load course dl textures from otr and move objects

This commit is contained in:
MegaMech
2024-12-05 21:41:58 -07:00
parent 7628e98e37
commit 19135c9ee8
60 changed files with 654 additions and 752 deletions
+2
View File
@@ -7,6 +7,7 @@
#include "path_spawn_metadata.h"
#include "waypoints.h"
#include "sounds.h"
#include "course_offsets.h"
typedef struct {
RGB8 TopRight;
@@ -45,6 +46,7 @@ typedef struct {
s32 MinimapFinishlineX;
s32 MinimapFinishlineY;
SkyboxColours Skybox;
const course_texture *textures;
enum MusicSeq Sequence;
} CProperties;
+14 -14
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@@ -1,20 +1,20 @@
#include "GameObject.h"
#include <libultraship.h>
// #include <libultraship.h>
// #include "GameObject.h"
#include "World.h"
// #include "World.h"
extern "C" {
#include "camera.h"
}
// extern "C" {
// #include "camera.h"
// }
//GameActor()
// //GameActor()
GameObject::GameObject() {}
// GameObject::GameObject() {}
// Virtual functions to be overridden by derived classes
void GameObject::Tick() { }
void GameObject::Draw(Camera* camera) { }
void GameObject::Collision() {}
void GameObject::Expire() { }
void GameObject::Destroy() { }
// // Virtual functions to be overridden by derived classes
// void GameObject::Tick() { }
// void GameObject::Draw(Camera* camera) { }
// void GameObject::Collision() {}
// void GameObject::Expire() { }
// void GameObject::Destroy() { }
+18 -18
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@@ -1,24 +1,24 @@
#pragma once
// #pragma once
#include <libultraship.h>
// #include <libultraship.h>
extern "C" {
#include "camera.h"
#include "objects.h"
}
// extern "C" {
// #include "camera.h"
// #include "objects.h"
// }
class GameObject {
public:
uint8_t uuid[16];
Object o;
// class GameObject {
// public:
// uint8_t uuid[16];
// Object o;
virtual ~GameObject() = default;
// virtual ~GameObject() = default;
explicit GameObject();
// explicit GameObject();
virtual void Tick();
virtual void Draw(Camera* camera);
virtual void Collision();
virtual void Expire();
virtual void Destroy();
};
// virtual void Tick();
// virtual void Draw(Camera* camera);
// virtual void Collision();
// virtual void Expire();
// virtual void Destroy();
// };
+21 -20
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@@ -9,10 +9,11 @@
#include "vehicles/Bus.h"
#include "vehicles/TankerTruck.h"
#include "vehicles/Car.h"
#include "vehicles/OBombKart.h"
#include "objects/OBombKart.h"
#include "objects/OPenguin.h"
#include "TrainCrossing.h"
#include <memory>
//#include "objects/GameObject.h"
extern "C" {
#include "camera.h"
@@ -184,11 +185,11 @@ void World::PreviousCourse() {
gWorldInstance.CurrentCourse = Courses[CourseIndex];
}
Object* World::AddObject(std::unique_ptr<GameObject> object) {
GameObject* rawPtr = object.get();
GameObjects.push_back(std::move(object));
return &rawPtr->o;
}
// Object* World::AddObject(std::unique_ptr<GameObject> object) {
// GameObject* rawPtr = object.get();
// GameObjects.push_back(std::move(object));
// return &rawPtr->o;
// }
AActor* World::AddActor(AActor* actor) {
Actors.push_back(actor);
@@ -240,22 +241,22 @@ void RemoveExpiredActors() {
}
void World::TickObjects() {
for (const auto& object : this->GameObjects) {
object->Tick();
}
//for (const auto& object : this->GameObjects) {
// object->Tick();
//}
}
void World::DrawObjects(Camera *camera) {
for (const auto& object : this->GameObjects) {
object->Draw(camera);
}
//for (const auto& object : this->GameObjects) {
// object->Draw(camera);
//}
}
void World::ExpiredObjects() {
this->GameObjects.erase(
std::remove_if(this->GameObjects.begin(), this->GameObjects.end(),
[](const std::unique_ptr<GameObject>& object) { return object->uuid == 0; }), // Example condition
this->GameObjects.end());
//this->GameObjects.erase(
// std::remove_if(this->GameObjects.begin(), this->GameObjects.end(),
// [](const std::unique_ptr<GameObject>& object) { return object->uuid == 0; }), // Example condition
// this->GameObjects.end());
}
void World::DestroyObjects() {
@@ -263,9 +264,9 @@ void World::DestroyObjects() {
}
Object* World::GetObjectByIndex(size_t index) {
if (index < this->GameObjects.size()) {
//if (index < this->GameObjects.size()) {
// Assuming GameActor::a is accessible, use reinterpret_cast if needed
return reinterpret_cast<Object*>(&this->GameObjects[index]->o);
}
// return reinterpret_cast<Object*>(&this->GameObjects[index]->o);
//}
return nullptr; // Or handle the error as needed
}
+7 -6
View File
@@ -1,16 +1,16 @@
#pragma once
#include <libultraship.h>
#include "GameObject.h"
//#include "objects/GameObject.h"
#include "Cup.h"
#include "vehicles/Vehicle.h"
#include "vehicles/Train.h"
#include "vehicles/Car.h"
#include "vehicles/OBombKart.h"
#include "objects/OBombKart.h"
#include "vehicles/Train.h"
#include "TrainCrossing.h"
#include "vehicles/OThwomp.h"
#include "vehicles/OPenguin.h"
#include "objects/OThwomp.h"
#include "objects/OPenguin.h"
#include <memory>
#include "Actor.h"
@@ -20,6 +20,7 @@ extern "C" {
#include "engine/Engine.h"
};
//class GameObject;
class Cup; // <-- Forward declaration
class Course;
class AVehicle;
@@ -92,7 +93,7 @@ public:
AActor* ConvertActorToAActor(Actor* actor);
Actor* ConvertAActorToActor(AActor* actor);
Object* AddObject(std::unique_ptr<GameObject> object);
// Object* AddObject(std::unique_ptr<GameObject> object);
