shift is not needed here

This commit is contained in:
Sonic Dreamcaster
2025-05-20 21:53:41 -03:00
parent 1812219588
commit 11e4d2a6a9
+1 -1
View File
@@ -2630,7 +2630,7 @@ void draw_simplified_lap_count(s32 playerId) {
void func_8004E800(s32 playerId) {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Player place HUD", playerId << 8);
FrameInterpolation_RecordOpenChild("Player place HUD", playerId);
if (playerHUD[playerId].unk_81 != 0) {
if (playerHUD[playerId].lapCount != 3) {
func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX,