mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-06-01 18:07:18 -04:00
Changed default values
Shuffle/open settings now align with the first option which makes it the option closest to vanilla. Also added default values for rainbow bridge settings so they align with the max value instead of 0.
This commit is contained in:
@@ -3768,7 +3768,7 @@ void DrawRandoEditor(bool& open) {
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"\n"
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"Open - Mido no longer blocks the path to the Deku Tree. Kokiri\n"
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"boy no longer blocks the path out of the forest.");
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SohImGui::EnhancementCombobox("gRandomizeForest", randoForest, 3, 1);
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SohImGui::EnhancementCombobox("gRandomizeForest", randoForest, 3, 0);
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ImGui::Separator();
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// Kakariko Gate
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ImGui::Text(Settings::OpenKakariko.GetName().c_str());
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@@ -3779,7 +3779,7 @@ void DrawRandoEditor(bool& open) {
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"Open - The gate is always open. The happy mask shop\n"
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"will open immediately after obtaining Zelda's letter."
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);
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SohImGui::EnhancementCombobox("gRandomizeKakarikoGate", randoKakarikoGate, 2, 1);
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SohImGui::EnhancementCombobox("gRandomizeKakarikoGate", randoKakarikoGate, 2, 0);
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ImGui::Separator();
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// Door of Time
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@@ -3825,7 +3825,7 @@ void DrawRandoEditor(bool& open) {
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"\n"
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"Open - The bridge is repaired from the start."
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);
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SohImGui::EnhancementCombobox("gRandomizeGerudoFortress", randoGerudoFortress, 3, 1);
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SohImGui::EnhancementCombobox("gRandomizeGerudoFortress", randoGerudoFortress, 3, 0);
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ImGui::Separator();
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// Rainbow Bridge
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@@ -3851,13 +3851,15 @@ void DrawRandoEditor(bool& open) {
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"\n"
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"Tokens - Obtain the specified amount of Skulltula tokens."
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);
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SohImGui::EnhancementCombobox("gRandomizeRainbowBridge", randoRainbowBridge, 7, 3);
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switch (CVar_GetS32("gRandomizeRainbowBridge", 3)) {
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SohImGui::EnhancementCombobox("gRandomizeRainbowBridge", randoRainbowBridge, 7, 0);
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switch (CVar_GetS32("gRandomizeRainbowBridge", 0)) {
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case 0:
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break;
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case 1:
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break;
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case 2:
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SohImGui::EnhancementSliderInt("Stone Count: %d", "##RandoStoneCount",
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"gRandomizeStoneCount", 0, 3, "");
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"gRandomizeStoneCount", 0, 3, "", 3);
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break;
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case 3:
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SohImGui::EnhancementSliderInt("Medallion Count: %d", "##RandoMedallionCount",
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@@ -3865,15 +3867,15 @@ void DrawRandoEditor(bool& open) {
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break;
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case 4:
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SohImGui::EnhancementSliderInt("Reward Count: %d", "##RandoRewardCount",
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"gRandomizeRewardCount", 0, 9, "");
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"gRandomizeRewardCount", 0, 9, "", 9);
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break;
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case 5:
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SohImGui::EnhancementSliderInt("Dungeon Count: %d", "##RandoDungeonCount",
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"gRandomizeDungeonCount", 0, 8, "");
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"gRandomizeDungeonCount", 0, 8, "", 8);
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break;
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case 6:
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SohImGui::EnhancementSliderInt("Token Count: %d", "##RandoTokenCount",
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"gRandomizeTokenCount", 0, 100, "");
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"gRandomizeTokenCount", 0, 100, "", 100);
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break;
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}
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ImGui::Separator();
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