CProperties* GetCourseProps();
void TickObjects();
@@ -128,7 +129,7 @@ public:
size_t CupIndex = 1;
std::vector<AActor*> Actors;
std::vector<std::unique_ptr<GameObject>> GameObjects;
// std::vector<std::unique_ptr<GameObject>> GameObjects;
/** Actors */
void AddBoat(f32 speed, uint32_t waypoint);
+29 -3
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@@ -4,10 +4,9 @@
#include <memory>
#include "BansheeBoardwalk.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/banshee_boardwalk_data.h"
#include "assets/boo_frames.h"
@@ -31,14 +30,41 @@ extern "C" {
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "course_offsets.h"
extern const char *banshee_boardwalk_dls[];
}
const course_texture banshee_boardwalk_textures[] = {
{ gTexture6447C4, 0x0106, 0x0800, 0x0 },
{ gTexture676FB0, 0x0525, 0x0800, 0x0 },
{ gTexture643B3C, 0x0798, 0x0800, 0x0 },
{ gTexture64BB60, 0x0169, 0x0800, 0x0 },
{ gTexture64BCCC, 0x0450, 0x0800, 0x0 },
{ gTexture64FBF4, 0x0274, 0x0800, 0x0 },
{ gTexture651B20, 0x041D, 0x0800, 0x0 },
{ gTexture66262C, 0x02F7, 0x0800, 0x0 },
{ gTexture668728, 0x01F5, 0x0800, 0x0 },
{ gTexture66A3DC, 0x07C5, 0x0800, 0x0 },
{ gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTexture66CD64, 0x02C0, 0x0800, 0x0 },
{ gTexture66D698, 0x0370, 0x0800, 0x0 },
{ gTexture66E608, 0x05E8, 0x0800, 0x0 },
{ gTexture67B388, 0x03D2, 0x0800, 0x0 },
{ gTextureSignWelcome0, 0x0A2E, 0x1000, 0x0 },
{ gTextureSignWelcome1, 0x0A0A, 0x1000, 0x0 },
{ gTextureSignWoodenBack0, 0x06EF, 0x1000, 0x0 },
{ gTextureSignWoodenBack1, 0x06D1, 0x1000, 0x0 },
{ gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },
{ gTexture68D940, 0x057D, 0x0800, 0x0 },
{ gTexture685AC0, 0x07CC, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
BansheeBoardwalk::BansheeBoardwalk() {
this->vtx = d_course_banshee_boardwalk_vertex;
this->gfx = d_course_banshee_boardwalk_packed_dls;
this->gfxSize = 3689;
this->textures = banshee_boardwalk_textures;
Props.textures = banshee_boardwalk_textures;
Props.MinimapTexture = gTextureCourseOutlineBansheeBoardwalk;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+8 -3
View File
@@ -4,9 +4,8 @@
#include <memory>
#include "BigDonut.h"
#include "GameObject.h"
#include "World.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/big_donut_data.h"
extern "C" {
@@ -33,11 +32,17 @@ extern "C" {
extern s16 currentScreenSection;
}
const course_texture big_donut_textures[] = {
{ gTexture66ABA4, 0x0312, 0x0800, 0x0 }, { gTexture6747C4, 0x0145, 0x0800, 0x0 },
{ gTexture67490C, 0x021C, 0x0800, 0x0 }, { gTexture64BA50, 0x0110, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
BigDonut::BigDonut() {
this->vtx = d_course_big_donut_vertex;
this->gfx = d_course_big_donut_packed_dls;
this->gfxSize = 528;
this->textures = big_donut_textures;
Props.textures = big_donut_textures;
Props.MinimapTexture = gTextureCourseOutlineBigDonut;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+10 -3
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@@ -4,9 +4,8 @@
#include <memory>
#include "BlockFort.h"
#include "GameObject.h"
#include "World.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/block_fort_data.h"
extern "C" {
@@ -29,15 +28,23 @@ extern "C" {
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "course_offsets.h"
extern const char *block_fort_dls[];
extern s16 currentScreenSection;
}
const course_texture block_fort_textures[] = {
{ gTexture64286C, 0x010A, 0x0800, 0x0 }, { gTextureGrayCheckerboard, 0x010C, 0x0800, 0x0 },
{ gTextureGrayCobblestone, 0x010C, 0x0800, 0x0 }, { gTexture64275C, 0x0110, 0x0800, 0x0 },
{ gTexture642978, 0x010D, 0x0800, 0x0 }, { gTexture6747C4, 0x0145, 0x0800, 0x0 },
{ gTexture6442D4, 0x0138, 0x0800, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 },
};
BlockFort::BlockFort() {
this->vtx = d_course_block_fort_vertex;
this->gfx = d_course_block_fort_packed_dls;
this->gfxSize = 699;
this->textures = block_fort_textures;
Props.textures = block_fort_textures;
Props.MinimapTexture = gTextureCourseOutlineBlockFort;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+34 -3
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@@ -4,10 +4,9 @@
#include <memory>
#include "BowsersCastle.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "bowsers_castle_data.h"
extern "C" {
@@ -34,11 +33,43 @@ extern "C" {
extern const char *bowsers_castle_dls[];
}
const course_texture bowsers_castle_textures[] = {
{ gTexture64313C, 0x01B8, 0x0800, 0x0 },
{ gTexture6528DC, 0x0278, 0x0800, 0x0 },
{ gTexture66ED38, 0x010E, 0x0800, 0x0 },
{ gTexture676C6C, 0x0110, 0x0800, 0x0 },
{ gTexture676EA8, 0x0108, 0x0800, 0x0 },
{ gTexture679D34, 0x0106, 0x0800, 0x0 },
{ gTextureGrass6, 0x023B, 0x0800, 0x0 },
{ gTexture6522E0, 0x05FC, 0x0800, 0x0 },
{ gTexture651F40, 0x039F, 0x0800, 0x0 },
{ gTextureRoofTile, 0x0129, 0x0800, 0x0 },
{ gTextureSignBowser0, 0x07D0, 0x1000, 0x0 },
{ gTextureSignBowser1, 0x064D, 0x1000, 0x0 },
{ gTexture66ABA4, 0x0312, 0x0800, 0x0 },
{ gTexture66EBF0, 0x0146, 0x0800, 0x0 },
{ gTexture6733CC, 0x020E, 0x0800, 0x0 },
{ gTexture673118, 0x02B1, 0x0800, 0x0 },
{ gTexture673FF8, 0x035B, 0x0800, 0x0 },
{ gTexture674B28, 0x0230, 0x0800, 0x0 },
{ gTextureSignGreenArrow, 0x025B, 0x1000, 0x0 },
{ gTexture68D834, 0x010A, 0x0800, 0x0 },
{ gTexture676D7C, 0x012C, 0x0800, 0x0 },
