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Force skipping GF cutscene in rando (#6893)
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@@ -808,6 +808,9 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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Flags_SetRandomizerInf(flag);
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gSaveContext.healthAccumulator = MAX_HEALTH;
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Magic_Fill(gPlayState);
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// Also prevent the cutscene from playing, technically we could let it play in rando but we'd
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// need to VB prevent the item gives that happen during the cutscene.
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*should = false;
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} else {
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// If we're in vanilla, set the flag _if_ we were eligble, so that anchor can send the reward in
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// co-op
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