Game.cpp and World.cpp Cleanup (#159)

* Remove CProperties and delete dup Properties from World.h

* Improvement

* Fix compile

* Cleanup

* Document gRaceState

* wip cleanup

* compile

* Impl PlayerBombKart

* Rename CourseManager_ to CM_

* Finish renames m_ to CM_

* cleanup

* Remove extra printf

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-01-23 11:22:07 -07:00
committed by GitHub
parent 24ecfc3db4
commit 1f189dfa80
115 changed files with 1000 additions and 1306 deletions
+1
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@@ -8,6 +8,7 @@ AActor::AActor() {}
void AActor::Tick() { }
void AActor::Draw(Camera *camera) { }
void AActor::Collision(Player* player, AActor* actor) {}
void AActor::VehicleCollision(s32 playerId, Player* player){}
void AActor::Destroy() {
// Set uuid to zero.
memset(uuid, 0, sizeof(uuid));
+2
View File
@@ -32,6 +32,8 @@ public:
virtual void Tick();
virtual void Draw(Camera*);
virtual void Collision(Player* player, AActor* actor);
virtual void VehicleCollision(s32 playerId, Player* player);
virtual void Destroy();
virtual bool IsMod();
};
+16 -3
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@@ -1,4 +1,5 @@
#pragma once
#ifndef CORE_MATH_H
#define CORE_MATH_H
#include <libultraship.h>
@@ -13,6 +14,7 @@
struct FVector {
float x, y, z;
#ifdef __cplusplus
FVector& operator=(const FVector& other) {
x = other.x;
y = other.y;
@@ -22,6 +24,7 @@ struct FVector {
FVector() : x(0), y(0), z(0) {}
FVector(float x, float y, float z) : x(x), y(y), z(z) {}
#endif // __cplusplus
};
/**
@@ -33,6 +36,7 @@ struct FVector {
struct FVector2D {
float x, z;
#ifdef __cplusplus
FVector2D& operator=(const FVector2D& other) {
x = other.x;
z = other.z;
@@ -41,12 +45,14 @@ struct FVector2D {
FVector2D() : x(0), z(0) {}
FVector2D(float x, float z) : x(x), z(z) {}
#endif // __cplusplus
};
// Sets integer X Z coordinates
struct IVector2D {
typedef struct IVector2D {
int32_t X, Z;
#ifdef __cplusplus
IVector2D() : X(0), Z(0) {} // Default constructor
IVector2D(int32_t x, int32_t z) : X(x), Z(z) {} // Constructor to initialize with values
@@ -57,11 +63,13 @@ struct IVector2D {
Z = other.Z;
return *this;
}
};
#endif // __cplusplus
} IVector2D;
struct FRotation {
float pitch, yaw, roll;
#ifdef __cplusplus
FRotation& operator=(const FRotation& other) {
pitch = other.pitch;
yaw = other.yaw;
@@ -71,6 +79,7 @@ struct FRotation {
FRotation() : pitch(0), yaw(0), roll(0) {}
FRotation(float p, float y, float r) : pitch(p), yaw(y), roll(r) {}
#endif // __cplusplus
};
/**
@@ -80,6 +89,7 @@ struct FRotation {
struct IPathSpan {
int Start, End;
#ifdef __cplusplus
// Default Constructor
IPathSpan() : Start(0), End(0) {}
@@ -105,4 +115,7 @@ struct IPathSpan {
bool operator!=(const IPathSpan& Other) const {
return !(*this == Other);
}
#endif // __cplusplus
};
#endif // CORE_MATH_H
-59
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@@ -1,59 +0,0 @@
#ifndef __ENGINE_H__
#define __ENGINE_H__
#include "common_structs.h"
#include "bomb_kart.h"
#include "objects.h"
#include "path_spawn_metadata.h"
#include "waypoints.h"
#include "sounds.h"
#include "course_offsets.h"
typedef struct {
RGB8 TopRight;
RGB8 BottomRight;
RGB8 BottomLeft;
RGB8 TopLeft;
RGB8 FloorTopRight;
RGB8 FloorBottomRight;
RGB8 FloorBottomLeft;
RGB8 FloorTopLeft;
} SkyboxColours;
typedef struct {
int32_t X;
int32_t Z;
} IVector2D_C;
typedef struct {
const char* Id;
const char* Name;
const char* DebugName;
const char* CourseLength;
const char* AIBehaviour;
const char* MinimapTexture;
s32 LakituTowType;
IVector2D_C MinimapDimensions;
float AIMaximumSeparation;
float AIMinimumSeparation;
float NearPersp;
float FarPersp;
s16 *SomePtr;
u32 AISteeringSensitivity;
_struct_gCoursePathSizes_0x10 PathSizes;
Vec4f D_0D009418;
Vec4f D_0D009568;
Vec4f D_0D0096B8;
Vec4f D_0D009808;
TrackWaypoint* PathTable[4];
TrackWaypoint* PathTable2[4];
CloudData *Clouds;
CloudData *CloudList;
s32 MinimapFinishlineX;
s32 MinimapFinishlineY;
SkyboxColours Skybox;
const course_texture *textures;
enum MusicSeq Sequence;
} CProperties;
#endif // __ENGINE_H__
+95
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@@ -0,0 +1,95 @@
#include "PlayerBombKart.h"
#include "Matrix.h"
extern "C" {
#include "common_structs.h"
#include "assets/common_data.h"
#include "camera.h"
#include "render_objects.h"
#include "math_util_2.h"
#include "code_80057C60.h"
#include "menus.h"
}
void PlayerBombKart::Draw(size_t playerId, s32 cameraId) { // render_player_bomb_kart
Player* player = &gPlayerOne[playerId];
if (state != PlayerBombKartState::DISABLED) {
pos.x = player->pos[0];
pos.y = player->pos[1] - 2.0;
pos.z = player->pos[2];
surfaceHeight = player->unk_074;
PlayerBombKart::func_800563DC(cameraId, _primAlpha);
PlayerBombKart::func_8005669C(_primAlpha);
PlayerBombKart::func_800568A0(cameraId);
}
}
void PlayerBombKart::func_800563DC(s32 cameraId, s32 arg2) {
s32 temp_s0;
s32 temp_v0;
s32 residue;
Camera* camera = &camera1[cameraId];
residue = D_801655CC % 4U;
D_80183E40[0] = pos.x;
D_80183E40[1] = pos.y + 1.0;
D_80183E40[2] = pos.z;
D_80183E80[0] = 0;
D_80183E80[1] = func_800418AC(pos.x, pos.z, camera->pos);
D_80183E80[2] = 0x8000;
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007E98);
func_8004B310(arg2);
draw_rectangle_texture_overlap((u8*) common_tlut_bomb, (u8*)common_texture_bomb[residue], (Vtx*)D_0D005AE0, 0x00000020,
0x00000020, 0x00000020, 0x00000020);
temp_s0 = D_8018D400;
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B00);
func_8004B414(0, 0, 0, arg2);
D_80183E40[1] = D_80183E40[1] + 4.0;
D_80183E80[2] = 0;
func_800562E4(temp_s0 % 3, temp_s0 % 4, arg2);
temp_v0 = temp_s0 + 1;
D_80183E80[2] = 0x6000;
func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
temp_v0 = temp_s0 + 2;
D_80183E80[2] = 0xA000;
func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
void PlayerBombKart::func_8005669C(s32 arg2) {
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079E8);
func_8004B310(arg2);
load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
D_80183E40[1] = pos.y - 2.0;
D_80183E40[0] = pos.x + 2.0;
D_80183E40[2] = pos.z + 2.0;
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
D_80183E40[0] = pos.x + 2.0;
D_80183E40[2] = pos.z - 2.0;
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
D_80183E40[0] = pos.x - 2.0;
D_80183E40[2] = pos.z - 2.0;
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
D_80183E40[0] = pos.x - 2.0;
D_80183E40[2] = pos.z + 2.0;
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
void PlayerBombKart::func_800568A0(s32 cameraId) {
Mat4 mtx;
Player* player;
player = &gPlayerOne[cameraId];
D_80183E50[0] = pos.x;
D_80183E50[1] = surfaceHeight + 0.8;
D_80183E50[2] = pos.z;
set_transform_matrix(mtx, player->collision.orientationVector, D_80183E50, 0U, 0.5f);
// convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx);
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
AddHudMatrix(mtx, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
}
+23
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@@ -0,0 +1,23 @@
#pragma once
#include <libultraship.h>
#include "CoreMath.h"
class PlayerBombKart {
public:
enum PlayerBombKartState {
DISABLED,
ACTIVE,
};
s16 state = PlayerBombKartState::DISABLED;
FVector pos = {0, 0, 0};
f32 surfaceHeight = 0;
s32 _primAlpha = 0;
void Draw(size_t playerId, s32 cameraId);
void func_800563DC(s32 cameraId, s32 arg2);
void func_8005669C(s32 arg2);