{ gTexture67ADF0, 0x0595, 0x0800, 0x0 },
{ gTexture67EFEC, 0x016F, 0x0800, 0x0 },
{ gTexture653DB0, 0x06AE, 0x0800, 0x0 },
{ gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTexture673990, 0x02D8, 0x0800, 0x0 },
{ gTexture67A370, 0x05AA, 0x0800, 0x0 },
{ gTexture67A91C, 0x04D1, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
BowsersCastle::BowsersCastle() {
this->vtx = d_course_bowsers_castle_vertex;
this->gfx = d_course_bowsers_castle_packed_dls;
this->gfxSize = 4900;
this->textures = bowsers_castle_textures;
Props.textures = bowsers_castle_textures;
Props.MinimapTexture = gTextureCourseOutlineBowsersCastle;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+27 -3
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@@ -4,9 +4,8 @@
#include <memory>
#include "ChocoMountain.h"
#include "GameObject.h"
#include "World.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "choco_mountain_data.h"
#include "engine/actors/AFinishline.h"
@@ -31,14 +30,39 @@ extern "C" {
#include "collision.h"
#include "code_8003DC40.h"
#include "memory.h"
#include "course_offsets.h"
extern const char *choco_mountain_dls[];
}
const course_texture choco_mountain_textures[] = {
{ gTexture64619C, 0x0124, 0x0800, 0x0 },
{ gTexture64647C, 0x0829, 0x1000, 0x0 },
{ gTexture647F4C, 0x05BC, 0x1000, 0x0 },
{ gTexture64FBF4, 0x0274, 0x0800, 0x0 },
{ gTexture653DB0, 0x06AE, 0x0800, 0x0 },
{ gTexture652B54, 0x0606, 0x0800, 0x0 },
{ gTexture65315C, 0x04A9, 0x0800, 0x0 },
{ gTexture6684F8, 0x010D, 0x0800, 0x0 },
{ gTextureSignLuigis0, 0x0287, 0x1000, 0x0 },
{ gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 },
{ gTextureSignNintendoRed0, 0x02A6, 0x1000, 0x0 },
{ gTextureSignNintendoRed1, 0x02F7, 0x1000, 0x0 },
{ gTexture6774D8, 0x0113, 0x0800, 0x0 },
{ gTextureSignFallingRocks, 0x012C, 0x0800, 0x0 },
{ gTextureSignBackside, 0x011E, 0x0800, 0x0 },
{ gTexture679C04, 0x012F, 0x0800, 0x0 },
{ gTexture67B864, 0x014C, 0x0800, 0x0 },
{ gTexture67DC20, 0x03EF, 0x0800, 0x0 },
{ gTextureSignYoshi, 0x04DF, 0x1000, 0x0 },
{ gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
ChocoMountain::ChocoMountain() {
this->vtx = d_course_choco_mountain_vertex;
this->gfx = d_course_choco_mountain_packed_dls;
this->gfxSize = 2910;
this->textures = choco_mountain_textures;
Props.textures = choco_mountain_textures;
Props.MinimapTexture = gTextureCourseOutlineChocoMountain;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+6 -4
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@@ -94,7 +94,7 @@ void Course::Load() {
func_802A86A8(reinterpret_cast<CourseVtx*>(LOAD_ASSET_RAW(this->vtx)), vtx, vtxSize / sizeof(Vtx));
// Load and allocate memory for course textures
const course_texture* asset = this->textures;
const course_texture* asset = this->Props.textures;
u8* freeMemory = NULL;
u8* texture = NULL;
size_t size = 0;
@@ -103,12 +103,14 @@ void Course::Load() {
size = ResourceGetTexSizeByName(asset->addr);
freeMemory = (u8*) allocate_memory(size);
texture = reinterpret_cast<u8*>(LOAD_ASSET_RAW(asset->addr));
texture = (u8*)(asset->addr);
printf("TEXTURE: 0x%llX\n",texture);
if (texture) {
if (asset == &textures[0]) {
if (asset == &this->Props.textures[0]) {
gSegmentTable[5] = reinterpret_cast<uintptr_t>(&freeMemory[0]);
}
memcpy(freeMemory, texture, size);
strcpy(reinterpret_cast<char*>(freeMemory), asset->addr);
//memcpy(freeMemory, texture, size);
texSegSize += size;
// printf("Texture Addr: 0x%llX, size 0x%X\n", &freeMemory[0], size);
}
+1
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@@ -75,6 +75,7 @@ public:
int32_t MinimapFinishlineX;
int32_t MinimapFinishlineY;
SkyboxColours Skybox;
const course_texture *textures;
MusicSeq Sequence;
} Properties;
+30 -3
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@@ -4,10 +4,9 @@
#include <memory>
#include "DKJungle.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/dks_jungle_parkway_data.h"
#include "engine/vehicles/Utils.h"
@@ -38,11 +37,39 @@ extern "C" {
extern s16 currentScreenSection;
}
const course_texture dks_jungle_parkway_textures[] = {
{ gTexture648508, 0x01FE, 0x1000, 0x0 },
{ gTexture6684F8, 0x010D, 0x0800, 0x0 },
{ gTextureWoodBridgeSlats, 0x0DAB, 0x1000, 0x0 },
{ gTexture654460, 0x0B12, 0x1000, 0x0 },
{ gTexture654F74, 0x0A24, 0x1000, 0x0 },
{ gTexture655998, 0x059F, 0x0800, 0x0 },
{ gTexture655F38, 0x0BB9, 0x1000, 0x0 },
{ gTexture656AF4, 0x0AD3, 0x1000, 0x0 },
{ gTexture6575C8, 0x0DA7, 0x1000, 0x0 },
{ gTexture658370, 0x0DBA, 0x1000, 0x0 },
{ gTexture65912C, 0x0DBC, 0x1000, 0x0 },
{ gTexture659EE8, 0x0EF5, 0x1000, 0x0 },
{ gTexture65ADE0, 0x0D5A, 0x1000, 0x0 },
{ gTexture65BB3C, 0x0D9E, 0x1000, 0x0 },
{ gTexture65C8DC, 0x0CF5, 0x1000, 0x0 },
{ gTexture65D5D4, 0x0D18, 0x1000, 0x0 },
{ gTexture65E2EC, 0x02B0, 0x0800, 0x0 },
{ gTexture65EAEC, 0x034A, 0x0800, 0x0 },
{ gTexture65E59C, 0x054F, 0x1000, 0x0 },
{ gTexture65EE38, 0x0CDE, 0x1000, 0x0 },
{ gTexture65FB18, 0x03EE, 0x0800, 0x0 },
{ gTextureSignPinkArrow, 0x0198, 0x0800, 0x0 },
{ gTextureWaves0, 0x04D0, 0x0800, 0x0 },
{ gTexture683844, 0x0655, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
DKJungle::DKJungle() {
this->vtx = d_course_dks_jungle_parkway_vertex;
this->gfx = d_course_dks_jungle_parkway_packed_dls;
this->gfxSize = 4997;
this->textures = dks_jungle_parkway_textures;
Props.textures = dks_jungle_parkway_textures;
