Impl Sky and SkyActors (#630)

* Create Cloud.cpp

* Create Cloud.h

* Fix the cloud

* Cleanup

* More cleanup

* Update Track.h

* Refactor SkyboxCloud position calculations

* Update SkyboxStar.cpp

* Update SkyboxStar.cpp

* Refactor SkyboxStar.cpp by removing redundant code

* Update SkyboxCloud.cpp

* Refactor SkyboxSnow.cpp by reordering includes

* Update SkyboxCloud.h

* Refactor SkyboxStar.h for improved formatting

* Impl skyboxcloud

* Update comment

* update comment

* Work now

* Fully impl Sky

* Fix define

* Fix args
This commit is contained in:
MegaMech
2026-02-24 14:51:25 -07:00
committed by GitHub
parent 321d440089
commit 548ccf0063
59 changed files with 1346 additions and 785 deletions
+1
View File
@@ -21,5 +21,6 @@
#include "engine/tracks/DoubleDeck.h"
#include "engine/tracks/DKJungle.h"
#include "engine/tracks/BigDonut.h"
#include "engine/tracks/PodiumCeremony.h"
#include "engine/tracks/TestTrack.h"
+17
View File
@@ -21,6 +21,9 @@ public:
TrackBrowser(const Registry<TrackInfo>& registry) {
mTracks = registry.GetAllInfo();
RemovePodiumCeremony();
std::sort(mTracks.begin(), mTracks.end(), [](const TrackInfo* a, const TrackInfo* b) {
return a->Id < b->Id;
});
@@ -32,6 +35,9 @@ public:
void Refresh(const Registry<TrackInfo>& registry) {
mTracks.clear();
mTracks = registry.GetAllInfo();
RemovePodiumCeremony();
std::sort(mTracks.begin(), mTracks.end(), [](const TrackInfo* a, const TrackInfo* b) {
return a->Id < b->Id;
});
@@ -42,6 +48,17 @@ public:
mTrackIndex = 0;
}
// Podium is not a valid user selectable option in the menus, remove it.
void RemovePodiumCeremony() {
mTracks.erase(
std::remove_if(mTracks.begin(), mTracks.end(),
[](const TrackInfo* track) {
return track && track->ResourceName == "mk:podium_ceremony";
}),
mTracks.end()
);
}
void SetTrack(std::string name) {
if (gTrackRegistry.Find(name)) {
gTrackRegistry.Invoke(name);
+2
View File
@@ -6,6 +6,7 @@
#include <memory>
#include "objects/Object.h"
#include "port/Game.h"
#include "engine/sky/Sky.h"
extern "C" {
#include "objects.h"
@@ -270,4 +271,5 @@ void World::CleanWorld(void) {
Objects.clear();
Emitters.clear();
Lakitus.clear();
Sky::Instance->GetSkyActors().clear();
}
+2 -1
View File
@@ -16,6 +16,7 @@
#include "Actor.h"
#include "StaticMeshActor.h"
#include "particles/ParticleEmitter.h"
#include "engine/sky/SkyCloud.h"
#include "editor/Editor.h"
#include "editor/GameObject.h"
@@ -119,7 +120,7 @@ public:
std::vector<std::unique_ptr<StaticMeshActor>> StaticMeshActors;
std::vector<std::unique_ptr<AActor>> Actors;
std::vector<std::unique_ptr<OObject>> Objects;
std::deque<std::unique_ptr<OObject>> Objects;
std::vector<std::unique_ptr<ParticleEmitter>> Emitters;
std::unordered_map<s32, OLakitu*> Lakitus;
+1
View File
@@ -20,6 +20,7 @@ extern "C" {
#include "menus.h"
#include "race_logic.h"
#include "external.h"
#include "some_data.h"
}
size_t OBoos::_count = 0;
+9
View File
@@ -213,6 +213,15 @@ void RegisterTracks(Registry<TrackInfo>& r) {
r.Add(info, []() { GetWorld()->SetCurrentTrack(std::make_unique<BigDonut>()); });
info = {
.ResourceName = "mk:podium_ceremony",
.Name = "podium ceremony",
.DebugName = "podium",
.Length = "1025m",
};
r.Add(info, []() { GetWorld()->SetCurrentTrack(std::make_unique<PodiumCeremony>()); });
info = {
.ResourceName = "hm:test_track",
.Name = "test track",
+350
View File
@@ -0,0 +1,350 @@
#include "Sky.h"
#include <libultraship.h>
#include <libultra/gbi.h>
#include "port/Engine.h"
#include "port/Game.h"
#include "engine/CoreMath.h"
#include "engine/tracks/Track.h"
#include "engine/sky/SkyCloud.h"
#include "engine/sky/SkySnow.h"
#include "engine/sky/SkyStar.h"
extern "C" {
#include "macros.h"
#include "mk64.h"
#include "math_util.h"
#include "skybox_and_splitscreen.h"
#include "menus.h"
}
Vtx Sky::mSkyboxScreenOne[8] = { // D_802B8890
{ { { SCREEN_WIDTH, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
{ { { SCREEN_WIDTH, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
Vtx Sky::mSkyboxScreenTwo[8] = { // D_802B8910
{ { { SCREEN_WIDTH, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
{ { { SCREEN_WIDTH, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
