Restoration, fix Japanese subtitle + MQ logo (#6953)

This commit is contained in:
djevangelia
2026-07-22 12:21:32 +02:00
committed by GitHub
parent 848106039d
commit 6f14e7b162
@@ -482,7 +482,8 @@ bool EnMag_ShouldDrawPressStart(Font* font, Gfx** gfxP, bool isActualText) {
// #endregion
// Title logo is shifted to the left in Master Quest
#define LOGO_X_SHIFT (isMQ ? 0 : -8)
#define LOGO_X_SHIFT (isMQ ? -8 : 0)
#define TITLE_X_SHIFT (isMQ ? -32 : 0)
#define LOGO_TEX (isMQ ? gTitleZeldaShieldLogoMQTex : gTitleZeldaShieldLogoTex)
// Copyright texture is different depending on the version
// JPN CE displays two slightly different 2004 copyrights when lang is jpn or not
@@ -637,8 +638,8 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, 2, 1);
gDPSetTileSize(gfx++, 1, this->unk_E30C & 0x7F, this->effectScroll & 0x7F,
(this->unk_E30C & 0x7F) + ((32 - 1) << 2), (this->effectScroll & 0x7F) + ((32 - 1) << 2));
gSPTextureRectangle(gfx++, 106 << 2, 144 << 2, (106 + 128) << 2, (144 + 16) << 2, G_TX_RENDERTILE, 0, 0,
1 << 10, 1 << 10);
gSPTextureRectangle(gfx++, 424 + TITLE_X_SHIFT, 576, 424 + TITLE_X_SHIFT + 512, 576 + 64, G_TX_RENDERTILE,
0, 0, 1 << 10, 1 << 10);
}
}