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Woops on FPS items (#6779)
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@@ -291,7 +291,7 @@ static void RegisterCustomEquipment() {
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Gfx* resolvedFpsWeapon = LoadCustomGfx(fpsWeapon);
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Gfx* resolvedFpsHand = LoadCustomGfx(fpsHand);
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if (resolvedFpsWeapon || resolvedFpsHand) {
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if (resolvedFpsWeapon) {
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Gfx* buf = (Gfx*)Graph_Alloc(play->state.gfxCtx, 3 * sizeof(Gfx));
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Gfx* p = buf;
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if (resolvedFpsWeapon)
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