
UnknownShadow200
191abbad87
Android: Compile ARMv7 build for vfp3-D16 FPU, should fix crashing on Tegra 2
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This shouldn't matter too much in practice, as ClassiCube does not make heavy use of doubles. The extra 16 doubles tended to get used for inline 8/16 byte mem load/store operations, but this can also be done with the regular CPU's load/store multiple instructions
2025-09-26 08:44:34 +10:00
UnknownShadow200
432885fb0b
Matrix_Mul: Save 10-40 instructions
2025-09-25 07:08:09 +10:00
UnknownShadow200
e39c5d55d3
Cancel queued skin download if no more entities are using the skin
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Also transfer skin download responbitilites if entity downloading a skin stops using that skin, but there is at least one other entity using that skin
2025-09-23 22:28:05 +10:00