void func_800568A0(s32 cameraId);
};
+7 -7
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@@ -3,7 +3,6 @@
#include "Smoke.h"
#include "World.h"
#include "vehicles/Vehicle.h"
#include "vehicles/Train.h"
#include "vehicles/Boat.h"
@@ -23,8 +22,8 @@ void TrainSmokeTick() {
s32 temp_a0;
Object* object;
for (auto& vehicle : gWorldInstance.Vehicles) {
if (auto train = dynamic_cast<ATrain*>(vehicle)) {
for (auto& actor : gWorldInstance.Actors) {
if (auto train = dynamic_cast<ATrain*>(actor)) {
if (train->SmokeTimer != 0) {
train->SmokeTimer -= 1;
}
@@ -48,7 +47,7 @@ void TrainSmokeTick() {
train->SmokeTimer = 100;
}
}
} else if (auto boat = dynamic_cast<ABoat*>(vehicle)) {
} else if (auto boat = dynamic_cast<ABoat*>(actor)) {
if (boat->SmokeTimer != 0) {
boat->SmokeTimer -= 1;
}
@@ -78,8 +77,9 @@ void TrainSmokeTick() {
void TrainSmokeDraw(s32 cameraId) {
Camera* camera = &camera1[cameraId];
for (auto& vehicle : gWorldInstance.Vehicles) {
if (auto train = dynamic_cast<ATrain*>(vehicle)) {
for (auto& actor : gWorldInstance.Actors) {
if (auto train = dynamic_cast<ATrain*>(actor)) {
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
load_texture_block_i8_nomirror((uint8_t*)D_0D029458, 32, 32);
func_8004B72C(255, 255, 255, 255, 255, 255, 255);
@@ -92,7 +92,7 @@ void TrainSmokeDraw(s32 cameraId) {
render_object_train_smoke_particle(train->SmokeParticles[i], cameraId);
}
}
} else if (auto boat = dynamic_cast<ABoat*>(vehicle)) {
} else if (auto boat = dynamic_cast<ABoat*>(actor)) {
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
load_texture_block_i8_nomirror((uint8_t*)D_0D029458, 32, 32);
+3 -3
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@@ -1,7 +1,7 @@
#include <libultraship.h>
#include "TrainCrossing.h"
#include "World.h"
#include "vehicles/Vehicle.h"
#include "engine/Actor.h"
#include "vehicles/Train.h"
#include <memory>
@@ -29,8 +29,8 @@ void TrainCrossing::CrossingTrigger() {
OnTriggered = 0;
for (const auto& vehicle : gWorldInstance.Vehicles) {
if (auto train = dynamic_cast<ATrain*>(vehicle)) {;
for (const auto& actor : gWorldInstance.Actors) {
if (auto train = dynamic_cast<ATrain*>(actor)) {;
f32 radius = DynamicRadius(train->Locomotive.position, train->Locomotive.velocity, Position);
if (Distance(train->Locomotive.position, Position) < radius) {
+1 -23
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@@ -2,7 +2,6 @@
#include "World.h"
#include "Cup.h"
#include "courses/Course.h"
#include "vehicles/Vehicle.h"
#include "objects/BombKart.h"
#include "TrainCrossing.h"
#include <memory>
@@ -12,7 +11,6 @@ extern "C" {
#include "camera.h"
#include "objects.h"
#include "main.h"
#include "engine/Engine.h"
#include "defines.h"
#include "audio/external.h"
#include "menus.h"
@@ -35,26 +33,12 @@ void World::SetCourseFromCup() {
CurrentCourse = CurrentCup->GetCourse();
}
AVehicle* World::AddVehicle(AVehicle* vehicle) {
Vehicles.push_back(vehicle);
return Vehicles.back();
}
void World::ClearVehicles(void) {
Vehicles.clear();
}
TrainCrossing* World::AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius) {
auto crossing = std::make_shared<TrainCrossing>(position, waypointMin, waypointMax, approachRadius, exitRadius);
Crossings.push_back(crossing);
return crossing.get();
}
void World::AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
BombKarts.push_back(new OBombKart(pos, waypoint, waypointIndex, state, unk_3C));
}
u32 World::GetCupIndex() {
return this->CupIndex;
}
@@ -97,13 +81,6 @@ void World::SetCup(Cup* cup) {
}
}
CProperties* World::GetCourseProps() {
if (Courses[CourseIndex]) {
return (CProperties*) &Courses[CourseIndex]->Props;
}
return nullptr;
}
void World::SetCourse(const char* name) {
//! @todo Use content dictionary instead
for (size_t i = 0; i < Courses.size(); i++) {
@@ -168,6 +145,7 @@ AActor* World::GetActor(size_t index) {
}
void World::TickActors() {
// This only ticks modded actors
for (AActor* actor : Actors) {
if (actor->IsMod()) {
actor->Tick();
+3 -51
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@@ -2,12 +2,13 @@
#include <libultraship.h>
#include "CoreMath.h"
#include "engine/courses/Course.h"
#include "objects/Object.h"
#include "Cup.h"
#include "vehicles/Vehicle.h"
#include "vehicles/Train.h"
#include "vehicles/Car.h"
#include "objects/BombKart.h"
#include "PlayerBombKart.h"
#include "vehicles/Train.h"
#include "TrainCrossing.h"
#include "objects/Thwomp.h"
@@ -22,7 +23,6 @@
extern "C" {
#include "camera.h"
#include "objects.h"
#include "engine/Engine.h"
};
class OObject;
@@ -34,47 +34,6 @@ class TrainCrossing;
class OLakitu;
class World {
typedef struct {
uint8_t r, g, b;
} RGB8;
typedef struct {
RGB8 TopRight;
RGB8 BottomRight;
RGB8 BottomLeft;
RGB8 TopLeft;
RGB8 FloorTopRight;
RGB8 FloorBottomRight;
RGB8 FloorBottomLeft;
RGB8 FloorTopLeft;
} SkyboxColours;
typedef struct {
const char* Name;
const char* DebugName;
const char* CourseLength;
const char* AIBehaviour;
float AIMaximumSeparation;
float AIMinimumSeparation;
int16_t *SomePtr;
uint32_t AISteeringSensitivity;
_struct_gCoursePathSizes_0x10 PathSizes;
Vec4f D_0D009418;
Vec4f D_0D009568;
Vec4f D_0D0096B8;
Vec4f D_0D009808;
const char* PathTable[4];
const char* PathTable2[4];
CloudData *Clouds;
CloudData *CloudList;
int32_t MinimapFinishlineX;
int32_t MinimapFinishlineY;
SkyboxColours Skybox;
MusicSeq Sequence;
} Properties;
typedef struct {
std::vector<Mtx> Hud;
std::vector<Mtx> Objects;
@@ -98,7 +57,6 @@ public:
OObject* AddObject(OObject* object);
CProperties* GetCourseProps();
void TickObjects();
void TickObjects60fps();
void DrawObjects(s32 cameraId);
@@ -136,18 +94,12 @@ public:
std::vector<AActor*> Actors;
std::vector<OObject*> Objects;
std::vector<AVehicle*> Vehicles;
std::vector<OBombKart*> BombKarts;
std::vector<ParticleEmitter*> Emitters;
std::unordered_map<s32, OLakitu*> Lakitus;
AVehicle* AddVehicle(AVehicle* vehicle);
void ClearVehicles(void);
/** Objects **/
void AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C);
PlayerBombKart playerBombKart[4]; // Used in battle mode
TrainCrossing* AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius);
std::vector<std::shared_ptr<TrainCrossing>> Crossings;
+8 -10
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@@ -149,7 +149,7 @@ void BansheeBoardwalk::Load() {
void BansheeBoardwalk::LoadTextures() {
}
void BansheeBoardwalk::SpawnActors() {
void BansheeBoardwalk::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_item_box_spawns));
@@ -175,19 +175,17 @@ void BansheeBoardwalk::SpawnActors() {
gWorldInstance.AddObject(new OBoos(5, IPathSpan(180, 190), IPathSpan(200, 210), IPathSpan(280, 290)));
gWorldInstance.AddObject(new OBoos(5, IPathSpan(490, 500), IPathSpan(510, 520), IPathSpan(620, 630)));
}
}
void BansheeBoardwalk::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][110], 110, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][190], 190, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][475], 475, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][610], 610, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][110], 110, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][190], 190, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][475], 475, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][610], 610, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
+1 -2
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@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
+9 -9