Vtx Sky::mSkyboxScreenThree[8] = { // D_802B8990
{ { { SCREEN_WIDTH, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
{ { { SCREEN_WIDTH, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
Vtx Sky::mSkyboxScreenFour[8] = { // D_802B8A10
{ { { SCREEN_WIDTH, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
{ { { SCREEN_WIDTH, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
Sky* Sky::Instance;
Sky::Sky() {
Instance = this;
guMtxIdent(&mSkyboxMatrix);
}
Sky* Sky::GetSky() {
return Instance;
}
std::vector<std::unique_ptr<SkyActor>>& Sky::GetSkyActors() {
return mSkyActors;
}
void Sky::SetColours(Vtx* skybox) { // func_802A450C(Vtx* skybox)
s32 i;
if (bFog) {
if (gFogColour.r < 0) {
gFogColour.r = 0;
}
if (gFogColour.g < 0) {
gFogColour.g = 0;
}
if (gFogColour.b < 0) {
gFogColour.b = 0;
}
if (gFogColour.r > 255) {
gFogColour.r = 255;
}
if (gFogColour.g > 255) {
gFogColour.g = 255;
}
if (gFogColour.b > 255) {
gFogColour.b = 255;
}
for (i = 0; i < 8; i++) {
skybox[i].v.cn[0] = (s16) gFogColour.r;
skybox[i].v.cn[1] = (s16) gFogColour.g;
skybox[i].v.cn[2] = (s16) gFogColour.b;
}
return;
}
SkyboxColours* prop = (SkyboxColours*) &CM_GetProps()->Skybox;
skybox[0].v.cn[0] = prop->TopRight.r;
skybox[0].v.cn[1] = prop->TopRight.g;
skybox[0].v.cn[2] = prop->TopRight.b;
skybox[1].v.cn[0] = prop->BottomRight.r;
skybox[1].v.cn[1] = prop->BottomRight.g;
skybox[1].v.cn[2] = prop->BottomRight.b;
skybox[2].v.cn[0] = prop->BottomLeft.r;
skybox[2].v.cn[1] = prop->BottomLeft.g;
skybox[2].v.cn[2] = prop->BottomLeft.b;
skybox[3].v.cn[0] = prop->TopLeft.r;
skybox[3].v.cn[1] = prop->TopLeft.g;
skybox[3].v.cn[2] = prop->TopLeft.b;
// Floor
skybox[4].v.cn[0] = prop->FloorTopRight.r;
skybox[4].v.cn[1] = prop->FloorTopRight.g;
skybox[4].v.cn[2] = prop->FloorTopRight.b;
skybox[5].v.cn[0] = prop->FloorBottomRight.r;
skybox[5].v.cn[1] = prop->FloorBottomRight.g;
skybox[5].v.cn[2] = prop->FloorBottomRight.b;
skybox[6].v.cn[0] = prop->FloorBottomLeft.r;
skybox[6].v.cn[1] = prop->FloorBottomLeft.g;
skybox[6].v.cn[2] = prop->FloorBottomLeft.b;
skybox[7].v.cn[0] = prop->FloorTopLeft.r;
skybox[7].v.cn[1] = prop->FloorTopLeft.g;
skybox[7].v.cn[2] = prop->FloorTopLeft.b;
}
void Sky::Draw(ScreenContext* screen) { // func_802A4A0C(Vtx* vtx, ScreenContext* screen)
Camera* camera = screen->camera;
s16 temp_t5;
f32 temp_f0;
UNUSED s32 pad[2];
UNUSED u16 pad2;
u16 sp128;
Mat4 matrix1 = { 0 };
Mat4 matrix2 = { 0 };
Mat4 matrix3 = { 0 };
Vec3f sp5C;
f32 sp58;
Vtx* vtx;
switch(screen - gScreenContexts) {
case 0:
vtx = mSkyboxScreenOne;
break;
case 1:
vtx = mSkyboxScreenTwo;
break;
case 2:
vtx = mSkyboxScreenThree;
break;
case 3:
vtx = mSkyboxScreenFour;
break;
}
this->SetColours(vtx); //func_802A450C(vtx);
// Widescreen skybox
// Note that this is the correct fit for each screen due to how the viewport works
vtx[0].v.ob[0] = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH);
vtx[1].v.ob[0] = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH);
vtx[2].v.ob[0] = OTRGetRectDimensionFromLeftEdge(0);
vtx[3].v.ob[0] = OTRGetRectDimensionFromLeftEdge(0);
vtx[4].v.ob[0] = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH);
vtx[5].v.ob[0] = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH);
vtx[6].v.ob[0] = OTRGetRectDimensionFromLeftEdge(0);
vtx[7].v.ob[0] = OTRGetRectDimensionFromLeftEdge(0);
sp5C[0] = 0.0f;
sp5C[1] = 0.0f;
sp5C[2] = 30000.0f;
func_802B5564(matrix1, &sp128, camera->unk_B4, gScreenAspect, CM_GetProps()->NearPersp, CM_GetProps()->FarPersp,
1.0f);
func_802B5794(matrix2, camera->pos, camera->lookAt);
mtxf_multiplication(matrix3, matrix1, matrix2);
sp58 = ((matrix3[0][3] * sp5C[0]) + (matrix3[1][3] * sp5C[1]) + (matrix3[2][3] * sp5C[2])) + matrix3[3][3];
mtxf_translate_vec3f_mat4(sp5C, matrix3);
temp_f0 = (1.0 / sp58);
sp5C[0] *= temp_f0;
sp5C[1] *= temp_f0;
sp5C[0] *= 160.0f;
sp5C[1] *= 120.0f;
temp_t5 = 120 - (s32) sp5C[1];
screen->cameraHeight = temp_t5;
vtx[1].v.ob[1] = temp_t5;
vtx[2].v.ob[1] = temp_t5;
vtx[4].v.ob[1] = temp_t5;
vtx[7].v.ob[1] = temp_t5;
init_rdp();
gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER | G_LIGHTING);
