This commit is contained in:
coco875
2026-07-19 14:16:18 +00:00
parent 0a684d0b6f
commit 00a1a4b9d7
29 changed files with 87 additions and 87 deletions
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@@ -206,7 +206,7 @@ Variables</h2></td></tr>
</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line">(path == <a class="code hl_define" href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a> ? <a class="code hl_define" href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a> \</div>
<div class="line"> : (<a class="code hl_function" href="Engine_8cpp.html#a223c8bc63f228dc11177515e38eff2db">GameEngine_OTRSigCheck</a>((<span class="keyword">const</span> <span class="keywordtype">char</span>*) path) ? ResourceGetDataByName((<span class="keyword">const</span> <span class="keywordtype">char</span>*) path) : path))</div>
<div class="ttc" id="aEngine_8cpp_html_a223c8bc63f228dc11177515e38eff2db"><div class="ttname"><a href="Engine_8cpp.html#a223c8bc63f228dc11177515e38eff2db">GameEngine_OTRSigCheck</a></div><div class="ttdeci">bool GameEngine_OTRSigCheck(const char *data)</div><div class="ttdef"><b>Definition</b> Engine.cpp:712</div></div>
<div class="ttc" id="aEngine_8cpp_html_a223c8bc63f228dc11177515e38eff2db"><div class="ttname"><a href="Engine_8cpp.html#a223c8bc63f228dc11177515e38eff2db">GameEngine_OTRSigCheck</a></div><div class="ttdeci">bool GameEngine_OTRSigCheck(const char *data)</div><div class="ttdef"><b>Definition</b> Engine.cpp:725</div></div>
<div class="ttc" id="aminiaudio_8h_html_a070d2ce7b6bb7e5c05602aa8c308d0c4"><div class="ttname"><a href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a></div><div class="ttdeci">#define NULL</div><div class="ttdef"><b>Definition</b> miniaudio.h:3851</div></div>
</div><!-- fragment -->
</div>
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@@ -239,42 +239,42 @@ $(function(){initNavTree('Engine_8h_source.html',''); initResizable(true); });
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span>}</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> </div>
<div class="ttc" id="aEngine_8cpp_html_a0b2a0a6072d24bc155959292bc165961"><div class="ttname"><a href="Engine_8cpp.html#a0b2a0a6072d24bc155959292bc165961">OTRGetGameRenderWidth</a></div><div class="ttdeci">uint32_t OTRGetGameRenderWidth()</div><div class="ttdef"><b>Definition</b> Engine.cpp:807</div></div>
<div class="ttc" id="aEngine_8cpp_html_a130aa97f1c7fae24f3d23f8126e7506f"><div class="ttname"><a href="Engine_8cpp.html#a130aa97f1c7fae24f3d23f8126e7506f">OTRGetAspectRatio</a></div><div class="ttdeci">float OTRGetAspectRatio()</div><div class="ttdef"><b>Definition</b> Engine.cpp:764</div></div>
<div class="ttc" id="aEngine_8cpp_html_a148024822cf8878855266d03c21a0bd8"><div class="ttname"><a href="Engine_8cpp.html#a148024822cf8878855266d03c21a0bd8">OTRGetGameViewportWidth</a></div><div class="ttdeci">uint32_t OTRGetGameViewportWidth()</div><div class="ttdef"><b>Definition</b> Engine.cpp:816</div></div>
<div class="ttc" id="aEngine_8cpp_html_a17495ab17d6e9c65b2a76e3c88a7f718"><div class="ttname"><a href="Engine_8cpp.html#a17495ab17d6e9c65b2a76e3c88a7f718">OTRGetDimensionFromRightEdge</a></div><div class="ttdeci">float OTRGetDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:776</div></div>
<div class="ttc" id="aEngine_8cpp_html_a1ec290d3c3dc1016cef4b580d79bfe97"><div class="ttname"><a href="Engine_8cpp.html#a1ec290d3c3dc1016cef4b580d79bfe97">OTRCalculateCenterOfAreaFromRightEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:798</div></div>
<div class="ttc" id="aEngine_8cpp_html_a0b2a0a6072d24bc155959292bc165961"><div class="ttname"><a href="Engine_8cpp.html#a0b2a0a6072d24bc155959292bc165961">OTRGetGameRenderWidth</a></div><div class="ttdeci">uint32_t OTRGetGameRenderWidth()</div><div class="ttdef"><b>Definition</b> Engine.cpp:820</div></div>
<div class="ttc" id="aEngine_8cpp_html_a130aa97f1c7fae24f3d23f8126e7506f"><div class="ttname"><a href="Engine_8cpp.html#a130aa97f1c7fae24f3d23f8126e7506f">OTRGetAspectRatio</a></div><div class="ttdeci">float OTRGetAspectRatio()</div><div class="ttdef"><b>Definition</b> Engine.cpp:777</div></div>
<div class="ttc" id="aEngine_8cpp_html_a148024822cf8878855266d03c21a0bd8"><div class="ttname"><a href="Engine_8cpp.html#a148024822cf8878855266d03c21a0bd8">OTRGetGameViewportWidth</a></div><div class="ttdeci">uint32_t OTRGetGameViewportWidth()</div><div class="ttdef"><b>Definition</b> Engine.cpp:829</div></div>
<div class="ttc" id="aEngine_8cpp_html_a17495ab17d6e9c65b2a76e3c88a7f718"><div class="ttname"><a href="Engine_8cpp.html#a17495ab17d6e9c65b2a76e3c88a7f718">OTRGetDimensionFromRightEdge</a></div><div class="ttdeci">float OTRGetDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:789</div></div>
<div class="ttc" id="aEngine_8cpp_html_a1ec290d3c3dc1016cef4b580d79bfe97"><div class="ttname"><a href="Engine_8cpp.html#a1ec290d3c3dc1016cef4b580d79bfe97">OTRCalculateCenterOfAreaFromRightEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:811</div></div>
<div class="ttc" id="aEngine_8cpp_html_a29357c424545be61af4bd28d84fd344a"><div class="ttname"><a href="Engine_8cpp.html#a29357c424545be61af4bd28d84fd344a">GetInterpreter</a></div><div class="ttdeci">Fast::Interpreter * GetInterpreter()</div><div class="ttdef"><b>Definition</b> Engine.cpp:60</div></div>
<div class="ttc" id="aEngine_8cpp_html_a6a4636ed76942d3a15e97f85ff3196fb"><div class="ttname"><a href="Engine_8cpp.html#a6a4636ed76942d3a15e97f85ff3196fb">OTRGetRectDimensionFromRightEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:780</div></div>
<div class="ttc" id="aEngine_8cpp_html_a74cff0dc9810ca52110d05e078ed8a53"><div class="ttname"><a href="Engine_8cpp.html#a74cff0dc9810ca52110d05e078ed8a53">OTRGetGameRenderHeight</a></div><div class="ttdeci">uint32_t OTRGetGameRenderHeight()</div><div class="ttdef"><b>Definition</b> Engine.cpp:812</div></div>
<div class="ttc" id="aEngine_8cpp_html_ac9a41747a729cf288ae92fba19ba2f9a"><div class="ttname"><a href="Engine_8cpp.html#ac9a41747a729cf288ae92fba19ba2f9a">OTRGetGameViewportHeight</a></div><div class="ttdeci">uint32_t OTRGetGameViewportHeight()</div><div class="ttdef"><b>Definition</b> Engine.cpp:820</div></div>
<div class="ttc" id="aEngine_8cpp_html_acb7976888628f12ad709757f72eabffb"><div class="ttname"><a href="Engine_8cpp.html#acb7976888628f12ad709757f72eabffb">OTRCalculateCenterOfAreaFromLeftEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:802</div></div>
<div class="ttc" id="aEngine_8cpp_html_af8ad96e953b60eb630f5261745844e45"><div class="ttname"><a href="Engine_8cpp.html#af8ad96e953b60eb630f5261745844e45">OTRGetRectDimensionFromLeftEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:772</div></div>
<div class="ttc" id="aEngine_8cpp_html_afc8b077c3a02d35419cae70c83942941"><div class="ttname"><a href="Engine_8cpp.html#afc8b077c3a02d35419cae70c83942941">OTRGetDimensionFromLeftEdge</a></div><div class="ttdeci">float OTRGetDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:768</div></div>
<div class="ttc" id="aEngine_8h_html_a090be9f36d74b54951798478450cf472"><div class="ttname"><a href="Engine_8h.html#a090be9f36d74b54951798478450cf472">GameEngine_UnloadSequence</a></div><div class="ttdeci">void GameEngine_UnloadSequence(uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:696</div></div>
<div class="ttc" id="aEngine_8h_html_a148024822cf8878855266d03c21a0bd8"><div class="ttname"><a href="Engine_8h.html#a148024822cf8878855266d03c21a0bd8">OTRGetGameViewportWidth</a></div><div class="ttdeci">uint32_t OTRGetGameViewportWidth()</div><div class="ttdef"><b>Definition</b> Engine.cpp:816</div></div>
<div class="ttc" id="aEngine_8h_html_a17495ab17d6e9c65b2a76e3c88a7f718"><div class="ttname"><a href="Engine_8h.html#a17495ab17d6e9c65b2a76e3c88a7f718">OTRGetDimensionFromRightEdge</a></div><div class="ttdeci">float OTRGetDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:776</div></div>
<div class="ttc" id="aEngine_8h_html_a1ec290d3c3dc1016cef4b580d79bfe97"><div class="ttname"><a href="Engine_8h.html#a1ec290d3c3dc1016cef4b580d79bfe97">OTRCalculateCenterOfAreaFromRightEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:798</div></div>
<div class="ttc" id="aEngine_8h_html_a20514c4a46730dc918ea1e5bf293aa42"><div class="ttname"><a href="Engine_8h.html#a20514c4a46730dc918ea1e5bf293aa42">GameEngine_GetSampleRate</a></div><div class="ttdeci">uint32_t GameEngine_GetSampleRate()</div><div class="ttdef"><b>Definition</b> Engine.cpp:622</div></div>
<div class="ttc" id="aEngine_8h_html_a2cade37b28aec2f0c4e7b546a12939f4"><div class="ttname"><a href="Engine_8h.html#a2cade37b28aec2f0c4e7b546a12939f4">GameEngine_UnloadBank</a></div><div class="ttdeci">void GameEngine_UnloadBank(uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:666</div></div>
<div class="ttc" id="aEngine_8h_html_a2d37754f01009848451075cdb66784ba"><div class="ttname"><a href="Engine_8h.html#a2d37754f01009848451075cdb66784ba">GameEngine_IsBankLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsBankLoaded(uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:660</div></div>
<div class="ttc" id="aEngine_8h_html_a3aed03197767a229028ca182c1256591"><div class="ttname"><a href="Engine_8h.html#a3aed03197767a229028ca182c1256591">OTRGetGameRenderHeight</a></div><div class="ttdeci">uint32_t OTRGetGameRenderHeight(void)</div><div class="ttdef"><b>Definition</b> Engine.cpp:812</div></div>
<div class="ttc" id="aEngine_8cpp_html_a6a4636ed76942d3a15e97f85ff3196fb"><div class="ttname"><a href="Engine_8cpp.html#a6a4636ed76942d3a15e97f85ff3196fb">OTRGetRectDimensionFromRightEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:793</div></div>
<div class="ttc" id="aEngine_8cpp_html_a74cff0dc9810ca52110d05e078ed8a53"><div class="ttname"><a href="Engine_8cpp.html#a74cff0dc9810ca52110d05e078ed8a53">OTRGetGameRenderHeight</a></div><div class="ttdeci">uint32_t OTRGetGameRenderHeight()</div><div class="ttdef"><b>Definition</b> Engine.cpp:825</div></div>
<div class="ttc" id="aEngine_8cpp_html_ac9a41747a729cf288ae92fba19ba2f9a"><div class="ttname"><a href="Engine_8cpp.html#ac9a41747a729cf288ae92fba19ba2f9a">OTRGetGameViewportHeight</a></div><div class="ttdeci">uint32_t OTRGetGameViewportHeight()</div><div class="ttdef"><b>Definition</b> Engine.cpp:833</div></div>
<div class="ttc" id="aEngine_8cpp_html_acb7976888628f12ad709757f72eabffb"><div class="ttname"><a href="Engine_8cpp.html#acb7976888628f12ad709757f72eabffb">OTRCalculateCenterOfAreaFromLeftEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:815</div></div>