Props.MinimapTexture = gTextureCourseOutlineDksJungleParkway;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+8 -3
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@@ -4,9 +4,8 @@
#include <memory>
#include "DoubleDeck.h"
#include "GameObject.h"
#include "World.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/double_deck_data.h"
extern "C" {
@@ -33,11 +32,17 @@ extern "C" {
extern s16 currentScreenSection;
}
const course_texture double_deck_textures[] = {
{ gTextureGrayCobblestone, 0x010C, 0x0800, 0x0 },
{ gTexture642978, 0x010D, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
DoubleDeck::DoubleDeck() {
this->vtx = d_course_double_deck_vertex;
this->gfx = d_course_double_deck_packed_dls;
this->gfxSize = 699;
this->textures = double_deck_textures;
Props.textures = double_deck_textures;
Props.MinimapTexture = gTextureCourseOutlineDoubleDeck;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+11 -3
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@@ -4,10 +4,9 @@
#include <memory>
#include "FrappeSnowland.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/frappe_snowland_data.h"
#include "assets/boo_frames.h"
@@ -32,15 +31,24 @@ extern "C" {
#include "collision.h"
#include "memory.h"
#include "update_objects.h"
#include "course_offsets.h"
extern const char *d_course_frappe_snowland_dl_list[];
extern s8 gPlayerCount;
}
const course_texture frappe_snowland_textures[] = {
{ gTexture6684F8, 0x010D, 0x0800, 0x0 }, { gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTexture66EBF0, 0x0146, 0x0800, 0x0 }, { gTexture675434, 0x0245, 0x0800, 0x0 },
{ gTexture677F04, 0x0213, 0x0800, 0x0 }, { gTexture678118, 0x0314, 0x0800, 0x0 },
{ gTexture679258, 0x04E3, 0x1000, 0x0 }, { gTexture67973C, 0x04C6, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
FrappeSnowland::FrappeSnowland() {
this->vtx = d_course_frappe_snowland_vertex;
this->gfx = d_course_frappe_snowland_packed_dls;
this->gfxSize = 4140;
this->textures = frappe_snowland_textures;
Props.textures = frappe_snowland_textures;
Props.MinimapTexture = gTextureCourseOutlineFrappeSnowland;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+18 -3
View File
@@ -4,10 +4,9 @@
#include <memory>
#include "KalimariDesert.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "kalimari_desert_data.h"
#include "engine/vehicles/Utils.h"
@@ -36,11 +35,27 @@ extern "C" {
extern const char *kalimari_desert_dls[];
}
const course_texture kalimari_desert_textures[] = {
{ gTexture6684F8, 0x010D, 0x0800, 0x0 }, { gTextureSignLuigis0, 0x0287, 0x1000, 0x0 },
{ gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 }, { gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 },
{ gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 }, { gTextureSignNintendoRed0, 0x02A6, 0x1000, 0x0 },
{ gTextureSignNintendoRed1, 0x02F7, 0x1000, 0x0 }, { gTexture67490C, 0x021C, 0x0800, 0x0 },
{ gTextureSignYoshi, 0x04DF, 0x1000, 0x0 }, { gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 },
{ gTexture646CA8, 0x073A, 0x1000, 0x0 }, { gTexture6473E4, 0x05AD, 0x1000, 0x0 },
{ gTexture647994, 0x05B5, 0x1000, 0x0 }, { gTexture668920, 0x03D9, 0x0800, 0x0 },
{ gTextureRailroadTrack, 0x0B5B, 0x1000, 0x0 }, { gTextureRailroadCrossingTrack, 0x0208, 0x1000, 0x0 },
{ gTexture67291C, 0x059C, 0x0800, 0x0 }, { gTextureFenceBarbedWire, 0x021E, 0x1000, 0x0 },
{ gTexture67D304, 0x091C, 0x1000, 0x0 }, { gTexture67E010, 0x0415, 0x0800, 0x0 },
{ gTexture67EEAC, 0x0140, 0x0800, 0x0 }, { gTextureSignShellShot0, 0x038C, 0x1000, 0x0 },
{ gTextureSignShellShot1, 0x0247, 0x1000, 0x0 }, { gTextureSignKoopaAir0, 0x0360, 0x1000, 0x0 },
{ gTextureSignKoopaAir1, 0x0304, 0x1000, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 },
};
KalimariDesert::KalimariDesert() {
this->vtx = d_course_kalimari_desert_vertex;
this->gfx = d_course_kalimari_desert_packed_dls;
this->gfxSize = 5328;
this->textures = kalimari_desert_textures;
Props.textures = kalimari_desert_textures;
Props.MinimapTexture = gTextureCourseOutlineKalimariDesert;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 96;
+22 -3
View File
@@ -4,10 +4,9 @@
#include <memory>
#include "KoopaTroopaBeach.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/koopa_troopa_beach_data.h"
extern "C" {
@@ -35,11 +34,31 @@ extern "C" {
extern s8 gPlayerCount;
}
const course_texture koopa_troopa_beach_textures[] = {
{ gTexture643B3C, 0x0798, 0x0800, 0x0 },
{ gTexture66A3DC, 0x07C5, 0x0800, 0x0 },
{ gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },
{ gTexture66DD38, 0x0330, 0x1000, 0x0 },
{ gTexture643430, 0x0604, 0x0800, 0x0 },
{ gTexture660D8C, 0x0126, 0x0800, 0x0 },
{ gTexture6609D0, 0x03BB, 0x1000, 0x0 },
{ gTextureGrass12, 0x0874, 0x0800, 0x0 },
{ gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTexture66EBF0, 0x0146, 0x0800, 0x0 },
{ gTexture67BEE8, 0x02D0, 0x0800, 0x0 },
{ gTextureSandFinish, 0x022E, 0x0800, 0x0 },
{ gTextureWheelSteamEngine, 0x020F, 0x0800, 0x0 },
{ gTexture669570, 0x0E6B, 0x1000, 0x0 },
{ gTextureWaves1, 0x05C4, 0x0800, 0x0 },
{ gTextureWaves2, 0x0488, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
KoopaTroopaBeach::KoopaTroopaBeach() {
this->vtx = d_course_koopa_troopa_beach_vertex;
this->gfx = d_course_koopa_troopa_beach_packed_dls;
this->gfxSize = 5720;
this->textures = koopa_troopa_beach_textures;