guOrtho(&gGfxPool->mtxScreen, 0.0f, SCREEN_WIDTH, 0.0f, SCREEN_HEIGHT, 0.0f, 5.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, 0xFFFF);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxScreen),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, (uintptr_t)&mSkyboxMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(gDisplayListHead++, (uintptr_t)&vtx[0], 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 3, 1, 0, 1, 3, 2, 0);
if (IsRainbowRoad()) {
gSPVertex(gDisplayListHead++, (uintptr_t)&vtx[4], 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 3, 1, 0, 1, 3, 2, 0);
}
}
void Sky::DrawFloor(ScreenContext* screen) { // func_802A487C
init_rdp();
Vtx* vtx;
switch(screen - gScreenContexts) {
case 0:
vtx = mSkyboxScreenOne;
break;
case 1:
vtx = mSkyboxScreenTwo;
break;
case 2:
vtx = mSkyboxScreenThree;
break;
case 3:
vtx = mSkyboxScreenFour;
break;
}
// Only draw black
if (IsRainbowRoad()) {
return;
}
gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER | G_LIGHTING);
guOrtho(&gGfxPool->mtxScreen, 0.0f, SCREEN_WIDTH, 0.0f, SCREEN_HEIGHT, 0.0f, 5.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, 0xFFFF);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxScreen),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, (uintptr_t)&mSkyboxMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(gDisplayListHead++, (uintptr_t)&vtx[4], 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 3, 1, 0, 1, 3, 2, 0);
}
void Sky::InitActors(ScreenContext* screen) {
size_t iterations = 0;
size_t numSnow = 0;
Track* track = GetWorld()->GetTrack();
if (!track) {
printf("[Sky] No track ptr found, skipping sky actors\n");
return;
}
CloudData* cloud = &track->Props.Clouds[0];
// Handle spawning snow
if (track->mCloudType == Track::CloudType::SNOW) {
if (gPlayerCount == 1) {
numSnow = 50;
} else {
numSnow = 25;
}
for (size_t i = 0; i < numSnow; i++) {
mSkyActors.emplace_back(std::make_unique<SkySnow>(screen));
iterations += 1;
}
D_8018D230 = 0;
}
// Handle spawning the other cloud types
if (nullptr != cloud) {
while ((cloud->rotY != 0xFFFF) && (iterations < 50)) {
switch(track->mCloudType) {
case Track::CloudType::NONE:
case Track::CloudType::SNOW:
break;
case Track::CloudType::CLOUDS: {
mSkyActors.emplace_back(std::make_unique<SkyCloud>(screen, cloud->subType, cloud->posY, cloud->rotY, cloud->scalePercent));
D_8018D230 = 0;
break;
}
case Track::CloudType::STARS: {
mSkyActors.emplace_back(std::make_unique<SkyStar>(screen, cloud->subType, cloud->posY, cloud->rotY, cloud->scalePercent));
D_8018D230 = 1;
break;
}
}
cloud++;
iterations += 1;
}
}
D_8018D1F8 += iterations;
D_8018D1F0 = iterations;
}
EXTERN_C void InitSkyActors(ScreenContext* screen) {
Sky::Instance->InitActors(screen);
}
EXTERN_C void DrawSkyActors(ScreenContext* screen, s32 arg0) {
if (CVarGetInteger("gDrawSkyActors", true) == false) {
return;
}
for (auto& cloud : Sky::Instance->GetSkyActors()) {
if (cloud->mScreen == screen) {
cloud->Draw(screen, arg0);
}
}
}
EXTERN_C void TickSkyActors() {
for (auto& cloud : Sky::Instance->GetSkyActors()) {
cloud->Tick();
}
}
+43
View File
@@ -0,0 +1,43 @@
#ifndef SKY_H
#define SKY_H
#ifdef __cplusplus
#include <libultraship/libultraship.h>
#include <libultraship/libultra/gbi.h>
#include "SkyActor.h"
#include "defines.h"
EXTERN_C_START
#include "code_800029B0.h"
EXTERN_C_END
class Sky {
public:
static Sky* Instance;
Sky();
virtual void Draw(ScreenContext* screen);
virtual void DrawFloor(ScreenContext* screen);
Sky* GetSky();
void SetColours(Vtx* skybox);
void InitActors(ScreenContext* screen);
std::vector<std::unique_ptr<SkyActor>>& GetSkyActors();
private:
Mtx mSkyboxMatrix;
static Vtx mSkyboxScreenOne[8];
static Vtx mSkyboxScreenTwo[8];
static Vtx mSkyboxScreenThree[8];
static Vtx mSkyboxScreenFour[8];
std::vector<std::unique_ptr<SkyActor>> mSkyActors;
};
#endif // __cplusplus
/** C Compatible functions **/
EXTERN_C void InitSkyActors(ScreenContext* screen);
EXTERN_C void TickSkyActors();
EXTERN_C void DrawSkyActors(ScreenContext* screen, s32 arg0);
#endif // SKY_H
+45
View File
@@ -0,0 +1,45 @@
#pragma once