<div class="ttc" id="aEngine_8cpp_html_af8ad96e953b60eb630f5261745844e45"><div class="ttname"><a href="Engine_8cpp.html#af8ad96e953b60eb630f5261745844e45">OTRGetRectDimensionFromLeftEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:785</div></div>
<div class="ttc" id="aEngine_8cpp_html_afc8b077c3a02d35419cae70c83942941"><div class="ttname"><a href="Engine_8cpp.html#afc8b077c3a02d35419cae70c83942941">OTRGetDimensionFromLeftEdge</a></div><div class="ttdeci">float OTRGetDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:781</div></div>
<div class="ttc" id="aEngine_8h_html_a090be9f36d74b54951798478450cf472"><div class="ttname"><a href="Engine_8h.html#a090be9f36d74b54951798478450cf472">GameEngine_UnloadSequence</a></div><div class="ttdeci">void GameEngine_UnloadSequence(uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:709</div></div>
<div class="ttc" id="aEngine_8h_html_a148024822cf8878855266d03c21a0bd8"><div class="ttname"><a href="Engine_8h.html#a148024822cf8878855266d03c21a0bd8">OTRGetGameViewportWidth</a></div><div class="ttdeci">uint32_t OTRGetGameViewportWidth()</div><div class="ttdef"><b>Definition</b> Engine.cpp:829</div></div>
<div class="ttc" id="aEngine_8h_html_a17495ab17d6e9c65b2a76e3c88a7f718"><div class="ttname"><a href="Engine_8h.html#a17495ab17d6e9c65b2a76e3c88a7f718">OTRGetDimensionFromRightEdge</a></div><div class="ttdeci">float OTRGetDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:789</div></div>
<div class="ttc" id="aEngine_8h_html_a1ec290d3c3dc1016cef4b580d79bfe97"><div class="ttname"><a href="Engine_8h.html#a1ec290d3c3dc1016cef4b580d79bfe97">OTRCalculateCenterOfAreaFromRightEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:811</div></div>
<div class="ttc" id="aEngine_8h_html_a20514c4a46730dc918ea1e5bf293aa42"><div class="ttname"><a href="Engine_8h.html#a20514c4a46730dc918ea1e5bf293aa42">GameEngine_GetSampleRate</a></div><div class="ttdeci">uint32_t GameEngine_GetSampleRate()</div><div class="ttdef"><b>Definition</b> Engine.cpp:635</div></div>
<div class="ttc" id="aEngine_8h_html_a2cade37b28aec2f0c4e7b546a12939f4"><div class="ttname"><a href="Engine_8h.html#a2cade37b28aec2f0c4e7b546a12939f4">GameEngine_UnloadBank</a></div><div class="ttdeci">void GameEngine_UnloadBank(uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:679</div></div>
<div class="ttc" id="aEngine_8h_html_a2d37754f01009848451075cdb66784ba"><div class="ttname"><a href="Engine_8h.html#a2d37754f01009848451075cdb66784ba">GameEngine_IsBankLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsBankLoaded(uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:673</div></div>
<div class="ttc" id="aEngine_8h_html_a3aed03197767a229028ca182c1256591"><div class="ttname"><a href="Engine_8h.html#a3aed03197767a229028ca182c1256591">OTRGetGameRenderHeight</a></div><div class="ttdeci">uint32_t OTRGetGameRenderHeight(void)</div><div class="ttdef"><b>Definition</b> Engine.cpp:825</div></div>
<div class="ttc" id="aEngine_8h_html_a46ad9315bfdcb31c03bf3541a1fb935f"><div class="ttname"><a href="Engine_8h.html#a46ad9315bfdcb31c03bf3541a1fb935f">GameEngine_ProcessGfxCommands</a></div><div class="ttdeci">void GameEngine_ProcessGfxCommands(Gfx *commands)</div></div>
<div class="ttc" id="aEngine_8h_html_a56d00bd3255f1c650350b11da90ddc74"><div class="ttname"><a href="Engine_8h.html#a56d00bd3255f1c650350b11da90ddc74">GameEngine_GetSequenceCount</a></div><div class="ttdeci">uint32_t GameEngine_GetSequenceCount()</div><div class="ttdef"><b>Definition</b> Engine.cpp:687</div></div>
<div class="ttc" id="aEngine_8h_html_a6a4636ed76942d3a15e97f85ff3196fb"><div class="ttname"><a href="Engine_8h.html#a6a4636ed76942d3a15e97f85ff3196fb">OTRGetRectDimensionFromRightEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:780</div></div>
<div class="ttc" id="aEngine_8h_html_a6efd084dccf3fe3a1293f6c86d2d45ed"><div class="ttname"><a href="Engine_8h.html#a6efd084dccf3fe3a1293f6c86d2d45ed">GameEngine_LoadBank</a></div><div class="ttdeci">struct CtlEntry * GameEngine_LoadBank(uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:639</div></div>
<div class="ttc" id="aEngine_8h_html_a8da2f86fab143dd6c2be01e2265264e7"><div class="ttname"><a href="Engine_8h.html#a8da2f86fab143dd6c2be01e2265264e7">GameEngine_ResourceGetTexTypeByName</a></div><div class="ttdeci">int32_t GameEngine_ResourceGetTexTypeByName(const char *name)</div><div class="ttdef"><b>Definition</b> Engine.cpp:716</div></div>
<div class="ttc" id="aEngine_8h_html_a8f49f767130615bc8d98a4d428a5a49f"><div class="ttname"><a href="Engine_8h.html#a8f49f767130615bc8d98a4d428a5a49f">GameEngine_IsSequenceLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsSequenceLoaded(uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:692</div></div>
<div class="ttc" id="aEngine_8h_html_a9722639d948bb7c0f3935bfb71101cec"><div class="ttname"><a href="Engine_8h.html#a9722639d948bb7c0f3935bfb71101cec">GameEngine_GetSamplesPerFrame</a></div><div class="ttdeci">uint32_t GameEngine_GetSamplesPerFrame()</div><div class="ttdef"><b>Definition</b> Engine.cpp:635</div></div>
<div class="ttc" id="aEngine_8h_html_a99a39f70b8e523ef5dbce40ab2e41d56"><div class="ttname"><a href="Engine_8h.html#a99a39f70b8e523ef5dbce40ab2e41d56">OTRGetAspectRatio</a></div><div class="ttdeci">float OTRGetAspectRatio(void)</div><div class="ttdef"><b>Definition</b> Engine.cpp:764</div></div>