Props.textures = koopa_troopa_beach_textures;
Props.MinimapTexture = gTextureCourseOutlineKoopaTroopaBeach;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+46 -3
View File
@@ -4,9 +4,8 @@
#include <memory>
#include "LuigiRaceway.h"
#include "GameObject.h"
#include "World.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/luigi_raceway_data.h"
#include "engine/actors/AFinishline.h"
@@ -38,11 +37,55 @@ extern "C" {
extern s16 currentScreenSection;
}
const course_texture luigi_raceway_textures[] = {
{ gTextureSignShellShot0, 0x038C, 0x1000, 0x0 },
{ gTextureSignShellShot1, 0x0247, 0x1000, 0x0 },
{ gTextureCheckerboardYellowBlue, 0x013A, 0x0800, 0x0 },
{ gTexture64619C, 0x0124, 0x0800, 0x0 },
{ gTextureCheckerboardBlueGreen, 0x0139, 0x0800, 0x0 },
{ gTextureGrass3, 0x0372, 0x0800, 0x0 },
{ gTextureFlagRed, 0x019E, 0x0800, 0x0 },
{ gTexture65100C, 0x0120, 0x0800, 0x0 },
{ gTexture65112C, 0x0150, 0x0800, 0x0 },
{ gTexture653608, 0x07A7, 0x0800, 0x0 },
{ gTextureGrass11, 0x01F8, 0x0800, 0x0 },
{ gTextureSignLuigiFace0, 0x05C9, 0x1000, 0x0 },
{ gTextureSignLuigiFace1, 0x065F, 0x1000, 0x0 },
{ gTexture66C7A8, 0x0149, 0x0800, 0x0 },
{ gTexture670AC8, 0x0FBF, 0x1000, 0x0 },
{ gTexture671A88, 0x012D, 0x0800, 0x0 },
{ gTexture6735DC, 0x03B1, 0x0800, 0x0 },
{ gTexture673C68, 0x038D, 0x0800, 0x0 },
{ gTexture6747C4, 0x0145, 0x0800, 0x0 },
{ gTextureRoad1, 0x02D2, 0x1000, 0x0 },
{ gTextureRoad2, 0x02AE, 0x1000, 0x0 },
{ gTextureRoadFinish1, 0x026B, 0x1000, 0x0 },
{ gTexture67BBD8, 0x0310, 0x0800, 0x0 },
{ gTexture68272C, 0x01F9, 0x1000, 0x0 },
{ gTexture682928, 0x01F9, 0x1000, 0x0 },
{ gTexture682B24, 0x01F9, 0x1000, 0x0 },
{ gTexture682D20, 0x01F9, 0x1000, 0x0 },
{ gTexture682F1C, 0x01F9, 0x1000, 0x0 },
{ gTexture683118, 0x01F9, 0x1000, 0x0 },
{ gTextureSignBlue64, 0x0567, 0x1000, 0x0 },
{ gTextureSignKoopaAir0, 0x0360, 0x1000, 0x0 },
{ gTextureSignKoopaAir1, 0x0304, 0x1000, 0x0 },
{ gTextureSignLuigis0, 0x0287, 0x1000, 0x0 },
{ gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 },
{ gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 },
{ gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 },
{ gTextureSignNintendoRed0, 0x02A6, 0x1000, 0x0 },
{ gTextureSignNintendoRed1, 0x02F7, 0x1000, 0x0 },
{ gTextureSignYoshi, 0x04DF, 0x1000, 0x0 },
{ gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
LuigiRaceway::LuigiRaceway() {
this->vtx = d_course_luigi_raceway_vertex;
this->gfx = d_course_luigi_raceway_packed_dls;
this->gfxSize = 6377;
this->textures = luigi_raceway_textures;
Props.textures = luigi_raceway_textures;
Props.MinimapTexture = gTextureCourseOutlineLuigiRaceway;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 96;
+36 -3
View File
@@ -4,10 +4,9 @@
#include <memory>
#include "MarioRaceway.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
extern "C" {
#include "main.h"
@@ -34,11 +33,45 @@ extern "C" {
extern const char *mario_raceway_dls[];
}
const course_texture mario_raceway_textures[] = {
{ gTextureCheckerboardYellowPink, 0x0149, 0x0800, 0x0 },
{ gTexture64619C, 0x0124, 0x0800, 0x0 },
{ gTextureGrass1, 0x0125, 0x0800, 0x0 },
{ gTexture64BB60, 0x0169, 0x0800, 0x0 },
{ gTextureGrass7, 0x05DE, 0x0800, 0x0 },
{ gTextureGrass5, 0x023F, 0x0800, 0x0 },
{ gTextureFlagRed, 0x019E, 0x0800, 0x0 },
{ gTexture663F90, 0x0122, 0x0800, 0x0 },
{ gTexture6642A4, 0x0162, 0x0800, 0x0 },
{ gTexture6640B4, 0x01EF, 0x0800, 0x0 },
{ gTextureGrass10, 0x01F8, 0x0800, 0x0 },
{ gTexture6684F8, 0x010D, 0x0800, 0x0 },
{ gTextureSignLuigis0, 0x0287, 0x1000, 0x0 },
{ gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 },
{ gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 },
{ gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 },
{ gTexture66C8F4, 0x01A1, 0x0800, 0x0 },
{ gTextureSignNintendoRed0, 0x02A6, 0x1000, 0x0 },
{ gTextureSignNintendoRed1, 0x02F7, 0x1000, 0x0 },
{ gTexture670AC8, 0x0FBF, 0x1000, 0x0 },
{ gTexture674354, 0x046F, 0x0800, 0x0 },
{ gTextureRoad0, 0x0300, 0x1000, 0x0 },
{ gTextureRoadFinish0, 0x0338, 0x1000, 0x0 },
{ gTexture67B9B0, 0x0225, 0x0800, 0x0 },
{ gTextureSignYoshi, 0x04DF, 0x1000, 0x0 },
{ gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 },
{ gTextureSignShellShot0, 0x038C, 0x1000, 0x0 },
{ gTextureSignShellShot1, 0x0247, 0x1000, 0x0 },
{ gTextureSignKoopaAir0, 0x0360, 0x1000, 0x0 },
{ gTextureSignKoopaAir1, 0x0304, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
MarioRaceway::MarioRaceway() {
this->vtx = d_course_mario_raceway_vertex;
this->gfx = d_course_mario_raceway_packed_dls;
this->gfxSize = 3367;
this->textures = mario_raceway_textures;
Props.textures = mario_raceway_textures;
Props.MinimapTexture = gTextureCourseOutlineMarioRaceway;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+34 -3
View File
@@ -4,10 +4,9 @@
#include <memory>
#include "MooMooFarm.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/moo_moo_farm_data.h"
extern "C" {
@@ -36,11 +35,43 @@ extern "C" {
extern s8 gPlayerCount;
}
const course_texture moo_moo_farm_textures[] = {
{ gTextureWoodDoor0, 0x0294, 0x1000, 0x0 },
{ gTextureGrass2, 0x0415, 0x0800, 0x0 },
{ gTexture64AF50, 0x0140, 0x0800, 0x0 },
{ gTexture64B090, 0x0365, 0x0800, 0x0 },
{ gTexture64B54C, 0x038C, 0x0800, 0x0 },
{ gTexture64B3F8, 0x0153, 0x0800, 0x0 },
{ gTextureSignNintendo0, 0x0541, 0x1000, 0x0 },
{ gTextureSignNintendo1, 0x0512, 0x1000, 0x0 },
