mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-01 16:29:55 -04:00
Game.cpp and World.cpp Cleanup (#159)
* Remove CProperties and delete dup Properties from World.h * Improvement * Fix compile * Cleanup * Document gRaceState * wip cleanup * compile * Impl PlayerBombKart * Rename CourseManager_ to CM_ * Finish renames m_ to CM_ * cleanup * Remove extra printf --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
@@ -8,6 +8,7 @@ AActor::AActor() {}
|
||||
void AActor::Tick() { }
|
||||
void AActor::Draw(Camera *camera) { }
|
||||
void AActor::Collision(Player* player, AActor* actor) {}
|
||||
void AActor::VehicleCollision(s32 playerId, Player* player){}
|
||||
void AActor::Destroy() {
|
||||
// Set uuid to zero.
|
||||
memset(uuid, 0, sizeof(uuid));
|
||||
|
||||
@@ -32,6 +32,8 @@ public:
|
||||
virtual void Tick();
|
||||
virtual void Draw(Camera*);
|
||||
virtual void Collision(Player* player, AActor* actor);
|
||||
virtual void VehicleCollision(s32 playerId, Player* player);
|
||||
|
||||
virtual void Destroy();
|
||||
virtual bool IsMod();
|
||||
};
|
||||
|
||||
+16
-3
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef CORE_MATH_H
|
||||
#define CORE_MATH_H
|
||||
|
||||
#include <libultraship.h>
|
||||
|
||||
@@ -13,6 +14,7 @@
|
||||
struct FVector {
|
||||
float x, y, z;
|
||||
|
||||
#ifdef __cplusplus
|
||||
FVector& operator=(const FVector& other) {
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
@@ -22,6 +24,7 @@ struct FVector {
|
||||
|
||||
FVector() : x(0), y(0), z(0) {}
|
||||
FVector(float x, float y, float z) : x(x), y(y), z(z) {}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -33,6 +36,7 @@ struct FVector {
|
||||
struct FVector2D {
|
||||
float x, z;
|
||||
|
||||
#ifdef __cplusplus
|
||||
FVector2D& operator=(const FVector2D& other) {
|
||||
x = other.x;
|
||||
z = other.z;
|
||||
@@ -41,12 +45,14 @@ struct FVector2D {
|
||||
|
||||
FVector2D() : x(0), z(0) {}
|
||||
FVector2D(float x, float z) : x(x), z(z) {}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
// Sets integer X Z coordinates
|
||||
struct IVector2D {
|
||||
typedef struct IVector2D {
|
||||
int32_t X, Z;
|
||||
|
||||
#ifdef __cplusplus
|
||||
IVector2D() : X(0), Z(0) {} // Default constructor
|
||||
|
||||
IVector2D(int32_t x, int32_t z) : X(x), Z(z) {} // Constructor to initialize with values
|
||||
@@ -57,11 +63,13 @@ struct IVector2D {
|
||||
Z = other.Z;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
#endif // __cplusplus
|
||||
} IVector2D;
|
||||
|
||||
struct FRotation {
|
||||
float pitch, yaw, roll;
|
||||
|
||||
#ifdef __cplusplus
|
||||
FRotation& operator=(const FRotation& other) {
|
||||
pitch = other.pitch;
|
||||
yaw = other.yaw;
|
||||
@@ -71,6 +79,7 @@ struct FRotation {
|
||||
|
||||
FRotation() : pitch(0), yaw(0), roll(0) {}
|
||||
FRotation(float p, float y, float r) : pitch(p), yaw(y), roll(r) {}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -80,6 +89,7 @@ struct FRotation {
|
||||
struct IPathSpan {
|
||||
int Start, End;
|
||||
|
||||
#ifdef __cplusplus
|
||||
// Default Constructor
|
||||
IPathSpan() : Start(0), End(0) {}
|
||||
|
||||
@@ -105,4 +115,7 @@ struct IPathSpan {
|
||||
bool operator!=(const IPathSpan& Other) const {
|
||||
return !(*this == Other);
|
||||
}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
#endif // CORE_MATH_H
|
||||
@@ -1,59 +0,0 @@
|
||||
#ifndef __ENGINE_H__
|
||||
#define __ENGINE_H__
|
||||
|
||||
#include "common_structs.h"
|
||||
#include "bomb_kart.h"
|
||||
#include "objects.h"
|
||||
#include "path_spawn_metadata.h"
|
||||
#include "waypoints.h"
|
||||
#include "sounds.h"
|
||||
#include "course_offsets.h"
|
||||
|
||||
typedef struct {
|
||||
RGB8 TopRight;
|
||||
RGB8 BottomRight;
|
||||
RGB8 BottomLeft;
|
||||
RGB8 TopLeft;
|
||||
RGB8 FloorTopRight;
|
||||
RGB8 FloorBottomRight;
|
||||
RGB8 FloorBottomLeft;
|
||||
RGB8 FloorTopLeft;
|
||||
} SkyboxColours;
|
||||
|
||||
typedef struct {
|
||||
int32_t X;
|
||||
int32_t Z;
|
||||
} IVector2D_C;
|
||||
|
||||
typedef struct {
|
||||
const char* Id;
|
||||
const char* Name;
|
||||
const char* DebugName;
|
||||
const char* CourseLength;
|
||||
const char* AIBehaviour;
|
||||
const char* MinimapTexture;
|
||||
s32 LakituTowType;
|
||||
IVector2D_C MinimapDimensions;
|
||||
float AIMaximumSeparation;
|
||||
float AIMinimumSeparation;
|
||||
float NearPersp;
|
||||
float FarPersp;
|
||||
s16 *SomePtr;
|
||||
u32 AISteeringSensitivity;
|
||||
_struct_gCoursePathSizes_0x10 PathSizes;
|
||||
Vec4f D_0D009418;
|
||||
Vec4f D_0D009568;
|
||||
Vec4f D_0D0096B8;
|
||||
Vec4f D_0D009808;
|
||||
TrackWaypoint* PathTable[4];
|
||||
TrackWaypoint* PathTable2[4];
|
||||
CloudData *Clouds;
|
||||
CloudData *CloudList;
|
||||
s32 MinimapFinishlineX;
|
||||
s32 MinimapFinishlineY;
|
||||
SkyboxColours Skybox;
|
||||
const course_texture *textures;
|
||||
enum MusicSeq Sequence;
|
||||
} CProperties;
|
||||
|
||||
#endif // __ENGINE_H__
|
||||
@@ -0,0 +1,95 @@
|
||||
#include "PlayerBombKart.h"
|
||||
#include "Matrix.h"
|
||||
|
||||
extern "C" {
|
||||
#include "common_structs.h"
|
||||
#include "assets/common_data.h"
|
||||
#include "camera.h"
|
||||
#include "render_objects.h"
|
||||
#include "math_util_2.h"
|
||||
#include "code_80057C60.h"
|
||||
#include "menus.h"
|
||||
}
|
||||
|
||||
void PlayerBombKart::Draw(size_t playerId, s32 cameraId) { // render_player_bomb_kart
|
||||
Player* player = &gPlayerOne[playerId];
|
||||
if (state != PlayerBombKartState::DISABLED) {
|
||||
pos.x = player->pos[0];
|
||||
pos.y = player->pos[1] - 2.0;
|
||||
pos.z = player->pos[2];
|
||||
surfaceHeight = player->unk_074;
|
||||
PlayerBombKart::func_800563DC(cameraId, _primAlpha);
|
||||
PlayerBombKart::func_8005669C(_primAlpha);
|
||||
PlayerBombKart::func_800568A0(cameraId);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerBombKart::func_800563DC(s32 cameraId, s32 arg2) {
|
||||
s32 temp_s0;
|
||||
s32 temp_v0;
|
||||
s32 residue;
|
||||
Camera* camera = &camera1[cameraId];
|
||||
|
||||
residue = D_801655CC % 4U;
|
||||
D_80183E40[0] = pos.x;
|
||||
D_80183E40[1] = pos.y + 1.0;
|
||||
D_80183E40[2] = pos.z;
|
||||
D_80183E80[0] = 0;
|
||||
D_80183E80[1] = func_800418AC(pos.x, pos.z, camera->pos);
|
||||
D_80183E80[2] = 0x8000;
|
||||
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007E98);
|
||||
func_8004B310(arg2);
|
||||
draw_rectangle_texture_overlap((u8*) common_tlut_bomb, (u8*)common_texture_bomb[residue], (Vtx*)D_0D005AE0, 0x00000020,
|
||||
0x00000020, 0x00000020, 0x00000020);
|
||||
temp_s0 = D_8018D400;
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B00);
|
||||
func_8004B414(0, 0, 0, arg2);
|
||||
D_80183E40[1] = D_80183E40[1] + 4.0;
|
||||
D_80183E80[2] = 0;
|
||||
func_800562E4(temp_s0 % 3, temp_s0 % 4, arg2);
|
||||
temp_v0 = temp_s0 + 1;
|
||||
D_80183E80[2] = 0x6000;
|
||||
func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
|
||||
temp_v0 = temp_s0 + 2;
|
||||
D_80183E80[2] = 0xA000;
|
||||
func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
|
||||
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
||||
}
|
||||
|
||||
void PlayerBombKart::func_8005669C(s32 arg2) {
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079E8);
|
||||
func_8004B310(arg2);
|
||||
load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
|
||||
D_80183E40[1] = pos.y - 2.0;
|
||||
D_80183E40[0] = pos.x + 2.0;
|
||||
D_80183E40[2] = pos.z + 2.0;
|
||||
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
|
||||
D_80183E40[0] = pos.x + 2.0;
|
||||
D_80183E40[2] = pos.z - 2.0;
|
||||
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
|
||||
D_80183E40[0] = pos.x - 2.0;
|
||||
D_80183E40[2] = pos.z - 2.0;
|
||||
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
|
||||
D_80183E40[0] = pos.x - 2.0;
|
||||
D_80183E40[2] = pos.z + 2.0;
|
||||
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
|
||||
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
|
||||
}
|
||||
|
||||
void PlayerBombKart::func_800568A0(s32 cameraId) {
|
||||
Mat4 mtx;
|
||||
Player* player;
|
||||
|
||||
player = &gPlayerOne[cameraId];
|
||||
D_80183E50[0] = pos.x;
|
||||
D_80183E50[1] = surfaceHeight + 0.8;
|
||||
D_80183E50[2] = pos.z;
|
||||
set_transform_matrix(mtx, player->collision.orientationVector, D_80183E50, 0U, 0.5f);
|
||||
// convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx);
|
||||
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
|
||||
// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
AddHudMatrix(mtx, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <libultraship.h>
|
||||
#include "CoreMath.h"
|
||||
|
||||
class PlayerBombKart {
|
||||
public:
|
||||
|
||||
enum PlayerBombKartState {
|
||||
DISABLED,
|
||||
ACTIVE,
|
||||
};
|
||||
|
||||
s16 state = PlayerBombKartState::DISABLED;
|
||||
FVector pos = {0, 0, 0};
|
||||
f32 surfaceHeight = 0;
|
||||
s32 _primAlpha = 0;
|
||||
|
||||
void Draw(size_t playerId, s32 cameraId);
|
||||
void func_800563DC(s32 cameraId, s32 arg2);
|
||||
void func_8005669C(s32 arg2);
|
||||
void func_800568A0(s32 cameraId);
|
||||
};
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#include "Smoke.h"
|
||||
#include "World.h"
|
||||
#include "vehicles/Vehicle.h"
|
||||
#include "vehicles/Train.h"
|
||||
#include "vehicles/Boat.h"
|
||||
|
||||
@@ -23,8 +22,8 @@ void TrainSmokeTick() {
|
||||
s32 temp_a0;
|
||||
Object* object;
|
||||
|
||||
for (auto& vehicle : gWorldInstance.Vehicles) {
|
||||
if (auto train = dynamic_cast<ATrain*>(vehicle)) {
|
||||
for (auto& actor : gWorldInstance.Actors) {
|
||||
if (auto train = dynamic_cast<ATrain*>(actor)) {
|
||||
if (train->SmokeTimer != 0) {
|
||||
train->SmokeTimer -= 1;
|
||||
}
|
||||
@@ -48,7 +47,7 @@ void TrainSmokeTick() {
|
||||
train->SmokeTimer = 100;
|
||||
}
|
||||
}
|
||||
} else if (auto boat = dynamic_cast<ABoat*>(vehicle)) {
|
||||
} else if (auto boat = dynamic_cast<ABoat*>(actor)) {
|
||||
if (boat->SmokeTimer != 0) {
|
||||
boat->SmokeTimer -= 1;
|
||||
}
|
||||
@@ -78,8 +77,9 @@ void TrainSmokeTick() {
|
||||
|
||||
void TrainSmokeDraw(s32 cameraId) {
|
||||
Camera* camera = &camera1[cameraId];
|
||||
for (auto& vehicle : gWorldInstance.Vehicles) {
|
||||
if (auto train = dynamic_cast<ATrain*>(vehicle)) {
|
||||
|
||||
for (auto& actor : gWorldInstance.Actors) {
|
||||
if (auto train = dynamic_cast<ATrain*>(actor)) {
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
|
||||
load_texture_block_i8_nomirror((uint8_t*)D_0D029458, 32, 32);
|
||||
func_8004B72C(255, 255, 255, 255, 255, 255, 255);
|
||||
@@ -92,7 +92,7 @@ void TrainSmokeDraw(s32 cameraId) {
|
||||
render_object_train_smoke_particle(train->SmokeParticles[i], cameraId);
|
||||
}
|
||||
}
|
||||
} else if (auto boat = dynamic_cast<ABoat*>(vehicle)) {
|
||||
} else if (auto boat = dynamic_cast<ABoat*>(actor)) {
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
|
||||
|
||||
load_texture_block_i8_nomirror((uint8_t*)D_0D029458, 32, 32);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include <libultraship.h>
|
||||
#include "TrainCrossing.h"
|
||||
#include "World.h"
|
||||
#include "vehicles/Vehicle.h"
|
||||
#include "engine/Actor.h"
|
||||
#include "vehicles/Train.h"
|
||||
#include <memory>
|
||||
|
||||
@@ -29,8 +29,8 @@ void TrainCrossing::CrossingTrigger() {
|
||||
OnTriggered = 0;
|
||||
|
||||
|
||||
for (const auto& vehicle : gWorldInstance.Vehicles) {
|
||||
if (auto train = dynamic_cast<ATrain*>(vehicle)) {;
|
||||
for (const auto& actor : gWorldInstance.Actors) {
|
||||
if (auto train = dynamic_cast<ATrain*>(actor)) {;
|
||||
f32 radius = DynamicRadius(train->Locomotive.position, train->Locomotive.velocity, Position);
|
||||
|
||||
if (Distance(train->Locomotive.position, Position) < radius) {
|
||||
|
||||
+1
-23
@@ -2,7 +2,6 @@
|
||||
#include "World.h"
|
||||
#include "Cup.h"
|
||||
#include "courses/Course.h"
|
||||
#include "vehicles/Vehicle.h"
|
||||
#include "objects/BombKart.h"
|
||||
#include "TrainCrossing.h"
|
||||
#include <memory>
|
||||
@@ -12,7 +11,6 @@ extern "C" {
|
||||
#include "camera.h"
|
||||
#include "objects.h"
|
||||
#include "main.h"
|
||||
#include "engine/Engine.h"
|
||||
#include "defines.h"
|
||||
#include "audio/external.h"
|
||||
#include "menus.h"
|
||||
@@ -35,26 +33,12 @@ void World::SetCourseFromCup() {
|
||||
CurrentCourse = CurrentCup->GetCourse();
|
||||
}
|
||||
|
||||
|
||||
AVehicle* World::AddVehicle(AVehicle* vehicle) {
|
||||
Vehicles.push_back(vehicle);
|
||||
return Vehicles.back();
|
||||
}
|
||||
|
||||
void World::ClearVehicles(void) {
|
||||
Vehicles.clear();
|
||||
}
|
||||
|
||||
TrainCrossing* World::AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius) {
|
||||
auto crossing = std::make_shared<TrainCrossing>(position, waypointMin, waypointMax, approachRadius, exitRadius);
|
||||
Crossings.push_back(crossing);
|
||||
return crossing.get();
|
||||
}
|
||||
|
||||
void World::AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
|
||||
BombKarts.push_back(new OBombKart(pos, waypoint, waypointIndex, state, unk_3C));
|
||||
}
|
||||
|
||||
u32 World::GetCupIndex() {
|
||||
return this->CupIndex;
|
||||
}
|
||||
@@ -97,13 +81,6 @@ void World::SetCup(Cup* cup) {
|
||||
}
|
||||
}
|
||||
|
||||
CProperties* World::GetCourseProps() {
|
||||
if (Courses[CourseIndex]) {
|
||||
return (CProperties*) &Courses[CourseIndex]->Props;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void World::SetCourse(const char* name) {
|
||||
//! @todo Use content dictionary instead
|
||||
for (size_t i = 0; i < Courses.size(); i++) {
|
||||
@@ -168,6 +145,7 @@ AActor* World::GetActor(size_t index) {
|
||||
}
|
||||
|
||||
void World::TickActors() {
|
||||
// This only ticks modded actors
|
||||
for (AActor* actor : Actors) {
|
||||
if (actor->IsMod()) {
|
||||
actor->Tick();
|
||||
|
||||
+3
-51
@@ -2,12 +2,13 @@
|
||||
|
||||
#include <libultraship.h>
|
||||
#include "CoreMath.h"
|
||||
#include "engine/courses/Course.h"
|
||||
#include "objects/Object.h"
|
||||
#include "Cup.h"
|
||||
#include "vehicles/Vehicle.h"
|
||||
#include "vehicles/Train.h"
|
||||
#include "vehicles/Car.h"
|
||||
#include "objects/BombKart.h"
|
||||
#include "PlayerBombKart.h"
|
||||
#include "vehicles/Train.h"
|
||||
#include "TrainCrossing.h"
|
||||
#include "objects/Thwomp.h"
|
||||
@@ -22,7 +23,6 @@
|
||||
extern "C" {
|
||||
#include "camera.h"
|
||||
#include "objects.h"
|
||||
#include "engine/Engine.h"
|
||||
};
|
||||
|
||||
class OObject;
|
||||
@@ -34,47 +34,6 @@ class TrainCrossing;
|
||||
class OLakitu;
|
||||
|
||||
class World {
|
||||
|
||||
typedef struct {
|
||||
uint8_t r, g, b;
|
||||
} RGB8;
|
||||
|
||||
typedef struct {
|
||||
RGB8 TopRight;
|
||||
RGB8 BottomRight;
|
||||
RGB8 BottomLeft;
|
||||
RGB8 TopLeft;
|
||||
RGB8 FloorTopRight;
|
||||
RGB8 FloorBottomRight;
|
||||
RGB8 FloorBottomLeft;
|
||||
RGB8 FloorTopLeft;
|
||||
} SkyboxColours;
|
||||
|
||||
|
||||
typedef struct {
|
||||
const char* Name;
|
||||
const char* DebugName;
|
||||
const char* CourseLength;
|
||||
const char* AIBehaviour;
|
||||
float AIMaximumSeparation;
|
||||
float AIMinimumSeparation;
|
||||
int16_t *SomePtr;
|
||||
uint32_t AISteeringSensitivity;
|
||||
_struct_gCoursePathSizes_0x10 PathSizes;
|
||||
Vec4f D_0D009418;
|
||||
Vec4f D_0D009568;
|
||||
Vec4f D_0D0096B8;
|
||||
Vec4f D_0D009808;
|
||||
const char* PathTable[4];
|
||||
const char* PathTable2[4];
|
||||
CloudData *Clouds;
|
||||
CloudData *CloudList;
|
||||
int32_t MinimapFinishlineX;
|
||||
int32_t MinimapFinishlineY;
|
||||
SkyboxColours Skybox;
|
||||
MusicSeq Sequence;
|
||||
} Properties;
|
||||
|
||||
typedef struct {
|
||||
std::vector<Mtx> Hud;
|
||||
std::vector<Mtx> Objects;
|
||||
@@ -98,7 +57,6 @@ public:
|
||||
|
||||
OObject* AddObject(OObject* object);
|
||||
|
||||
CProperties* GetCourseProps();
|
||||
void TickObjects();
|
||||
void TickObjects60fps();
|
||||
void DrawObjects(s32 cameraId);
|
||||
@@ -136,18 +94,12 @@ public:
|
||||
|
||||
std::vector<AActor*> Actors;
|
||||
std::vector<OObject*> Objects;
|
||||
std::vector<AVehicle*> Vehicles;
|
||||
std::vector<OBombKart*> BombKarts;
|
||||
std::vector<ParticleEmitter*> Emitters;
|
||||
|
||||
std::unordered_map<s32, OLakitu*> Lakitus;
|
||||
|
||||
AVehicle* AddVehicle(AVehicle* vehicle);
|
||||
|
||||
void ClearVehicles(void);
|
||||
|
||||
/** Objects **/
|
||||
void AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C);
|
||||
PlayerBombKart playerBombKart[4]; // Used in battle mode
|
||||
|
||||
TrainCrossing* AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius);
|
||||
std::vector<std::shared_ptr<TrainCrossing>> Crossings;
|
||||
|
||||
@@ -149,7 +149,7 @@ void BansheeBoardwalk::Load() {
|
||||
void BansheeBoardwalk::LoadTextures() {
|
||||
}
|
||||
|
||||
void BansheeBoardwalk::SpawnActors() {
|
||||
void BansheeBoardwalk::BeginPlay() {
|
||||
gWorldInstance.AddActor(new AFinishline());
|
||||
|
||||
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_item_box_spawns));
|
||||
@@ -175,19 +175,17 @@ void BansheeBoardwalk::SpawnActors() {
|
||||
gWorldInstance.AddObject(new OBoos(5, IPathSpan(180, 190), IPathSpan(200, 210), IPathSpan(280, 290)));
|
||||
gWorldInstance.AddObject(new OBoos(5, IPathSpan(490, 500), IPathSpan(510, 520), IPathSpan(620, 630)));
|
||||
}
|
||||
}
|
||||
|
||||
void BansheeBoardwalk::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][110], 110, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][190], 190, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][475], 475, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][610], 610, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][110], 110, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][190], 190, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][475], 475, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][610], 610, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
//virtual void InitClouds() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
|
||||
@@ -123,19 +123,19 @@ void BigDonut::Load() {
|
||||
void BigDonut::LoadTextures() {
|
||||
}
|
||||
|
||||
void BigDonut::SpawnActors() {}
|
||||
void BigDonut::BeginPlay() {
|
||||
spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_big_donut_item_box_spawns));
|
||||
|
||||
void BigDonut::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
//virtual void InitClouds() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
|
||||
@@ -120,21 +120,19 @@ void BlockFort::Load() {
|
||||
void BlockFort::LoadTextures() {
|
||||
}
|
||||
|
||||
void BlockFort::SpawnActors() {
|
||||
void BlockFort::BeginPlay() {
|
||||
spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_block_fort_item_box_spawns));
|
||||
}
|
||||
|
||||
void BlockFort::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
//virtual void InitClouds() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
|
||||
@@ -148,7 +148,7 @@ void BowsersCastle::LoadTextures() {
|
||||
dma_textures(gTextureShrub, 0x000003FFU, 0x00000800U);
|
||||
}
|
||||
|
||||
void BowsersCastle::SpawnActors() {
|
||||
void BowsersCastle::BeginPlay() {
|
||||
gWorldInstance.AddActor(new AFinishline());
|
||||
|
||||
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_bowsers_castle_tree_spawn));
|
||||
@@ -194,19 +194,17 @@ void BowsersCastle::SpawnActors() {
|
||||
gWorldInstance.AddObject(new OThwomp(0x073a, 0xf9f2, 0x4000, 1.0f, 5, 1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void BowsersCastle::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][260], 260, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][435], 435, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][260], 260, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][435], 435, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
//virtual void InitClouds() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
|
||||
@@ -163,23 +163,21 @@ void ChocoMountain::Load() {
|
||||
void ChocoMountain::LoadTextures() {
|
||||
}
|
||||
|
||||
void ChocoMountain::SpawnActors() {
|
||||
void ChocoMountain::BeginPlay() {
|
||||
gWorldInstance.AddActor(new AFinishline());
|
||||
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_choco_mountain_item_box_spawns));
|
||||
spawn_falling_rocks((struct ActorSpawnData*)LOAD_ASSET_RAW((const char*)d_course_choco_mountain_falling_rock_spawns));
|
||||
}
|
||||
|
||||
void ChocoMountain::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][165], 165, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][330], 330, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][550], 550, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][595], 595, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][165], 165, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][330], 330, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][550], 550, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][595], 595, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
virtual void SomeSounds() override;
|
||||
|
||||
@@ -16,7 +16,6 @@ extern "C" {
|
||||
#include "render_objects.h"
|
||||
#include "save.h"
|
||||
#include "staff_ghosts.h"
|
||||
#include "Engine.h"
|
||||
#include "code_800029B0.h"
|
||||
#include "render_courses.h"
|
||||
extern StaffGhost* d_mario_raceway_staff_ghost;
|
||||
@@ -153,7 +152,7 @@ void Course::Init() {
|
||||
void Course::LoadTextures() {
|
||||
}
|
||||
|
||||
void Course::SpawnActors() {
|
||||
void Course::BeginPlay() {
|
||||
}
|
||||
|
||||
void Course::InitClouds() {
|
||||
|
||||
+62
-65
@@ -1,85 +1,77 @@
|
||||
#ifndef COURSE_H
|
||||
#define COURSE_H
|
||||
#ifndef ENGINE_COURSE_H
|
||||
#define ENGINE_COURSE_H
|
||||
|
||||
#include <libultraship.h>
|
||||
|
||||
// C-compatible function declaration
|
||||
#ifdef __cplusplus
|
||||
#include "CoreMath.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "engine/objects/Lakitu.h"
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "camera.h"
|
||||
#include "course_offsets.h"
|
||||
#include "data/some_data.h"
|
||||
#include "defines.h"
|
||||
#include "bomb_kart.h"
|
||||
#include "path_spawn_metadata.h"
|
||||
#include "Engine.h"
|
||||
#include "waypoints.h"
|
||||
|
||||
CProperties *CourseManager_GetProps();
|
||||
#include "camera.h"
|
||||
#include "course_offsets.h"
|
||||
#include "data/some_data.h"
|
||||
#include "defines.h"
|
||||
#include "bomb_kart.h"
|
||||
#include "path_spawn_metadata.h"
|
||||
#include "waypoints.h"
|
||||
#include "sounds.h"
|
||||
#include "common_structs.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
typedef struct SkyboxColours {
|
||||
RGB8 TopRight;
|
||||
RGB8 BottomRight;
|
||||
RGB8 BottomLeft;
|
||||
RGB8 TopLeft;
|
||||
RGB8 FloorTopRight;
|
||||
RGB8 FloorBottomRight;
|
||||
RGB8 FloorBottomLeft;
|
||||
RGB8 FloorTopLeft;
|
||||
} SkyboxColours;
|
||||
|
||||
typedef struct Properties {
|
||||
const char* Id;
|
||||
const char* Name;
|
||||
const char* DebugName;
|
||||
const char* CourseLength;
|
||||
const char* AIBehaviour;
|
||||
const char* MinimapTexture;
|
||||
s32 LakituTowType;
|
||||
IVector2D MinimapDimensions;
|
||||
float AIMaximumSeparation;
|
||||
float AIMinimumSeparation;
|
||||
float NearPersp;
|
||||
float FarPersp;
|
||||
int16_t *SomePtr;
|
||||
uint32_t AISteeringSensitivity;
|
||||
_struct_gCoursePathSizes_0x10 PathSizes;
|
||||
Vec4f D_0D009418;
|
||||
Vec4f D_0D009568;
|
||||
Vec4f D_0D0096B8;
|
||||
Vec4f D_0D009808;
|
||||
TrackWaypoint* PathTable[4];
|
||||
TrackWaypoint* PathTable2[4];
|
||||
CloudData *Clouds;
|
||||
CloudData *CloudList;
|
||||
int32_t MinimapFinishlineX;
|
||||
int32_t MinimapFinishlineY;
|
||||
SkyboxColours Skybox;
|
||||
const course_texture *textures;
|
||||
enum MusicSeq Sequence;
|
||||
} Properties;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
class World; // <-- Forward declare
|
||||
|
||||
|
||||
class Course {
|
||||
|
||||
public:
|
||||
typedef struct {
|
||||
uint8_t r, g, b;
|
||||
} RGB8;
|
||||
|
||||
typedef struct {
|
||||
RGB8 TopRight;
|
||||
RGB8 BottomRight;
|
||||
RGB8 BottomLeft;
|
||||
RGB8 TopLeft;
|
||||
RGB8 FloorTopRight;
|
||||
RGB8 FloorBottomRight;
|
||||
RGB8 FloorBottomLeft;
|
||||
RGB8 FloorTopLeft;
|
||||
} SkyboxColours;
|
||||
|
||||
|
||||
typedef struct {
|
||||
const char* Id;
|
||||
const char* Name;
|
||||
const char* DebugName;
|
||||
const char* CourseLength;
|
||||
const char* AIBehaviour;
|
||||
const char* MinimapTexture;
|
||||
s32 LakituTowType;
|
||||
IVector2D MinimapDimensions;
|
||||
float AIMaximumSeparation;
|
||||
float AIMinimumSeparation;
|
||||
float NearPersp;
|
||||
float FarPersp;
|
||||
int16_t *SomePtr;
|
||||
uint32_t AISteeringSensitivity;
|
||||
_struct_gCoursePathSizes_0x10 PathSizes;
|
||||
Vec4f D_0D009418;
|
||||
Vec4f D_0D009568;
|
||||
Vec4f D_0D0096B8;
|
||||
Vec4f D_0D009808;
|
||||
TrackWaypoint* PathTable[4];
|
||||
TrackWaypoint* PathTable2[4];
|
||||
CloudData *Clouds;
|
||||
CloudData *CloudList;
|
||||
int32_t MinimapFinishlineX;
|
||||
int32_t MinimapFinishlineY;
|
||||
SkyboxColours Skybox;
|
||||
const course_texture *textures;
|
||||
MusicSeq Sequence;
|
||||
} Properties;
|
||||
|
||||
Properties Props;
|
||||
|
||||
const char* vtx = nullptr;
|
||||
@@ -94,7 +86,12 @@ public:
|
||||
virtual void Load(); // Decompress and load stock courses. Must be overridden for custom courses
|
||||
virtual void Load(Vtx* vtx, Gfx *gfx); // Load custom course
|
||||
virtual void LoadTextures();
|
||||
virtual void SpawnActors();
|
||||
|
||||
/**
|
||||
* @brief BeginPlay This function is called once at the start of gameplay.
|
||||
* Actor spawning should go here.
|
||||
*/
|
||||
virtual void BeginPlay();
|
||||
virtual void InitClouds();
|
||||
virtual void UpdateClouds(s32, Camera*);
|
||||
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7);
|
||||
@@ -124,4 +121,4 @@ private:
|
||||
|
||||
#endif
|
||||
|
||||
#endif // COURSE_H
|
||||
#endif // ENGINE_COURSE_H
|
||||
|
||||
@@ -150,12 +150,31 @@ void DKJungle::LoadTextures() {
|
||||
dma_textures(gTextureDksJungleParkwayKiwanoFruit3, 0x00000364U, 0x00000400U);
|
||||
}
|
||||
|
||||
void DKJungle::SpawnActors() {
|
||||
void DKJungle::BeginPlay() {
|
||||
gWorldInstance.AddActor(new AFinishline());
|
||||
|
||||
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_item_box_spawns));
|
||||
init_kiwano_fruit();
|
||||
func_80298D10();
|
||||
|
||||
|
||||
generate_ferry_waypoints();
|
||||
|
||||
// The original game only ran vehicle logic every second frame.
|
||||
// Thus the speed gets divided by two to set speed to match properly
|
||||
gWorldInstance.AddActor(new ABoat((0.6666666f)/4, 0));
|
||||
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][190], 190, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
// Likely sets minimap boundaries
|
||||
@@ -273,26 +292,6 @@ void DKJungle::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f
|
||||
func_8003F138(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
|
||||
}
|
||||
|
||||
void DKJungle::SpawnVehicles() {
|
||||
generate_ferry_waypoints();
|
||||
|
||||
// The original game only ran vehicle logic every second frame.
|
||||
// Thus the speed gets divided by two to set speed to match properly
|
||||
gWorldInstance.AddVehicle(new ABoat((0.6666666f)/4, 0));
|
||||
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][190], 190, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
}
|
||||
}
|
||||
|
||||
void DKJungle::Waypoints(Player* player, int8_t playerId) {
|
||||
s16 waypoint = gNearestWaypointByPlayerId[playerId];
|
||||
if ((waypoint >= 0xB9) && (waypoint < 0x119)) {
|
||||
|
||||
@@ -26,7 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void BeginPlay() override;
|
||||
//virtual void InitClouds() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
@@ -38,7 +38,6 @@ public:
|
||||
virtual void MinimapFinishlinePosition() override;
|
||||
virtual void Render(struct UnkStruct_800DC5EC*) override;
|
||||
virtual void RenderCredits() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void Collision() override;
|
||||
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
|
||||
virtual void Waypoints(Player* player, int8_t playerId) override;
|
||||
|
||||
@@ -117,21 +117,19 @@ void DoubleDeck::Load() {
|
||||
void DoubleDeck::LoadTextures() {
|
||||
}
|
||||
|
||||
void DoubleDeck::SpawnActors() {
|
||||
void DoubleDeck::BeginPlay() {
|
||||
spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_double_deck_item_box_spawns));
|
||||
}
|
||||
|
||||
void DoubleDeck::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
//virtual void InitClouds() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
|
||||
@@ -127,7 +127,7 @@ void FrappeSnowland::LoadTextures() {
|
||||
dma_textures(gTextureFrappeSnowlandTreeRight, 0x00000432U, 0x00000800U);
|
||||
}
|
||||
|
||||
void FrappeSnowland::SpawnActors() {
|
||||
void FrappeSnowland::BeginPlay() {
|
||||
gWorldInstance.AddActor(new AFinishline());
|
||||
|
||||
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_tree_spawns));
|
||||
@@ -154,19 +154,17 @@ void FrappeSnowland::SpawnActors() {
|
||||
gWorldInstance.AddObject(new OSnowman(FVector(-701, 3, 853)));
|
||||
gWorldInstance.AddObject(new OSnowman(FVector(-602, 0, 929)));
|
||||
}
|
||||
}
|
||||
|
||||
void FrappeSnowland::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][290], 290, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][350], 350, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][290], 290, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][350], 350, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void InitClouds() override;
|
||||
virtual void UpdateClouds(s32 sp1C, Camera* camera) override;
|
||||
virtual void MinimapSettings() override;
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "engine/vehicles/Utils.h"
|
||||
|
||||
#include "engine/vehicles/Train.h"
|
||||
#include "engine/vehicles/Vehicle.h"
|
||||
|
||||
extern "C" {
|
||||
#include "main.h"
|
||||
@@ -136,7 +135,7 @@ void KalimariDesert::LoadTextures() {
|
||||
dma_textures(gTextureCactus3, 0x000003AFU, 0x00000800U);
|
||||
}
|
||||
|
||||
void KalimariDesert::SpawnActors() {
|
||||
void KalimariDesert::BeginPlay() {
|
||||
struct RailroadCrossing* rrxing;
|
||||
Vec3f position;
|
||||
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
|
||||
@@ -173,6 +172,45 @@ void KalimariDesert::SpawnActors() {
|
||||
rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
|
||||
ACTOR_RAILROAD_CROSSING));
|
||||
rrxing->crossingTrigger = crossing1;
|
||||
|
||||
|
||||
|
||||
generate_train_waypoints();
|
||||
|
||||
s32 centerWaypoint = 160;
|
||||
|
||||
// Spawn two trains
|
||||
for (size_t i = 0; i < _numTrains; ++i) {
|
||||
uint32_t waypoint = CalculateWaypointDistribution(i, _numTrains, gVehicle2DWaypointLength, centerWaypoint);
|
||||
|
||||
if (CVarGetInteger("gMultiplayerNoFeatureCuts", 0) == false) {
|
||||
// Multiplayer modes have no tender and no carriages
|
||||
if (gActiveScreenMode != SCREEN_MODE_1P) {
|
||||
_tender = ATrain::TenderStatus::NO_TENDER;
|
||||
_numCarriages = 0;
|
||||
}
|
||||
|
||||
// 2 player versus mode has a tender and a carriage
|
||||
if ((gModeSelection == VERSUS) && (gPlayerCountSelection1 == 2)) {
|
||||
_tender = ATrain::TenderStatus::HAS_TENDER;
|
||||
_numCarriages = 1;
|
||||
}
|
||||
}
|
||||
|
||||
gWorldInstance.AddActor(new ATrain(_tender, _numCarriages, 2.5f, waypoint));
|
||||
}
|
||||
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][138], 138, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][280], 280, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][404], 404, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][510], 510, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
// Likely sets minimap boundaries
|
||||
@@ -214,45 +252,6 @@ void KalimariDesert::MinimapFinishlinePosition() {
|
||||
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
|
||||
}
|
||||
|
||||
void KalimariDesert::SpawnVehicles() {
|
||||
generate_train_waypoints();
|
||||
|
||||
s32 centerWaypoint = 160;
|
||||
|
||||
// Spawn two trains
|
||||
for (size_t i = 0; i < _numTrains; ++i) {
|
||||
uint32_t waypoint = CalculateWaypointDistribution(i, _numTrains, gVehicle2DWaypointLength, centerWaypoint);
|
||||
|
||||
if (CVarGetInteger("gMultiplayerNoFeatureCuts", 0) == false) {
|
||||
// Multiplayer modes have no tender and no carriages
|
||||
if (gActiveScreenMode != SCREEN_MODE_1P) {
|
||||
_tender = ATrain::TenderStatus::NO_TENDER;
|
||||
_numCarriages = 0;
|
||||
}
|
||||
|
||||
// 2 player versus mode has a tender and a carriage
|
||||
if ((gModeSelection == VERSUS) && (gPlayerCountSelection1 == 2)) {
|
||||
_tender = ATrain::TenderStatus::HAS_TENDER;
|
||||
_numCarriages = 1;
|
||||
}
|
||||
}
|
||||
|
||||
gWorldInstance.AddVehicle(new ATrain(_tender, _numCarriages, 2.5f, waypoint));
|
||||
}
|
||||
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][138], 138, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][280], 280, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][404], 404, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][510], 510, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
}
|
||||
}
|
||||
|
||||
void KalimariDesert::Render(struct UnkStruct_800DC5EC* arg0) {
|
||||
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
virtual void SomeSounds() override;
|
||||
@@ -37,7 +37,6 @@ public:
|
||||
virtual void MinimapFinishlinePosition() override;
|
||||
virtual void Render(struct UnkStruct_800DC5EC*) override;
|
||||
virtual void RenderCredits() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void Collision() override;
|
||||
virtual void Destroy() override;
|
||||
|
||||
|
||||
@@ -139,7 +139,7 @@ void KoopaTroopaBeach::Load() {
|
||||
void KoopaTroopaBeach::LoadTextures() {
|
||||
}
|
||||
|
||||
void KoopaTroopaBeach::SpawnActors() {
|
||||
void KoopaTroopaBeach::BeginPlay() {
|
||||
gWorldInstance.AddActor(new AFinishline());
|
||||
|
||||
init_actor_hot_air_balloon_item_box(328.0f * gCourseDirection, 70.0f, 2541.0f);
|
||||
@@ -178,19 +178,17 @@ void KoopaTroopaBeach::SpawnActors() {
|
||||
gWorldInstance.AddObject(new OSeagull(pos2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KoopaTroopaBeach::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][280], 280, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][435], 435, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][280], 280, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][435], 435, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,8 +29,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
virtual void UpdateCourseObjects() override;
|
||||
|
||||
@@ -164,7 +164,7 @@ void LuigiRaceway::LoadTextures() {
|
||||
dma_textures(gTextureTrees5Right, 0x000003E8U, 0x00000800U);
|
||||
}
|
||||
|
||||
void LuigiRaceway::SpawnActors() {
|
||||
void LuigiRaceway::BeginPlay() {
|
||||
gWorldInstance.AddActor(new AFinishline());
|
||||
spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_tree_spawn));
|
||||
spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_item_box_spawns));
|
||||
@@ -174,19 +174,17 @@ void LuigiRaceway::SpawnActors() {
|
||||
} else { // Normal gameplay
|
||||
gWorldInstance.AddObject(new OHotAirBalloon(FVector(-176.0, 0.0f, -2323.0f)));
|
||||
}
|
||||
}
|
||||
|
||||
void LuigiRaceway::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = { 0, 0, 0 };
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][305], 305, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][440], 440, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][515], 515, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][305], 305, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][440], 440, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][515], 515, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,8 +28,7 @@ class LuigiRaceway : public Course {
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
virtual void UpdateCourseObjects() override;
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "MarioRaceway.h"
|
||||
#include "World.h"
|
||||
#include "engine/actors/AFinishline.h"
|
||||
#include "engine/objects/Object.h"
|
||||
#include "engine/objects/BombKart.h"
|
||||
|
||||
extern "C" {
|
||||
@@ -173,7 +174,7 @@ void MarioRaceway::LoadTextures() {
|
||||
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
|
||||
}
|
||||
|
||||
void MarioRaceway::SpawnActors() {
|
||||
void MarioRaceway::BeginPlay() {
|
||||
struct Actor* actor;
|
||||
Vec3f position;
|
||||
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
|
||||
@@ -190,20 +191,21 @@ void MarioRaceway::SpawnActors() {
|
||||
vec3f_set(position, 2520.0f, 0.0f, 1240.0f);
|
||||
position[0] *= gCourseDirection;
|
||||
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_MARIO_SIGN);
|
||||
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][265], 265, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][285], 285, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][420], 420, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
void MarioRaceway::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][265], 265, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][285], 285, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][420], 420, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
}
|
||||
}
|
||||
|
||||
// Likely sets minimap boundaries
|
||||
|
||||
@@ -26,7 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
|
||||
@@ -159,26 +159,24 @@ void MooMooFarm::LoadTextures() {
|
||||
dma_textures(gTextureCow05Right, 0x00000400U, 0x00000800U);
|
||||
}
|
||||
|
||||
void MooMooFarm::SpawnActors() {
|
||||
void MooMooFarm::BeginPlay() {
|
||||
gWorldInstance.AddActor(new AFinishline());
|
||||
|
||||
if (gPlayerCountSelection1 != 4) {
|
||||
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_moo_moo_farm_tree_spawn));
|
||||
}
|
||||
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_moo_moo_farm_item_box_spawns));
|
||||
}
|
||||
|
||||
void MooMooFarm::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][225], 225, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][316], 316, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][434], 434, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][225], 225, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][316], 316, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][434], 434, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,8 +29,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
virtual void UpdateCourseObjects() override;
|
||||
|
||||
@@ -159,7 +159,7 @@ void PodiumCeremony::Load() {
|
||||
void PodiumCeremony::LoadTextures() {
|
||||
}
|
||||
|
||||
void PodiumCeremony::SpawnActors() {
|
||||
void PodiumCeremony::BeginPlay() {
|
||||
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
|
||||
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
|
||||
spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
|
||||
@@ -187,18 +187,15 @@ void PodiumCeremony::SpawnActors() {
|
||||
}
|
||||
|
||||
gWorldInstance.AddObject(new OTrophy(pos, type, OTrophy::Behaviour::PODIUM_CEREMONY));
|
||||
}
|
||||
|
||||
void PodiumCeremony::SpawnVehicles() {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[3][3], 3, 5, 1.25f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[3][40], 40, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[3][60], 60, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[3][80], 80, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[3][100], 100, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[3][120], 120, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[3][140], 140, 0, 1.0f);
|
||||
Vec3f kart = {0, 0, 0};
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][3], 3, 5, 1.25f));
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][40], 40, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][60], 60, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][80], 80, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][100], 100, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][120], 120, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][140], 140, 0, 1.0f));
|
||||
}
|
||||
|
||||
// Likely sets minimap boundaries
|
||||
|
||||
@@ -27,8 +27,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
//virtual void InitClouds() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
|
||||
@@ -133,7 +133,7 @@ void RainbowRoad::Load() {
|
||||
void RainbowRoad::LoadTextures() {
|
||||
}
|
||||
|
||||
void RainbowRoad::SpawnActors() {
|
||||
void RainbowRoad::BeginPlay() {
|
||||
gWorldInstance.AddActor(new AFinishline());
|
||||
|
||||
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_rainbow_road_item_box_spawns));
|
||||
@@ -147,19 +147,17 @@ void RainbowRoad::SpawnActors() {
|
||||
gWorldInstance.AddObject(new OChainChomp());
|
||||
gWorldInstance.AddObject(new OChainChomp());
|
||||
}
|
||||
}
|
||||
|
||||
void RainbowRoad::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void InitClouds() override;
|
||||
virtual void UpdateClouds(s32, Camera*) override;
|
||||
virtual void MinimapSettings() override;
|
||||
|
||||
@@ -170,25 +170,23 @@ void RoyalRaceway::LoadTextures() {
|
||||
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
|
||||
}
|
||||
|
||||
void RoyalRaceway::SpawnActors() {
|
||||
void RoyalRaceway::BeginPlay() {
|
||||
gWorldInstance.AddActor(new AFinishline());
|
||||
|
||||
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
|
||||
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
|
||||
spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
|
||||
}
|
||||
|
||||
void RoyalRaceway::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][296], 296, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][400], 400, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][746], 746, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][296], 296, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][400], 400, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][746], 746, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
virtual void SomeSounds() override;
|
||||
|
||||
@@ -129,7 +129,7 @@ void SherbetLand::Load() {
|
||||
void SherbetLand::LoadTextures() {
|
||||
}
|
||||
|
||||
void SherbetLand::SpawnActors() {
|
||||
void SherbetLand::BeginPlay() {
|
||||
gWorldInstance.AddActor(new AFinishline());
|
||||
|
||||
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_sherbet_land_item_box_spawns));
|
||||
@@ -199,19 +199,15 @@ void SherbetLand::SpawnActors() {
|
||||
auto penguin14 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos11, 0x9000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
|
||||
penguin14->MirrorModeAngleOffset = -0x4000;
|
||||
|
||||
}
|
||||
|
||||
void SherbetLand::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
Vec3f kart = {0, 0, 0};
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][50], 50, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][100], 100, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][150], 150, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][200], 200, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][250], 250, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
virtual void UpdateCourseObjects() override;
|
||||
|
||||
@@ -142,21 +142,19 @@ void Skyscraper::Load() {
|
||||
void Skyscraper::LoadTextures() {
|
||||
}
|
||||
|
||||
void Skyscraper::SpawnActors() {
|
||||
void Skyscraper::BeginPlay() {
|
||||
spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_skyscraper_item_box_spawns));
|
||||
}
|
||||
|
||||
void Skyscraper::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
//virtual void InitClouds() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
|
||||
@@ -151,7 +151,7 @@ void TestCourse::LoadTextures() {
|
||||
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
|
||||
}
|
||||
|
||||
void TestCourse::SpawnActors() {
|
||||
void TestCourse::BeginPlay() {
|
||||
struct ActorSpawnData itemboxes[] = {
|
||||
{ 200, 1500, 200 , 0},
|
||||
{ 350, 2500, 300 , 1},
|
||||
@@ -304,9 +304,8 @@ void TestCourse::SpawnVehicles() {
|
||||
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][25], 25, 4, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][45], 45, 4, 0.8333333f);
|
||||
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][25], 25, 4, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][45], 45, 4, 0.8333333f));
|
||||
}
|
||||
|
||||
void TestCourse::UpdateVehicles() {
|
||||
|
||||
@@ -26,7 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
virtual void SomeSounds() override;
|
||||
|
||||
@@ -148,7 +148,7 @@ void ToadsTurnpike::Load() {
|
||||
void ToadsTurnpike::LoadTextures() {
|
||||
}
|
||||
|
||||
void ToadsTurnpike::SpawnActors() {
|
||||
void ToadsTurnpike::BeginPlay() {
|
||||
Vec3f pos;
|
||||
pos[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 138.0f : D_80164490->posX - 138.0f;
|
||||
pos[1] = (f32) (D_80164490->posY - 15);
|
||||
@@ -157,6 +157,51 @@ void ToadsTurnpike::SpawnActors() {
|
||||
gWorldInstance.AddActor(new AFinishline(pos));
|
||||
|
||||
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_toads_turnpike_item_box_spawns));
|
||||
|
||||
uint32_t waypoint;
|
||||
f32 a = ((gCCSelection * 90.0) / 216.0f) + 4.583333333333333;
|
||||
f32 b = ((gCCSelection * 90.0) / 216.0f) + 2.9166666666666665;
|
||||
a /= 2; // Normally vehicle logic is only ran every 2 frames. This slows the vehicles down to match.
|
||||
b /= 2;
|
||||
|
||||
// Other game modes spawn seven of each vehicle
|
||||
if (gModeSelection == TIME_TRIALS) {
|
||||
_numTrucks = 8;
|
||||
_numBuses = 8;
|
||||
_numTankerTrucks = 8;
|
||||
_numCars = 8;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < _numTrucks; i++) {
|
||||
waypoint = CalculateWaypointDistribution(i, _numTrucks, gWaypointCountByPathIndex[0], 0);
|
||||
gWorldInstance.AddActor(new ATruck(a, b, &D_80164550[0][0], waypoint));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < _numBuses; i++) {
|
||||
waypoint = CalculateWaypointDistribution(i, _numBuses, gWaypointCountByPathIndex[0], 75);
|
||||
gWorldInstance.AddActor(new ABus(a, b, &D_80164550[0][0], waypoint));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < _numTankerTrucks; i++) {
|
||||
waypoint = CalculateWaypointDistribution(i, _numTankerTrucks, gWaypointCountByPathIndex[0], 50);
|
||||
gWorldInstance.AddActor(new ATankerTruck(a, b, &D_80164550[0][0], waypoint));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < _numCars; i++) {
|
||||
waypoint = CalculateWaypointDistribution(i, _numCars, gWaypointCountByPathIndex[0], 25);
|
||||
gWorldInstance.AddActor(new ACar(a, b, &D_80164550[0][0], waypoint));
|
||||
}
|
||||
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
void ToadsTurnpike::InitClouds() {
|
||||
@@ -243,52 +288,4 @@ void ToadsTurnpike::RenderCredits() {
|
||||
|
||||
void ToadsTurnpike::Collision() {}
|
||||
|
||||
void ToadsTurnpike::SpawnVehicles() {
|
||||
uint32_t waypoint;
|
||||
f32 a = ((gCCSelection * 90.0) / 216.0f) + 4.583333333333333;
|
||||
f32 b = ((gCCSelection * 90.0) / 216.0f) + 2.9166666666666665;
|
||||
a /= 2; // Normally vehicle logic is only ran every 2 frames. This slows the vehicles down to match.
|
||||
b /= 2;
|
||||
|
||||
// Other game modes spawn seven of each vehicle
|
||||
if (gModeSelection == TIME_TRIALS) {
|
||||
_numTrucks = 8;
|
||||
_numBuses = 8;
|
||||
_numTankerTrucks = 8;
|
||||
_numCars = 8;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < _numTrucks; i++) {
|
||||
waypoint = CalculateWaypointDistribution(i, _numTrucks, gWaypointCountByPathIndex[0], 0);
|
||||
gWorldInstance.AddVehicle(new ATruck(a, b, &D_80164550[0][0], waypoint));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < _numBuses; i++) {
|
||||
waypoint = CalculateWaypointDistribution(i, _numBuses, gWaypointCountByPathIndex[0], 75);
|
||||
gWorldInstance.AddVehicle(new ABus(a, b,&D_80164550[0][0], waypoint));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < _numTankerTrucks; i++) {
|
||||
waypoint = CalculateWaypointDistribution(i, _numTankerTrucks, gWaypointCountByPathIndex[0], 50);
|
||||
gWorldInstance.AddVehicle(new ATankerTruck(a, b, &D_80164550[0][0], waypoint));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < _numCars; i++) {
|
||||
waypoint = CalculateWaypointDistribution(i, _numCars, gWaypointCountByPathIndex[0], 25);
|
||||
gWorldInstance.AddVehicle(new ACar(a, b, &D_80164550[0][0], waypoint));
|
||||
}
|
||||
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = {0, 0, 0};
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
}
|
||||
}
|
||||
|
||||
void ToadsTurnpike::Destroy() { }
|
||||
|
||||
@@ -26,7 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void InitClouds() override;
|
||||
virtual void UpdateClouds(s32, Camera*) override;
|
||||
virtual void MinimapSettings() override;
|
||||
@@ -37,7 +37,6 @@ public:
|
||||
virtual void Render(struct UnkStruct_800DC5EC*) override;
|
||||
virtual void RenderCredits() override;
|
||||
virtual void Collision() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void Destroy() override;
|
||||
private:
|
||||
size_t _numTrucks = 7;
|
||||
|
||||
@@ -155,7 +155,7 @@ void WarioStadium::Load() {
|
||||
void WarioStadium::LoadTextures() {
|
||||
}
|
||||
|
||||
void WarioStadium::SpawnActors() {
|
||||
void WarioStadium::BeginPlay() {
|
||||
Vec3f finish;
|
||||
finish[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
|
||||
(gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
|
||||
@@ -177,19 +177,17 @@ void WarioStadium::SpawnActors() {
|
||||
Vec3f pos3 = { -2622.0f, 79.0f, 739.0f };
|
||||
pos3[0] *= gCourseDirection;
|
||||
gWorldInstance.AddActor(new AWarioSign(pos3));
|
||||
}
|
||||
|
||||
void WarioStadium::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
Vec3f pos = { 0, 0, 0 };
|
||||
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,8 +28,7 @@ class WarioStadium : public Course {
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void InitClouds() override;
|
||||
virtual void UpdateClouds(s32, Camera*) override;
|
||||
virtual void MinimapSettings() override;
|
||||
|
||||
@@ -137,7 +137,7 @@ void YoshiValley::LoadTextures() {
|
||||
dma_textures(gTextureTrees2, 0x000003E8U, 0x00000800U);
|
||||
}
|
||||
|
||||
void YoshiValley::SpawnActors() {
|
||||
void YoshiValley::BeginPlay() {
|
||||
Vec3f position;
|
||||
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
|
||||
Vec3s rotation = { 0, 0, 0 };
|
||||
@@ -173,6 +173,27 @@ void YoshiValley::SpawnActors() {
|
||||
gWorldInstance.AddObject(new OHedgehog(FVector(-2493, 94, -454), FVector2D(-2505, -397), 28));
|
||||
gWorldInstance.AddObject(new OHedgehog(FVector(-2477, 3, -57), FVector2D(-2539, -66), 28));
|
||||
}
|
||||
|
||||
if (gModeSelection == VERSUS) {
|
||||
// Note that the waypoint values might be unused for Yoshi's Valley. Entered them because
|
||||
// the original data has values here.
|
||||
|
||||
// Note that the Y height is calculated automatically to place the kart on the surface
|
||||
Vec3f pos = {-1533, 0, -682};
|
||||
gWorldInstance.AddObject(new OBombKart(pos, NULL, 0, 0, 0.8333333f));
|
||||
Vec3f pos2 = {-1565, 0, -619};
|
||||
gWorldInstance.AddObject(new OBombKart(pos2, NULL, 10, 0, 0.8333333f));
|
||||
Vec3f pos3 = {-1529, 0, -579};
|
||||
gWorldInstance.AddObject(new OBombKart(pos3, NULL, 20, 0, 0.8333333f));
|
||||
Vec3f pos4 = {-1588, 0, -534};
|
||||
gWorldInstance.AddObject(new OBombKart(pos4, NULL, 30, 0, 0.8333333f));
|
||||
Vec3f pos5 = {-1598, 0, -207};
|
||||
gWorldInstance.AddObject(new OBombKart(pos5, NULL, 40, 0, 0.8333333f));
|
||||
Vec3f pos6 = {-1646, 0, -147};
|
||||
gWorldInstance.AddObject(new OBombKart(pos6, NULL, 50, 0, 0.8333333f));
|
||||
Vec3f pos7 = {-2532, 0, -445};
|
||||
gWorldInstance.AddObject(new OBombKart(pos7, NULL, 60, 0, 0.8333333f));
|
||||
}
|
||||
}
|
||||
|
||||
// Likely sets minimap boundaries
|
||||
@@ -186,30 +207,6 @@ void YoshiValley::MinimapSettings() {
|
||||
void YoshiValley::InitCourseObjects() {
|
||||
}
|
||||
|
||||
void YoshiValley::SpawnVehicles() {
|
||||
if (gModeSelection == VERSUS) {
|
||||
|
||||
// Note that the waypoint values might be unused for Yoshi's Valley. Entered them because
|
||||
// the original data has values here.