<div class="ttc" id="aEngine_8h_html_a9d643d4ad53ffb04036755be5496c72e"><div class="ttname"><a href="Engine_8h.html#a9d643d4ad53ffb04036755be5496c72e">GameEngine_GetAspectRatio</a></div><div class="ttdeci">float GameEngine_GetAspectRatio()</div><div class="ttdef"><b>Definition</b> Engine.cpp:701</div></div>
<div class="ttc" id="aEngine_8h_html_ac7bc08bf26369dc0cacc664b072a427f"><div class="ttname"><a href="Engine_8h.html#ac7bc08bf26369dc0cacc664b072a427f">GameEngine_LoadSequence</a></div><div class="ttdeci">struct AudioSequenceData * GameEngine_LoadSequence(uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:671</div></div>
<div class="ttc" id="aEngine_8h_html_ac9a41747a729cf288ae92fba19ba2f9a"><div class="ttname"><a href="Engine_8h.html#ac9a41747a729cf288ae92fba19ba2f9a">OTRGetGameViewportHeight</a></div><div class="ttdeci">uint32_t OTRGetGameViewportHeight()</div><div class="ttdef"><b>Definition</b> Engine.cpp:820</div></div>
<div class="ttc" id="aEngine_8h_html_acb7976888628f12ad709757f72eabffb"><div class="ttname"><a href="Engine_8h.html#acb7976888628f12ad709757f72eabffb">OTRCalculateCenterOfAreaFromLeftEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:802</div></div>
<div class="ttc" id="aEngine_8h_html_aedcf1c364ee3212fb6667ed5caf51271"><div class="ttname"><a href="Engine_8h.html#aedcf1c364ee3212fb6667ed5caf51271">OTRGetGameRenderWidth</a></div><div class="ttdeci">uint32_t OTRGetGameRenderWidth(void)</div><div class="ttdef"><b>Definition</b> Engine.cpp:807</div></div>
<div class="ttc" id="aEngine_8h_html_a56d00bd3255f1c650350b11da90ddc74"><div class="ttname"><a href="Engine_8h.html#a56d00bd3255f1c650350b11da90ddc74">GameEngine_GetSequenceCount</a></div><div class="ttdeci">uint32_t GameEngine_GetSequenceCount()</div><div class="ttdef"><b>Definition</b> Engine.cpp:700</div></div>
<div class="ttc" id="aEngine_8h_html_a6a4636ed76942d3a15e97f85ff3196fb"><div class="ttname"><a href="Engine_8h.html#a6a4636ed76942d3a15e97f85ff3196fb">OTRGetRectDimensionFromRightEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:793</div></div>
<div class="ttc" id="aEngine_8h_html_a6efd084dccf3fe3a1293f6c86d2d45ed"><div class="ttname"><a href="Engine_8h.html#a6efd084dccf3fe3a1293f6c86d2d45ed">GameEngine_LoadBank</a></div><div class="ttdeci">struct CtlEntry * GameEngine_LoadBank(uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:652</div></div>
<div class="ttc" id="aEngine_8h_html_a8da2f86fab143dd6c2be01e2265264e7"><div class="ttname"><a href="Engine_8h.html#a8da2f86fab143dd6c2be01e2265264e7">GameEngine_ResourceGetTexTypeByName</a></div><div class="ttdeci">int32_t GameEngine_ResourceGetTexTypeByName(const char *name)</div><div class="ttdef"><b>Definition</b> Engine.cpp:729</div></div>
<div class="ttc" id="aEngine_8h_html_a8f49f767130615bc8d98a4d428a5a49f"><div class="ttname"><a href="Engine_8h.html#a8f49f767130615bc8d98a4d428a5a49f">GameEngine_IsSequenceLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsSequenceLoaded(uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:705</div></div>
<div class="ttc" id="aEngine_8h_html_a9722639d948bb7c0f3935bfb71101cec"><div class="ttname"><a href="Engine_8h.html#a9722639d948bb7c0f3935bfb71101cec">GameEngine_GetSamplesPerFrame</a></div><div class="ttdeci">uint32_t GameEngine_GetSamplesPerFrame()</div><div class="ttdef"><b>Definition</b> Engine.cpp:648</div></div>
<div class="ttc" id="aEngine_8h_html_a99a39f70b8e523ef5dbce40ab2e41d56"><div class="ttname"><a href="Engine_8h.html#a99a39f70b8e523ef5dbce40ab2e41d56">OTRGetAspectRatio</a></div><div class="ttdeci">float OTRGetAspectRatio(void)</div><div class="ttdef"><b>Definition</b> Engine.cpp:777</div></div>
<div class="ttc" id="aEngine_8h_html_a9d643d4ad53ffb04036755be5496c72e"><div class="ttname"><a href="Engine_8h.html#a9d643d4ad53ffb04036755be5496c72e">GameEngine_GetAspectRatio</a></div><div class="ttdeci">float GameEngine_GetAspectRatio()</div><div class="ttdef"><b>Definition</b> Engine.cpp:714</div></div>
<div class="ttc" id="aEngine_8h_html_ac7bc08bf26369dc0cacc664b072a427f"><div class="ttname"><a href="Engine_8h.html#ac7bc08bf26369dc0cacc664b072a427f">GameEngine_LoadSequence</a></div><div class="ttdeci">struct AudioSequenceData * GameEngine_LoadSequence(uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:684</div></div>
<div class="ttc" id="aEngine_8h_html_ac9a41747a729cf288ae92fba19ba2f9a"><div class="ttname"><a href="Engine_8h.html#ac9a41747a729cf288ae92fba19ba2f9a">OTRGetGameViewportHeight</a></div><div class="ttdeci">uint32_t OTRGetGameViewportHeight()</div><div class="ttdef"><b>Definition</b> Engine.cpp:833</div></div>
<div class="ttc" id="aEngine_8h_html_acb7976888628f12ad709757f72eabffb"><div class="ttname"><a href="Engine_8h.html#acb7976888628f12ad709757f72eabffb">OTRCalculateCenterOfAreaFromLeftEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:815</div></div>
<div class="ttc" id="aEngine_8h_html_aedcf1c364ee3212fb6667ed5caf51271"><div class="ttname"><a href="Engine_8h.html#aedcf1c364ee3212fb6667ed5caf51271">OTRGetGameRenderWidth</a></div><div class="ttdeci">uint32_t OTRGetGameRenderWidth(void)</div><div class="ttdef"><b>Definition</b> Engine.cpp:820</div></div>