#include <libultraship.h>
#include "engine/SpawnParams.h"
#include "engine/CoreMath.h"
extern "C" {
#include "common_structs.h"
#include "code_800029B0.h"
}
/**
* SkyActor base class
*
*
*/
class SkyActor {
public:
SkyActor(ScreenContext* screen) {
mScreen = screen;
};
SkyActor(ScreenContext* screen, u16 cloudVariant, u16 posY, u16 rotY, u16 scalePercent) {};
virtual void Draw(ScreenContext* ctx, s32 arg0) {};
virtual void Tick() {};
ScreenContext* mScreen;
protected:
f32 mScale;
u16 mCloudVariant;
u8* mTexture;
s32 mTextureWidth;
s32 mTextureHeight;
bool mVisible;
Vtx* mVtx;
int32_t mX;
int32_t mY;
int32_t mRotY;
int32_t mOldX;
int32_t mOldY;
s16 mUnk208;
s16 mUnk210;
f32 mUnk1E8;
s16 mUnk218;
};
+112
View File
@@ -0,0 +1,112 @@
#include <libultraship.h>
#include <libultra/gbi.h>
#include "SkyCloud.h"
#include <vector>
#include "engine/tracks/Track.h"
#include "engine/World.h"
#include "port/Engine.h"
#include "port/Game.h"
#include "port/interpolation/FrameInterpolation.h"
extern "C" {
#include "update_objects.h"
#include "code_80057C60.h"
#include "code_8006E9C0.h"
#include "assets/models/common_data.h"
#include "math_util_2.h"
#include "render_objects.h"
}
size_t SkyCloud::_count = 0;
SkyCloud::SkyCloud(ScreenContext* screen, u16 cloudVariant, u16 posY, u16 rotY, u16 scalePercent) : SkyActor(screen) {
_idx = _count;
mScreen = screen;
mCloudVariant = cloudVariant;
mY = posY;
mRotY = rotY;
mScale = (f32) scalePercent / 100.0;
if (GameEngine_ResourceGetTexTypeByName((const char*)CM_GetProps()->CloudTexture) != 1) {
mTexture = ((u8*) LOAD_ASSET_RAW(CM_GetProps()->CloudTexture)) + (cloudVariant * 1024);
mTextureWidth = 64;
mTextureHeight = 32;
mVtx = (Vtx*)D_0D005FB0;
} else {
mTexture = CM_GetProps()->CloudTexture;
if (strcmp((const char*)CM_GetProps()->CloudTexture, gTextureExhaust0) == 0 ||
strcmp((const char*)CM_GetProps()->CloudTexture, gTextureExhaust1) == 0 ||
strcmp((const char*)CM_GetProps()->CloudTexture, gTextureExhaust2) == 0) {
mTextureWidth = 64;
mTextureHeight = 32;
mVtx = cloudvtx2[cloudVariant];
} else {
mTextureWidth = 64;
mTextureHeight = 32;
mVtx = cloudvtx2[cloudVariant];
}
}
_count += 1;
}
void SkyCloud::Tick() { // func_800788F8
s16 cameraRot;
s16 mUnk200 = mScreen->camera->fieldOfView + 40.0f;
mUnk208 = ((mUnk200 / 2) * 0xB6) + 0x71C;
mUnk210 = (-(mUnk200 / 2) * 0xB6) - 0x71C;
mUnk1E8 = 1.7578125 / mUnk200;
mUnk218 = SCREEN_WIDTH / 2;
// Adjustable culling factor
const float cullingFactor = OTRGetAspectRatio();
// Calculate the cloud's rotation relative to the camera
cameraRot = (u16)mScreen->camera->rot[1] + (u16)mRotY;
// Adjust bounds based on the culling factor
s16 adjustedLowerBound = (s16) (mUnk210 * cullingFactor);
s16 adjustedUpperBound = (s16) (mUnk208 * cullingFactor);
// Check if the object is within the adjusted bounds
if ((cameraRot >= adjustedLowerBound) && (adjustedUpperBound >= cameraRot)) {
// Calculate and update the object's X position
// 160 (SCREEN_WIDTH / 2) + (D_8018D1E8 * cameraRot);
// Grab center of screen, scale by fov factor, offset based on camera rotation
mX = mUnk218 + (mUnk1E8 * cameraRot);
// Mark the object as visible
mVisible = true;
} else {
// If outside the bounds, mark the object as not visible
mVisible = false;
}
}
void SkyCloud::Draw(ScreenContext* screen, s32 arg0) { // render_clouds
// Object* object = &gObjectList[_objectIndex];
s32 posY = arg0 - mY;
func_8004B6C4(255, 255, 255);
// Skip drawing the object this frame if it warped to the other side of the screen
if ((fabs(mX - mOldX) > SCREEN_WIDTH / 2) || (fabs(posY - mOldY) > SCREEN_HEIGHT / 2)) {
mOldX = mX;
mOldY = posY;
return;
}
if (mVisible) {
FrameInterpolation_RecordOpenChild("render_clouds", TAG_CLOUDS((_idx << 4) | (mScreen - gScreenOneCtx)));
if (D_8018D228 != mCloudVariant) {
D_8018D228 = mCloudVariant;
func_80044DA0(mTexture, mTextureWidth, mTextureHeight);
}
func_80042330_unchanged(mX, posY, 0, mScale);
gSPVertex(gDisplayListHead++, (uintptr_t)mVtx, 4, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
FrameInterpolation_RecordCloseChild();
}
mOldX = mX;
mOldY = posY;
}
+35
View File
@@ -0,0 +1,35 @@
#pragma once
