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https://github.com/HarbourMasters/Shipwright
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Tiny code cleanup
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@@ -10978,7 +10978,7 @@ void Player_UpdateCommon(Player* this, GlobalContext* globalCtx, Input* input) {
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Collider_ResetQuadAC(globalCtx, &this->shieldQuad.base);
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Collider_ResetQuadAT(globalCtx, &this->shieldQuad.base);
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if (this->pendingIceTrap == true) {
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if (this->pendingIceTrap) {
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GiveItemWithoutActor(globalCtx, GI_ICE_TRAP);
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}
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}
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