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@@ -123,19 +123,19 @@ void BigDonut::Load() {
void BigDonut::LoadTextures() {
}
void BigDonut::SpawnActors() {}
void BigDonut::BeginPlay() {
spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_big_donut_item_box_spawns));
void BigDonut::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f));
}
}
+1 -2
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@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
+8 -10
View File
@@ -120,21 +120,19 @@ void BlockFort::Load() {
void BlockFort::LoadTextures() {
}
void BlockFort::SpawnActors() {
void BlockFort::BeginPlay() {
spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_block_fort_item_box_spawns));
}
void BlockFort::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f));
}
}
+1 -2
View File
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
+8 -10
View File
@@ -148,7 +148,7 @@ void BowsersCastle::LoadTextures() {
dma_textures(gTextureShrub, 0x000003FFU, 0x00000800U);
}
void BowsersCastle::SpawnActors() {
void BowsersCastle::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_bowsers_castle_tree_spawn));
@@ -194,19 +194,17 @@ void BowsersCastle::SpawnActors() {
gWorldInstance.AddObject(new OThwomp(0x073a, 0xf9f2, 0x4000, 1.0f, 5, 1));
break;
}
}
void BowsersCastle::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][260], 260, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][435], 435, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][260], 260, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][435], 435, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
+1 -2
View File
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
+8 -10
View File
@@ -163,23 +163,21 @@ void ChocoMountain::Load() {
void ChocoMountain::LoadTextures() {
}
void ChocoMountain::SpawnActors() {
void ChocoMountain::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_choco_mountain_item_box_spawns));
spawn_falling_rocks((struct ActorSpawnData*)LOAD_ASSET_RAW((const char*)d_course_choco_mountain_falling_rock_spawns));
}
void ChocoMountain::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][165], 165, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][330], 330, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][550], 550, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][595], 595, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][165], 165, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][330], 330, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][550], 550, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][595], 595, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
+1 -2
View File
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
+1 -2
View File
@@ -16,7 +16,6 @@ extern "C" {
#include "render_objects.h"
#include "save.h"
#include "staff_ghosts.h"
#include "Engine.h"
#include "code_800029B0.h"
#include "render_courses.h"
extern StaffGhost* d_mario_raceway_staff_ghost;
@@ -153,7 +152,7 @@ void Course::Init() {
void Course::LoadTextures() {
}
void Course::SpawnActors() {
void Course::BeginPlay() {
}
void Course::InitClouds() {
+62 -65
View File
@@ -1,85 +1,77 @@
#ifndef COURSE_H
#define COURSE_H
#ifndef ENGINE_COURSE_H
#define ENGINE_COURSE_H
#include <libultraship.h>
// C-compatible function declaration
#ifdef __cplusplus
#include "CoreMath.h"
#ifdef __cplusplus
#include "engine/objects/Lakitu.h"
extern "C" {
#endif
#include "camera.h"
#include "course_offsets.h"
#include "data/some_data.h"
#include "defines.h"
#include "bomb_kart.h"
#include "path_spawn_metadata.h"
#include "Engine.h"
#include "waypoints.h"
CProperties *CourseManager_GetProps();
#include "camera.h"
#include "course_offsets.h"
#include "data/some_data.h"
#include "defines.h"
#include "bomb_kart.h"
#include "path_spawn_metadata.h"
#include "waypoints.h"
#include "sounds.h"
#include "common_structs.h"
#ifdef __cplusplus
}
#endif
typedef struct SkyboxColours {
RGB8 TopRight;
RGB8 BottomRight;
RGB8 BottomLeft;
RGB8 TopLeft;
RGB8 FloorTopRight;
RGB8 FloorBottomRight;
RGB8 FloorBottomLeft;
RGB8 FloorTopLeft;
} SkyboxColours;
typedef struct Properties {
const char* Id;
const char* Name;
const char* DebugName;
const char* CourseLength;
const char* AIBehaviour;
const char* MinimapTexture;
s32 LakituTowType;
IVector2D MinimapDimensions;
float AIMaximumSeparation;
float AIMinimumSeparation;
float NearPersp;
float FarPersp;
int16_t *SomePtr;
uint32_t AISteeringSensitivity;
_struct_gCoursePathSizes_0x10 PathSizes;
Vec4f D_0D009418;
Vec4f D_0D009568;
Vec4f D_0D0096B8;
Vec4f D_0D009808;
TrackWaypoint* PathTable[4];
TrackWaypoint* PathTable2[4];
CloudData *Clouds;
CloudData *CloudList;
int32_t MinimapFinishlineX;
int32_t MinimapFinishlineY;
SkyboxColours Skybox;
const course_texture *textures;
enum MusicSeq Sequence;
} Properties;
#ifdef __cplusplus
class World; // <-- Forward declare
class Course {
public:
typedef struct {
uint8_t r, g, b;
} RGB8;
typedef struct {
RGB8 TopRight;
RGB8 BottomRight;
RGB8 BottomLeft;
RGB8 TopLeft;
RGB8 FloorTopRight;
RGB8 FloorBottomRight;
RGB8 FloorBottomLeft;
RGB8 FloorTopLeft;
} SkyboxColours;
typedef struct {
const char* Id;
const char* Name;
const char* DebugName;
const char* CourseLength;
const char* AIBehaviour;
const char* MinimapTexture;
s32 LakituTowType;
IVector2D MinimapDimensions;
float AIMaximumSeparation;
float AIMinimumSeparation;
float NearPersp;
float FarPersp;
int16_t *SomePtr;
uint32_t AISteeringSensitivity;
_struct_gCoursePathSizes_0x10 PathSizes;
Vec4f D_0D009418;
Vec4f D_0D009568;
Vec4f D_0D0096B8;
Vec4f D_0D009808;
TrackWaypoint* PathTable[4];
TrackWaypoint* PathTable2[4];
CloudData *Clouds;
CloudData *CloudList;
int32_t MinimapFinishlineX;
int32_t MinimapFinishlineY;
SkyboxColours Skybox;
const course_texture *textures;
MusicSeq Sequence;
} Properties;
Properties Props;
const char* vtx = nullptr;
@@ -94,7 +86,12 @@ public:
virtual void Load(); // Decompress and load stock courses. Must be overridden for custom courses
virtual void Load(Vtx* vtx, Gfx *gfx); // Load custom course
virtual void LoadTextures();
virtual void SpawnActors();
/**
* @brief BeginPlay This function is called once at the start of gameplay.
* Actor spawning should go here.
*/
virtual void BeginPlay();
virtual void InitClouds();
virtual void UpdateClouds(s32, Camera*);
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7);
@@ -124,4 +121,4 @@ private:
#endif
#endif // COURSE_H
#endif // ENGINE_COURSE_H
+20 -21
View File
@@ -150,12 +150,31 @@ void DKJungle::LoadTextures() {
dma_textures(gTextureDksJungleParkwayKiwanoFruit3, 0x00000364U, 0x00000400U);
}
void DKJungle::SpawnActors() {
void DKJungle::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_item_box_spawns));
init_kiwano_fruit();
func_80298D10();
generate_ferry_waypoints();
// The original game only ran vehicle logic every second frame.
// Thus the speed gets divided by two to set speed to match properly
gWorldInstance.AddActor(new ABoat((0.6666666f)/4, 0));
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][190], 190, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
// Likely sets minimap boundaries
@@ -273,26 +292,6 @@ void DKJungle::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f
func_8003F138(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
void DKJungle::SpawnVehicles() {
generate_ferry_waypoints();
// The original game only ran vehicle logic every second frame.
