Update custom-track.md

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MegaMech
2025-06-27 03:09:13 -06:00
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@@ -61,6 +61,7 @@ Note that this doc is a work-in-progress and has been hastily written to provide
**The Laws of SpaghettiKart**
* Track geography must be a plane, not a box
* A flat course with a basic plane (square), needs to be turned into triangules and/or subdivided a few times, otherwise the collision generation will 'wig out', placing the racers incorrectly
* The starting line must face north
* In Blender: Positive Green Y Axis
* In game: Negative Z axis