{ gTexture6684F8, 0x010D, 0x0800, 0x0 },
{ gTextureSignLuigis0, 0x0287, 0x1000, 0x0 },
{ gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 },
{ gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 },
{ gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 },
{ gTexture674D58, 0x030C, 0x1000, 0x0 },
{ gTexture675064, 0x01BB, 0x0800, 0x0 },
{ gTexture675220, 0x0212, 0x0800, 0x0 },
{ gTexture6775EC, 0x0233, 0x1000, 0x0 },
{ gTexture683314, 0x02DC, 0x1000, 0x0 },
{ gTexture68CDA0, 0x0110, 0x0800, 0x0 },
{ gTexture6442D4, 0x0138, 0x0800, 0x0 },
{ gTexture64440C, 0x029D, 0x1000, 0x0 },
{ gTexture6446AC, 0x0116, 0x0800, 0x0 },
{ gTextureMooMooFarmSignLeft, 0x0A66, 0x1000, 0x0 },
{ gTextureMooMooFarmSignRight, 0x0A64, 0x1000, 0x0 },
{ gTexture64ACAC, 0x02A3, 0x0800, 0x0 },
{ gTexture66D698, 0x0370, 0x0800, 0x0 },
{ gTexture66EBF0, 0x0146, 0x0800, 0x0 },
{ gTextureWheelSteamEngineReal, 0x022F, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
MooMooFarm::MooMooFarm() {
this->vtx = d_course_moo_moo_farm_vertex;
this->gfx = d_course_moo_moo_farm_packed_dls;
this->gfxSize = 3304;
this->textures = moo_moo_farm_textures;
Props.textures = moo_moo_farm_textures;
Props.MinimapTexture = gTextureCourseOutlineMooMooFarm;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+49 -3
View File
@@ -4,9 +4,8 @@
#include <memory>
#include "PodiumCeremony.h"
#include "GameObject.h"
#include "World.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/royal_raceway_data.h"
#include "assets/ceremony_data.h"
@@ -34,11 +33,58 @@ extern "C" {
extern const char *royal_raceway_dls[];
}
const course_texture podium_ceremony_textures[] = {
{ gTexture64619C, 0x0124, 0x0800, 0x0 },
{ gTexture645134, 0x052C, 0x0800, 0x0 },
{ gTextureWoodDoor1, 0x0903, 0x1000, 0x0 },
{ gTexture64BB60, 0x0169, 0x0800, 0x0 },
{ gTextureGrass3, 0x0372, 0x0800, 0x0 },
{ gTexture64F9E8, 0x020B, 0x1000, 0x0 },
{ gTextureFlagRed, 0x019E, 0x0800, 0x0 },
{ gTextureCrownJewelBlue, 0x0301, 0x0800, 0x0 },
{ gTextureCrown, 0x0106, 0x0800, 0x0 },
{ gTextureCrownJewelPink, 0x0313, 0x0800, 0x0 },
{ gTextureSignKoopaAir0, 0x0360, 0x1000, 0x0 },
{ gTextureSignKoopaAir1, 0x0304, 0x1000, 0x0 },
{ gTexture6684F8, 0x010D, 0x0800, 0x0 },
{ gTextureSignLuigis0, 0x0287, 0x1000, 0x0 },
{ gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 },
{ gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 },
{ gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 },
{ gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTextureCheckerboardPink, 0x0157, 0x0800, 0x0 },
{ gTexture670AC8, 0x0FBF, 0x1000, 0x0 },
{ gTextureRoad0, 0x0300, 0x1000, 0x0 },
{ gTextureRoadFinish0, 0x0338, 0x1000, 0x0 },
{ gTextureSignYoshi, 0x04DF, 0x1000, 0x0 },
{ gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 },
{ gTextureCastleBricks, 0x0B33, 0x1000, 0x0 },
{ gTextureCastleBridge, 0x0428, 0x0800, 0x0 },
{ gTextureGrass8, 0x02CB, 0x0800, 0x0 },
{ gTextureGrass9, 0x0421, 0x0800, 0x0 },
{ gTexture6646B8, 0x0298, 0x1000, 0x0 },
{ gTexture664408, 0x02AE, 0x1000, 0x0 },
{ gTextureBricksRed, 0x0C55, 0x1000, 0x0 },
{ gTexture665C0C, 0x059D, 0x0800, 0x0 },
{ gTexture6661AC, 0x01F7, 0x0800, 0x0 },
{ gTexture6663A4, 0x05F6, 0x0800, 0x0 },
{ gTexture667BAC, 0x067A, 0x0800, 0x0 },
{ gTextureFlagRed2, 0x0186, 0x0800, 0x0 },
{ gTexture66DB60, 0x01D6, 0x0800, 0x0 },
{ gTextureStainglassPeach0, 0x0ED1, 0x1000, 0x0 },
{ gTextureStainglassPeach1, 0x0DA9, 0x1000, 0x0 },
{ gTextureFencePostWooden, 0x083D, 0x1000, 0x0 },
{ gTexture648508, 0x01FE, 0x1000, 0x0 },
{ gTexture6449D4, 0x075D, 0x0800, 0x0 },
{ gTexture67FE0C, 0x02DE, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
PodiumCeremony::PodiumCeremony() {
this->vtx = d_course_royal_raceway_vertex;
this->gfx = d_course_royal_raceway_packed_dls;
this->gfxSize = 5670;
this->textures = royal_raceway_textures;
Props.textures = podium_ceremony_textures;
Props.D_800E5548[0] = 0;
Props.D_800E5548[1] = 0;
+12 -3
View File
@@ -4,10 +4,9 @@
#include <memory>
#include "RainbowRoad.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/rainbow_road_data.h"
extern "C" {
@@ -33,11 +32,21 @@ extern "C" {
extern const char *rainbow_road_dls[];
}
const course_texture rainbow_road_textures[] = {
{ gTextureStarOutline, 0x037A, 0x0800, 0x0 },
{ gTexture67A1B8, 0x01B7, 0x0800, 0x0 },
{ gTextureCheckerboardBlackWhite, 0x0107, 0x0800, 0x0 },
{ gTexture662A34, 0x0106, 0x0800, 0x0 },
{ gTextureRainbow, 0x025D, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
RainbowRoad::RainbowRoad() {
this->vtx = d_course_rainbow_road_vertex;
this->gfx = d_course_rainbow_road_packed_dls;
this->gfxSize = 5670;
this->textures = rainbow_road_textures;
Props.textures = rainbow_road_textures;
Props.MinimapTexture = gTextureCourseOutlineRainbowRoad;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 96;
+49 -3
View File
@@ -4,10 +4,9 @@
#include <memory>
#include "RoyalRaceway.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/royal_raceway_data.h"
extern "C" {
@@ -34,11 +33,58 @@ extern "C" {
extern const char *royal_raceway_dls[];
}
const course_texture royal_raceway_textures[] = {
{ gTexture64619C, 0x0124, 0x0800, 0x0 },
{ gTexture645134, 0x052C, 0x0800, 0x0 },
{ gTextureWoodDoor1, 0x0903, 0x1000, 0x0 },
{ gTexture64BB60, 0x0169, 0x0800, 0x0 },
{ gTextureGrass3, 0x0372, 0x0800, 0x0 },
