fix id conflicts (#6765)

This commit is contained in:
Jameriquiah
2026-06-17 22:07:09 -05:00
committed by GitHub
parent fa44542e64
commit bbb4c64991
+3 -3
View File
@@ -491,7 +491,7 @@ void SohMenu::AddMenuEnhancements() {
path.column = SECTION_COLUMN_3;
AddWidget(path, "Misc", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Skip Child Stealth", WIDGET_CVAR_CHECKBOX)
AddWidget(path, "Skip Child Stealth##Enhancement", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("TimeSavers.SkipChildStealth"))
.Options(CheckboxOptions().Tooltip(
"The crawlspace into Hyrule Castle goes straight to Zelda, skipping the guards."));
@@ -909,7 +909,7 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Skip Magic Arrow Equip Animation", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("SkipArrowAnimation"));
// TODO: See if a Callback could be registered to avoid the need to reload scenes for the next two options.
AddWidget(path, "Blue Fire Arrows", WIDGET_CVAR_CHECKBOX)
AddWidget(path, "Blue Fire Arrows##Enhancement", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("BlueFireArrows"))
.PreFunc([](WidgetInfo& info) {
info.options->disabled =
@@ -919,7 +919,7 @@ void SohMenu::AddMenuEnhancements() {
})
.Options(CheckboxOptions().Tooltip(
"Allows Ice Arrows to melt Red Ice. May require a room reload if toggled during gameplay."));
AddWidget(path, "Sunlight Arrows", WIDGET_CVAR_CHECKBOX)
AddWidget(path, "Sunlight Arrows##Enhancement", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("SunlightArrows"))
.PreFunc([](WidgetInfo& info) {
info.options->disabled =