// Thus the speed gets divided by two to set speed to match properly
gWorldInstance.AddVehicle(new ABoat((0.6666666f)/4, 0));
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][190], 190, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
}
}
void DKJungle::Waypoints(Player* player, int8_t playerId) {
s16 waypoint = gNearestWaypointByPlayerId[playerId];
if ((waypoint >= 0xB9) && (waypoint < 0x119)) {
+1 -2
View File
@@ -26,7 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
@@ -38,7 +38,6 @@ public:
virtual void MinimapFinishlinePosition() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
virtual void SpawnVehicles() override;
virtual void Collision() override;
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
virtual void Waypoints(Player* player, int8_t playerId) override;
+8 -10
View File
@@ -117,21 +117,19 @@ void DoubleDeck::Load() {
void DoubleDeck::LoadTextures() {
}
void DoubleDeck::SpawnActors() {
void DoubleDeck::BeginPlay() {
spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_double_deck_item_box_spawns));
}
void DoubleDeck::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f));
}
}
+1 -2
View File
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
+8 -10
View File
@@ -127,7 +127,7 @@ void FrappeSnowland::LoadTextures() {
dma_textures(gTextureFrappeSnowlandTreeRight, 0x00000432U, 0x00000800U);
}
void FrappeSnowland::SpawnActors() {
void FrappeSnowland::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_tree_spawns));
@@ -154,19 +154,17 @@ void FrappeSnowland::SpawnActors() {
gWorldInstance.AddObject(new OSnowman(FVector(-701, 3, 853)));
gWorldInstance.AddObject(new OSnowman(FVector(-602, 0, 929)));
}
}
void FrappeSnowland::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][290], 290, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][350], 350, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][290], 290, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][350], 350, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
+1 -2
View File
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void UpdateClouds(s32 sp1C, Camera* camera) override;
virtual void MinimapSettings() override;
+40 -41
View File
@@ -11,7 +11,6 @@
#include "engine/vehicles/Utils.h"
#include "engine/vehicles/Train.h"
#include "engine/vehicles/Vehicle.h"
extern "C" {
#include "main.h"
@@ -136,7 +135,7 @@ void KalimariDesert::LoadTextures() {
dma_textures(gTextureCactus3, 0x000003AFU, 0x00000800U);
}
void KalimariDesert::SpawnActors() {
void KalimariDesert::BeginPlay() {
struct RailroadCrossing* rrxing;
Vec3f position;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
@@ -173,6 +172,45 @@ void KalimariDesert::SpawnActors() {
rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing1;
generate_train_waypoints();
s32 centerWaypoint = 160;
// Spawn two trains
for (size_t i = 0; i < _numTrains; ++i) {
uint32_t waypoint = CalculateWaypointDistribution(i, _numTrains, gVehicle2DWaypointLength, centerWaypoint);
if (CVarGetInteger("gMultiplayerNoFeatureCuts", 0) == false) {
// Multiplayer modes have no tender and no carriages
if (gActiveScreenMode != SCREEN_MODE_1P) {
_tender = ATrain::TenderStatus::NO_TENDER;
_numCarriages = 0;
}
// 2 player versus mode has a tender and a carriage
if ((gModeSelection == VERSUS) && (gPlayerCountSelection1 == 2)) {
_tender = ATrain::TenderStatus::HAS_TENDER;
_numCarriages = 1;
}
}
gWorldInstance.AddActor(new ATrain(_tender, _numCarriages, 2.5f, waypoint));
}
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][138], 138, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][280], 280, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][404], 404, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][510], 510, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
// Likely sets minimap boundaries
@@ -214,45 +252,6 @@ void KalimariDesert::MinimapFinishlinePosition() {
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
void KalimariDesert::SpawnVehicles() {
generate_train_waypoints();
s32 centerWaypoint = 160;
// Spawn two trains
for (size_t i = 0; i < _numTrains; ++i) {
uint32_t waypoint = CalculateWaypointDistribution(i, _numTrains, gVehicle2DWaypointLength, centerWaypoint);
if (CVarGetInteger("gMultiplayerNoFeatureCuts", 0) == false) {
// Multiplayer modes have no tender and no carriages
if (gActiveScreenMode != SCREEN_MODE_1P) {
_tender = ATrain::TenderStatus::NO_TENDER;
_numCarriages = 0;
}
// 2 player versus mode has a tender and a carriage
if ((gModeSelection == VERSUS) && (gPlayerCountSelection1 == 2)) {
_tender = ATrain::TenderStatus::HAS_TENDER;
_numCarriages = 1;
}
}
gWorldInstance.AddVehicle(new ATrain(_tender, _numCarriages, 2.5f, waypoint));
}
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][138], 138, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][280], 280, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][404], 404, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][510], 510, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
}
}
void KalimariDesert::Render(struct UnkStruct_800DC5EC* arg0) {
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
+1 -2
View File
@@ -28,7 +28,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
@@ -37,7 +37,6 @@ public:
virtual void MinimapFinishlinePosition() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
virtual void SpawnVehicles() override;
virtual void Collision() override;
virtual void Destroy() override;
+8 -10
View File
@@ -139,7 +139,7 @@ void KoopaTroopaBeach::Load() {
void KoopaTroopaBeach::LoadTextures() {
}
void KoopaTroopaBeach::SpawnActors() {
void KoopaTroopaBeach::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
init_actor_hot_air_balloon_item_box(328.0f * gCourseDirection, 70.0f, 2541.0f);
@@ -178,19 +178,17 @@ void KoopaTroopaBeach::SpawnActors() {
gWorldInstance.AddObject(new OSeagull(pos2));
}
}
}
void KoopaTroopaBeach::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][280], 280, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][435], 435, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][280], 280, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][435], 435, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
+1 -2
View File
@@ -29,8 +29,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
+8 -10
View File
@@ -164,7 +164,7 @@ void LuigiRaceway::LoadTextures() {
dma_textures(gTextureTrees5Right, 0x000003E8U, 0x00000800U);
}
void LuigiRaceway::SpawnActors() {
void LuigiRaceway::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_tree_spawn));
spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_item_box_spawns));
@@ -174,19 +174,17 @@ void LuigiRaceway::SpawnActors() {
} else { // Normal gameplay
gWorldInstance.AddObject(new OHotAirBalloon(FVector(-176.0, 0.0f, -2323.0f)));
}
}
void LuigiRaceway::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = { 0, 0, 0 };
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][305], 305, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][440], 440, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][515], 515, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][305], 305, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][440], 440, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][515], 515, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
+1 -2
View File
@@ -28,8 +28,7 @@ class LuigiRaceway : public Course {
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
+13 -11
View File
@@ -6,6 +6,7 @@
#include "MarioRaceway.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/objects/Object.h"
#include "engine/objects/BombKart.h"
extern "C" {
@@ -173,7 +174,7 @@ void MarioRaceway::LoadTextures() {
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
}
void MarioRaceway::SpawnActors() {
void MarioRaceway::BeginPlay() {
struct Actor* actor;
Vec3f position;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
@@ -190,20 +191,21 @@ void MarioRaceway::SpawnActors() {
vec3f_set(position, 2520.0f, 0.0f, 1240.0f);
position[0] *= gCourseDirection;
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_MARIO_SIGN);
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][265], 265, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][285], 285, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][420], 420, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
void MarioRaceway::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][265], 265, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][285], 285, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][420], 420, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
}
}
// Likely sets minimap boundaries
+1 -1
View File
@@ -26,7 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void BeginPlay() override;
virtual void SpawnVehicles() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
+8 -10
View File
@@ -159,26 +159,24 @@ void MooMooFarm::LoadTextures() {
dma_textures(gTextureCow05Right, 0x00000400U, 0x00000800U);
}
void MooMooFarm::SpawnActors() {
void MooMooFarm::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
if (gPlayerCountSelection1 != 4) {
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_moo_moo_farm_tree_spawn));
}
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_moo_moo_farm_item_box_spawns));
}
void MooMooFarm::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][225], 225, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][316], 316, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][434], 434, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][225], 225, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][316], 316, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][434], 434, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
+1 -2
View File
@@ -29,8 +29,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
+9 -12
View File
@@ -159,7 +159,7 @@ void PodiumCeremony::Load() {
void PodiumCeremony::LoadTextures() {
}
void PodiumCeremony::SpawnActors() {
void PodiumCeremony::BeginPlay() {
