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Update custom-track.md
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@@ -61,6 +61,7 @@ Note that this doc is a work-in-progress and has been hastily written to provide
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**The Laws of SpaghettiKart**
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* Track geography must be a plane, not a box
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* A flat course with a basic plane (square), needs to be turned into triangules and/or subdivided a few times, otherwise the collision generation will 'wig out', placing the racers incorrectly
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* The starting line must face north
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* In Blender: Positive Green Y Axis
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* In game: Negative Z axis
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