#include <libultraship.h>
#include "engine/SpawnParams.h"
#include "engine/CoreMath.h"
#include "engine/sky/SkyActor.h"
extern "C" {
#include "common_structs.h"
#include "code_800029B0.h"
}
/**
* Skybox clouds
*
* @cloudVariant The cloud texture to use
*/
class SkyCloud : public SkyActor {
public:
SkyCloud(ScreenContext* screen, u16 cloudVariant, u16 posY, u16 rotY, u16 scalePercent);
~SkyCloud() {
_count--;
}
static size_t GetCount() {
return _count;
}
virtual void Draw(ScreenContext* ctx, s32 arg0) override;
virtual void Tick() override;
private:
static size_t _count;
size_t _idx;
};
+183
View File
@@ -0,0 +1,183 @@
#include <libultraship.h>
#include <libultra/gbi.h>
#include "SkySnow.h"
#include <vector>
#include "engine/tracks/Track.h"
#include "engine/World.h"
#include "port/Engine.h"
#include "port/Game.h"
#include "port/interpolation/FrameInterpolation.h"
extern "C" {
#include "update_objects.h"
#include "code_80057C60.h"
#include "code_8006E9C0.h"
#include "assets/models/common_data.h"
#include "assets/textures/common_data.h"
#include "math_util_2.h"
#include "render_objects.h"
#include "math_util.h"
}
size_t SkySnow::_count = 0;
SkySnow::SkySnow(ScreenContext* screen) : SkyActor(screen) {
_idx = _count;
mState = 0;
mState2 = 0;
_count += 1;
}
void SkySnow::Tick() {
s16 mUnk200 = mScreen->camera->fieldOfView + 40.0f;
mUnk208 = ((mUnk200 / 2) * 0xB6) + 0x71C;
mUnk210 = (-(mUnk200 / 2) * 0xB6) - 0x71C;
mUnk1E8 = 1.7578125 / mUnk200;
mUnk218 = SCREEN_WIDTH / 2;
if (D_8016559C == 0) {
D_8018D17C += 1;
if (D_8018D17C >= D_8018D1F0) {
D_8018D17C = 0;
}
if (mState == 0) {
//init_object(_objectIndex, 1);
mState = 1;
}
}
switch (mState) {
case 1:
SkySnow::func_80077E20();
break;
case 2:
SkySnow::func_80077F64(mScreen->camera);
if (mState2 == 0) { // unk_0AE
mState2 += 1;
//object_next_state(_objectIndex);
}
break;
case 0:
break;
case 3:
//func_80072428(_objectIndex);
mState = 0;
//mStatus = 0;
mVisible = false;
mState2 = 0;
break;
}
}
void SkySnow::Draw(ScreenContext* screen, s32 arg0) { // render_clouds
s32 posY = arg0 - mY;
func_8004B6C4(255, 255, 255);
// Skip drawing the object this frame if it warped to the other side of the screen
if ((fabs(mX - mOldX) > SCREEN_WIDTH / 2) || (fabs(posY - mOldY) > SCREEN_HEIGHT / 2)) {
mOldX = mX;
mOldY = posY;
return;
}
if (mVisible) {
FrameInterpolation_RecordOpenChild("render_snow", TAG_CLOUDS((_idx << 4) | (screen - gScreenOneCtx)));
if (D_8018D228 != mCloudVariant) {
D_8018D228 = mCloudVariant;
func_80044DA0((u8*)mTexture, mTextureWidth, mTextureHeight);
}
func_80042330_unchanged(mX, posY, 0, mScale);
gSPVertex(gDisplayListHead++, (uintptr_t)mVtx, 4, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
FrameInterpolation_RecordCloseChild();
}
mOldX = mX;
mOldY = posY;
}
void SkySnow::func_80077E20() {
u8* tex = (u8*) LOAD_ASSET(D_0D0293D8);
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_rectangle);
mTexture = tex;
//! @bug frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10
//! right here
// root function: func_80078C70
mVtx = vtx;
mTextureWidth = 16;
mTextureHeight = 16;
mScale = 0.15f;
mVisible = true;
mState2 = 1; // UNK_0AE func_80086EF0
mState += 1;
//object_next_state(objectIndex);
}
void SkySnow::func_80077F64(Camera* camera) {
f64 rand;
switch (mState2) { /* irregular */
case 1: {
mDirectionAngle[1] = (camera->rot[1] + random_int(0x4000U)) - 0x2000;
//object_origin_pos_randomize_around_y(objectIndex, 0x00B4, 0x0014U);
s16 offset_y = random_int(20) - (20 / 2);
mOrigin.y = 180 + offset_y;
// gObjectList[objectIndex].origin_pos[1] = y + offset_y;
rand = random_int(0x0064U);
mVelocity.y = (f32) (-0.75 - (f64) (f32) (rand * 0.01));
// gObjectList[objectIndex].velocity[1] = (f32) (-0.75 - (f64) (f32) (rand * 0.01));
mOffset.x = 0.0f;
mOffset.y = 0.0f;
//gObjectList[objectIndex].offset[0] = 0.0f;
//gObjectList[objectIndex].offset[1] = 0.0f;
//func_80086FD4(objectIndex);
mState2 += 1;
break;
}
case 2: {
//func_80077EB8(objectIndex, gObjectList[objectIndex].direction_angle[1], camera);
s16 temp_v0 = camera->rot[1] - mDirectionAngle[1];
if ((temp_v0 >= mUnk210) || (mUnk208 >= temp_v0)) {