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
@@ -187,18 +187,15 @@ void PodiumCeremony::SpawnActors() {
}
gWorldInstance.AddObject(new OTrophy(pos, type, OTrophy::Behaviour::PODIUM_CEREMONY));
}
void PodiumCeremony::SpawnVehicles() {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[3][3], 3, 5, 1.25f);
gWorldInstance.AddBombKart(pos, &D_80164550[3][40], 40, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[3][60], 60, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[3][80], 80, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[3][100], 100, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[3][120], 120, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[3][140], 140, 0, 1.0f);
Vec3f kart = {0, 0, 0};
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][3], 3, 5, 1.25f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][40], 40, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][60], 60, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][80], 80, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][100], 100, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][120], 120, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][140], 140, 0, 1.0f));
}
// Likely sets minimap boundaries
+1 -2
View File
@@ -27,8 +27,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
+8 -10
View File
@@ -133,7 +133,7 @@ void RainbowRoad::Load() {
void RainbowRoad::LoadTextures() {
}
void RainbowRoad::SpawnActors() {
void RainbowRoad::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_rainbow_road_item_box_spawns));
@@ -147,19 +147,17 @@ void RainbowRoad::SpawnActors() {
gWorldInstance.AddObject(new OChainChomp());
gWorldInstance.AddObject(new OChainChomp());
}
}
void RainbowRoad::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
+1 -2
View File
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void UpdateClouds(s32, Camera*) override;
virtual void MinimapSettings() override;
+8 -10
View File
@@ -170,25 +170,23 @@ void RoyalRaceway::LoadTextures() {
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
}
void RoyalRaceway::SpawnActors() {
void RoyalRaceway::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
}
void RoyalRaceway::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][296], 296, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][400], 400, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][746], 746, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][296], 296, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][400], 400, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][746], 746, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
+1 -2
View File
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
+9 -13
View File
@@ -129,7 +129,7 @@ void SherbetLand::Load() {
void SherbetLand::LoadTextures() {
}
void SherbetLand::SpawnActors() {
void SherbetLand::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_sherbet_land_item_box_spawns));
@@ -199,19 +199,15 @@ void SherbetLand::SpawnActors() {
auto penguin14 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos11, 0x9000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
penguin14->MirrorModeAngleOffset = -0x4000;
}
void SherbetLand::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
Vec3f kart = {0, 0, 0};
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][100], 100, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][150], 150, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][200], 200, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][250], 250, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
+1 -2
View File
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
+8 -10
View File
@@ -142,21 +142,19 @@ void Skyscraper::Load() {
void Skyscraper::LoadTextures() {
}
void Skyscraper::SpawnActors() {
void Skyscraper::BeginPlay() {
spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_skyscraper_item_box_spawns));
}
void Skyscraper::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f));
}
}
+1 -2
View File
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
+3 -4
View File
@@ -151,7 +151,7 @@ void TestCourse::LoadTextures() {
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
}
void TestCourse::SpawnActors() {
void TestCourse::BeginPlay() {
struct ActorSpawnData itemboxes[] = {
{ 200, 1500, 200 , 0},
{ 350, 2500, 300 , 1},
@@ -304,9 +304,8 @@ void TestCourse::SpawnVehicles() {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][25], 25, 4, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][45], 45, 4, 0.8333333f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][25], 25, 4, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][45], 45, 4, 0.8333333f));
}
void TestCourse::UpdateVehicles() {
+1 -1
View File
@@ -26,7 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
+46 -49
View File
@@ -148,7 +148,7 @@ void ToadsTurnpike::Load() {
void ToadsTurnpike::LoadTextures() {
}
void ToadsTurnpike::SpawnActors() {
void ToadsTurnpike::BeginPlay() {
Vec3f pos;
pos[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 138.0f : D_80164490->posX - 138.0f;
pos[1] = (f32) (D_80164490->posY - 15);
@@ -157,6 +157,51 @@ void ToadsTurnpike::SpawnActors() {
gWorldInstance.AddActor(new AFinishline(pos));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_toads_turnpike_item_box_spawns));
uint32_t waypoint;
f32 a = ((gCCSelection * 90.0) / 216.0f) + 4.583333333333333;
f32 b = ((gCCSelection * 90.0) / 216.0f) + 2.9166666666666665;
a /= 2; // Normally vehicle logic is only ran every 2 frames. This slows the vehicles down to match.
b /= 2;
// Other game modes spawn seven of each vehicle
if (gModeSelection == TIME_TRIALS) {
_numTrucks = 8;
_numBuses = 8;
_numTankerTrucks = 8;
_numCars = 8;
}
for (size_t i = 0; i < _numTrucks; i++) {
waypoint = CalculateWaypointDistribution(i, _numTrucks, gWaypointCountByPathIndex[0], 0);
gWorldInstance.AddActor(new ATruck(a, b, &D_80164550[0][0], waypoint));
}
for (size_t i = 0; i < _numBuses; i++) {
waypoint = CalculateWaypointDistribution(i, _numBuses, gWaypointCountByPathIndex[0], 75);
gWorldInstance.AddActor(new ABus(a, b, &D_80164550[0][0], waypoint));
}
for (size_t i = 0; i < _numTankerTrucks; i++) {
waypoint = CalculateWaypointDistribution(i, _numTankerTrucks, gWaypointCountByPathIndex[0], 50);
gWorldInstance.AddActor(new ATankerTruck(a, b, &D_80164550[0][0], waypoint));
}
for (size_t i = 0; i < _numCars; i++) {
waypoint = CalculateWaypointDistribution(i, _numCars, gWaypointCountByPathIndex[0], 25);
gWorldInstance.AddActor(new ACar(a, b, &D_80164550[0][0], waypoint));
}
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
void ToadsTurnpike::InitClouds() {
@@ -243,52 +288,4 @@ void ToadsTurnpike::RenderCredits() {
void ToadsTurnpike::Collision() {}
void ToadsTurnpike::SpawnVehicles() {
uint32_t waypoint;
f32 a = ((gCCSelection * 90.0) / 216.0f) + 4.583333333333333;
f32 b = ((gCCSelection * 90.0) / 216.0f) + 2.9166666666666665;
a /= 2; // Normally vehicle logic is only ran every 2 frames. This slows the vehicles down to match.
b /= 2;
// Other game modes spawn seven of each vehicle
if (gModeSelection == TIME_TRIALS) {
_numTrucks = 8;
_numBuses = 8;
_numTankerTrucks = 8;
_numCars = 8;
}
for (size_t i = 0; i < _numTrucks; i++) {
waypoint = CalculateWaypointDistribution(i, _numTrucks, gWaypointCountByPathIndex[0], 0);
gWorldInstance.AddVehicle(new ATruck(a, b, &D_80164550[0][0], waypoint));
}
for (size_t i = 0; i < _numBuses; i++) {
waypoint = CalculateWaypointDistribution(i, _numBuses, gWaypointCountByPathIndex[0], 75);
gWorldInstance.AddVehicle(new ABus(a, b,&D_80164550[0][0], waypoint));
}
for (size_t i = 0; i < _numTankerTrucks; i++) {
waypoint = CalculateWaypointDistribution(i, _numTankerTrucks, gWaypointCountByPathIndex[0], 50);
gWorldInstance.AddVehicle(new ATankerTruck(a, b, &D_80164550[0][0], waypoint));
}
for (size_t i = 0; i < _numCars; i++) {
waypoint = CalculateWaypointDistribution(i, _numCars, gWaypointCountByPathIndex[0], 25);
gWorldInstance.AddVehicle(new ACar(a, b, &D_80164550[0][0], waypoint));
}
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
}
}
void ToadsTurnpike::Destroy() { }
+1 -2
View File
@@ -26,7 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void UpdateClouds(s32, Camera*) override;
virtual void MinimapSettings() override;
@@ -37,7 +37,6 @@ public:
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
virtual void Collision() override;
virtual void SpawnVehicles() override;
virtual void Destroy() override;
private:
size_t _numTrucks = 7;
+8 -10
View File
@@ -155,7 +155,7 @@ void WarioStadium::Load() {
void WarioStadium::LoadTextures() {
}
void WarioStadium::SpawnActors() {
void WarioStadium::BeginPlay() {
Vec3f finish;
finish[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
(gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
@@ -177,19 +177,17 @@ void WarioStadium::SpawnActors() {
Vec3f pos3 = { -2622.0f, 79.0f, 739.0f };
pos3[0] *= gCourseDirection;
gWorldInstance.AddActor(new AWarioSign(pos3));
}
void WarioStadium::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = { 0, 0, 0 };
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
+1 -2
View File
@@ -28,8 +28,7 @@ class WarioStadium : public Course {
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void UpdateClouds(s32, Camera*) override;
virtual void MinimapSettings() override;
+22 -25
View File
@@ -137,7 +137,7 @@ void YoshiValley::LoadTextures() {
dma_textures(gTextureTrees2, 0x000003E8U, 0x00000800U);
}
void YoshiValley::SpawnActors() {
void YoshiValley::BeginPlay() {
Vec3f position;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
Vec3s rotation = { 0, 0, 0 };
@@ -173,6 +173,27 @@ void YoshiValley::SpawnActors() {
gWorldInstance.AddObject(new OHedgehog(FVector(-2493, 94, -454), FVector2D(-2505, -397), 28));
gWorldInstance.AddObject(new OHedgehog(FVector(-2477, 3, -57), FVector2D(-2539, -66), 28));
}
if (gModeSelection == VERSUS) {
// Note that the waypoint values might be unused for Yoshi's Valley. Entered them because
// the original data has values here.
