amafresh325
94f950f8d7
German ( #7315 )
...
Co-authored-by: serprex <159546+serprex@users.noreply.github.com >
2026-10-05 16:54:09 +00:00
Philip Dubé
7cdf69b20b
Use WriteFileSafely more ( #7317 )
...
Include config version check on speedrun settings
2026-10-05 14:38:23 +00:00
Philip Dubé
4afcb78331
speedrun mode ( #7073 )
...
prevent Esc menu while speedrun file loaded, instead toggles gameplay stats / time splits
render RUN tag on speedrun files
don't persist speedrun preset into player's settings
2026-10-05 05:19:52 +00:00
Philip Dubé
b69cb6607e
Fix "return to spawn" from boss room inside grotto ( #7314 )
2026-10-05 01:58:58 +00:00
Chris
5508cf3633
Add migrations for presets and drag-and-drops ( #7312 )
2026-10-05 01:38:04 +00:00
David Racine
9308ba7940
Carry sound font ids in 16 bits ( #7260 )
...
Each streamed track brings its own sound font, so a pack with more than
~217 of them pushes font ids past 255. Stored in 8 bits they wrapped onto
vanilla fonts or onto 0xFF, which reads as "no font": the track played
vanilla instruments or nothing at all.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-04 23:39:10 +00:00
Philip Dubé
7459f6b905
Start with misc flags set in debug saves ( #7311 )
2026-10-04 23:19:39 +00:00
Pepper0ni
9512f337c7
set min save editor hearts to 1 because rando ( #7307 )
2026-10-04 19:44:11 +00:00
Pepper0ni
d9ddeeb3e0
Update Hell Mode preset, add Demise Difficulty ( #7306 )
2026-10-04 19:43:52 +00:00
Philip Dubé
86dea7d1b1
Fallback to English for spoiler entries with TODO_TRANSLATE ( #7305 )
...
Key collision was breaking non-English rando
Translate a few items based on official sources / simple names
2026-10-04 17:27:39 +00:00
Chris
316d8e6a1b
Excluded Locations Migration ( #7302 )
2026-10-04 17:27:22 +00:00
Philip Dubé
3ea7aa9b77
Fix boss rush name being garbage with non-PAL encoding ( #7304 )
2026-10-04 17:27:08 +00:00
Philip Dubé
12e17c68a8
don't set nextEntranceIndex in Play_Init, breaks FWWW ( #7300 )
...
instead tracker uses gSaveContext.entranceIndex
2026-10-04 15:39:07 +00:00
Philip Dubé
94be08c27e
Extractor: pass Torch ROMs as big endian ( #7301 )
...
Needed for hashing. Adjust code to reduce copying
2026-10-04 14:44:49 +00:00
Philip Dubé
31c0d85544
Fix playthrough paring to not rely on checks past wincon ( #7275 )
...
Implement DelayItem to bypass SetPlacedItem setting price,
which when restored would leave behind price of RG_NONE
2026-10-03 18:29:17 +00:00
Philip Dubé
9d81cb03cf
WriteFilesSafely ( #7299 )
...
Log filesystem op failures, don't rename after write failed
refactor SaveContext handling, use std::lock_guard
2026-10-03 18:10:19 +00:00
Philip Dubé
4d7b885dbd
Fix item tracker not working during credits ( #7298 )
2026-10-03 15:34:01 +00:00
Philip Dubé
e4f019f561
SwitchAge: prevent Link walking without collision for a bit ( #7286 )
2026-10-03 14:33:49 +00:00
Chris
45b9321593
[Bugfix] - Vanilla Shopsanity Prices ( #7295 )
2026-10-03 14:32:11 +00:00
David Racine
e07916487d
AudioSequenceFactory: fix mono streamed tracks not playing ( #7291 )
...
In WriteMonoSingleSeq, layerPlaceholderOff was recorded before WriteNoshort,
causing a stray 0x00 byte to be emitted into the mono channel script. The
0x00 decoded as a delay of 0 ticks, which deferred the subsequent ldlayer
byte by one tick and left channel->instrument unset when the layer first
processed its note, producing no sound.
Move layerPlaceholderOff to after WriteNoshort so the placeholder writes
the correct address, matching WriteStereoSingleSeq.
Fixes #7264
2026-10-03 13:50:08 +00:00
Chris
69a7cdb179
[Bugfix] Fix crash on exit after rando gen ( #7296 )
2026-10-03 13:49:25 +00:00
Philip Dubé
9eafd15fe1
Fix grotto entrance misbehaving when entering grotto before last transition not done ( #7271 )
2026-10-02 15:34:13 +00:00
David Racine
57eea55bd4
Fix a song enlarging on the quest page while the cursor is on L/R ( #7263 )
...
The selected-slot index is only assigned when the cursor is on a slot, so on
the page arrows the song icons compared against an uninitialised value.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-01 02:46:12 +00:00
Chris
f4e698f4cc
Revert self-pumping audio thread ( #7284 )
...
* Revert "Fix audio regression playing audio too slowly (#6894 )"
This reverts commit db41e1b5f8 .
* Revert "fix(audio): Fix audio stutter when gfx hitches (#6704 )"
This reverts commit 4415537deb .