mOffset.x = mUnk218 + (mUnk1E8 * (f32) temp_v0);
mVisible = true;
//set_object_flag(objectIndex, 0x00000010);
} else {
mVisible = false;
}
//clear_object_flag(objectIndex, 0x00000010);
// object_add_velocity_offset_y(objectIndex);
mOffset.y += mVelocity.y;
//object_calculate_new_pos_offset(objectIndex);
mX = mOrigin.x + mOffset.x;
mY = mOrigin.y + mOffset.y;
//mZ = mOrigin.z + mOffset.z;
//func_8008BFC0(objectIndex);
if (mY <= 0.0f) {
//func_80086FD4(objectIndex);
mState2 += 1;
break;
}
break;
}
case 0:
break;
case 3:
//func_80086F60(objectIndex);
mState2 = 0;
break;
}
}
+49
View File
@@ -0,0 +1,49 @@
#pragma once
#include <libultraship.h>
#include "SkyCloud.h"
#include "engine/registry/RegisterContent.h"
#include "engine/World.h"
#include "engine/SpawnParams.h"
#include "engine/CoreMath.h"
#include "engine/objects/Object.h"
extern "C" {
#include "common_structs.h"
}
/**
* Skybox Stars
*
* Inherits from SkyCloud so that stars/clouds can be stored in the same list
* and called the same way.
*
* @cloudVariant unused for stars
*/
class SkySnow : public SkyActor {
public:
SkySnow(ScreenContext* screen);
~SkySnow() {
_count--;
}
static size_t GetCount() {
return _count;
}
virtual void Draw(ScreenContext* ctx, s32 arg0) override;
virtual void Tick() override;
void func_80077E20();
void func_80077F64(Camera* camera);
private:
static size_t _count;
size_t _idx;
s32 mState;
s32 mState2;
FVector mOffset;
FVector mOrigin;
FVector mVelocity;
Vec3su mDirectionAngle;
};
+165
View File
@@ -0,0 +1,165 @@
#include <libultraship.h>
#include <libultra/gbi.h>
#include "SkyStar.h"
#include <vector>
#include "engine/tracks/Track.h"
#include "engine/World.h"
#include "port/Engine.h"
#include "port/Game.h"
#include "port/interpolation/FrameInterpolation.h"
extern "C" {
#include "update_objects.h"
#include "code_80057C60.h"
#include "code_8006E9C0.h"
#include "assets/models/common_data.h"
#include "assets/textures/common_data.h"
#include "math_util_2.h"
#include "render_objects.h"
}
size_t SkyStar::_count = 0;
SkyStar::SkyStar(ScreenContext* screen, u16 cloudVariant, u16 posY, u16 rotY, u16 scalePercent) : SkyActor(screen) {
_idx = _count;
// ItemWindowObjects* temp_v0;
//find_unused_obj_index(&_objectIndex);
//init_object(_objectIndex, 1);
// temp_v0 = (ItemWindowObjects*) &gObjectList[_objectIndex];
mCloudVariant = cloudVariant;
// temp_v0->unk_0D5 = cloudVariant;
// temp_v0->currentItem = ITEM_BANANA;
// temp_v0->direction_angle[1] = rotY;
mY = posY;
// temp_v0->unk_09E = posY;
mScale = (f32) scalePercent / 100.0;
// temp_v0->sizeScaling = (f32) scalePercent / 100.0;
mTexture = (u8*)D_0D0293D8;
// temp_v0->activeTexture = (u8*)D_0D0293D8;
//func_80073404(_objectIndex, 0x10U, 0x10U, (Vtx*)common_vtx_rectangle);
mVtx = (Vtx*)common_vtx_rectangle;
mTextureWidth = 16;
mTextureHeight = 16;
mRotY = rotY;
mPrimAlpha = 0;
mUnk_0CF = 0;
mUnk_0AC = 0;
mUnk_0D0 = 0;
_count += 1;
}
void SkyStar::Tick() {
s16 cameraRot;
s16 mUnk200 = mScreen->camera->fieldOfView + 40.0f;
mUnk208 = ((mUnk200 / 2) * 0xB6) + 0x71C;
mUnk210 = (-(mUnk200 / 2) * 0xB6) - 0x71C;
mUnk1E8 = 1.7578125 / mUnk200;
mUnk218 = SCREEN_WIDTH / 2;
// Adjustable culling factor
const float cullingFactor = OTRGetAspectRatio();
// Calculate the cloud's rotation relative to the camera
cameraRot = (u16)mScreen->camera->rot[1] + (u16)mRotY;
// Adjust bounds based on the culling factor
s16 adjustedLowerBound = (s16) (mUnk210 * cullingFactor);
s16 adjustedUpperBound = (s16) (mUnk208 * cullingFactor);
// Check if the object is within the adjusted bounds
if ((cameraRot >= adjustedLowerBound) && (adjustedUpperBound >= cameraRot)) {
// Calculate and update the object's position
// 160 (SCREEN_WIDTH / 2) + (mUnk1E8 * cameraRot);
// Grab center of screen, scale by fov factor, offset based on camera rotation
mX = mUnk218 + (mUnk1E8 * cameraRot);
mVisible = true;
} else {
mVisible = false;
}
// Vary the star based on star index
switch (_idx % 5U) {
case 0:
star_func_80073B78(1, 0x00000028, 0x000000B4, 0x000000FF, 0, -1);
break;
case 1:
star_func_80073B78(1, 0x00000080, 0x000000FF, 0x000000FF, 0, -1);
break;
case 2:
