Make Thieves' Hideout distinct region (#7025)

This commit is contained in:
Philip Dubé
2026-08-07 00:06:30 +00:00
committed by GitHub
parent a089fa60ba
commit 5a8c6d0362
6 changed files with 11 additions and 1 deletions
@@ -975,9 +975,14 @@ void StaticData::HintTable_Init() {
hintTextTable[RHT_GERUDO_FORTRESS] = HintText(CustomMessage("Gerudo's Fortress",
/*german*/ "in der Gerudo-Festung",
/*french*/ "le Repaire des Voleurs"));
/*french*/ "la Forteresse Gerudo"));
// /*spanish*/la Fortaleza Gerudo
hintTextTable[RHT_THIEVES_HIDEOUT] = HintText(CustomMessage("the Thieves' Hideout",
/*german*/ "im Diebesversteck",
/*french*/ "le Repaire des Voleurs"));
// /*spanish*/la Guarida de los Ladrones
hintTextTable[RHT_HAUNTED_WASTELAND] = HintText(CustomMessage("Haunted Wasteland",
/*german*/ "in der Gespensterwüste",
/*french*/ "le Désert Hanté"));
@@ -154,6 +154,7 @@ std::set<RandomizerArea> CalculateAreas(SceneID scene) {
case SCENE_GERUDO_TRAINING_GROUND:
return { RA_GERUDO_TRAINING_GROUND };
case SCENE_THIEVES_HIDEOUT:
return { RA_THIEVES_HIDEOUT };
case SCENE_GERUDOS_FORTRESS:
return { RA_GERUDO_FORTRESS };
case SCENE_MARKET_ENTRANCE_DAY:
@@ -1116,6 +1116,7 @@ RANDO_ENUM_ITEM(RHT_HYRULE_FIELD)
RANDO_ENUM_ITEM(RHT_LAKE_HYLIA)
RANDO_ENUM_ITEM(RHT_GERUDO_VALLEY)
RANDO_ENUM_ITEM(RHT_GERUDO_FORTRESS)
RANDO_ENUM_ITEM(RHT_THIEVES_HIDEOUT)
RANDO_ENUM_ITEM(RHT_HAUNTED_WASTELAND)
RANDO_ENUM_ITEM(RHT_DESERT_COLOSSUS)
RANDO_ENUM_ITEM(RHT_THE_MARKET)
@@ -49,6 +49,7 @@ RANDO_ENUM_ITEM(RA_HYRULE_FIELD)
RANDO_ENUM_ITEM(RA_LAKE_HYLIA)
RANDO_ENUM_ITEM(RA_GERUDO_VALLEY)
RANDO_ENUM_ITEM(RA_GERUDO_FORTRESS)
RANDO_ENUM_ITEM(RA_THIEVES_HIDEOUT)
RANDO_ENUM_ITEM(RA_HAUNTED_WASTELAND)
RANDO_ENUM_ITEM(RA_DESERT_COLOSSUS)
RANDO_ENUM_ITEM(RA_THE_MARKET)
@@ -150,6 +150,7 @@ std::unordered_map<uint32_t, RandomizerHintTextKey> StaticData::areaNames = {
{ RA_LAKE_HYLIA, RHT_LAKE_HYLIA },
{ RA_GERUDO_VALLEY, RHT_GERUDO_VALLEY },
{ RA_GERUDO_FORTRESS, RHT_GERUDO_FORTRESS },
{ RA_THIEVES_HIDEOUT, RHT_THIEVES_HIDEOUT },
{ RA_HAUNTED_WASTELAND, RHT_HAUNTED_WASTELAND },
{ RA_DESERT_COLOSSUS, RHT_DESERT_COLOSSUS },
{ RA_THE_MARKET, RHT_THE_MARKET },
@@ -12,6 +12,7 @@ const std::unordered_map<RandomizerArea, std::string> rtAreaNames = {
{ RA_LAKE_HYLIA, "Lake Hylia" },
{ RA_GERUDO_VALLEY, "Gerudo Valley" },
{ RA_GERUDO_FORTRESS, "Gerudo Fortress" },
{ RA_THIEVES_HIDEOUT, "Thieves' Hideout" },
{ RA_HAUNTED_WASTELAND, "Haunted Wasteland" },
{ RA_DESERT_COLOSSUS, "Desert Colossus" },
{ RA_THE_MARKET, "Hyrule Market" },