2026-10-01 02:39:23 +00:00
Philip Dubé
ad7d0a66d0
Set time of day when skipping sun song cutscene ( #7235 )
...
Simulate cutscenes to match various time of day quirks
2026-10-01 02:22:38 +00:00
Philip Dubé
ff0209e76f
fix logical typos ( #7283 )
2026-09-29 19:49:27 +00:00
Chris
b9bcc5e901
Fix audio thread race on CVar reads during preset apply ( #7265 )
2026-09-29 03:27:11 +00:00
Philip Dubé
aa25eb4d56
mark ganon's tower entrances as oneExit ( #7276 )
2026-09-28 23:06:03 +00:00
Philip Dubé
c42004bc42
Fix AddCheckToLogic bombchu handling ( #7274 )
...
1. consistently include shop bombchus
2. fix boolean flip typo, that was filtering out ITEMTYPE_SHOP branch that coerces matching LogicVals
2026-09-28 16:16:27 +00:00
Philip Dubé
4f546bc87e
Fix Link being out of bounds while loading into scene on epona with spinning free cam ( #7270 )
2026-09-28 14:11:22 +00:00
Philip Dubé
576b30c64a
Better Save Menu: hard code Return to Spawn in vanilla ( #7273 )
...
Unconditionally using rando's entrance overrides could load zero,
ie ENTR_DEKU_TREE_ENTRANCE
2026-09-28 05:34:14 +00:00
Philip Dubé
faed544b22
rename Gerudo Fighter to Gerudo Thief ( #7272 )
2026-09-28 04:02:03 +00:00
David Racine
04d0ebd38c
Build soh.o2r as part of ALL, only when its inputs change ( #7262 )
...
`install` builds ALL, which never included GenerateSohOtr, so it copied
whatever soh.o2r was already in the build tree. The version check can't
catch that: a stale soh.o2r carries the same version as the binary.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-28 02:21:33 +00:00
Philip Dubé
b939163c3d
publish appimage unzipped, store to ~/.local/share/soh when SHIP_HOME unset ( #7252 )
2026-09-28 00:46:39 +00:00
Jordan Longstaff
ca1e4c2250
Fix Skip Forced Text softlock ( #7254 )
2026-09-26 16:26:36 +00:00
Pepper0ni
cd38af7955
Fix enemy rando issues in MQ spirit ( #7257 )
2026-09-26 16:25:09 +00:00
Pepper0ni
eccbc72cbe
Fix and hookify full health on spawn ( #7239 )
2026-09-24 22:39:33 +00:00
Pepper0ni
2e300d3acc
force empty bottle OI to use the milk effect to avoid UB ( #7247 )
2026-09-24 22:38:51 +00:00
Pepper0ni
ea4cccc6d9
fix Ice Cavern Blades Silver Rupee door not opening when silvers are randomised ( #7248 )
2026-09-24 22:38:06 +00:00
Pepper0ni
479aa26ef4
Fix the seeding for Dark Link's spot in enemy rando. ( #7249 )
2026-09-24 22:37:48 +00:00
Pepper0ni
8fc1fc869b
fix preplanted beans without souls being seen as planted on the tracker ( #7251 )
2026-09-24 22:36:59 +00:00
Philip Dubé
33b82dab3e
Reduce log spam at start due to invalid RandomizerTrick entries ( #7238 )
...
Empty name check was ruined by "[ERROR] Couldn't retrieve language data..."
2026-09-22 19:24:58 +00:00
David Racine
d30fc192f2
Include <version> before checking __cpp_lib_source_location ( #7233 )
...
GCC 15's libstdc++ defines feature-test macros selectively: after
#include <string>, __cpp_lib_source_location is not yet defined, even
though __builtin_source_location is fully supported. This made the
check fail on GCC 15 toolchains (including clang using libstdc++),
disabling the Hook Debugger.
Include <version> first so all feature-test macros are defined.
2026-09-22 02:40:47 +00:00
Philip Dubé
d54a69833f
avoid big poe collector not giving reward when handing bottle after collecting 1000 points worth of big poes on field ( #7230 )
2026-09-21 13:43:09 +00:00
David Racine
39a8d04018
Use --no-pager for the no-tabs check's git grep ( #7232 )
2026-09-21 04:49:02 +00:00
Philip Dubé
04ccd608b3
Fix equipping sword over swordless while fishing/riding ( #7222 )
2026-09-20 03:45:53 +00:00
Philip Dubé
5fee87c23e
Replace tabs with spaces ( #7223 )
2026-09-19 18:09:26 +00:00
Philip Dubé
27a66925bf
Add restoration for hookshot as child to softlock ( #7219 )
...
Requested for speedrun mode
Also hookify more enemy rando stuff while I'm in the neighbourhood
2026-09-19 14:00:06 +00:00
Philip Dubé
2bc50f6056
Fix deep slope vs double cell carpenter mix up ( #7220 )
2026-09-19 03:50:49 +00:00
Philip Dubé
a353b6e7ce
Shuffle Scarecrow Song ( #7205 )
2026-09-18 14:54:24 +00:00