star_func_80073B78(1, 0x00000050, 0x000000C8, 0x000000FF, 0, -1);
break;
case 3:
star_func_80073B78(1, 0, 0x0000009B, 0x000000FF, 0, -1);
break;
case 4:
star_func_80073B78(1, 0x0000005A, 0x00000080, 0x000000FF, 0, -1);
break;
}
}
void SkyStar::Draw(ScreenContext* screen, s32 arg0) { // render_stars
s32 posY = arg0 - mY;
func_8004B414(255, 255, 255, 255);
if (mVisible) {
FrameInterpolation_RecordOpenChild("render_stars", TAG_CLOUDS((_idx << 4) | (screen - gScreenOneCtx)));
func_80044DA0((u8*)mTexture, mTextureWidth, mTextureHeight);
func_8004B138(0xFF, 0xFF, 0xFF, mPrimAlpha);
func_80042330_unchanged(mX, posY, 0, mScale);
gSPVertex(gDisplayListHead++, (uintptr_t)mVtx, 4, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
FrameInterpolation_RecordCloseChild();
}
}
bool SkyStar::star_func_80073B78(s32 arg0, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7) {
s32 phi_t0;
phi_t0 = false;
if (mUnk_0CF == 0) { // s8
mUnk_0AC = arg6; // s16
if (arg0 != 0) {
mPrimAlpha = arg3;
}
mUnk_0D0 = arg7; // s8
//func_80073800(objectIndex, 1);
mUnk_0CF = 1;
} else {
mUnk_0AC--;
if (mUnk_0AC < 0) {
mUnk_0AC = arg6;
if (mUnk_0CF == 1) {
mPrimAlpha += arg5;
if (mPrimAlpha >= arg4) {
mPrimAlpha = arg4;
mUnk_0CF++;
}
} else {
mPrimAlpha -= arg5;
if (arg3 >= mPrimAlpha) {
mPrimAlpha = arg3;
if (mUnk_0D0 > 0) {
mUnk_0D0--;
}
if (mUnk_0D0 == 0) {
//func_80073800(objectIndex, 0);
mUnk_0CF = 0;
//func_8007381C(objectIndex); // does nothing? += unk_0DC
phi_t0 = true;
} else {
mUnk_0CF = 1;
}
}
}
}
}
return phi_t0;
}
+48
View File
@@ -0,0 +1,48 @@
#pragma once
#include <libultraship.h>
#include "SkyCloud.h"
#include "engine/registry/RegisterContent.h"
#include "engine/World.h"
#include "engine/SpawnParams.h"
#include "engine/CoreMath.h"
#include "engine/sky/SkyActor.h"
#include "engine/objects/Object.h"
extern "C" {
#include "common_structs.h"
}
/**
* Skybox Stars
*
* Inherits from SkyCloud so that stars/clouds can be stored in the same list
* and called the same way.
*
* @cloudVariant unused for stars
*/
class SkyStar : public SkyActor {
public:
SkyStar(ScreenContext* screen, u16 cloudVariant, u16 posY, u16 rotY, u16 scalePercent);
virtual ~SkyStar() {
_count--;
}
static size_t GetCount() {
return _count;
}
virtual void Draw(ScreenContext* ctx, s32 arg0) override;
virtual void Tick() override;
bool star_func_80073B78(s32 arg0, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7);
private:
static size_t _count;
size_t _idx;
s16 mPrimAlpha;
s8 mUnk_0CF;
s16 mUnk_0AC;
s8 mUnk_0D0;
};
-1
View File
@@ -25,7 +25,6 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void InitTrackObjects() override;
virtual void TickTrackObjects() override;
virtual void DrawTrackObjects(s32 cameraId) override;
-1
View File
@@ -26,7 +26,6 @@ public:
virtual void Load() override;
void SpawnStockThwomp();
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void InitTrackObjects() override;
virtual void TickTrackObjects() override;
virtual void DrawTrackObjects(s32 cameraId) override;
-1
View File
@@ -26,7 +26,6 @@ public:
virtual void Load() override;
virtual f32 GetWaterLevel(FVector pos, Collision* collision) override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void InitTrackObjects() override;
virtual void TickTrackObjects() override;
virtual void DrawTrackObjects(s32 cameraId) override;
+1 -20
View File
@@ -100,6 +100,7 @@ FrappeSnowland::FrappeSnowland() {
Props.Clouds = NULL; // not used for frappe
Props.CloudList = NULL;
mCloudType = CloudType::SNOW;
Props.Skybox.TopRight = {28, 11, 90};
Props.Skybox.BottomRight = {0, 99, 164};
@@ -165,26 +166,6 @@ void FrappeSnowland::BeginPlay() {
}
}
void FrappeSnowland::InitClouds() {
s32 var_s0;
s32 var_s4;
if (gPlayerCount == 1) {
var_s4 = 0x32;
} else {
var_s4 = 0x19;
}
for (var_s0 = 0; var_s0 < var_s4; var_s0++) {
find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]);
}
D_8018D1F8 += var_s0;
D_8018D1F0 = var_s0;
D_8018D230 = 0; // This must be turned off or mayhem ensues
}
void FrappeSnowland::TickClouds(s32 sp1C, Camera* camera) {
func_80078170(sp1C, camera);
}
void FrappeSnowland::InitTrackObjects() {
size_t objectId;
