Philip Dubé
7b01a7bf2e
Early Granny's Potion Shop ( #6693 )
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ZFG thinks it makes more sense not requiring Claim Check, so add option
2026-06-12 05:05:37 +00:00
Philip Dubé
8499286899
Only store grotto entrance for voiding out when grottos mixed, or in decoupled ( #6721 )
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Does some bookkeeping for shuffled spawns / warp songs / owl
2026-06-12 04:59:19 +00:00
Amber Burton
319207e795
Co op syncing and tower collapse softlock fixes. ( #6684 )
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We now have both tower collapse corrected, and other potential softlocks and bugs that would occur from weird network timing causing an UNSET of values in the game with these fixes.
2026-06-12 03:01:10 +00:00
Philip Dubé
255ea2da26
fix recent refactoring regression ( #6724 )
2026-06-11 19:58:41 +00:00
Pepe20129
8470f41c29
Increase warnings in Windows and fix most of them ( #5858 )
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/W3
2026-06-11 15:05:33 +00:00
Pepe20129
7c42a63ceb
Add the 2 "decoy" crates as NL crates ( #6672 )
2026-06-11 12:49:55 +00:00
xxAtrain223
8b7109f603
Hard Code Small Key Doors ( #6578 )
2026-06-11 04:01:53 +00:00
Chris
483849b977
Single bombchu bag mode should give refills ( #6717 )
2026-06-11 02:30:47 +00:00
ItsHeckinPat
54d7ed365b
[Bug Fix] Fix Dark Link Crash/Missing Trails Bug ( #6720 )
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Delete Unused Effect Slot
2026-06-11 02:27:26 +00:00
Garrett Cox
7022eca36b
More MacOS CI iteration ( #6382 )
2026-06-10 01:48:09 +00:00
Shishu the Dragon
1c58bcc3e9
Ivan: Hookify and improve spawning ( #6707 )
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Spawn/despawn Ivan immediately (not on next scene)
Move Ivan’s boomerang code out of z_player.c
2026-06-10 01:41:38 +00:00
Philip Dubé
44888584c4
Fix extended file select info showing random triforce piece counts ( #6687 )
2026-06-10 01:36:08 +00:00
Philip Dubé
de170e9746
skip text: cancel in shops ( #6703 )
2026-06-10 01:24:15 +00:00
Philip Dubé
29b9b4a5a7
Skip Epona Race: don't set EVENTCHKINF_EPONA_OBTAINED until collecting Epona's Song ( #6706 )
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Most notably this doesn't despawn gates allowing itemless epona steal
2026-06-10 01:23:47 +00:00
Philip Dubé
35a2ce4bfe
Merge pull request #6715 from serprex/ackbar
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merge ackbar to develop
2026-06-10 01:23:01 +00:00
Demur Rumed
17f5983771
Merge remote-tracking branch 'origin/develop' into develop-ackbar
2026-06-09 22:57:16 +00:00
Philip Dubé
d901223ade
Crop input viewer images ( #6695 )
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Addresses complaint that it's hard to stash in corner without getting black box
2026-06-09 20:34:57 +00:00
lepideble
88a5b3ff48
Add an option to limit the location of triforce pieces ( #6710 )
2026-06-09 20:30:35 +00:00
Pepe20129
e93ea5b919
Enemy rando cleanup 3 ( #6518 )
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* Fix bari's biris not respecting the seeded option
* Randomize Peehat Larvas
* Refactor `IsEnemyAllowedToSpawn`
* Fix the issue where some enemies spawn above the ceiling
* Partially fix twisted hallway issue
* Prevent Baris from spawning Baris
2026-06-09 19:52:25 +00:00
Philip Dubé
5875ed880a
Fix Malformed Preset Filenames ( #6712 )
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Sanitize preset names for filesystem safety, log errors without crashing
Co-authored-by: Unreference <87878910+unreference@users.noreply.github.com >
2026-06-09 19:51:15 +00:00
Philip Dubé
8649085862
add option gating shields / tunics in shop behind finding one first ( #6700 )
2026-06-09 19:45:04 +00:00
Philip Dubé
eaad45879a
remove unused code from option.cpp ( #6690 )
2026-06-09 16:19:06 +00:00
Philip Dubé
3e1318edc0
uncomment code in z_camera.c ( #6709 )
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pointed out by Evangelia, cause of discrepancy in crawlspace glitch