<div class="ttc" id="aEngine_8h_html_aeef5f907700723b99e6a2ee692e45b31"><div class="ttname"><a href="Engine_8h.html#aeef5f907700723b99e6a2ee692e45b31">engine_asset_file</a></div><div class="ttdeci">static const char engine_asset_file[]</div><div class="ttdef"><b>Definition</b> Engine.h:6</div></div>
<div class="ttc" id="aEngine_8h_html_af8ad96e953b60eb630f5261745844e45"><div class="ttname"><a href="Engine_8h.html#af8ad96e953b60eb630f5261745844e45">OTRGetRectDimensionFromLeftEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:772</div></div>
<div class="ttc" id="aEngine_8h_html_afc8b077c3a02d35419cae70c83942941"><div class="ttname"><a href="Engine_8h.html#afc8b077c3a02d35419cae70c83942941">OTRGetDimensionFromLeftEdge</a></div><div class="ttdeci">float OTRGetDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:768</div></div>
<div class="ttc" id="aEngine_8h_html_af8ad96e953b60eb630f5261745844e45"><div class="ttname"><a href="Engine_8h.html#af8ad96e953b60eb630f5261745844e45">OTRGetRectDimensionFromLeftEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:785</div></div>
<div class="ttc" id="aEngine_8h_html_afc8b077c3a02d35419cae70c83942941"><div class="ttname"><a href="Engine_8h.html#afc8b077c3a02d35419cae70c83942941">OTRGetDimensionFromLeftEdge</a></div><div class="ttdeci">float OTRGetDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:781</div></div>
<div class="ttc" id="aEngine_8h_html_aff46ed20348d9c96aa36a10ade9a5dd7"><div class="ttname"><a href="Engine_8h.html#aff46ed20348d9c96aa36a10ade9a5dd7">game_asset_file</a></div><div class="ttdeci">static const char game_asset_file[]</div><div class="ttdef"><b>Definition</b> Engine.h:5</div></div>
<div class="ttc" id="aHMAS_8h_html"><div class="ttname"><a href="HMAS_8h.html">HMAS.h</a></div></div>
<div class="ttc" id="astructAudioBankSample_html"><div class="ttname"><a href="structAudioBankSample.html">AudioBankSample</a></div><div class="ttdef"><b>Definition</b> internal.h:134</div></div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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<b>Value:</b><div class="fragment"><div class="line"> (path == <a class="code hl_define" href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a> ? <a class="code hl_define" href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a> \</div>
<div class="line"> : (<a class="code hl_function" href="Engine_8cpp.html#a223c8bc63f228dc11177515e38eff2db">GameEngine_OTRSigCheck</a>((<span class="keyword">const</span> <span class="keywordtype">char</span>*) path) ? ResourceGetDataByName((<span class="keyword">const</span> <span class="keywordtype">char</span>*) path) : path))</div>
<div class="ttc" id="aEngine_8cpp_html_a223c8bc63f228dc11177515e38eff2db"><div class="ttname"><a href="Engine_8cpp.html#a223c8bc63f228dc11177515e38eff2db">GameEngine_OTRSigCheck</a></div><div class="ttdeci">bool GameEngine_OTRSigCheck(const char *data)</div><div class="ttdef"><b>Definition</b> Engine.cpp:712</div></div>
<div class="ttc" id="aEngine_8cpp_html_a223c8bc63f228dc11177515e38eff2db"><div class="ttname"><a href="Engine_8cpp.html#a223c8bc63f228dc11177515e38eff2db">GameEngine_OTRSigCheck</a></div><div class="ttdeci">bool GameEngine_OTRSigCheck(const char *data)</div><div class="ttdef"><b>Definition</b> Engine.cpp:725</div></div>
<div class="ttc" id="aminiaudio_8h_html_a070d2ce7b6bb7e5c05602aa8c308d0c4"><div class="ttname"><a href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a></div><div class="ttdeci">#define NULL</div><div class="ttdef"><b>Definition</b> miniaudio.h:3851</div></div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor"> : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))</span></div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"><a class="line" href="align__asset__macro_8h.html#a8b59e27ac08d0690cb93f94535229a8f"> 14</a></span><span class="preprocessor">#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)</span></div>
<div class="ttc" id="aalign__asset__macro_8h_html_ac080f5860e6330eba94536eb08638ee2"><div class="ttname"><a href="align__asset__macro_8h.html#ac080f5860e6330eba94536eb08638ee2">GameEngine_OTRSigCheck</a></div><div class="ttdeci">bool GameEngine_OTRSigCheck(const char *imgData)</div><div class="ttdef"><b>Definition</b> Engine.cpp:712</div></div>
<div class="ttc" id="aalign__asset__macro_8h_html_ac080f5860e6330eba94536eb08638ee2"><div class="ttname"><a href="align__asset__macro_8h.html#ac080f5860e6330eba94536eb08638ee2">GameEngine_OTRSigCheck</a></div><div class="ttdeci">bool GameEngine_OTRSigCheck(const char *imgData)</div><div class="ttdef"><b>Definition</b> Engine.cpp:725</div></div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<p>Reimplemented from <a class="el" href="classOObject.html#a3a207a0d2b4292e683e70f57e854fc22">OObject</a>.</p>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
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<p>Thwomp <a class="el" href="classOObject.html">OObject</a></p>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<b>Value:</b><div class="fragment"><div class="line"><a class="code hl_function" href="Engine_8cpp.html#a53aad8a1048f7e33a13d80cd52c340c3">GameEngine_IsBankLoaded</a>(bankId)</div>
