mirror of
https://github.com/HarbourMasters/SpaghettiKart
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Deploying to gh-pages from @ HarbourMasters/SpaghettiKart@a161aa7c3f 🚀
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<p>Reimplemented from <a class="el" href="classOObject.html#a3a207a0d2b4292e683e70f57e854fc22">OObject</a>.</p>
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<a href="md_docs_2BUILDING.html#visual-studio-code-or-another-editor"/>
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<a href="md_docs_2BUILDING.html#windows"/>
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<a href="md_docs_2custom-audio.html"/>
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<a href="md_docs_2custom-audio.html#example-1"/>
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<a href="md_docs_2custom-audio.html#future-plans-3"/>
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<a href="md_docs_2custom-audio.html#example"/>
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<a href="md_docs_2custom-audio.html#future-plans-1"/>
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<a href="md_docs_2custom-characters.html"/>
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<a href="md_docs_2custom-characters.html#additional-files-1"/>
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<a href="md_docs_2custom-characters.html#change-viewport-render-settings-1"/>
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<a href="md_docs_2custom-characters.html#examples-for-all-characters-1"/>
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<a href="md_docs_2custom-characters.html#future-plans-1"/>
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<a href="md_docs_2custom-characters.html#future-plans-2"/>
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<a href="md_docs_2custom-characters.html#tips-1"/>
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<a href="md_docs_2custom-characters.html#tools-to-help-1"/>
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<a href="md_docs_2faq.html"/>
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<a href="md_docs_2sequences-information.html#general"/>
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<a href="md_docs_2sequences-information.html#race-tracks"/>
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<a href="md_docs_2textures-pack.html"/>
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<a href="md_docs_2textures-pack.html#example"/>
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<a href="md_docs_2textures-pack.html#future-plans-2"/>
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<a href="md_docs_2textures-pack.html#example-1"/>
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<a href="md_docs_2textures-pack.html#future-plans-3"/>
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<a href="md_docs_2textures-pack.html#tools-to-help-2"/>
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<a href="md_docs_2track__returns.html"/>
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<a href="md_docs_2track__returns.html#battle-courses-1"/>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000027">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000027">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000026">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000026">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
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</div><div class="memdoc">
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000027">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
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<div class="line"> }</div>
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<div class="line">}</div>
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</div><!-- fragment --><p> The <code>name</code>, <code>author</code> and <code>date</code> are optional. The <code>loop</code> is used to define the loop of the sequence. If you don't want to loop the sequence, you can just remove the <code>loop</code> property. <code>date</code> doesn't have any effect on the audio playback. </p>
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<h1><a class="anchor" id="example-1"></a>
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<h1><a class="anchor" id="example"></a>
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Example:</h1>
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<p>You want to change sound/sequences/main_menu then you just need to create a zip file with the following structure: </p><div class="fragment"><div class="line">audio_pack.zip</div>
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<div class="line">└── sound</div>
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<div class="line"> └── sequences</div>
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<div class="line"> └── main_menu.mp3</div>
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<div class="line"> └── main_menu.json</div>
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</div><!-- fragment --><h1><a class="anchor" id="future-plans-3"></a>
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</div><!-- fragment --><h1><a class="anchor" id="future-plans-1"></a>
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Future plans</h1>
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<ul>
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<li>Support samples.</li>
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<ul>
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<li>There is <a href="https://vinievex.itch.io/racer-ready-up">Racer Ready-Up</a> which is a tool to help you create custom characters for SpaghettiKart.</li>
