Force skipping GF cutscene in rando (#6893)

This commit is contained in:
Garrett Cox
2026-07-10 01:37:16 -05:00
committed by GitHub
parent 50837308b7
commit 417256b42c
@@ -808,6 +808,9 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
Flags_SetRandomizerInf(flag);
gSaveContext.healthAccumulator = MAX_HEALTH;
Magic_Fill(gPlayState);
// Also prevent the cutscene from playing, technically we could let it play in rando but we'd
// need to VB prevent the item gives that happen during the cutscene.
*should = false;
} else {
// If we're in vanilla, set the flag _if_ we were eligble, so that anchor can send the reward in
// co-op