// Note that the Y height is calculated automatically to place the kart on the surface
Vec3f pos = {-1533, 0, -682};
gWorldInstance.AddObject(new OBombKart(pos, NULL, 0, 0, 0.8333333f));
Vec3f pos2 = {-1565, 0, -619};
gWorldInstance.AddObject(new OBombKart(pos2, NULL, 10, 0, 0.8333333f));
Vec3f pos3 = {-1529, 0, -579};
gWorldInstance.AddObject(new OBombKart(pos3, NULL, 20, 0, 0.8333333f));
Vec3f pos4 = {-1588, 0, -534};
gWorldInstance.AddObject(new OBombKart(pos4, NULL, 30, 0, 0.8333333f));
Vec3f pos5 = {-1598, 0, -207};
gWorldInstance.AddObject(new OBombKart(pos5, NULL, 40, 0, 0.8333333f));
Vec3f pos6 = {-1646, 0, -147};
gWorldInstance.AddObject(new OBombKart(pos6, NULL, 50, 0, 0.8333333f));
Vec3f pos7 = {-2532, 0, -445};
gWorldInstance.AddObject(new OBombKart(pos7, NULL, 60, 0, 0.8333333f));
}
}
// Likely sets minimap boundaries
@@ -186,30 +207,6 @@ void YoshiValley::MinimapSettings() {
void YoshiValley::InitCourseObjects() {
}
void YoshiValley::SpawnVehicles() {
if (gModeSelection == VERSUS) {
// Note that the waypoint values might be unused for Yoshi's Valley. Entered them because
// the original data has values here.
// Note that the Y height is calculated automatically to place the kart on the surface
Vec3f pos = {-1533, 0, -682};
gWorldInstance.AddBombKart(pos, NULL, 0, 0, 0.8333333f);
Vec3f pos2 = {-1565, 0, -619};
gWorldInstance.AddBombKart(pos2, NULL, 10, 0, 0.8333333f);
Vec3f pos3 = {-1529, 0, -579};
gWorldInstance.AddBombKart(pos3, NULL, 20, 0, 0.8333333f);
Vec3f pos4 = {-1588, 0, -534};
gWorldInstance.AddBombKart(pos4, NULL, 30, 0, 0.8333333f);
Vec3f pos5 = {-1598, 0, -207};
gWorldInstance.AddBombKart(pos5, NULL, 40, 0, 0.8333333f);
Vec3f pos6 = {-1646, 0, -147};
gWorldInstance.AddBombKart(pos6, NULL, 50, 0, 0.8333333f);
Vec3f pos7 = {-2532, 0, -445};
gWorldInstance.AddBombKart(pos7, NULL, 60, 0, 0.8333333f);
}
}
void YoshiValley::UpdateCourseObjects() {
}
+1 -2
View File
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
View File
View File
+19 -41
View File
@@ -1,4 +1,5 @@
#include <libultraship.h>
#include "engine/objects/Object.h"
#include "BombKart.h"
#include <vector>
@@ -71,15 +72,9 @@ OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex,
WheelPos[3][2] = _pos[2];
check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]);
_count++;
}
void OBombKart::Spawn() {
find_unused_obj_index(&ObjectIndex);
}
void OBombKart::BeginPlay() {
_count++;
}
void OBombKart::Tick() {
@@ -332,8 +327,21 @@ void OBombKart::Tick() {
}
void OBombKart::Draw(s32 cameraId) {
if (gModeSelection == BATTLE) {
for (size_t playerId = 0; playerId < NUM_BOMB_KARTS_BATTLE; playerId++) {
Object* object = &gObjectList[ObjectIndex];
if (object->state != 0) {
s32 primAlpha = object->primAlpha;
Player* player = &gPlayerOne[playerId];
object->pos[0] = player->pos[0];
object->pos[1] = player->pos[1] - 2.0;
object->pos[2] = player->pos[2];
object->surfaceHeight = player->unk_074;
func_800563DC(ObjectIndex, cameraId, primAlpha);
func_8005669C(ObjectIndex, cameraId, primAlpha);
func_800568A0(ObjectIndex, cameraId);
}
}
return;
}
@@ -345,15 +353,10 @@ void OBombKart::Draw(s32 cameraId) {
}
}
Camera* camera;
s32 temp_s4;
s32 i;
s32 state;
if (gGamestate == ENDING) {
cameraId = 0;
}
camera = &camera1[cameraId];
Camera* camera = &camera1[cameraId];
if (cameraId == PLAYER_ONE) {
if (is_obj_flag_status_active(ObjectIndex, 0x00200000) != 0) {
Unk_4A = 0;
@@ -364,12 +367,12 @@ void OBombKart::Draw(s32 cameraId) {
}
// huh???
state = State;
s32 state = State;
if (State != States::DISABLED) {
gObjectList[ObjectIndex].pos[0] = Pos[0];
gObjectList[ObjectIndex].pos[1] = Pos[1];
gObjectList[ObjectIndex].pos[2] = Pos[2];
temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4);
s32 temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4);
if (is_obj_flag_status_active(ObjectIndex, VISIBLE) != 0) {
set_object_flag(ObjectIndex, 0x00200000);
D_80183E80[0] = 0;
@@ -385,28 +388,7 @@ void OBombKart::Draw(s32 cameraId) {
}
void OBombKart::DrawBattle(s32 cameraId) {
if (gModeSelection != BATTLE) {
return;
}
Player* temp_v0;
s32 temp_s1;
s32 playerId;
Object* object;
for (playerId = 0; playerId < gPlayerCount; playerId++) {
object = &gObjectList[ObjectIndex];
if (object->state != 0) {
temp_s1 = object->primAlpha;
temp_v0 = &gPlayerOne[playerId];
object->pos[0] = temp_v0->pos[0];
object->pos[1] = temp_v0->pos[1] - 2.0;
object->pos[2] = temp_v0->pos[2];
object->surfaceHeight = temp_v0->unk_074;
func_800563DC(ObjectIndex, cameraId, temp_s1);
func_8005669C(ObjectIndex, cameraId, temp_s1);
func_800568A0(ObjectIndex, cameraId);
}
}
}
void OBombKart::SomeRender(Vec3f arg1) {
@@ -455,10 +437,6 @@ void OBombKart::Waypoint(s32 screenId) {
playerHUD[screenId].unk_74 = 1;
}
void OBombKart::Collision(s32 playerId, Player* player) {
}
Player* OBombKart::FindTarget() {
for (size_t i = 0; i < NUM_PLAYERS; i++) {
if (gPlayers[i].type & PLAYER_HUMAN) {
+5 -10
View File
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
#include "src/engine/vehicles/Vehicle.h"
#include "engine/objects/Object.h"
#include <vector>
#include "engine/Matrix.h"
@@ -22,8 +22,8 @@ extern "C" {
* This differs from the other vehicle classes in that it does not get added to the standard actor list
* So this is sort of its own thing. Draw call in different place too.