|
||||
|
||||
// Note that the Y height is calculated automatically to place the kart on the surface
|
||||
Vec3f pos = {-1533, 0, -682};
|
||||
gWorldInstance.AddBombKart(pos, NULL, 0, 0, 0.8333333f);
|
||||
Vec3f pos2 = {-1565, 0, -619};
|
||||
gWorldInstance.AddBombKart(pos2, NULL, 10, 0, 0.8333333f);
|
||||
Vec3f pos3 = {-1529, 0, -579};
|
||||
gWorldInstance.AddBombKart(pos3, NULL, 20, 0, 0.8333333f);
|
||||
Vec3f pos4 = {-1588, 0, -534};
|
||||
gWorldInstance.AddBombKart(pos4, NULL, 30, 0, 0.8333333f);
|
||||
Vec3f pos5 = {-1598, 0, -207};
|
||||
gWorldInstance.AddBombKart(pos5, NULL, 40, 0, 0.8333333f);
|
||||
Vec3f pos6 = {-1646, 0, -147};
|
||||
gWorldInstance.AddBombKart(pos6, NULL, 50, 0, 0.8333333f);
|
||||
Vec3f pos7 = {-2532, 0, -445};
|
||||
gWorldInstance.AddBombKart(pos7, NULL, 60, 0, 0.8333333f);
|
||||
}
|
||||
}
|
||||
|
||||
void YoshiValley::UpdateCourseObjects() {
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ public:
|
||||
// course_texture* textures, const char* displaylists, size_t dlSize);
|
||||
virtual void Load() override;
|
||||
virtual void LoadTextures() override;
|
||||
virtual void SpawnActors() override;
|
||||
virtual void SpawnVehicles() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void MinimapSettings() override;
|
||||
virtual void InitCourseObjects() override;
|
||||
virtual void UpdateCourseObjects() override;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include <libultraship.h>
|
||||
#include "engine/objects/Object.h"
|
||||
#include "BombKart.h"
|
||||
#include <vector>
|
||||
|
||||
@@ -71,15 +72,9 @@ OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex,
|
||||
WheelPos[3][2] = _pos[2];
|
||||
check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]);
|
||||
|
||||
_count++;
|
||||
}
|
||||
|
||||
void OBombKart::Spawn() {
|
||||
find_unused_obj_index(&ObjectIndex);
|
||||
}
|
||||
|
||||
void OBombKart::BeginPlay() {
|
||||
|
||||
_count++;
|
||||
}
|
||||
|
||||
void OBombKart::Tick() {
|
||||
@@ -332,8 +327,21 @@ void OBombKart::Tick() {
|
||||
}
|
||||
|
||||
void OBombKart::Draw(s32 cameraId) {
|
||||
|
||||
if (gModeSelection == BATTLE) {
|
||||
for (size_t playerId = 0; playerId < NUM_BOMB_KARTS_BATTLE; playerId++) {
|
||||
Object* object = &gObjectList[ObjectIndex];
|
||||
if (object->state != 0) {
|
||||
s32 primAlpha = object->primAlpha;
|
||||
Player* player = &gPlayerOne[playerId];
|
||||
object->pos[0] = player->pos[0];
|
||||
object->pos[1] = player->pos[1] - 2.0;
|
||||
object->pos[2] = player->pos[2];
|
||||
object->surfaceHeight = player->unk_074;
|
||||
func_800563DC(ObjectIndex, cameraId, primAlpha);
|
||||
func_8005669C(ObjectIndex, cameraId, primAlpha);
|
||||
func_800568A0(ObjectIndex, cameraId);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -345,15 +353,10 @@ void OBombKart::Draw(s32 cameraId) {
|
||||
}
|
||||
}
|
||||
|
||||
Camera* camera;
|
||||
s32 temp_s4;
|
||||
s32 i;
|
||||
s32 state;
|
||||
|
||||
if (gGamestate == ENDING) {
|
||||
cameraId = 0;
|
||||
}
|
||||
camera = &camera1[cameraId];
|
||||
Camera* camera = &camera1[cameraId];
|
||||
if (cameraId == PLAYER_ONE) {
|
||||
if (is_obj_flag_status_active(ObjectIndex, 0x00200000) != 0) {
|
||||
Unk_4A = 0;
|
||||
@@ -364,12 +367,12 @@ void OBombKart::Draw(s32 cameraId) {
|
||||
}
|
||||
|
||||
// huh???
|
||||
state = State;
|
||||
s32 state = State;
|
||||
if (State != States::DISABLED) {
|
||||
gObjectList[ObjectIndex].pos[0] = Pos[0];
|
||||
gObjectList[ObjectIndex].pos[1] = Pos[1];
|
||||
gObjectList[ObjectIndex].pos[2] = Pos[2];
|
||||
temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4);
|
||||
s32 temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4);
|
||||
if (is_obj_flag_status_active(ObjectIndex, VISIBLE) != 0) {
|
||||
set_object_flag(ObjectIndex, 0x00200000);
|
||||
D_80183E80[0] = 0;
|
||||
@@ -385,28 +388,7 @@ void OBombKart::Draw(s32 cameraId) {
|
||||
}
|
||||
|
||||
void OBombKart::DrawBattle(s32 cameraId) {
|
||||
if (gModeSelection != BATTLE) {
|
||||
return;
|
||||
}
|
||||
Player* temp_v0;
|
||||
s32 temp_s1;
|
||||
s32 playerId;
|
||||
Object* object;
|
||||
|
||||
for (playerId = 0; playerId < gPlayerCount; playerId++) {
|
||||
object = &gObjectList[ObjectIndex];
|
||||
if (object->state != 0) {
|
||||
temp_s1 = object->primAlpha;
|
||||
temp_v0 = &gPlayerOne[playerId];
|
||||
object->pos[0] = temp_v0->pos[0];
|
||||
object->pos[1] = temp_v0->pos[1] - 2.0;
|
||||
object->pos[2] = temp_v0->pos[2];
|
||||
object->surfaceHeight = temp_v0->unk_074;
|
||||
func_800563DC(ObjectIndex, cameraId, temp_s1);
|
||||
func_8005669C(ObjectIndex, cameraId, temp_s1);
|
||||
func_800568A0(ObjectIndex, cameraId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OBombKart::SomeRender(Vec3f arg1) {
|
||||
@@ -455,10 +437,6 @@ void OBombKart::Waypoint(s32 screenId) {
|
||||
playerHUD[screenId].unk_74 = 1;
|
||||
}
|
||||
|
||||
void OBombKart::Collision(s32 playerId, Player* player) {
|
||||
|
||||
}
|
||||
|
||||
Player* OBombKart::FindTarget() {
|
||||
for (size_t i = 0; i < NUM_PLAYERS; i++) {
|
||||
if (gPlayers[i].type & PLAYER_HUMAN) {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <libultraship.h>
|
||||
#include "src/engine/vehicles/Vehicle.h"
|
||||
#include "engine/objects/Object.h"
|
||||
#include <vector>
|
||||
#include "engine/Matrix.h"
|
||||
|
||||
@@ -22,8 +22,8 @@ extern "C" {
|
||||
* This differs from the other vehicle classes in that it does not get added to the standard actor list
|
||||
* So this is sort of its own thing. Draw call in different place too.