<div class="ttc" id="aEngine_8cpp_html_a53aad8a1048f7e33a13d80cd52c340c3"><div class="ttname"><a href="Engine_8cpp.html#a53aad8a1048f7e33a13d80cd52c340c3">GameEngine_IsBankLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsBankLoaded(const uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:660</div></div>
<div class="ttc" id="aEngine_8cpp_html_a53aad8a1048f7e33a13d80cd52c340c3"><div class="ttname"><a href="Engine_8cpp.html#a53aad8a1048f7e33a13d80cd52c340c3">GameEngine_IsBankLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsBankLoaded(const uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:673</div></div>
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<b>Value:</b><div class="fragment"><div class="line"><a class="code hl_function" href="Engine_8cpp.html#af4e98e807f5ee46777d8958eccdce076">GameEngine_IsSequenceLoaded</a>(seqId)</div>
<div class="ttc" id="aEngine_8cpp_html_af4e98e807f5ee46777d8958eccdce076"><div class="ttname"><a href="Engine_8cpp.html#af4e98e807f5ee46777d8958eccdce076">GameEngine_IsSequenceLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsSequenceLoaded(const uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:692</div></div>
<div class="ttc" id="aEngine_8cpp_html_af4e98e807f5ee46777d8958eccdce076"><div class="ttname"><a href="Engine_8cpp.html#af4e98e807f5ee46777d8958eccdce076">GameEngine_IsSequenceLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsSequenceLoaded(const uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:705</div></div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>figure out what it means </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>figure out what it means </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
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<b>Value:</b><div class="fragment"><div class="line">(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
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@@ -194,7 +194,7 @@ Functions</h2></td></tr>
</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line"> <span class="keywordflow">if</span> (cHandle-&gt;var != pihandle-&gt;var) \</div>
<div class="line"> IO_WRITE(reg, pihandle-&gt;var);</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
</div>
</div>
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@@ -171,7 +171,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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@@ -144,7 +144,7 @@ Variables</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000051">Todo</a></b></dt><dd>name magic constants </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>name magic constants </dd></dl>
<div class="dynheader">
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@@ -143,7 +143,7 @@ Variables</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>figure out what this flag means </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000048">Todo</a></b></dt><dd>figure out what this flag means </dd></dl>
<div class="dynheader">
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+4 -4
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@@ -782,7 +782,7 @@ Variables</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000048">Todo</a></b></dt><dd>name </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000049">Todo</a></b></dt><dd>name </dd></dl>
</div>
</div>
@@ -797,7 +797,7 @@ Variables</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000049">Todo</a></b></dt><dd>name </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000050">Todo</a></b></dt><dd>name </dd></dl>
</div>
</div>
@@ -812,7 +812,7 @@ Variables</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000050">Todo</a></b></dt><dd>name </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000051">Todo</a></b></dt><dd>name </dd></dl>
</div>
</div>
@@ -1767,7 +1767,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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@@ -697,7 +697,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<div class="dynheader">
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@@ -632,7 +632,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
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@@ -231,7 +231,7 @@ var searchData=
['pixelcountpresets_228',['pixelCountPresets',['../namespaceGameUI.html#a3ec999dd45c253f4028a9799c2097bf3',1,'GameUI']]],
['pjobs_229',['pJobs',['../structma__job__queue.html#aa451ed367f2b32c7290478552e6bed72',1,'ma_job_queue']]],
['place_230',['PLACE',['../defines_8h.html#a553ccae20425334722a8255176db6b58',1,'defines.h']]],
['plans_231',['plans',['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-1',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-2',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-3',1,'Future plans']]],
['plans_231',['plans',['../md_docs_2custom-audio.html#future-plans-1',1,'Future plans'],['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-2',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-3',1,'Future plans']]],
['platform_232',['platform',['../classpfd_1_1internal_1_1platform.html',1,'pfd::internal']]],
['play_5fcpu_5fsound_5feffect_233',['play_cpu_sound_effect',['../code__80005FD0_8c.html#adb9b8cd30f2be4e125706fa55ea2272d',1,'play_cpu_sound_effect(s32 arg0, Player *player):&#160;code_80005FD0.c'],['../code__80005FD0_8h.html#a7fd9348353fad2f9e3c09149b4ac6848',1,'play_cpu_sound_effect(s32, Player *):&#160;code_80005FD0.c']]],
