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Restoration, fix Japanese subtitle + MQ logo (#6953)
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@@ -482,7 +482,8 @@ bool EnMag_ShouldDrawPressStart(Font* font, Gfx** gfxP, bool isActualText) {
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// #endregion
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// Title logo is shifted to the left in Master Quest
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#define LOGO_X_SHIFT (isMQ ? 0 : -8)
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#define LOGO_X_SHIFT (isMQ ? -8 : 0)
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#define TITLE_X_SHIFT (isMQ ? -32 : 0)
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#define LOGO_TEX (isMQ ? gTitleZeldaShieldLogoMQTex : gTitleZeldaShieldLogoTex)
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// Copyright texture is different depending on the version
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// JPN CE displays two slightly different 2004 copyrights when lang is jpn or not
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@@ -637,8 +638,8 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, 2, 1);
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gDPSetTileSize(gfx++, 1, this->unk_E30C & 0x7F, this->effectScroll & 0x7F,
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(this->unk_E30C & 0x7F) + ((32 - 1) << 2), (this->effectScroll & 0x7F) + ((32 - 1) << 2));
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gSPTextureRectangle(gfx++, 106 << 2, 144 << 2, (106 + 128) << 2, (144 + 16) << 2, G_TX_RENDERTILE, 0, 0,
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1 << 10, 1 << 10);
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gSPTextureRectangle(gfx++, 424 + TITLE_X_SHIFT, 576, 424 + TITLE_X_SHIFT + 512, 576 + 64, G_TX_RENDERTILE,
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0, 0, 1 << 10, 1 << 10);
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}
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}
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