Running the OnExitGame and OnLoadGame Hooks fixes some interactions this menu had on the Check Tracker and the Available Checks system.
OnLoadGame overwrote the menu's changes to the next entrance override which were needed for Return to Spawn to work correctly, so I needed to add a new gSaveContext flag for it so that the menu code can set the spawn entrance after all the other entrance overriding code has executed. This also allows any future changes to `Entrance_SetSavewarpEntrance` to take effect when using this menu.
Rewrite Gfx_TexScrollEx / Gfx_TwoTexScrollEx / Gfx_TwoTexScrollEnvColorEx to
emit one command per tile instead of one baked tile size per interpolated frame,
so texture DL memory no longer scales with InterpolationFPS
RegisterBetterSave registered its VB_LOAD_SAVE_MENU and VB_DRAW_SAVE_MENU
hooks unconditionally, and hardcoded the save/continue text overrides to
`true`, so the feature applied regardless of the enable checkbox and
toggling it off did nothing. CVAR_BETTERSAVE_VALUE was defined but never
read.
Gate all five hooks on CVAR_BETTERSAVE_VALUE (COND_VB_SHOULD for the two
vanilla-behavior hooks, the condition arg for the three OnOpenText hooks).
RegisterShipInitFunc already re-runs RegisterBetterSave when CVAR_BETTERSAVE
changes, so the COND_* macros unregister the hooks when it is off and
re-register them when it is on.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Allow player to try opening doors while climbing. Player can't open anything if a door doesn't offer it, so it's ok to try. Handle doors don't change player y position (player walks in the air), so manually lower it.
Increase y height limit for doors to offer open from 15.0f/20.0f to 50.0f (normal door height). (For shutter doors height could be individualized depending on shutter door type in the future.)
Make climbing up animation play even for sloped ledges. The animation/action breaks because game thinks player is not on ground. So, at the end of Player_ProcessSceneCollision, if player is in climbing up action, manually set BGCHECKFLAG_GROUND.
Adds an option for a Better Save Menu that, after saving, allows you to effectively soft-reset the current save (either return to spawn or reset to the dungeon entrance), and additionally lets you reset to spawn specifcally, even if you are in a dungeon. This allows for escaping from the rare entrance-rando related softlock that can happen.
Journal ranking of not-yet-obtainable major items.
The Journal ranks item hints by item category, but the rank lookup called
Context::GetFinalGIEntry with checkObtainability = true. For any hinted item
that isn't currently obtainable, that helper substitutes a blue rupee, so
genuine major items (e.g. Anju's Lens of Truth while adult) were categorized
as junk and sorted below Pieces of Heart and Gold Skulltula Tokens.
Pass checkObtainability = false so hints rank by the true placed item's value
regardless of current reachability. Ice-trap disguises still rank as their
cover item (handled by the separate overrides path in GetFinalGIEntry), and
Mysterious Shuffle still disables the ranking.
Follow-up fix to the in-game Hint Tracker feature.
Add found-item handling to the Hint Tracker Journal.
Once every location an item hint points at has been collected, the hint is
"found": it sinks to the bottom of its group, renders dimmed with a tick
prefix, and can be removed entirely via a new "Hide Found Items" toggle. A
"Found (collected)" colour picker sets the dim colour.
Only item and item-area hints in the Journal are affected; Way of the Hero,
Foolish and area hints are untouched, and the Locations view is unchanged.
Found state is derived from each location's collection status
(ItemLocation::HasObtained), so no new save data is introduced.
Make Hint Tracker settings searchable, matching the Check Tracker.
The Check Tracker registers its checkbox settings as searchable menu widgets
(WidgetInfo + AddSearchWidget); the Hint Tracker only did so for its colours
and window type, leaving every checkbox reachable only from the dedicated
settings window. Convert the checkboxes (Enable Dragging, Only Enable While
Paused, Expand/Collapse Buttons, Search Input, Hint Totals, Hide Found Items)
to the same searchable widget pattern. The Font Size slider stays inline, as
the Check Tracker leaves its own font slider inline too.
Items group out into the seven categories. The tier collapse functions are replaced
by a single label lookup in ItemCategoryRank order, and the type-priority
key scaling grows from 4 to 8 slots to fit the extra groups.
Category labels reuse the established translations from the hint text
tables. Mysterious Shuffle still keeps the single "Items" group.
If Ruto enters Bigocto's room after she has already been abducted, the room behaves weird due to actor functions. Randomizer respawns Ruto after abduction, so this can become a problem.
The easiest solution is probably to just not let player open doors to Bigocto room while carrying Ruto after abduction.
This fix makes shutter doors in randomizer when offering player to open the door - check scene, abduction flag, if door is transition actor index 21 or 3, held actor, and if held actor is Ruto.
Looks like this: https://www.youtube.com/watch?v=2Siq2Z41Pqo
The shutter door in decomp and thus this fix uses macros that are missing here, I copied all of them to the corresponding place in actor.h as they are very useful for actor params and will be added anyway when/if code is synced with decomp.
AudioLoad_IsFontLoadComplete had a stub `return true` that bypassed all
load-status checks, masking an out-of-bounds write: for large SAF packs
(many custom sequences) SetFontLoadStatus indexed fontLoadStatus[] with
fontId values larger than the fontMapSize-sized array, causing heap
corruption and semi-random crashes.
Remove the stub. Add a (size_t)fontId >= fontMapSize guard in both the
check and the setter: out-of-range IDs (custom SAF sequences that carry
no associated soundfont) are treated as "loaded" in the check and
silently skipped in the write, matching prior observable behavior while
eliminating the OOB access.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>