*/
class OBombKart {
private:
class OBombKart : public OObject {
public:
enum States : uint16_t { // 0,1,3,5
DISABLED,
CCW,
@@ -34,8 +34,6 @@ private:
PODIUM_CEREMONY,
};
public:
const char* Type;
Vec3f Pos;
@@ -63,12 +61,9 @@ public:
return _count;
}
void Spawn();
void BeginPlay();
void Tick();
void Draw(s32 cameraId);
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
void DrawBattle(s32 cameraId);
void Collision(s32 playerId, Player* player);
void SomeRender(Vec3f arg1);
void LoadMtx();
void Waypoint(s32 screenId);
-4
View File
@@ -115,7 +115,6 @@ void OBoos::func_8007CA70(void) {
if (_isActive == false) {
_playerId = OBoos::func_8007C9F8();
point = &gNearestWaypointByPlayerId[_playerId];
printf("point %d\n", *point);
if ((*point > _active.Start) && (*point < _active.End)) {
// First group entrance
OBoos::BooStart(0, _playerId);
@@ -123,7 +122,6 @@ void OBoos::func_8007CA70(void) {
}
if (_isActive == true) {
point = &gNearestWaypointByPlayerId[_playerId];
printf("point %d\n", *point);
if ((*point > _leftBoundary.Start) && (*point < _leftBoundary.End)) {
// First group exit reverse direction
@@ -240,7 +238,6 @@ void OBoos::BooStart(s32 group, s32 playerId) {
s16 temp_s4;
s16 temp_s5;
SplineData* spline;
printf("Boo Start\n");
for (size_t i = 0; i < _numBoos; i++) {
objectIndex = _indices[i]; // indexObjectList3[group + i];
init_object(objectIndex, 1);
@@ -262,7 +259,6 @@ printf("Boo Start\n");
void OBoos::BooExit(s32 group) {
s32 objectIndex;
printf("Boo Exit\n");
for (size_t i = 0; i < _numBoos; i++) {
objectIndex = _indices[i]; //indexObjectList3[group + temp_a0];
gObjectList[objectIndex].unk_0DC += 1;
+3 -3
View File
@@ -160,12 +160,12 @@ void OLakitu::func_800791F0(s32 objectIndex, s32 playerId) {
if ((gObjectList[objectIndex].unk_0D8 != 3) && (gObjectList[objectIndex].unk_0D8 != 7)) {
func_800722CC(objectIndex, 1);
if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
if (CM_GetProps()->LakituTowType == LakituTowType::ICE) {
player->unk_0CA &= 0xFFEF;
}
}
if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
if (CM_GetProps()->LakituTowType == LakituTowType::ICE) {
func_800722CC(objectIndex, 0x00000010);
player->unk_0CA &= 0xFFDF;
}
@@ -362,7 +362,7 @@ void OLakitu::func_800797AC(s32 playerId) {
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
//if ((GetCourse() == GetSherbetLand()) && (player->unk_0CA & 1)) {
if ((CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
if ((CM_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
init_object(objectIndex, 7);
player->unk_0CA |= 0x10;
} else {
-1
View File
@@ -16,7 +16,6 @@ OObject::OObject() {}
void OObject::Tick() { }
void OObject::Tick60fps() {}
void OObject::Draw(s32 cameraId) { }
void OObject::Collision() {}
void OObject::Expire() { }
void OObject::Destroy() {
PendingDestroy = true;
-1
View File
@@ -20,7 +20,6 @@ public:
virtual void Tick();
virtual void Tick60fps();
virtual void Draw(s32 cameraId);
virtual void Collision();
virtual void Expire();
virtual void Destroy(); // Mark object for deletion at the start of the next frame
};
+11 -7
View File
@@ -39,10 +39,6 @@ ABoat::ABoat(f32 speed, u32 waypoint) {
Velocity[1] = 0.0f;
Velocity[2] = 0.0f;
_count++;
}
void ABoat::Spawn() {
Vec3s paddleWheelBoatRot;
if (IsActive == 1) {
f32 origXPos = Position[0];
@@ -56,10 +52,18 @@ void ABoat::Spawn() {
ActorIndex = add_actor_to_empty_slot(Position, paddleWheelBoatRot,
Velocity, ACTOR_PADDLE_BOAT);
}
_count++;
}
void ABoat::Draw(Camera* camera) {
}
bool ABoat::IsMod() {
return true;
}
void ABoat::BeginPlay() {}
void ABoat::Draw(s32 playerId) {}
void ABoat::Tick() {
Path2D* waypoint;
struct Actor* paddleBoatActor;
@@ -159,7 +163,7 @@ void ABoat::Tick() {
}
}
void ABoat::Collision(s32 playerId, Player* player) {
void ABoat::VehicleCollision(s32 playerId, Player* player) {
f32 x_diff;
f32 y_diff;
f32 z_diff;
+5 -8
View File
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
#include "Vehicle.h"
#include "Actor.h"
#include <vector>
extern "C" {
@@ -9,9 +9,7 @@ extern "C" {
#include "vehicles.h"
}
class AVehicle; // Forward declare
class ABoat : public AVehicle {
class ABoat : public AActor {
public:
const char* Type = "mk:boat";
@@ -40,12 +38,11 @@ class ABoat : public AVehicle {
return _count;
}
virtual void Spawn() override;
virtual void BeginPlay() override;
virtual void Tick() override;
virtual void Draw(s32 playerId) override;
virtual void Collision(s32 playerId, Player* player) override;
virtual void Draw(Camera* camera) override;
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual s32 AddSmoke(size_t, Vec3f, f32);
virtual bool IsMod() override;
private:
static size_t _count;
+10 -12
View File
@@ -57,31 +57,29 @@ ABus::ABus(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint) {
}
D_801631C8 = 10;
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
Speed);
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_SCHOOL_BUS);
_count++;
}
void ABus::Spawn() {
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
Speed);
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_SCHOOL_BUS);
bool ABus::IsMod() {
return true;
}
void ABus::BeginPlay() {
}
void ABus::Draw(s32 playerId) {
void ABus::Draw(Camera* camera) {
s32 var_v0;
s32 var_s2;
s32 waypointCount;
u16 temp_a1;
waypointCount = gWaypointCountByPathIndex[0];
if (!(gPlayers[playerId].unk_094 < 1.6666666666666667)) {
if (!(gPlayers[camera->playerId].unk_094 < 1.6666666666666667)) {
temp_a1 = WaypointIndex;
for (var_v0 = 0; var_v0 < 0x18; var_v0 += 3) {
if (((sSomeNearestWaypoint + var_v0) % waypointCount) == temp_a1) {
D_801634F8[playerId].unk4 = func_800145A8(SomeType, D_80163068[playerId], temp_a1);
D_801634F8[camera->playerId].unk4 = func_800145A8(SomeType, D_80163068[camera->playerId], temp_a1);
return;
}
}
@@ -153,7 +151,7 @@ void ABus::Tick() {
vehicleActor->velocity[2] = Velocity[2];
}
void ABus::Collision(s32 playerId, Player* player) {
void ABus::VehicleCollision(s32 playerId, Player* player) {
f32 temp_f12;
f32 temp_f14;
f32 temp_f22;
+5 -8
View File
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
#include "Vehicle.h"
#include "Actor.h"
#include <vector>
extern "C" {
@@ -11,9 +11,7 @@ extern "C" {
#include "sounds.h"
}
class AVehicle; // Forward declare
class ABus : public AVehicle {
class ABus : public AActor {
public:
const char* Type;
@@ -43,11 +41,10 @@ class ABus : public AVehicle {
return _count;
}
virtual void Spawn() override;
virtual void BeginPlay() override;
virtual void Tick() override;
virtual void Draw(s32 playerId) override;
virtual void Collision(s32 playerId, Player* player) override;
virtual void Draw(Camera* camera) override;
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual bool IsMod() override;
private:
static size_t _count;
+8 -10
View File
@@ -57,17 +57,15 @@ ACar::ACar(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint) {
}
D_801631C8 = 10;
_count++;
}
void ACar::Spawn() {
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
Speed);
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_CAR);
_count++;
}
void ACar::BeginPlay() {
bool ACar::IsMod() {
return true;
}
void ACar::Tick() {
@@ -135,25 +133,25 @@ void ACar::Tick() {
vehicleActor->velocity[2] = Velocity[2];
}
void ACar::Draw(s32 playerId) {
void ACar::Draw(Camera* camera) {
s32 var_v0;
s32 var_s2;
s32 waypointCount;
u16 temp_a1;
waypointCount = gWaypointCountByPathIndex[0];
if (!(gPlayers[playerId].unk_094 < 1.6666666666666667)) {
if (!(gPlayers[camera->playerId].unk_094 < 1.6666666666666667)) {
temp_a1 = WaypointIndex;
for (var_v0 = 0; var_v0 < 0x18; var_v0 += 3) {
if (((sSomeNearestWaypoint + var_v0) % waypointCount) == temp_a1) {
D_801634F8[playerId].unk4 = func_800145A8(SomeType, D_80163068[playerId], temp_a1);
D_801634F8[camera->playerId].unk4 = func_800145A8(SomeType, D_80163068[camera->playerId], temp_a1);
return;
}
}
}
}
void ACar::Collision(s32 playerId, Player* player) {
void ACar::VehicleCollision(s32 playerId, Player* player) {
f32 temp_f12;
f32 temp_f14;
f32 temp_f22;
+5 -8
View File
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
#include "Vehicle.h"
#include "Actor.h"
#include <vector>
extern "C" {
@@ -11,9 +11,7 @@ extern "C" {
#include "sounds.h"
}
class AVehicle; // Forward declare
class ACar : public AVehicle {