|
||||
*/
|
||||
class OBombKart {
|
||||
private:
|
||||
class OBombKart : public OObject {
|
||||
public:
|
||||
enum States : uint16_t { // 0,1,3,5
|
||||
DISABLED,
|
||||
CCW,
|
||||
@@ -34,8 +34,6 @@ private:
|
||||
PODIUM_CEREMONY,
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
const char* Type;
|
||||
|
||||
Vec3f Pos;
|
||||
@@ -63,12 +61,9 @@ public:
|
||||
return _count;
|
||||
}
|
||||
|
||||
void Spawn();
|
||||
void BeginPlay();
|
||||
void Tick();
|
||||
void Draw(s32 cameraId);
|
||||
virtual void Tick() override;
|
||||
virtual void Draw(s32 cameraId) override;
|
||||
void DrawBattle(s32 cameraId);
|
||||
void Collision(s32 playerId, Player* player);
|
||||
void SomeRender(Vec3f arg1);
|
||||
void LoadMtx();
|
||||
void Waypoint(s32 screenId);
|
||||
|
||||
@@ -115,7 +115,6 @@ void OBoos::func_8007CA70(void) {
|
||||
if (_isActive == false) {
|
||||
_playerId = OBoos::func_8007C9F8();
|
||||
point = &gNearestWaypointByPlayerId[_playerId];
|
||||
printf("point %d\n", *point);
|
||||
if ((*point > _active.Start) && (*point < _active.End)) {
|
||||
// First group entrance
|
||||
OBoos::BooStart(0, _playerId);
|
||||
@@ -123,7 +122,6 @@ void OBoos::func_8007CA70(void) {
|
||||
}
|
||||
if (_isActive == true) {
|
||||
point = &gNearestWaypointByPlayerId[_playerId];
|
||||
printf("point %d\n", *point);
|
||||
|
||||
if ((*point > _leftBoundary.Start) && (*point < _leftBoundary.End)) {
|
||||
// First group exit reverse direction
|
||||
@@ -240,7 +238,6 @@ void OBoos::BooStart(s32 group, s32 playerId) {
|
||||
s16 temp_s4;
|
||||
s16 temp_s5;
|
||||
SplineData* spline;
|
||||
printf("Boo Start\n");
|
||||
for (size_t i = 0; i < _numBoos; i++) {
|
||||
objectIndex = _indices[i]; // indexObjectList3[group + i];
|
||||
init_object(objectIndex, 1);
|
||||
@@ -262,7 +259,6 @@ printf("Boo Start\n");
|
||||
|
||||
void OBoos::BooExit(s32 group) {
|
||||
s32 objectIndex;
|
||||
printf("Boo Exit\n");
|
||||
for (size_t i = 0; i < _numBoos; i++) {
|
||||
objectIndex = _indices[i]; //indexObjectList3[group + temp_a0];
|
||||
gObjectList[objectIndex].unk_0DC += 1;
|
||||
|
||||
@@ -160,12 +160,12 @@ void OLakitu::func_800791F0(s32 objectIndex, s32 playerId) {
|
||||
|
||||
if ((gObjectList[objectIndex].unk_0D8 != 3) && (gObjectList[objectIndex].unk_0D8 != 7)) {
|
||||
func_800722CC(objectIndex, 1);
|
||||
if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
|
||||
if (CM_GetProps()->LakituTowType == LakituTowType::ICE) {
|
||||
player->unk_0CA &= 0xFFEF;
|
||||
}
|
||||
}
|
||||
|
||||
if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
|
||||
if (CM_GetProps()->LakituTowType == LakituTowType::ICE) {
|
||||
func_800722CC(objectIndex, 0x00000010);
|
||||
player->unk_0CA &= 0xFFDF;
|
||||
}
|
||||
@@ -362,7 +362,7 @@ void OLakitu::func_800797AC(s32 playerId) {
|
||||
objectIndex = gIndexLakituList[playerId];
|
||||
player = &gPlayerOne[playerId];
|
||||
//if ((GetCourse() == GetSherbetLand()) && (player->unk_0CA & 1)) {
|
||||
if ((CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
|
||||
if ((CM_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
|
||||
init_object(objectIndex, 7);
|
||||
player->unk_0CA |= 0x10;
|
||||
} else {
|
||||
|
||||
@@ -16,7 +16,6 @@ OObject::OObject() {}
|
||||
void OObject::Tick() { }
|
||||
void OObject::Tick60fps() {}
|
||||
void OObject::Draw(s32 cameraId) { }
|
||||
void OObject::Collision() {}
|
||||
void OObject::Expire() { }
|
||||
void OObject::Destroy() {
|
||||
PendingDestroy = true;
|
||||
|
||||
@@ -20,7 +20,6 @@ public:
|
||||
virtual void Tick();
|
||||
virtual void Tick60fps();
|
||||
virtual void Draw(s32 cameraId);
|
||||
virtual void Collision();
|
||||
virtual void Expire();
|
||||
virtual void Destroy(); // Mark object for deletion at the start of the next frame
|
||||
};
|
||||
|
||||
@@ -39,10 +39,6 @@ ABoat::ABoat(f32 speed, u32 waypoint) {
|
||||
Velocity[1] = 0.0f;
|
||||
Velocity[2] = 0.0f;
|
||||
|
||||
_count++;
|
||||
}
|
||||
|
||||
void ABoat::Spawn() {
|
||||
Vec3s paddleWheelBoatRot;
|
||||
if (IsActive == 1) {
|
||||
f32 origXPos = Position[0];
|
||||
@@ -56,10 +52,18 @@ void ABoat::Spawn() {
|
||||
ActorIndex = add_actor_to_empty_slot(Position, paddleWheelBoatRot,
|
||||
Velocity, ACTOR_PADDLE_BOAT);
|
||||
}
|
||||
|
||||
_count++;
|
||||
}
|
||||
|
||||
void ABoat::Draw(Camera* camera) {
|
||||
|
||||
}
|
||||
|
||||
bool ABoat::IsMod() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void ABoat::BeginPlay() {}
|
||||
void ABoat::Draw(s32 playerId) {}
|
||||
void ABoat::Tick() {
|
||||
Path2D* waypoint;
|
||||
struct Actor* paddleBoatActor;
|
||||
@@ -159,7 +163,7 @@ void ABoat::Tick() {
|
||||
}
|
||||
}
|
||||
|
||||
void ABoat::Collision(s32 playerId, Player* player) {
|
||||
void ABoat::VehicleCollision(s32 playerId, Player* player) {
|
||||
f32 x_diff;
|
||||
f32 y_diff;
|
||||
f32 z_diff;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <libultraship.h>
|
||||
#include "Vehicle.h"
|
||||
#include "Actor.h"
|
||||
#include <vector>
|
||||
|
||||
extern "C" {
|
||||
@@ -9,9 +9,7 @@ extern "C" {
|
||||
#include "vehicles.h"
|
||||
}
|
||||
|
||||
class AVehicle; // Forward declare
|
||||
|
||||
class ABoat : public AVehicle {
|
||||
class ABoat : public AActor {
|
||||
public:
|
||||
|
||||
const char* Type = "mk:boat";
|
||||
@@ -40,12 +38,11 @@ class ABoat : public AVehicle {
|
||||
return _count;
|
||||
}
|
||||
|
||||
virtual void Spawn() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void Tick() override;
|
||||
virtual void Draw(s32 playerId) override;
|
||||
virtual void Collision(s32 playerId, Player* player) override;
|
||||
virtual void Draw(Camera* camera) override;
|
||||
virtual void VehicleCollision(s32 playerId, Player* player) override;
|
||||
virtual s32 AddSmoke(size_t, Vec3f, f32);
|
||||
virtual bool IsMod() override;
|
||||
private:
|
||||
static size_t _count;
|
||||
|
||||
|
||||
+10
-12
@@ -57,31 +57,29 @@ ABus::ABus(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint) {
|
||||
}
|
||||
D_801631C8 = 10;
|
||||
|
||||
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
|
||||
Speed);
|
||||
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_SCHOOL_BUS);
|
||||
|
||||
_count++;
|
||||
}
|
||||
|
||||
void ABus::Spawn() {
|
||||
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
|
||||
Speed);
|
||||
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_SCHOOL_BUS);
|
||||
bool ABus::IsMod() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void ABus::BeginPlay() {
|
||||
|
||||
}
|
||||
|
||||
void ABus::Draw(s32 playerId) {
|
||||
void ABus::Draw(Camera* camera) {
|
||||
s32 var_v0;
|
||||
s32 var_s2;
|
||||
s32 waypointCount;
|
||||
u16 temp_a1;
|
||||
|
||||
waypointCount = gWaypointCountByPathIndex[0];
|
||||
if (!(gPlayers[playerId].unk_094 < 1.6666666666666667)) {
|
||||
if (!(gPlayers[camera->playerId].unk_094 < 1.6666666666666667)) {
|
||||
temp_a1 = WaypointIndex;
|
||||
for (var_v0 = 0; var_v0 < 0x18; var_v0 += 3) {
|
||||
if (((sSomeNearestWaypoint + var_v0) % waypointCount) == temp_a1) {
|
||||
D_801634F8[playerId].unk4 = func_800145A8(SomeType, D_80163068[playerId], temp_a1);
|
||||
D_801634F8[camera->playerId].unk4 = func_800145A8(SomeType, D_80163068[camera->playerId], temp_a1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -153,7 +151,7 @@ void ABus::Tick() {
|
||||
vehicleActor->velocity[2] = Velocity[2];
|
||||
}
|
||||
|
||||
void ABus::Collision(s32 playerId, Player* player) {
|
||||
void ABus::VehicleCollision(s32 playerId, Player* player) {
|
||||
f32 temp_f12;
|
||||
f32 temp_f14;
|
||||
f32 temp_f22;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <libultraship.h>
|
||||
#include "Vehicle.h"
|
||||
#include "Actor.h"
|
||||
#include <vector>
|
||||
|
||||
extern "C" {
|
||||
@@ -11,9 +11,7 @@ extern "C" {
|
||||
#include "sounds.h"
|
||||
}
|
||||
|
||||
class AVehicle; // Forward declare
|
||||
|
||||
class ABus : public AVehicle {
|
||||
class ABus : public AActor {
|
||||
public:
|
||||
|
||||
const char* Type;
|
||||
@@ -43,11 +41,10 @@ class ABus : public AVehicle {
|
||||
return _count;
|
||||
}
|
||||
|
||||
virtual void Spawn() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void Tick() override;
|
||||
virtual void Draw(s32 playerId) override;
|
||||
virtual void Collision(s32 playerId, Player* player) override;
|
||||
virtual void Draw(Camera* camera) override;
|
||||
virtual void VehicleCollision(s32 playerId, Player* player) override;
|
||||
virtual bool IsMod() override;
|
||||
|
||||
private:
|
||||
static size_t _count;
|
||||
|
||||
@@ -57,17 +57,15 @@ ACar::ACar(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint) {
|
||||
}
|
||||
D_801631C8 = 10;
|
||||
|
||||
_count++;
|
||||
}
|
||||
|
||||
void ACar::Spawn() {
|
||||
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
|
||||
Speed);
|
||||
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_CAR);
|
||||
|
||||
_count++;
|
||||
}
|
||||
|
||||
void ACar::BeginPlay() {
|
||||
|
||||
bool ACar::IsMod() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void ACar::Tick() {
|
||||
@@ -135,25 +133,25 @@ void ACar::Tick() {
|
||||
vehicleActor->velocity[2] = Velocity[2];
|
||||
}
|
||||
|
||||
void ACar::Draw(s32 playerId) {
|
||||
void ACar::Draw(Camera* camera) {
|
||||
s32 var_v0;
|
||||
s32 var_s2;
|
||||
s32 waypointCount;
|
||||
u16 temp_a1;
|
||||
|
||||
waypointCount = gWaypointCountByPathIndex[0];
|
||||
if (!(gPlayers[playerId].unk_094 < 1.6666666666666667)) {
|
||||
if (!(gPlayers[camera->playerId].unk_094 < 1.6666666666666667)) {
|
||||
temp_a1 = WaypointIndex;
|
||||
for (var_v0 = 0; var_v0 < 0x18; var_v0 += 3) {
|
||||
if (((sSomeNearestWaypoint + var_v0) % waypointCount) == temp_a1) {
|
||||
D_801634F8[playerId].unk4 = func_800145A8(SomeType, D_80163068[playerId], temp_a1);
|
||||
D_801634F8[camera->playerId].unk4 = func_800145A8(SomeType, D_80163068[camera->playerId], temp_a1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ACar::Collision(s32 playerId, Player* player) {
|
||||
void ACar::VehicleCollision(s32 playerId, Player* player) {
|
||||
f32 temp_f12;
|
||||
f32 temp_f14;
|
||||
f32 temp_f22;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <libultraship.h>
|
||||
#include "Vehicle.h"
|
||||
#include "Actor.h"
|
||||
#include <vector>
|
||||
|
||||
extern "C" {
|
||||
@@ -11,9 +11,7 @@ extern "C" {
|
||||
#include "sounds.h"
|
||||
}
|
||||
|
||||
class AVehicle; // Forward declare
|
||||
|
||||
class ACar : public AVehicle {
|
||||
class ACar : public AActor {