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</ul>
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<h2><a class="anchor" id="future-plans-1"></a>
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<h2><a class="anchor" id="future-plans-2"></a>
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Future plans</h2>
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<ul>
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<li>Support for custom characters that do not replace existing ones.</li>
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<div class="contents">
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<div class="textblock"><p><a class="anchor" id="texture-pack"></a></p>
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<p>To replace textures you should only create a zip file or a folder with textures to replace at the same path as mk64.o2r. Only png, jpg and bmp files are supported. </p>
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<h1><a class="anchor" id="example"></a>
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<h1><a class="anchor" id="example-1"></a>
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Example:</h1>
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<p>You want to change textures/other_textures/logo_mario_kart_64 then you just need to create a zip file or folder with the following structure: </p><div class="fragment"><div class="line">textures_pack.zip</div>
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<div class="line">└── textures</div>
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Tools To Help</h1>
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<p>To extract textures from the game you can use <a href="https://github.com/coco875/convert-texture-o2r/releases">convert-texture-o2r</a>. Just place the <code>convert-texture-o2r</code> executable in the same folder as <code>mk64.o2r</code> and drag and drop the <code>mk64.o2r</code> file on it or run it through command line: </p><div class="fragment"><div class="line">convert-texture-o2r mk64.o2r</div>
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</div><!-- fragment --><p> This will create a <code>textures</code> folder with all the textures extracted from the game.</p>
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<h1><a class="anchor" id="future-plans-2"></a>
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<h1><a class="anchor" id="future-plans-3"></a>
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Future plans</h1>
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<ul>
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<li>Make name more meaningful and uniform. (example: change <code>texture_69B140</code>). You can suggest name or make a PR to help rename them/organise them.</li>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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[ "Make a Character", "charactermenu.html", "charactermenu" ],
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[ "Courses", "coursesmenu.html", "coursesmenu" ],
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[ "Custom Audio", "md_docs_2custom-audio.html", [
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[ "Example:", "md_docs_2custom-audio.html#example-1", null ],
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[ "Future plans", "md_docs_2custom-audio.html#future-plans-3", null ]
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[ "Example:", "md_docs_2custom-audio.html#example", null ],
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[ "Future plans", "md_docs_2custom-audio.html#future-plans-1", null ]
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] ],
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[ "Custom characters", "md_docs_2custom-characters.html", [
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[ "Change Viewport Render Settings", "md_docs_2custom-characters.html#change-viewport-render-settings-1", null ]
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] ],
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[ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help-1", null ],
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[ "Future plans", "md_docs_2custom-characters.html#future-plans-1", null ]
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[ "Future plans", "md_docs_2custom-characters.html#future-plans-2", null ]
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] ],
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[ "General", "md_docs_2sequences-information.html#general", null ]
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] ],
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[ "Texture Pack", "md_docs_2textures-pack.html", [
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[ "Example:", "md_docs_2textures-pack.html#example", null ],
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[ "Example:", "md_docs_2textures-pack.html#example-1", null ],
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[ "Tools To Help", "md_docs_2textures-pack.html#tools-to-help-2", null ],
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[ "Future plans", "md_docs_2textures-pack.html#future-plans-2", null ]
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[ "Future plans", "md_docs_2textures-pack.html#future-plans-3", null ]
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] ],
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[ "Returning Tracks", "md_docs_2track__returns.html", [
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[ "Specifically Used to help find music and to see how courses are adapted in the future including refer...", "md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too", null ],
