fix fire boss typo (#7195)

This commit is contained in:
Pepper0ni
2026-09-15 00:51:06 +01:00
committed by GitHub
parent 060787a239
commit 31ba9e2069
@@ -603,12 +603,12 @@ void RegionTable_Init_FireTemple() {
}, {
//Exits
ENTRANCE(RR_FIRE_TEMPLE_MQ_FOYER_UPPER, true),
ENTRANCE(RR_FIRE_TEMPLE_NEAR_BOSS_PILLAR, logic->FireTimer() >= 8 && logic->Get(LOGIC_FIRE_HIT_PLATFORM)),
ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_PILLAR, logic->FireTimer() >= 8 && logic->Get(LOGIC_FIRE_HIT_PLATFORM)),
ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_TARGET, logic->FireTimer() >= 32 && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS))),
ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_DOOR, logic->FireTimer() >= 16 && (logic->CanUse(RG_HOVER_BOOTS) || (logic->Get(LOGIC_FIRE_HIT_PLATFORM) && logic->BunnyHood()) || (logic->IsAdult && (ctx->GetTrickOption(RT_UNINTUITIVE_JUMPS) || logic->BunnyHood())))),
});
areaTable[RR_FIRE_TEMPLE_NEAR_BOSS_PILLAR] = Region("Fire Temple Near Boss Pillar", SCENE_FIRE_TEMPLE, {}, {}, {
areaTable[RR_FIRE_TEMPLE_MQ_NEAR_BOSS_PILLAR] = Region("Fire Temple Near Boss Pillar", SCENE_FIRE_TEMPLE, {}, {}, {
//Exits
ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM, logic->FireTimer() >= 8),
ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_TARGET, logic->FireTimer() >= 8 && logic->CanUse(RG_LONGSHOT)),
@@ -618,7 +618,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_MQ_NEAR_BOSS_DOOR] = Region("Fire Temple MQ Near Boss Door", SCENE_FIRE_TEMPLE, {}, {}, {
//Exits
ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM, logic->FireTimer() >= 8 && (logic->IsAdult || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS))),
ENTRANCE(RR_FIRE_TEMPLE_NEAR_BOSS_PILLAR, logic->FireTimer() >= 8 && logic->Get(LOGIC_FIRE_HIT_PLATFORM) && (logic->IsAdult || logic->BunnyHood() || logic->CanUse(RG_HOVER_BOOTS))),
ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_PILLAR, logic->FireTimer() >= 8 && logic->Get(LOGIC_FIRE_HIT_PLATFORM) && (logic->IsAdult || logic->BunnyHood() || logic->CanUse(RG_HOVER_BOOTS))),
ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_TARGET, logic->FireTimer() >= 8 && logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->BunnyHood())),
ENTRANCE(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, true),
});