['play_5fcutscene_234',['play_cutscene',['../ceremony__and__credits_8c.html#a4a6457529772eb72fe5e0fd85793e4ca',1,'play_cutscene(CinematicCamera *camera):&#160;ceremony_and_credits.c'],['../ceremony__and__credits_8h.html#a5b5ed72310520791870bbf9bd3fe930e',1,'play_cutscene(CinematicCamera *):&#160;ceremony_and_credits.c']]],
+1 -1
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@@ -2088,7 +2088,7 @@ var searchData=
['func_5funnamed8_2085',['func_unnamed8',['../effects_8c.html#ad8f7d27adb8877a47658ec4474db7f1f',1,'func_unnamed8(void):&#160;effects.c'],['../effects_8h.html#a2394277f48ef51cbe4dd87b526f82406',1,'func_unnamed8(void):&#160;effects.c']]],
['func_5funnamed9_2086',['func_unnamed9',['../effects_8c.html#acb2ee8c76fb39d941370a9d14b0ab554',1,'func_unnamed9(void):&#160;effects.c'],['../effects_8h.html#a7c83e2daa08d326bebecbd60d5220f08',1,'func_unnamed9(void):&#160;effects.c']]],
['future_20including_20references_20too_2087',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
['future_20plans_2088',['Future plans',['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-1',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-2',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-3',1,'Future plans']]],
['future_20plans_2088',['Future plans',['../md_docs_2custom-audio.html#future-plans-1',1,'Future plans'],['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-2',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-3',1,'Future plans']]],
['fvec2_2089',['FVec2',['../structSpawnParams.html#af15253498aacf7cd0beeb0f5f99fbe60',1,'SpawnParams']]],
['fvector_2090',['FVector',['../structFVector.html',1,'']]],
['fvector2d_2091',['FVector2D',['../structFVector2D.html',1,'']]],
+19 -19
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@@ -118,13 +118,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
<dd><a class="anchor" id="_todo000033"></a>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
<dd><a class="anchor" id="_todo000037"></a>In libreultra this is in an include </dd>
<dd><a class="anchor" id="_todo000039"></a>In libreultra this is in an include </dd>
<dt>Global <a class="el" href="controller_8h.html#aef46f2f348aa04f58019de1b9036fcec">__osRepairPackId</a> (OSPfs *pfs, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *badid, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *newid)</dt>
<dd><p class="startdd"><a class="anchor" id="_todo000029"></a>fix magic number </p>
<p class="enddd"><a class="anchor" id="_todo000030"></a>remove magic constant </p>
</dd>
<dt>Global <a class="el" href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a> (<a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> rot, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> velocity, s16 actorType)</dt>
<dd><a class="anchor" id="_todo000055"></a>Commented out because deletes too soon. </dd>
<dd><a class="anchor" id="_todo000054"></a>Commented out because deletes too soon. </dd>
<dt>Global <a class="el" href="code__80086E70_8h.html#a5aed2e47470583536b07b8b3bcb9edd6">are_players_in_course_section</a> (s16, s16)</dt>
<dd><a class="anchor" id="_todo000008"></a>This is the easiest solution otherwise actors would not collide on custom courses. </dd>
<dt>Global <a class="el" href="classATrain.html#aa82e623dbfe2747f8be8f2e4781c9973">ATrain::SyncComponents</a> (<a class="el" href="structTrainCarStuff.html">TrainCarStuff</a> *trainCar, s16 orientationY)</dt>
@@ -146,7 +146,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="data_8h.html#a837f6c2be63a0e045e0df9860e2c4e97">fill2</a> </dt>
<dd><a class="anchor" id="_todo000002"></a>0x00000000800f624c fill2 </dd>
<dt>Global <a class="el" href="freecam_8h.html#a24fe70d9abfdbfce68d126f947aee64d">freecam_keyboard_manager</a> (<a class="el" href="structCamera.html">Camera</a> *, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a>)</dt>
<dd><a class="anchor" id="_todo000024"></a>configure this properly </dd>
<dd><a class="anchor" id="_todo000023"></a>configure this properly </dd>
<dt>Global <a class="el" href="player__controller_8h.html#a56b6cc32d3ba7e190ae4e338292b56f3">func_80028864</a> (<a class="el" href="structPlayer.html">Player</a> *, <a class="el" href="structCamera.html">Camera</a> *, s8, s8)</dt>
<dd><a class="anchor" id="_todo000052"></a>make a proper match </dd>
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
@@ -158,7 +158,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
<dd><a class="anchor" id="_todo000063"></a>arg1 should likely be a u8 * </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
<dd><a class="anchor" id="_todo000042"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dd><a class="anchor" id="_todo000038"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
@@ -166,21 +166,21 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ad8aba525036323f4e292e63fb2a356d0">func_802846E4</a> (<a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
<dd><a class="anchor" id="_todo000053"></a>increasing players past four would require increase this loop iterator. </dd>
<dd><a class="anchor" id="_todo000055"></a>increasing players past four would require increase this loop iterator. </dd>
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