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"md_docs_2BUILDING.html#visual-studio-code-or-another-editor":[2,0,0,1],
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"md_docs_2BUILDING.html#windows":[2,0],
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"md_docs_2custom-audio.html":[5],
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"md_docs_2custom-audio.html#example-1":[5,0],
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"md_docs_2custom-audio.html#future-plans-3":[5,1],
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"md_docs_2custom-audio.html#example":[5,0],
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"md_docs_2custom-audio.html#future-plans-1":[5,1],
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"md_docs_2custom-characters.html":[6],
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"md_docs_2custom-characters.html#additional-files-1":[6,1],
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"md_docs_2custom-characters.html#change-viewport-render-settings-1":[6,1,0,0],
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"md_docs_2custom-characters.html#examples-for-all-characters-1":[6,0],
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"md_docs_2custom-characters.html#future-plans-1":[6,1,2],
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"md_docs_2custom-characters.html#future-plans-2":[6,1,2],
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"md_docs_2custom-characters.html#tips-1":[6,1,0],
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"md_docs_2custom-characters.html#tools-to-help-1":[6,1,1],
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"md_docs_2faq.html":[7],
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"md_docs_2sequences-information.html#general":[11,2],
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"md_docs_2sequences-information.html#race-tracks":[11,0],
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"md_docs_2textures-pack.html":[12],
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"md_docs_2textures-pack.html#example":[12,0],
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"md_docs_2textures-pack.html#future-plans-2":[12,2],
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"md_docs_2textures-pack.html#example-1":[12,0],
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"md_docs_2textures-pack.html#future-plans-3":[12,2],
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"md_docs_2textures-pack.html#tools-to-help-2":[12,1],
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"md_docs_2track__returns.html#battle-courses-1":[13,1],
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"path__spawn__metadata_8h.html#aa1225cbe034f8220381bf006bcb48ba1":[20,0,3,3,2,2],
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"path__spawn__metadata_8h.html#aff0cf43668bf5133962be53f680bddbe":[20,0,3,3,2,4],
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"path__spawn__metadata_8h_source.html":[20,0,3,3,2],
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"paths.html":[14,5],
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"paths.html":[15,1],
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"paths.html":[14,5],
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"paths.html#path-type":[15,1,1,0],
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"paths.html#path-type":[14,5,1,0],
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"paths.html#supported-blender-paths":[15,1,1],
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>figure out what it means </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>figure out what it means </dd></dl>
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|
||||
<div class="dyncontent">
|
||||
|
||||
@@ -236,7 +236,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -155,7 +155,7 @@ Functions</h2></td></tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<b>Value:</b><div class="fragment"><div class="line">(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))</div>
|
||||
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
|
||||
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -170,7 +170,7 @@ Functions</h2></td></tr>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -194,7 +194,7 @@ Functions</h2></td></tr>
|
||||
</div><div class="memdoc">
|
||||
<b>Value:</b><div class="fragment"><div class="line"> <span class="keywordflow">if</span> (cHandle->var != pihandle->var) \</div>
|
||||
<div class="line"> IO_WRITE(reg, pihandle->var);</div>
|
||||
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
|
||||
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -171,7 +171,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -206,7 +206,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+1
-1
@@ -1767,7 +1767,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+1
-1
@@ -697,7 +697,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
+1
-1
@@ -632,7 +632,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
@@ -11384,7 +11384,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -11441,7 +11441,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -16914,7 +16914,7 @@ Here is the caller graph for this function:</div>
|
||||
<p>Renders</p>
|
||||
<p>Menus: Mario Kart 64 Logo, Debug text</p>
|
||||
<p>1P: Coloured square in third hud mode that players go around. </p>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the caller graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -16969,7 +16969,7 @@ Here is the caller graph for this function:</div>
|
||||
<p>Renders</p>
|
||||
<p>For all game modes</p>