class ACar : public AActor {
public:
explicit ACar(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint);
@@ -43,11 +41,10 @@ class ACar : public AVehicle {
f32 SomeArg4 = 8.5f;
u32 SoundBits = SOUND_ARG_LOAD(0x51, 0x01, 0x80, 0x05);
virtual void Spawn() override;
virtual void BeginPlay() override;
virtual void Tick() override;
virtual void Draw(s32 playerId) override;
virtual void Collision(s32 playerId, Player* player) override;
virtual void Draw(Camera*) override;
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual bool IsMod() override;
private:
static size_t _count;
};
+10 -12
View File
@@ -57,31 +57,29 @@ ATankerTruck::ATankerTruck(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t
}
D_801631C8 = 10;
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
Speed);
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_TANKER_TRUCK);
_count++;
}
void ATankerTruck::Spawn() {
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
Speed);
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_TANKER_TRUCK);
bool ATankerTruck::IsMod() {
return true;
}
void ATankerTruck::BeginPlay() {
}
void ATankerTruck::Draw(s32 playerId) {
void ATankerTruck::Draw(Camera* camera) {
s32 var_v0;
s32 var_s2;
s32 waypointCount;
u16 temp_a1;
waypointCount = gWaypointCountByPathIndex[0];
if (!(gPlayers[playerId].unk_094 < 1.6666666666666667)) {
if (!(gPlayers[camera->playerId].unk_094 < 1.6666666666666667)) {
temp_a1 = WaypointIndex;
for (var_v0 = 0; var_v0 < 0x18; var_v0 += 3) {
if (((sSomeNearestWaypoint + var_v0) % waypointCount) == temp_a1) {
D_801634F8[playerId].unk4 = func_800145A8(SomeType, D_80163068[playerId], temp_a1);
D_801634F8[camera->playerId].unk4 = func_800145A8(SomeType, D_80163068[camera->playerId], temp_a1);
return;
}
}
@@ -153,7 +151,7 @@ void ATankerTruck::Tick() {
vehicleActor->velocity[2] = Velocity[2];
}
void ATankerTruck::Collision(s32 playerId, Player* player) {
void ATankerTruck::VehicleCollision(s32 playerId, Player* player) {
f32 temp_f12;
f32 temp_f14;
f32 temp_f22;
+5 -8
View File
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
#include "Vehicle.h"
#include "Actor.h"
#include <vector>
extern "C" {
@@ -11,9 +11,7 @@ extern "C" {
#include "sounds.h"
}
class AVehicle; // Forward declare
class ATankerTruck : public AVehicle {
class ATankerTruck : public AActor {
public:
const char* Type;
@@ -43,11 +41,10 @@ class ATankerTruck : public AVehicle {
return _count;
}
virtual void Spawn() override;
virtual void BeginPlay() override;
virtual void Tick() override;
virtual void Draw(s32 playerId) override;
virtual void Collision(s32 playerId, Player* player) override;
virtual void Draw(Camera* camera) override;
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual bool IsMod() override;
private:
static size_t _count;
+6 -7
View File
@@ -76,10 +76,6 @@ ATrain::ATrain(ATrain::TenderStatus tender, size_t numCarriages, f32 speed, uint
AnotherSmokeTimer = 0;
_count++;
}
void ATrain::Spawn() {
TrainCarStuff* tempLocomotive;
TrainCarStuff* tempTender;
TrainCarStuff* tempPassengerCar;
@@ -128,9 +124,12 @@ void ATrain::Spawn() {
ACTOR_TRAIN_PASSENGER_CAR);
}
}
_count++;
}
void ATrain::BeginPlay() {
bool ATrain::IsMod() {
return true;
}
void ATrain::SyncComponents(TrainCarStuff* trainCar, s16 orientationY) {
@@ -223,7 +222,7 @@ void ATrain::Tick() {
}
}
void ATrain::Collision(s32 playerId, Player* player) {
void ATrain::VehicleCollision(s32 playerId, Player* player) {
TrainCarStuff* trainCar;
f32 playerPosX;
f32 playerPosZ;
@@ -274,7 +273,7 @@ void ATrain::Collision(s32 playerId, Player* player) {
}
void ATrain::Draw(s32 playerId) {
void ATrain::Draw(Camera* camera) {
}
s32 ATrain::AddSmoke(s32 trainIndex, Vec3f pos, f32 velocity) {
+5 -8
View File
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
#include "Vehicle.h"
#include "Actor.h"
#include <vector>
extern "C" {
@@ -9,13 +9,11 @@ extern "C" {
#include "vehicles.h"
}
class AVehicle; // Forward declare
/**
* Note that you can only remove the tender if there are no carriages
* @arg waypoint initial waypoint to spawn at.
*/
class ATrain : public AVehicle {
class ATrain : public AActor {
public:
enum TenderStatus {
@@ -49,11 +47,10 @@ class ATrain : public AVehicle {
return _count;
}
virtual void Spawn() override;
virtual void BeginPlay() override;
virtual void Tick() override;
virtual void Draw(s32 playerId) override;
virtual void Collision(s32 playerId, Player* player) override;
virtual void Draw(Camera* camera) override;
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual bool IsMod() override;
s32 AddSmoke(s32 trainIndex, Vec3f pos, f32 velocity);
void SyncComponents(TrainCarStuff* trainCar, s16 orientationY);
+10 -29
View File
@@ -57,48 +57,29 @@ ATruck::ATruck(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint) {
}
D_801631C8 = 10;
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
Speed);
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_BOX_TRUCK);
_count++;
}
void ATruck::Spawn() {
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
Speed);
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_BOX_TRUCK);
//if (Compare(Dict[Type], "mk:bus")) {
// spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel, Speed);
// ActorIndex = add_actor_to_empty_slot(Position, Rotation,
// Velocity, ACTOR_SCHOOL_BUS);
//}
// if (Compare(Dict[Type], "mk:tanker")) {
// spawn_vehicle_on_road(tempTankerTruck);
// tempTankerTruck->actorIndex =
// add_actor_to_empty_slot(tempTankerTruck->position, tempTankerTruck->rotation,
// tempTankerTruck->velocity, ACTOR_TANKER_TRUCK);
// }
// if (Compare(Dict[Type], "mk:car")) {
// tempCar = &gCarList[loopIndex];
// spawn_vehicle_on_road(tempCar);
// tempCar->actorIndex =
// add_actor_to_empty_slot(tempCar->position, tempCar->rotation, tempCar->velocity, ACTOR_CAR);
// }
bool ATruck::IsMod() {
return true;
}
void ATruck::BeginPlay() {
}
void ATruck::Draw(s32 playerId) {
void ATruck::Draw(Camera* camera) {
s32 var_v0;
s32 var_s2;
s32 waypointCount;
u16 temp_a1;
waypointCount = gWaypointCountByPathIndex[0];
if (!(gPlayers[playerId].unk_094 < 1.6666666666666667)) {
if (!(gPlayers[camera->playerId].unk_094 < 1.6666666666666667)) {
temp_a1 = WaypointIndex;
for (var_v0 = 0; var_v0 < 0x18; var_v0 += 3) {
if (((sSomeNearestWaypoint + var_v0) % waypointCount) == temp_a1) {
D_801634F8[playerId].unk4 = func_800145A8(SomeType, D_80163068[playerId], temp_a1);
D_801634F8[camera->playerId].unk4 = func_800145A8(SomeType, D_80163068[camera->playerId], temp_a1);
return;
}
}
@@ -170,7 +151,7 @@ void ATruck::Tick() {
vehicleActor->velocity[2] = Velocity[2];
}
void ATruck::Collision(s32 playerId, Player* player) {
void ATruck::VehicleCollision(s32 playerId, Player* player) {
f32 temp_f12;
f32 temp_f14;
f32 temp_f22;
+5 -8
View File
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
#include "Vehicle.h"
#include "Actor.h"
#include <vector>
extern "C" {
@@ -11,9 +11,7 @@ extern "C" {
#include "sounds.h"
}
class AVehicle; // Forward declare
class ATruck : public AVehicle {
class ATruck : public AActor {
public:
const char* Type;
@@ -43,11 +41,10 @@ class ATruck : public AVehicle {
return _count;
}
virtual void Spawn() override;
virtual void BeginPlay() override;
virtual void Tick() override;
virtual void Draw(s32 playerId) override;
virtual void Collision(s32 playerId, Player* player) override;
virtual void Draw(Camera* camera) override;
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual bool IsMod() override;
private:
static size_t _count;
-19
View File
@@ -1,19 +0,0 @@
#include "Vehicle.h"
AVehicle::AVehicle() {}
void AVehicle::Spawn() {
}
void AVehicle::BeginPlay() {
}
void AVehicle::Tick() {
}
void AVehicle::Draw(s32 playerId) {
}
void AVehicle::Collision(s32 playerId, Player* player) {
}
-27
View File
@@ -1,27 +0,0 @@
#ifndef VEHICLE_H
#define VEHICLE_H
#include <libultraship.h>
extern "C" {
#include "common_structs.h"
}
// Base class
class AVehicle {
public:
virtual ~AVehicle() = default; // Virtual destructor for proper cleanup in derived classes
explicit AVehicle();
const char* Type;
uint8_t uuid[16];
virtual void Spawn();
virtual void BeginPlay();
virtual void Tick();
virtual void Draw(s32 playerId);
virtual void Collision(s32 playerId, Player* player);
};
#endif // VEHICLE_H