{ gTexture64F9E8, 0x020B, 0x1000, 0x0 },
{ gTextureFlagRed, 0x019E, 0x0800, 0x0 },
{ gTextureCrownJewelBlue, 0x0301, 0x0800, 0x0 },
{ gTextureCrown, 0x0106, 0x0800, 0x0 },
{ gTextureCrownJewelPink, 0x0313, 0x0800, 0x0 },
{ gTextureSignKoopaAir0, 0x0360, 0x1000, 0x0 },
{ gTextureSignKoopaAir1, 0x0304, 0x1000, 0x0 },
{ gTexture6684F8, 0x010D, 0x0800, 0x0 },
{ gTextureSignLuigis0, 0x0287, 0x1000, 0x0 },
{ gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 },
{ gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 },
{ gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 },
{ gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTextureCheckerboardPink, 0x0157, 0x0800, 0x0 },
{ gTexture670AC8, 0x0FBF, 0x1000, 0x0 },
{ gTextureRoad0, 0x0300, 0x1000, 0x0 },
{ gTextureRoadFinish0, 0x0338, 0x1000, 0x0 },
{ gTextureSignYoshi, 0x04DF, 0x1000, 0x0 },
{ gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 },
{ gTextureCastleBricks, 0x0B33, 0x1000, 0x0 },
{ gTextureCastleBridge, 0x0428, 0x0800, 0x0 },
{ gTextureGrass8, 0x02CB, 0x0800, 0x0 },
{ gTextureGrass9, 0x0421, 0x0800, 0x0 },
{ gTexture6646B8, 0x0298, 0x1000, 0x0 },
{ gTexture664408, 0x02AE, 0x1000, 0x0 },
{ gTextureBricksRed, 0x0C55, 0x1000, 0x0 },
{ gTexture665C0C, 0x059D, 0x0800, 0x0 },
{ gTexture6661AC, 0x01F7, 0x0800, 0x0 },
{ gTexture6663A4, 0x05F6, 0x0800, 0x0 },
{ gTexture667BAC, 0x067A, 0x0800, 0x0 },
{ gTextureFlagRed2, 0x0186, 0x0800, 0x0 },
{ gTexture66DB60, 0x01D6, 0x0800, 0x0 },
{ gTextureStainglassPeach0, 0x0ED1, 0x1000, 0x0 },
{ gTextureStainglassPeach1, 0x0DA9, 0x1000, 0x0 },
{ gTextureFencePostWooden, 0x083D, 0x1000, 0x0 },
{ gTexture648508, 0x01FE, 0x1000, 0x0 },
{ gTexture6449D4, 0x075D, 0x0800, 0x0 },
{ gTexture67FE0C, 0x02DE, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
RoyalRaceway::RoyalRaceway() {
this->vtx = d_course_royal_raceway_vertex;
this->gfx = d_course_royal_raceway_packed_dls;
this->gfxSize = 5670;
this->textures = royal_raceway_textures;
Props.textures = royal_raceway_textures;
Props.MinimapTexture = gTextureCourseOutlineRoyalRaceway;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+12 -3
View File
@@ -4,11 +4,11 @@
#include <memory>
#include "SherbetLand.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/sherbet_land_data.h"
#include "engine/objects/OPenguin.h"
extern "C" {
#include "main.h"
@@ -34,11 +34,20 @@ extern "C" {
extern const char *sherbet_land_dls_2[];
}
const course_texture sherbet_land_textures[] = {
{ gTexture643B3C, 0x0798, 0x0800, 0x0 }, { gTexture66D024, 0x04EA, 0x0800, 0x0 },
{ gTexture678118, 0x0314, 0x0800, 0x0 }, { gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },
{ gTexture678CC8, 0x058E, 0x0800, 0x0 }, { gTexture67842C, 0x050E, 0x0800, 0x0 },
{ gTexture67893C, 0x038B, 0x0800, 0x0 }, { gTexture651984, 0x019C, 0x0800, 0x0 },
{ gTexture651428, 0x055B, 0x0800, 0x0 }, { gTexture662924, 0x0110, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
SherbetLand::SherbetLand() {
this->vtx = d_course_sherbet_land_vertex;
this->gfx = d_course_sherbet_land_packed_dls;
this->gfxSize = 1803;
this->textures = sherbet_land_textures;
Props.textures = sherbet_land_textures;
Props.MinimapTexture = gTextureCourseOutlineSherbetLand;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+29 -3
View File
@@ -4,9 +4,8 @@
#include <memory>
#include "Skyscraper.h"
#include "GameObject.h"
#include "World.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/skyscraper_data.h"
extern "C" {
@@ -33,11 +32,38 @@ extern "C" {
extern s16 currentScreenSection;
}
const course_texture skyscraper_textures[] = {
{ gTexture6457D8, 0x0160, 0x0800, 0x0 },
{ gTexture6462C0, 0x01B9, 0x0800, 0x0 },
{ gTexture6864E8, 0x0807, 0x1000, 0x0 },
{ gTexture686CF0, 0x08B7, 0x1000, 0x0 },
{ gTexture6875A8, 0x093F, 0x1000, 0x0 },
{ gTexture687EE8, 0x0883, 0x1000, 0x0 },
{ gTexture68876C, 0x0AC2, 0x1000, 0x0 },
{ gTexture689230, 0x09CE, 0x1000, 0x0 },
{ gTexture689C00, 0x0884, 0x1000, 0x0 },
{ gTexture68A484, 0x07D6, 0x1000, 0x0 },
{ gTexture68AC5C, 0x0A47, 0x1000, 0x0 },
{ gTexture68B6A4, 0x07C5, 0x1000, 0x0 },
{ gTexture68BE6C, 0x04A1, 0x1000, 0x0 },
{ gTexture68C310, 0x030D, 0x1000, 0x0 },
{ gTexture64B8D8, 0x0177, 0x0800, 0x0 },
{ gTexture645660, 0x0176, 0x0800, 0x0 },
{ gTextureNumberYellowBlue1, 0x01AE, 0x0800, 0x0 },
{ gTextureNumberYellowBlue2, 0x01C6, 0x0800, 0x0 },
{ gTextureNumberYellowBlue3, 0x01CC, 0x0800, 0x0 },
{ gTextureNumberYellowBlue4, 0x01E4, 0x0800, 0x0 },
{ gTexture668608, 0x0120, 0x0800, 0x0 },
{ gTexture67B75C, 0x0108, 0x0800, 0x0 },
{ gTexture6835F0, 0x0252, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
Skyscraper::Skyscraper() {
this->vtx = d_course_skyscraper_vertex;
this->gfx = d_course_skyscraper_packed_dls;
this->gfxSize = 548;
this->textures = skyscraper_textures;
Props.textures = skyscraper_textures;
Props.MinimapTexture = gTextureCourseOutlineSkyscraper;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+1 -2
View File
@@ -4,10 +4,9 @@
#include <memory>
#include "TestCourse.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/mario_raceway_data.h"
#include "assets/bowsers_castle_data.h"
#include "assets/bowsers_castle_displaylists.h"
+25 -3
View File
@@ -4,9 +4,8 @@
#include <memory>
#include "ToadsTurnpike.h"
#include "GameObject.h"
#include "World.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/toads_turnpike_data.h"