|
||||
<p>Minimap, CurrLap, Lap time </p>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -17263,7 +17263,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
@@ -16119,7 +16119,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
+1
-1
@@ -231,7 +231,7 @@ var searchData=
|
||||
['pixelcountpresets_228',['pixelCountPresets',['../namespaceGameUI.html#a3ec999dd45c253f4028a9799c2097bf3',1,'GameUI']]],
|
||||
['pjobs_229',['pJobs',['../structma__job__queue.html#aa451ed367f2b32c7290478552e6bed72',1,'ma_job_queue']]],
|
||||
['place_230',['PLACE',['../defines_8h.html#a553ccae20425334722a8255176db6b58',1,'defines.h']]],
|
||||
['plans_231',['plans',['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-1',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-2',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-3',1,'Future plans']]],
|
||||
['plans_231',['plans',['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-1',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-2',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-3',1,'Future plans']]],
|
||||
['platform_232',['platform',['../classpfd_1_1internal_1_1platform.html',1,'pfd::internal']]],
|
||||
['play_5fcpu_5fsound_5feffect_233',['play_cpu_sound_effect',['../code__80005FD0_8c.html#adb9b8cd30f2be4e125706fa55ea2272d',1,'play_cpu_sound_effect(s32 arg0, Player *player): code_80005FD0.c'],['../code__80005FD0_8h.html#a7fd9348353fad2f9e3c09149b4ac6848',1,'play_cpu_sound_effect(s32, Player *): code_80005FD0.c']]],
|
||||
['play_5fcutscene_234',['play_cutscene',['../ceremony__and__credits_8c.html#a4a6457529772eb72fe5e0fd85793e4ca',1,'play_cutscene(CinematicCamera *camera): ceremony_and_credits.c'],['../ceremony__and__credits_8h.html#a5b5ed72310520791870bbf9bd3fe930e',1,'play_cutscene(CinematicCamera *): ceremony_and_credits.c']]],
|
||||
|
||||
+1
-1
@@ -83,7 +83,7 @@ var searchData=
|
||||
['evaluate_5fcollision_5fplayers_5fpalm_5ftrees_80',['evaluate_collision_players_palm_trees',['../actors_8c.html#a3f5880ec8c497fe310d631e9e4518d90',1,'actors.c']]],
|
||||
['evaluate_5fcubic_5fspline_81',['evaluate_cubic_spline',['../ceremony__and__credits_8c.html#a53bc41b708fd9b7fb8e0b8c3a0ef32e3',1,'evaluate_cubic_spline(f32 arg0, Vec3f point, f32 *arg2, f32 controlPoints1[], f32 controlPoints2[], f32 controlPoints3[], f32 controlPoints4[]): ceremony_and_credits.c'],['../ceremony__and__credits_8h.html#aea05f618f158918d416b886c83d08c7d',1,'evaluate_cubic_spline(f32, Vec3f, f32 *, f32[], f32[], f32[], f32[]): ceremony_and_credits.c']]],
|
||||
['evaluation_82',['evaluation',['../structdisabledInfo.html#a801386722981f5883efa4e8c09623b4f',1,'disabledInfo']]],
|
||||
['example_3a_83',['Example:',['../md_docs_2textures-pack.html#example',1,'Example:'],['../md_docs_2custom-audio.html#example-1',1,'Example:']]],
|
||||
['example_3a_83',['Example:',['../md_docs_2custom-audio.html#example',1,'Example:'],['../md_docs_2textures-pack.html#example-1',1,'Example:']]],
|
||||
['examples_20for_20all_20characters_3a_84',['Examples for all characters:',['../characteroverview.html#examples-for-all-characters',1,'Examples for all characters:'],['../md_docs_2custom-characters.html#examples-for-all-characters-1',1,'Examples for all characters:']]],
|
||||
['exception_5fcache_5ferror_85',['EXCEPTION_CACHE_ERROR',['../osInitialize_8c.html#a73decdcff42cf813e4f32cb79f561f4e',1,'osInitialize.c']]],
|
||||
['exception_5fgeneral_86',['EXCEPTION_GENERAL',['../osInitialize_8c.html#ac3f701802ea091ac52d9d80840bb7cd0',1,'osInitialize.c']]],
|
||||
|
||||
+1
-1
@@ -2088,7 +2088,7 @@ var searchData=
|
||||
['func_5funnamed8_2085',['func_unnamed8',['../effects_8c.html#ad8f7d27adb8877a47658ec4474db7f1f',1,'func_unnamed8(void): effects.c'],['../effects_8h.html#a2394277f48ef51cbe4dd87b526f82406',1,'func_unnamed8(void): effects.c']]],
|
||||
['func_5funnamed9_2086',['func_unnamed9',['../effects_8c.html#acb2ee8c76fb39d941370a9d14b0ab554',1,'func_unnamed9(void): effects.c'],['../effects_8h.html#a7c83e2daa08d326bebecbd60d5220f08',1,'func_unnamed9(void): effects.c']]],
|
||||
['future_20including_20references_20too_2087',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
|
||||
['future_20plans_2088',['Future plans',['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-1',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-2',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-3',1,'Future plans']]],
|
||||
['future_20plans_2088',['Future plans',['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-1',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-2',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-3',1,'Future plans']]],
|
||||
['fvec2_2089',['FVec2',['../structSpawnParams.html#af15253498aacf7cd0beeb0f5f99fbe60',1,'SpawnParams']]],
|
||||
['fvector_2090',['FVector',['../structFVector.html',1,'']]],
|
||||
['fvector2d_2091',['FVector2D',['../structFVector2D.html',1,'']]],
|
||||
|
||||
@@ -118,13 +118,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
|
||||
<dd><a class="anchor" id="_todo000033"></a>don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
|
||||
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000039"></a>In libreultra this is in an include </dd>
|
||||
<dd><a class="anchor" id="_todo000037"></a>In libreultra this is in an include </dd>
|
||||
<dt>Global <a class="el" href="controller_8h.html#aef46f2f348aa04f58019de1b9036fcec">__osRepairPackId</a> (OSPfs *pfs, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *badid, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *newid)</dt>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000029"></a>fix magic number </p>
|
||||
<p class="enddd"><a class="anchor" id="_todo000030"></a>remove magic constant </p>