* [Console](https://www.youtube.com/watch?v=2_tFHeEvXI0 )
* [SoH](https://www.youtube.com/watch?v=-u3TzbdUr3c )
2026-06-09 16:17:22 +00:00
A Green Spoon
47e386197d
Fix random seed string gen ( #6697 )
2026-06-09 01:59:02 +00:00
Chris
43777996a8
Fix Ocarina Time Travel Registration ( #6698 )
2026-06-09 00:11:25 +00:00
Pepe20129
b424e4d57e
Sort some files into their correct folder ( #6689 )
2026-06-08 16:26:24 +00:00
Reppan
228f9fecea
[Modding] Add Adult Mask DL for mod compability ( #6642 )
2026-06-08 00:42:03 +00:00
Philip Dubé
b6151c131a
Allow all 8 items in shop to be randomized in No Logic ( #6688 )
2026-06-07 06:13:09 +00:00
Jordan Longstaff
38e12a33c4
Child Link cycles arrow types ( #6686 )
2026-06-07 04:35:28 +00:00
Pepper0ni
8215b97cb8
Add MQ water lock fix, force it in rando ( #6575 )
2026-06-07 01:35:43 +00:00
Pepper0ni
91769a0e3e
boss key hint typo ( #6583 )
2026-06-07 01:35:07 +00:00
louist103
dd2e952cf5
Don't use shared pointers for the CS helpers ( #6685 )
2026-06-07 00:51:47 +00:00
Chris
8bc72638c3
Add 2nd water control switch and sync floating key ( #6568 )
2026-06-06 21:38:56 +00:00
Pepper0ni
8a14cd1096
Move to port-maintainance LUS branch to fix crash on close ( #6629 )
2026-06-06 21:30:55 +00:00
Jordan Longstaff
d4d88de827
Change trial barrier cutscene skip to Story ( #6592 )
2026-06-06 20:26:53 +00:00
Pepe20129
10e429d8f7
Don't Spoil Ice Trap ( #6597 )
2026-06-06 20:23:11 +00:00
Aaron Gamache
db60f64f8e
Compile with -ffp-contract=off on arm64 macOS ( #6584 )
2026-06-06 20:01:54 +00:00
Qshadow
f45d65381f
Add Windows ARM64 build support ( #6635 )
2026-06-06 20:01:40 +00:00
Shishu the Dragon
ef014a35e6
Enhancement to disable heat haze ( #6663 )
2026-06-06 19:56:31 +00:00
Pepe20129
2d962bbb8c
Split up mods.cpp ( #6677 )
2026-06-06 03:47:41 +00:00
Matt Jakubowski
8a0315a2df
Fix Crowd Control Wolfos despawning when scene switch 0 is set ( #6591 )
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Crowd Control passed actor params 0 for EN_WF, so EnWf_Init treated
switchFlag 0 and killed the actor when scene switch 0 was set. Match
vanilla EnEncount1 Wolfos spawns: (0xFF << 8) | 0x00
Also prevent crowd control effects from triggering when link is not in controllable state
2026-06-05 06:18:26 +00:00
Philip Dubé
b61db77020
more hardening of code in Network/ ( #6650 )
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also unique_ptr
2026-06-05 06:16:11 +00:00
Pepe20129
90823fad5a
Identify clean up ( #6673 )
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Can't move `IdentifyShopItem` as it's used all over the place.
2026-06-04 02:35:43 +00:00
A Green Spoon
1f16987215
extend NTSC10 spawn to NTSC11 ( #6675 )
2026-06-04 02:35:10 +00:00
A Green Spoon
1ee0f5a654
Fix anchor get item crash ( #6678 )
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* remove Roc's GID and prevent OOB from prior versions
* change OOB gi to stone of agony
2026-06-04 02:34:50 +00:00
Pepper0ni
ec27775e81
Fix Logic issues in DMC > Fire Temple and DMC wall PoH ( #6679 )
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* DMC logic: wall poh needs climb
Include jumpslash as unintuitive jump
Leave one note about getting there with hovers or acrobatics
* Handle fire temple boulders properly, add some new cases to skip climb with the wall
---------
Co-authored-by: Demur Rumed <159546+serprex@users.noreply.github.com >
2026-06-04 02:33:26 +00:00
A Green Spoon
abcb3ad94b
adult-only crate ( #6674 )
2026-06-03 03:17:30 +00:00
Pepper0ni
fe78ae21a6
Properly send Link to the beginning to the dungeon in boss room shuffle ( #6676 )
2026-06-03 03:12:31 +00:00
Philip Dubé
80d3114f79
Fix logic placing item on saving carpenters when carpenters start free ( #6661 )
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Set flag on savefile, fill location when freed, don't junk check when card shuffled
Also fix other misc issues in fill logic
2026-05-31 13:46:37 +00:00
Philip Dubé
1de22d816c
OTRGlobals.h: include stdint.h ( #6656 )
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standardize on stdint.h over cstdint
2026-05-30 14:29:39 +00:00