ClassiCube/ClassicalSharp
UnknownShadow200 5c54e1b20f Speed up 2016-10-09 17:52:34 +11:00
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2D Gfx: add bool indicating whether texture should use managed or default pool. 2016-10-06 10:54:17 +11:00
Audio Better indentation 2016-08-30 12:49:24 +10:00
Blocks Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
Commands Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
Entities Gfx: add bool indicating whether texture should use managed or default pool. 2016-10-06 10:54:17 +11:00
Events Better indentation 2016-08-30 12:49:24 +10:00
Game Speed up 2016-10-09 17:52:34 +11:00
Generator Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network. 2016-09-11 12:52:00 +10:00
GraphicsAPI Get rid of unneeded SetRenderState call. 2016-10-09 09:40:42 +11:00
Hotkeys Android: don't bother compiling hotkeys code. 2016-09-15 12:15:58 +10:00
Ionic.Zlib Fix case where if uncompressed map size was longer than actual map volume, would cause the client to Mono to infinitely loop. (Thanks mhsjlw) 2016-08-20 10:38:33 +10:00
Map Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
Math Client: Fix third person camera clipping to wrong place when standing next to a non-full cube block (Thanks Cheesse). 2016-09-22 17:02:25 +10:00
MeshBuilder Gfx: add bool indicating whether texture should use managed or default pool. 2016-10-06 10:54:17 +11:00
Network async 2016-10-09 17:47:18 +11:00
Particles Gfx: DeleteVb should reset the id too. 2016-10-01 17:45:17 +10:00
Platform Fix skybox orientation in forward third person camera (Thanks goodlyay). 2016-07-14 16:15:36 +10:00
Properties Release 0.99.2. Dig animation still isn't quite right, annoyingly. 2016-07-08 23:53:51 +10:00
Rendering Gfx: Unload far away chunks that we can't see to reduce video memory usage on low fog distances. 2016-10-03 21:55:56 +11:00
Selections Gfx: DeleteVb should reset the id too. 2016-10-01 17:45:17 +10:00
Singleplayer Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
TexturePack Gfx: add bool indicating whether texture should use managed or default pool. 2016-10-06 10:54:17 +11:00
Utils Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap. 2016-10-05 18:25:21 +11:00
ClassicalSharp.csproj Text to speech 2016-10-09 17:25:21 +11:00
Program.cs Release 0.99.2. Dig animation still isn't quite right, annoyingly. 2016-07-08 23:53:51 +10:00
SharpWave.dll More robustly handle audio device creation errors. Fixes #136. 2016-03-26 00:15:29 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00
app.config Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00