|
||||
</dd>
|
||||
<dt>Global <a class="el" href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a> (<a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> rot, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> velocity, s16 actorType)</dt>
|
||||
<dd><a class="anchor" id="_todo000054"></a>Commented out because deletes too soon. </dd>
|
||||
<dd><a class="anchor" id="_todo000055"></a>Commented out because deletes too soon. </dd>
|
||||
<dt>Global <a class="el" href="code__80086E70_8h.html#a5aed2e47470583536b07b8b3bcb9edd6">are_players_in_course_section</a> (s16, s16)</dt>
|
||||
<dd><a class="anchor" id="_todo000008"></a>This is the easiest solution otherwise actors would not collide on custom courses. </dd>
|
||||
<dt>Global <a class="el" href="classATrain.html#aa82e623dbfe2747f8be8f2e4781c9973">ATrain::SyncComponents</a> (<a class="el" href="structTrainCarStuff.html">TrainCarStuff</a> *trainCar, s16 orientationY)</dt>
|
||||
@@ -132,14 +132,14 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="camera_8h.html#a5d473430986a7e9d5ceca3b538321cc8">BAD_RETURN</a> (cmd)</dt>
|
||||
<dd><a class="anchor" id="_todo000006"></a>put this define in types.h or similar. Certain functions are marked as having return values, but do not actually return a value. This causes undefined behavior, which we'd rather avoid on modern GCC. This only impacts -O2 and can matter for both the function itself and functions that call it. </dd>
|
||||
<dt>Global <a class="el" href="main_8h.html#a9410901312e9664a26f6a854227f2f8b">clear_framebuffer</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000025"></a>Why did void* work for matching </dd>
|
||||
<dd><a class="anchor" id="_todo000027"></a>Why did void* work for matching </dd>
|
||||
<dt>Global <a class="el" href="update__objects_8c.html#adf5256c5c92e5b22c984e0b8d171cda6">D_800E43B0</a> []</dt>
|
||||
<dd><a class="anchor" id="_todo000062"></a>unused? </dd>
|
||||
<dd><a class="anchor" id="_todo000057"></a>unused? </dd>
|
||||
<dt>Global <a class="el" href="code__80281780_8h.html#a76c4e29164ea94ce7dd883af83565b45">debug_switch_character_ceremony_cutscene</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000010"></a>confirm this. </dd>
|
||||
<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000036"></a>is it possible to remove them somehow? </p>
|
||||
<p class="enddd"><a class="anchor" id="_todo000037"></a>is it possible to remove them somehow? </p>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000034"></a>is it possible to remove them somehow? </p>
|
||||
<p class="enddd"><a class="anchor" id="_todo000035"></a>is it possible to remove them somehow? </p>
|
||||
</dd>
|
||||
<dt>Global <a class="el" href="data_8h.html#aa7ed73e948f47fa899fce22e05095d39">fill</a> [2]</dt>
|
||||
<dd><a class="anchor" id="_todo000001"></a>file boundary? </dd>
|
||||
@@ -152,13 +152,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
|
||||
<dd><a class="anchor" id="_todo000056"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#a33fc340f4fc3585368fc4612e85a606c">func_8004C268</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
|
||||
<dd><a class="anchor" id="_todo000059"></a>fakematch? </dd>
|
||||
<dd><a class="anchor" id="_todo000061"></a>fakematch? </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#a8d468948e47eb949882ffd71dc6a8d86">func_8004C268_wide</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
|
||||
<dd><a class="anchor" id="_todo000060"></a>fakematch? </dd>
|
||||
<dd><a class="anchor" id="_todo000062"></a>fakematch? </dd>
|
||||
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
|
||||
<dd><a class="anchor" id="_todo000063"></a>arg1 should likely be a u8 * </dd>
|
||||
<dd><a class="anchor" id="_todo000058"></a>arg1 should likely be a u8 * </dd>
|
||||
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000035"></a>These sizes need to be sizeof() for shiftability if possible </dd>
|
||||
<dd><a class="anchor" id="_todo000042"></a>These sizes need to be sizeof() for shiftability if possible </dd>
|
||||
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
|
||||
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
|
||||
@@ -166,15 +166,15 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ad8aba525036323f4e292e63fb2a356d0">func_802846E4</a> (<a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
|
||||
<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
|
||||
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000055"></a>increasing players past four would require increase this loop iterator. </dd>
|
||||
<dd><a class="anchor" id="_todo000053"></a>increasing players past four would require increase this loop iterator. </dd>
|
||||
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000034"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
|
||||
<dd><a class="anchor" id="_todo000041"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
|
||||
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
|
||||
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
|
||||
<dd><a class="anchor" id="_todo000064"></a>fix this extern </dd>
|
||||
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a0f405b027addb60288ca287959d8d3d6">IO_WRITE</a> (addr, data)</dt>
|
||||
<dd><a class="anchor" id="_todo000042"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
|
||||
<dd><a class="anchor" id="_todo000040"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
|
||||
<dt>Global <a class="el" href="piint_8h.html#a8f6729a1dafa49bc6280eb2bcfb787d0">LEO_CMD_TYPE_0</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000049"></a>name </dd>
|
||||
<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
|
||||