|
||||
public:
|
||||
|
||||
explicit ACar(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint);
|
||||
@@ -43,11 +41,10 @@ class ACar : public AVehicle {
|
||||
f32 SomeArg4 = 8.5f;
|
||||
u32 SoundBits = SOUND_ARG_LOAD(0x51, 0x01, 0x80, 0x05);
|
||||
|
||||
virtual void Spawn() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void Tick() override;
|
||||
virtual void Draw(s32 playerId) override;
|
||||
virtual void Collision(s32 playerId, Player* player) override;
|
||||
virtual void Draw(Camera*) override;
|
||||
virtual void VehicleCollision(s32 playerId, Player* player) override;
|
||||
virtual bool IsMod() override;
|
||||
private:
|
||||
static size_t _count;
|
||||
};
|
||||
@@ -57,31 +57,29 @@ ATankerTruck::ATankerTruck(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t
|
||||
}
|
||||
D_801631C8 = 10;
|
||||
|
||||
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
|
||||
Speed);
|
||||
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_TANKER_TRUCK);
|
||||
|
||||
_count++;
|
||||
}
|
||||
|
||||
void ATankerTruck::Spawn() {
|
||||
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
|
||||
Speed);
|
||||
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_TANKER_TRUCK);
|
||||
bool ATankerTruck::IsMod() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void ATankerTruck::BeginPlay() {
|
||||
|
||||
}
|
||||
|
||||
void ATankerTruck::Draw(s32 playerId) {
|
||||
void ATankerTruck::Draw(Camera* camera) {
|
||||
s32 var_v0;
|
||||
s32 var_s2;
|
||||
s32 waypointCount;
|
||||
u16 temp_a1;
|
||||
|
||||
waypointCount = gWaypointCountByPathIndex[0];
|
||||
if (!(gPlayers[playerId].unk_094 < 1.6666666666666667)) {
|
||||
if (!(gPlayers[camera->playerId].unk_094 < 1.6666666666666667)) {
|
||||
temp_a1 = WaypointIndex;
|
||||
for (var_v0 = 0; var_v0 < 0x18; var_v0 += 3) {
|
||||
if (((sSomeNearestWaypoint + var_v0) % waypointCount) == temp_a1) {
|
||||
D_801634F8[playerId].unk4 = func_800145A8(SomeType, D_80163068[playerId], temp_a1);
|
||||
D_801634F8[camera->playerId].unk4 = func_800145A8(SomeType, D_80163068[camera->playerId], temp_a1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -153,7 +151,7 @@ void ATankerTruck::Tick() {
|
||||
vehicleActor->velocity[2] = Velocity[2];
|
||||
}
|
||||
|
||||
void ATankerTruck::Collision(s32 playerId, Player* player) {
|
||||
void ATankerTruck::VehicleCollision(s32 playerId, Player* player) {
|
||||
f32 temp_f12;
|
||||
f32 temp_f14;
|
||||
f32 temp_f22;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <libultraship.h>
|
||||
#include "Vehicle.h"
|
||||
#include "Actor.h"
|
||||
#include <vector>
|
||||
|
||||
extern "C" {
|
||||
@@ -11,9 +11,7 @@ extern "C" {
|
||||
#include "sounds.h"
|
||||
}
|
||||
|
||||
class AVehicle; // Forward declare
|
||||
|
||||
class ATankerTruck : public AVehicle {
|
||||
class ATankerTruck : public AActor {
|
||||
public:
|
||||
|
||||
const char* Type;
|
||||
@@ -43,11 +41,10 @@ class ATankerTruck : public AVehicle {
|
||||
return _count;
|
||||
}
|
||||
|
||||
virtual void Spawn() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void Tick() override;
|
||||
virtual void Draw(s32 playerId) override;
|
||||
virtual void Collision(s32 playerId, Player* player) override;
|
||||
virtual void Draw(Camera* camera) override;
|
||||
virtual void VehicleCollision(s32 playerId, Player* player) override;
|
||||
virtual bool IsMod() override;
|
||||
|
||||
private:
|
||||
static size_t _count;
|
||||
|
||||
@@ -76,10 +76,6 @@ ATrain::ATrain(ATrain::TenderStatus tender, size_t numCarriages, f32 speed, uint
|
||||
|
||||
AnotherSmokeTimer = 0;
|
||||
|
||||
_count++;
|
||||
}
|
||||
|
||||
void ATrain::Spawn() {
|
||||
TrainCarStuff* tempLocomotive;
|
||||
TrainCarStuff* tempTender;
|
||||
TrainCarStuff* tempPassengerCar;
|
||||
@@ -128,9 +124,12 @@ void ATrain::Spawn() {
|
||||
ACTOR_TRAIN_PASSENGER_CAR);
|
||||
}
|
||||
}
|
||||
|
||||
_count++;
|
||||
}
|
||||
|
||||
void ATrain::BeginPlay() {
|
||||
bool ATrain::IsMod() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void ATrain::SyncComponents(TrainCarStuff* trainCar, s16 orientationY) {
|
||||
@@ -223,7 +222,7 @@ void ATrain::Tick() {
|
||||
}
|
||||
}
|
||||
|
||||
void ATrain::Collision(s32 playerId, Player* player) {
|
||||
void ATrain::VehicleCollision(s32 playerId, Player* player) {
|
||||
TrainCarStuff* trainCar;
|
||||
f32 playerPosX;
|
||||
f32 playerPosZ;
|
||||
@@ -274,7 +273,7 @@ void ATrain::Collision(s32 playerId, Player* player) {
|
||||
}
|
||||
|
||||
|
||||
void ATrain::Draw(s32 playerId) {
|
||||
void ATrain::Draw(Camera* camera) {
|
||||
}
|
||||
|
||||
s32 ATrain::AddSmoke(s32 trainIndex, Vec3f pos, f32 velocity) {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <libultraship.h>
|
||||
#include "Vehicle.h"
|
||||
#include "Actor.h"
|
||||
#include <vector>
|
||||
|
||||
extern "C" {
|
||||
@@ -9,13 +9,11 @@ extern "C" {
|
||||
#include "vehicles.h"
|
||||
}
|
||||
|
||||
class AVehicle; // Forward declare
|
||||
|
||||
/**
|
||||
* Note that you can only remove the tender if there are no carriages
|
||||
* @arg waypoint initial waypoint to spawn at.
|
||||
*/
|
||||
class ATrain : public AVehicle {
|
||||
class ATrain : public AActor {
|
||||
public:
|
||||
|
||||
enum TenderStatus {
|
||||
@@ -49,11 +47,10 @@ class ATrain : public AVehicle {
|
||||
return _count;
|
||||
}
|
||||
|
||||
virtual void Spawn() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void Tick() override;
|
||||
virtual void Draw(s32 playerId) override;
|
||||
virtual void Collision(s32 playerId, Player* player) override;
|
||||
virtual void Draw(Camera* camera) override;
|
||||
virtual void VehicleCollision(s32 playerId, Player* player) override;
|
||||
virtual bool IsMod() override;
|
||||
s32 AddSmoke(s32 trainIndex, Vec3f pos, f32 velocity);
|
||||
void SyncComponents(TrainCarStuff* trainCar, s16 orientationY);
|
||||
|
||||
|
||||
@@ -57,48 +57,29 @@ ATruck::ATruck(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint) {
|
||||
}
|
||||
D_801631C8 = 10;
|
||||
|
||||
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
|
||||
Speed);
|
||||
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_BOX_TRUCK);
|
||||
|
||||
_count++;
|
||||
}
|
||||
|
||||
void ATruck::Spawn() {
|
||||
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
|
||||
Speed);
|
||||
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_BOX_TRUCK);
|
||||
//if (Compare(Dict[Type], "mk:bus")) {
|
||||
// spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel, Speed);
|
||||
// ActorIndex = add_actor_to_empty_slot(Position, Rotation,
|
||||
// Velocity, ACTOR_SCHOOL_BUS);
|
||||
//}
|
||||
// if (Compare(Dict[Type], "mk:tanker")) {
|
||||
// spawn_vehicle_on_road(tempTankerTruck);
|
||||
// tempTankerTruck->actorIndex =
|
||||
// add_actor_to_empty_slot(tempTankerTruck->position, tempTankerTruck->rotation,
|
||||
// tempTankerTruck->velocity, ACTOR_TANKER_TRUCK);
|
||||
// }
|
||||
// if (Compare(Dict[Type], "mk:car")) {
|
||||
// tempCar = &gCarList[loopIndex];
|
||||
// spawn_vehicle_on_road(tempCar);
|
||||
// tempCar->actorIndex =
|
||||
// add_actor_to_empty_slot(tempCar->position, tempCar->rotation, tempCar->velocity, ACTOR_CAR);
|
||||
// }
|
||||
bool ATruck::IsMod() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void ATruck::BeginPlay() {
|
||||
|
||||
}
|
||||
|
||||
void ATruck::Draw(s32 playerId) {
|
||||
void ATruck::Draw(Camera* camera) {
|
||||
s32 var_v0;
|
||||
s32 var_s2;
|
||||
s32 waypointCount;
|
||||
u16 temp_a1;
|
||||
|
||||
waypointCount = gWaypointCountByPathIndex[0];
|
||||
if (!(gPlayers[playerId].unk_094 < 1.6666666666666667)) {
|
||||
if (!(gPlayers[camera->playerId].unk_094 < 1.6666666666666667)) {
|
||||
temp_a1 = WaypointIndex;
|
||||
for (var_v0 = 0; var_v0 < 0x18; var_v0 += 3) {
|
||||
if (((sSomeNearestWaypoint + var_v0) % waypointCount) == temp_a1) {
|
||||
D_801634F8[playerId].unk4 = func_800145A8(SomeType, D_80163068[playerId], temp_a1);
|
||||
D_801634F8[camera->playerId].unk4 = func_800145A8(SomeType, D_80163068[camera->playerId], temp_a1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -170,7 +151,7 @@ void ATruck::Tick() {
|
||||
vehicleActor->velocity[2] = Velocity[2];
|
||||
}
|
||||
|
||||
void ATruck::Collision(s32 playerId, Player* player) {
|
||||
void ATruck::VehicleCollision(s32 playerId, Player* player) {
|
||||
f32 temp_f12;
|
||||
f32 temp_f14;
|
||||
f32 temp_f22;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <libultraship.h>
|
||||
#include "Vehicle.h"
|
||||
#include "Actor.h"
|
||||
#include <vector>
|
||||
|
||||
extern "C" {
|
||||
@@ -11,9 +11,7 @@ extern "C" {
|
||||
#include "sounds.h"
|
||||
}
|
||||
|
||||
class AVehicle; // Forward declare
|
||||
|
||||
class ATruck : public AVehicle {
|
||||
class ATruck : public AActor {
|
||||
public:
|
||||
|
||||
const char* Type;
|
||||
@@ -43,11 +41,10 @@ class ATruck : public AVehicle {
|
||||
return _count;
|
||||
}
|
||||
|
||||
virtual void Spawn() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void Tick() override;
|
||||
virtual void Draw(s32 playerId) override;
|
||||
virtual void Collision(s32 playerId, Player* player) override;
|
||||
virtual void Draw(Camera* camera) override;
|
||||
virtual void VehicleCollision(s32 playerId, Player* player) override;
|
||||
virtual bool IsMod() override;
|
||||
|
||||
private:
|
||||
static size_t _count;
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
#include "Vehicle.h"
|
||||
|
||||
|
||||
AVehicle::AVehicle() {}
|
||||
|
||||
void AVehicle::Spawn() {
|
||||
}
|
||||
|
||||
void AVehicle::BeginPlay() {
|
||||
}
|
||||
|
||||
void AVehicle::Tick() {
|
||||
}
|
||||
|
||||
void AVehicle::Draw(s32 playerId) {
|
||||
}
|
||||
|
||||
void AVehicle::Collision(s32 playerId, Player* player) {
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
#ifndef VEHICLE_H
|
||||
#define VEHICLE_H
|
||||
|
||||
#include <libultraship.h>
|
||||
|
||||
extern "C" {
|
||||
#include "common_structs.h"
|
||||
}
|
||||
|
||||
// Base class
|
||||
class AVehicle {
|
||||
public:
|
||||
virtual ~AVehicle() = default; // Virtual destructor for proper cleanup in derived classes
|
||||
|
||||
explicit AVehicle();
|
||||
|
||||
const char* Type;
|
||||
uint8_t uuid[16];
|
||||
|
||||
virtual void Spawn();
|
||||
virtual void BeginPlay();
|
||||
virtual void Tick();
|
||||
virtual void Draw(s32 playerId);
|
||||
virtual void Collision(s32 playerId, Player* player);
|
||||
};
|
||||
|
||||
#endif // VEHICLE_H
|
||||
Reference in New Issue
Block a user