<dd><a class="anchor" id="_todo000041"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dd><a class="anchor" id="_todo000036"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
<dd><a class="anchor" id="_todo000064"></a>fix this extern </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a0f405b027addb60288ca287959d8d3d6">IO_WRITE</a> (addr, data)</dt>
<dd><a class="anchor" id="_todo000040"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000042"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="piint_8h.html#a8f6729a1dafa49bc6280eb2bcfb787d0">LEO_CMD_TYPE_0</a> </dt>
<dd><a class="anchor" id="_todo000048"></a>name </dd>
<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
<dd><a class="anchor" id="_todo000049"></a>name </dd>
<dt>Global <a class="el" href="piint_8h.html#ad43c4418deeccdbeaabd6b9657d3c0c1">LEO_CMD_TYPE_2</a> </dt>
<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
<dd><a class="anchor" id="_todo000050"></a>name </dd>
<dt>Global <a class="el" href="piint_8h.html#ad43c4418deeccdbeaabd6b9657d3c0c1">LEO_CMD_TYPE_2</a> </dt>
<dd><a class="anchor" id="_todo000051"></a>name </dd>
<dt>Global <a class="el" href="code__80005FD0_8h.html#ae7d80d54daf89164e96f79cbd921e85f">load_track_path</a> (s32)</dt>
<dd><a class="anchor" id="_todo000009"></a>Confirm this comment </dd>
<dt>Global <a class="el" href="menus_8c.html#a3d16275034df7858d890273a95a5a4af">logo_intro_menu_act</a> (struct <a class="el" href="structController.html">Controller</a> *controller, UNUSED u16 controllerIdx)</dt>
@@ -196,13 +196,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="classOBombKart.html#a287eda05ca5a76a2cb8c7d4d719d38e4">OBombKart::Unk_3C</a> </dt>
<dd><a class="anchor" id="_todo000014"></a>Turn WheelPos into a struct </dd>
<dt>Global <a class="el" href="osContInit_8c.html#a3a0e3a0d795150ad033f213754773c34">osContInit</a> (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)</dt>
<dd><a class="anchor" id="_todo000036"></a>figure out what it means </dd>
<dd><a class="anchor" id="_todo000037"></a>figure out what it means </dd>
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
<dd><a class="anchor" id="_todo000018"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dd><a class="anchor" id="_todo000016"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="pak_8cpp.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
<dd><a class="anchor" id="_todo000043"></a>magic constant </dd>
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
@@ -210,20 +210,20 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="osPiRawStartDma_8c.html#aa3a1dc7939fd49721d4353372722722c">osRomBase</a> </dt>
<dd><a class="anchor" id="_todo000045"></a>figure out why this is like this </dd>
<dt>Global <a class="el" href="osViBlack_8c.html#a6446513d8cd19001210d458f11b12df4">osViBlack</a> (u8 active)</dt>
<dd><a class="anchor" id="_todo000051"></a>name magic constants </dd>
<dd><a class="anchor" id="_todo000047"></a>name magic constants </dd>
<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
<dd><a class="anchor" id="_todo000047"></a>figure out what this flag means </dd>
<dd><a class="anchor" id="_todo000048"></a>figure out what this flag means </dd>
<dt>Class <a class="el" href="classOThwomp.html">OThwomp</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000016"></a>Make shadow size bigger if thwomp is scaled up </p>
<dd><p class="startdd"><a class="anchor" id="_todo000017"></a>Make shadow size bigger if thwomp is scaled up </p>
<p class="interdd"></p>
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
</dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
<dd><a class="anchor" id="_todo000039"></a>This define is from os.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000041"></a>This define is from os.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="RegisterItems_8cpp.html#a19dfdc0c19a6279a8be5e5891a6925ef">RegisterItems</a> (<a class="el" href="classRegistry.html">Registry&lt; ItemInfo &gt;</a> &amp;r)</dt>
<dd><a class="anchor" id="_todo000020"></a>turn items into a class </dd>
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
<dd><a class="anchor" id="_todo000023"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dd><a class="anchor" id="_todo000024"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
<dd><a class="anchor" id="_todo000057"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
@@ -233,11 +233,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
<dd><a class="anchor" id="_todo000065"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
<dd><a class="anchor" id="_todo000054"></a>actorType needs to be passed into this function for flexibility </dd>
<dd><a class="anchor" id="_todo000053"></a>actorType needs to be passed into this function for flexibility </dd>
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
<dd><a class="anchor" id="_todo000021"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
<dd><a class="anchor" id="_todo000038"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000040"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dt>Global <a class="el" href="internal_8h.html#aa8d5fa5d7506353e4e791caab237c721">US_FLOAT</a> (x)</dt>
<dd><a class="anchor" id="_todo000003"></a>US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too </dd>
</dl>