@@ -186,9 +186,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="menus_8c.html#a3d16275034df7858d890273a95a5a4af">logo_intro_menu_act</a> (struct <a class="el" href="structController.html">Controller</a> *controller, UNUSED u16 controllerIdx)</dt>
|
||||
<dd><a class="anchor" id="_todo000028"></a>Label audio funcs </dd>
|
||||
<dt>Global <a class="el" href="main_8h.html#a3e7f5dc57f158b3772b2ab86f730b3d7">MTX_KART_POOL_SIZE</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000027"></a>Verify with proper documentation </dd>
|
||||
<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000026"></a>Verify with proper documentation </dd>
|
||||
<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000025"></a>Verify with proper documentation </dd>
|
||||
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
|
||||
<dd><a class="anchor" id="_todo000013"></a>More indepth error checking/return value </dd>
|
||||
<dt>Global <a class="el" href="structNote.html#ad84c5a727f09a9ea8140bcf1b56ce512">Note::priority</a> </dt>
|
||||
@@ -196,13 +196,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="classOBombKart.html#a287eda05ca5a76a2cb8c7d4d719d38e4">OBombKart::Unk_3C</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000014"></a>Turn WheelPos into a struct </dd>
|
||||
<dt>Global <a class="el" href="osContInit_8c.html#a3a0e3a0d795150ad033f213754773c34">osContInit</a> (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)</dt>
|
||||
<dd><a class="anchor" id="_todo000038"></a>figure out what it means </dd>
|
||||
<dd><a class="anchor" id="_todo000036"></a>figure out what it means </dd>
|
||||
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
|
||||
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000018"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dd><a class="anchor" id="_todo000019"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
|
||||
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dd><a class="anchor" id="_todo000018"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dt>Global <a class="el" href="pak_8cpp.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
|
||||
<dd><a class="anchor" id="_todo000043"></a>magic constant </dd>
|
||||
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
|
||||
@@ -219,25 +219,25 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
|
||||
</dd>
|
||||
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000041"></a>This define is from os.h, but including that causes problems... </dd>
|
||||
<dd><a class="anchor" id="_todo000039"></a>This define is from os.h, but including that causes problems... </dd>
|
||||
<dt>Global <a class="el" href="RegisterItems_8cpp.html#a19dfdc0c19a6279a8be5e5891a6925ef">RegisterItems</a> (<a class="el" href="classRegistry.html">Registry< ItemInfo ></a> &r)</dt>
|
||||
<dd><a class="anchor" id="_todo000020"></a>turn items into a class </dd>
|
||||
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000024"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
|
||||
<dd><a class="anchor" id="_todo000057"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dd><a class="anchor" id="_todo000059"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
|
||||
<dd><a class="anchor" id="_todo000058"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dd><a class="anchor" id="_todo000060"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8h.html#a2dfbec4da7f3417bfce9017bc9f65c57">set_minimap_finishline_position</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000061"></a>: Hardcode these x and y values. Because why not? </dd>
|
||||
<dd><a class="anchor" id="_todo000063"></a>: Hardcode these x and y values. Because why not? </dd>
|
||||
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
|
||||
<dd><a class="anchor" id="_todo000065"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
|
||||
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
|
||||
<dd><a class="anchor" id="_todo000053"></a>actorType needs to be passed into this function for flexibility </dd>
|
||||
<dd><a class="anchor" id="_todo000054"></a>actorType needs to be passed into this function for flexibility </dd>
|
||||
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000021"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
|
||||
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
|
||||
<dd><a class="anchor" id="_todo000040"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
|
||||
<dd><a class="anchor" id="_todo000038"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
|
||||
<dt>Global <a class="el" href="internal_8h.html#aa8d5fa5d7506353e4e791caab237c721">US_FLOAT</a> (x)</dt>
|
||||
<dd><a class="anchor" id="_todo000003"></a>US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too </dd>
|
||||
</dl>
|
||||
|
||||
+2
-2
@@ -138,8 +138,8 @@ Data Fields</h2></td></tr>
|
||||
<tr class="separator:a7acdb4906c87ca5bbcd9c86f20080554"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
|
||||
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
|
||||
</div><h2 class="groupheader">Field Documentation</h2>
|
||||
<a id="a258273f21784ceba6533c8bd20bc8bc0" name="a258273f21784ceba6533c8bd20bc8bc0"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a258273f21784ceba6533c8bd20bc8bc0">◆ </a></span>d</h2>
|
||||
|
||||
@@ -3479,7 +3479,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>arg1 should likely be a u8 * </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>arg1 should likely be a u8 * </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -6570,7 +6570,7 @@ Here is the call graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>unused? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>unused? </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user