mirror of
https://github.com/ran-j/PS2Recomp.git
synced 2026-09-26 16:59:35 -04:00
e27a658b32
feat: added parallel gs feat: optmized IOP emulator feat: added guest and game fps count feat: small vu1 optmization and guards
112 lines
3.2 KiB
CMake
112 lines
3.2 KiB
CMake
cmake_minimum_required(VERSION 3.21)
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project(ps2xTest LANGUAGES C CXX)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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include(CTest)
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if(BUILD_TESTING)
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add_subdirectory(gs_cache)
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if(PS2X_GS_BACKEND STREQUAL "PARALLEL_GS")
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add_executable(ps2_gs_parallel_tests gs_parallel_tests.cpp)
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target_link_libraries(ps2_gs_parallel_tests PRIVATE ps2_runtime)
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add_test(NAME gs.parallel_gpu COMMAND ps2_gs_parallel_tests)
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set_tests_properties(gs.parallel_gpu PROPERTIES LABELS "gs;gpu;interop" TIMEOUT 120)
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endif()
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endif()
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# Static library with test logic (no main), used by ps2xStudio
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add_library(ps2_test_function_table OBJECT
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src/test_function_table.cpp
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)
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target_include_directories(ps2_test_function_table PRIVATE
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${CMAKE_SOURCE_DIR}/ps2xRuntime/include
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${CMAKE_SOURCE_DIR}/ps2xIOP/include
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)
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add_library(ps2_test_lib STATIC
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src/code_generator_tests.cpp
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src/r5900_decoder_tests.cpp
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src/elf_analyzer_tests.cpp
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src/pad_input_tests.cpp
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src/ps2_runtime_io_tests.cpp
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src/ps2_runtime_kernel_tests.cpp
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src/ps2_runtime_interrupt_tests.cpp
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src/ps2_memory_tests.cpp
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src/ps2_vu1_tests.cpp
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src/ps2_vu_tests.cpp
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src/ps2_gs_tests.cpp
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src/ps2_iop_tests.cpp
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src/ps2_sif_rpc_tests.cpp
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src/ps2_sif_dma_tests.cpp
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src/ps2_recompiler_tests.cpp
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src/ps2_runtime_expansion_tests.cpp
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)
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target_include_directories(ps2_test_lib PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/ps2xRecomp/include
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${CMAKE_SOURCE_DIR}/ps2xAnalyzer/include
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${CMAKE_SOURCE_DIR}/ps2xRuntime/include
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${CMAKE_SOURCE_DIR}/ps2xRuntime/src/lib
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)
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target_link_libraries(ps2_test_lib PRIVATE
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ps2_recomp_lib
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ps2_analyzer_lib
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ps2_runtime
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ps2_iop
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)
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if(UNIX AND NOT APPLE)
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target_link_libraries(ps2_test_lib PRIVATE ${CMAKE_DL_LIBS})
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endif()
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add_executable(ps2x_tests
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src/main.cpp
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$<TARGET_OBJECTS:ps2_test_function_table>
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)
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option(PRINT_GENERATED_CODE "Print generated code in tests" OFF)
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if(PRINT_GENERATED_CODE)
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target_compile_definitions(ps2x_tests PRIVATE PRINT_GENERATED_CODE)
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target_compile_definitions(ps2_test_lib PRIVATE PRINT_GENERATED_CODE)
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endif()
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target_include_directories(ps2x_tests PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/ps2xRecomp/include
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${CMAKE_SOURCE_DIR}/ps2xAnalyzer/include
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${CMAKE_SOURCE_DIR}/ps2xRuntime/include
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)
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target_link_libraries(ps2x_tests PRIVATE
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ps2_test_lib
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ps2_recomp_lib
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ps2_analyzer_lib
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ps2_runtime
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)
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# VU/GS tests intentionally instantiate large interpreter state.
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# Windows executables default to a much smaller stack than Linux, and
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# sanitizer/debug instrumentation can push these test frames over 1 MiB.
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if(MSVC)
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target_link_options(ps2x_tests PRIVATE "/STACK:8388608")
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elseif(MINGW)
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target_link_options(ps2x_tests PRIVATE "--stack,8388608")
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endif()
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if(COMMAND ps2x_stage_ffmpeg_runtime_dlls)
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ps2x_stage_ffmpeg_runtime_dlls(ps2x_tests)
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endif()
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include("${CMAKE_SOURCE_DIR}/ps2xRuntime/cmake/ReleaseMode.cmake")
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if(CMAKE_BUILD_TYPE STREQUAL "Release" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
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EnableFastReleaseMode(ps2_test_lib)
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EnableFastReleaseMode(ps2x_tests)
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endif()
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