#include "engine/actors/AFinishline.h"
@@ -38,11 +37,34 @@ extern "C" {
extern s8 gPlayerCount;
}
const course_texture toads_turnpike_textures[] = {
{ gTexture645134, 0x052C, 0x0800, 0x0 },
{ gTexture64FE68, 0x0258, 0x1000, 0x0 },
{ gTexture6607C0, 0x0105, 0x0800, 0x0 },
{ gTexture6608C8, 0x0106, 0x0800, 0x0 },
{ gTextureGrass11, 0x01F8, 0x0800, 0x0 },
{ gTextureSignNintendoRed0, 0x02A6, 0x1000, 0x0 },
{ gTextureSignNintendoRed1, 0x02F7, 0x1000, 0x0 },
{ gTexture671A88, 0x012D, 0x0800, 0x0 },
{ gTextureRoad2, 0x02AE, 0x1000, 0x0 },
{ gTextureRoad3, 0x0286, 0x1000, 0x0 },
{ gTextureRoad4, 0x0282, 0x1000, 0x0 },
{ gTextureRoadFinish0, 0x0338, 0x1000, 0x0 },
{ gTextureSignToadYellow, 0x0723, 0x1000, 0x0 },
{ gTextureSignToadGreen, 0x071F, 0x1000, 0x0 },
{ gTextureSignMergingLanes, 0x0118, 0x0800, 0x0 },
{ gTexture65127C, 0x01AB, 0x0800, 0x0 },
{ gTextureRoad5, 0x02B9, 0x1000, 0x0 },
{ gTextureSignToadRed, 0x0610, 0x1000, 0x0 },
{ gTexture668228, 0x0130, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
ToadsTurnpike::ToadsTurnpike() {
this->vtx = d_course_toads_turnpike_vertex;
this->gfx = d_course_toads_turnpike_packed_dls;
this->gfxSize = 3427;
this->textures = toads_turnpike_textures;
Props.textures = toads_turnpike_textures;
Props.MinimapTexture = gTextureCourseOutlineToadsTurnpike;
Props.D_800E5548[0] = 128;
Props.D_800E5548[1] = 64;
+26 -3
View File
@@ -4,9 +4,8 @@
#include <memory>
#include "WarioStadium.h"
#include "GameObject.h"
#include "World.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/wario_stadium_data.h"
#include "engine/actors/AWarioSign.h"
#include "engine/actors/AFinishline.h"
@@ -37,11 +36,35 @@ extern "C" {
extern s16 currentScreenSection;
}
const course_texture wario_stadium_textures[] = {
{ gTexture67F15C, 0x02F1, 0x0800, 0x0 },
{ gTexture67F450, 0x0194, 0x0800, 0x0 },
{ gTextureSignWarioFace, 0x0825, 0x1000, 0x0 },
{ gTexture670AC8, 0x0FBF, 0x1000, 0x0 },
{ gTextureCheckerboardBlackWhite, 0x0107, 0x0800, 0x0 },
{ gTexture64C11C, 0x0695, 0x0800, 0x0 },
{ gTexture64C7B4, 0x046C, 0x0800, 0x0 },
{ gTexture668228, 0x0130, 0x0800, 0x0 },
{ gTexture668358, 0x01A0, 0x0800, 0x0 },
{ gTexture66AEB8, 0x0201, 0x0800, 0x0 },
{ gTexture677A40, 0x0275, 0x0800, 0x0 },
{ gTexture67E428, 0x0A81, 0x1000, 0x0 },
{ gTexture643A34, 0x0106, 0x0800, 0x0 },
{ gTexture66EBF0, 0x0146, 0x0800, 0x0 },
{ gTexture68272C, 0x01F9, 0x1000, 0x0 },
{ gTexture682928, 0x01F9, 0x1000, 0x0 },
{ gTexture682B24, 0x01F9, 0x1000, 0x0 },
{ gTexture682D20, 0x01F9, 0x1000, 0x0 },
{ gTexture682F1C, 0x01F9, 0x1000, 0x0 },
{ gTexture683118, 0x01F9, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
WarioStadium::WarioStadium() {
this->vtx = d_course_wario_stadium_vertex;
this->gfx = d_course_wario_stadium_packed_dls;
this->gfxSize = 5272;
this->textures = wario_stadium_textures;
Props.textures = wario_stadium_textures;
Props.MinimapTexture = gTextureCourseOutlineWarioStadium;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
+21 -3
View File
@@ -4,10 +4,9 @@
#include <memory>
#include "YoshiValley.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "engine/objects/OBombKart.h"
#include "assets/yoshi_valley_data.h"
#include "assets/boo_frames.h"
@@ -34,11 +33,30 @@ extern "C" {
extern const char *d_course_yoshi_valley_dl_list[];
}
const course_texture yoshi_valley_textures[] = {
{ gTexture66EBF0, 0x0146, 0x0800, 0x0 },
{ gTextureWoodBridgeSlats, 0x0DAB, 0x1000, 0x0 },
{ gTexture65E2EC, 0x02B0, 0x0800, 0x0 },
{ gTexture6846DC, 0x04EA, 0x0800, 0x0 },
{ gTextureFenceRope, 0x0540, 0x0800, 0x0 },
{ gTexture685108, 0x04D4, 0x0800, 0x0 },
{ gTexture64CC20, 0x0EC3, 0x1000, 0x0 },
{ gTextureGrass4, 0x05C3, 0x0800, 0x0 },
{ gTexture6775EC, 0x0233, 0x1000, 0x0 },
{ gTexture68E2D0, 0x087F, 0x0800, 0x0 },
{ gTextureCheckerboardBlackWhite, 0x0107, 0x0800, 0x0 },
{ gTexture643B3C, 0x0798, 0x0800, 0x0 },
{ gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },
{ gTexture68DEC0, 0x0410, 0x0800, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
YoshiValley::YoshiValley() {
this->vtx = d_course_yoshi_valley_vertex;
this->gfx = d_course_yoshi_valley_packed_dls;
this->gfxSize = 4140;
this->textures = yoshi_valley_textures;
Props.textures = yoshi_valley_textures;
Props.MinimapTexture = gTextureCourseOutlineYoshiValley;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
@@ -1,5 +1,5 @@
#include <libultraship.h>
#include "engine/vehicles/OBombKart.h"
#include "OBombKart.h"
#include <vector>
#include "port/Game.h"
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
#include "Vehicle.h"
#include "src/engine/vehicles/Vehicle.h"
#include <vector>
#include "engine/Matrix.h"
@@ -1,6 +1,6 @@
#include <libultraship.h>
#include <libultra/gbi.h>
#include "engine/vehicles/OPenguin.h"
#include "OPenguin.h"
#include <vector>
#include "port/Game.h"
@@ -2,7 +2,6 @@
#include <libultraship.h>
#include <vector>
#include "engine/vehicles/OPenguin.h"
extern "C" {
#include "macros.h"
@@ -11,6 +10,7 @@ extern "C" {
#include "waypoints.h"
#include "common_structs.h"
#include "objects.h"
#include "course_offsets.h"
}
//! @todo Make shadow size bigger if thwomp is scaled up
@@ -1,6 +1,6 @@
#include <libultraship.h>
#include <libultra/gbi.h>
#include "engine/vehicles/OThwomp.h"
#include "OThwomp.h"
#include <vector>
#include "port/Game.h"