size_t i;
-2
View File
@@ -22,8 +22,6 @@ public:
virtual void Load() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void TickClouds(s32 sp1C, Camera* camera) override;
virtual void InitTrackObjects() override;
virtual void TickTrackObjects() override;
virtual void Draw(ScreenContext*) override;
+1
View File
@@ -52,6 +52,7 @@ PodiumCeremony::PodiumCeremony() {
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
ResourceName = "mk:podium_ceremony";
Props.SetText(Props.Name, "royal raceway", sizeof(Props.Name));
Props.SetText(Props.DebugName, "p circuit", sizeof(Props.DebugName));
Props.SetText(Props.TrackLength, "1025m", sizeof(Props.TrackLength));
-3
View File
@@ -24,11 +24,8 @@ public:
// Constructor
explicit PodiumCeremony();
// virtual void Load(const char* courseVtx,
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void InitTrackObjects() override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
+1 -8
View File
@@ -94,6 +94,7 @@ RainbowRoad::RainbowRoad() {
Props.Clouds = gToadsTurnpikeRainbowRoadStars;
Props.CloudList = gToadsTurnpikeRainbowRoadStars;
mCloudType = CloudType::STARS;
Props.Skybox.TopRight = {0, 0, 0};
Props.Skybox.BottomRight = {0, 0, 0};
@@ -150,14 +151,6 @@ void RainbowRoad::BeginPlay() {
}
}
void RainbowRoad::InitClouds() {
init_stars(this->Props.Clouds);
}
void RainbowRoad::TickClouds(s32 sp1C, Camera* camera) {
update_stars(sp1C, camera, this->Props.CloudList);
}
void RainbowRoad::InitTrackObjects() {
if (gGamestate != CREDITS_SEQUENCE) {
size_t i;
-2
View File
@@ -25,8 +25,6 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void TickClouds(s32, Camera*) override;
virtual void InitTrackObjects() override;
virtual void TickTrackObjects() override;
virtual void DrawTrackObjects(s32 cameraId) override;
-1
View File
@@ -25,7 +25,6 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void InitTrackObjects() override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
+1 -8
View File
@@ -102,6 +102,7 @@ ToadsTurnpike::ToadsTurnpike() {
Props.Clouds = gToadsTurnpikeRainbowRoadStars;
Props.CloudList = gToadsTurnpikeRainbowRoadStars;
mCloudType = CloudType::STARS;
FVector finish;
finish.x = -38.0f * xOrientation;
@@ -199,14 +200,6 @@ void ToadsTurnpike::BeginPlay() {
}
}
void ToadsTurnpike::InitClouds() {
init_stars(this->Props.Clouds);
}
void ToadsTurnpike::TickClouds(s32 sp1C, Camera* camera) {
update_stars(sp1C, camera, this->Props.CloudList);
}
void ToadsTurnpike::SomeSounds() {}
void ToadsTurnpike::WhatDoesThisDo(Player* player, int8_t playerId) {
-2
View File
@@ -25,8 +25,6 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void TickClouds(s32, Camera*) override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
+2 -20
View File
@@ -31,6 +31,7 @@ extern "C" {
#include "math_util.h"
#include "code_80005FD0.h"
extern StaffGhost* d_mario_raceway_staff_ghost;
extern s8 gPlayerCount;
}
void ResizeMinimap(MinimapProps* minimap) {
@@ -406,6 +407,7 @@ Track::Track() {
Props.Clouds = NULL;
Props.CloudList = NULL;
mCloudType = CloudType::CLOUDS;
Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN;
bFog = false;
@@ -465,26 +467,6 @@ void Track::SpawnActors() {
}
}
void Track::InitClouds() {
if (this->Props.Clouds) {
init_clouds(this->Props.Clouds);
}
}
void Track::TickClouds(s32 arg0, Camera* camera) {
s32 cloudIndex;
s32 objectIndex;
CloudData* cloud;
if (this->Props.CloudList) {
for (cloudIndex = 0; cloudIndex < D_8018D1F0; cloudIndex++) {
cloud = &this->Props.CloudList[cloudIndex];
objectIndex = D_8018CC80[arg0 + cloudIndex];
func_800788F8(objectIndex, cloud->rotY, camera);
}
}
}
// Adjusts player speed on steep hills
void Track::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
f32* arg7) {
+9 -3
View File
@@ -307,13 +307,21 @@ typedef struct Properties {
class World; // <-- Forward declare
class Track {
class Track {
public:
enum class CloudType {
NONE,
CLOUDS,
SNOW,
STARS
};
// Required to save scenefile data
std::shared_ptr<Ship::Archive> Archive;
std::string ResourceName;
Properties Props;
enum CloudType mCloudType;
// This allows multiple water levels in a map.
// Ex. DK Jungle where there's a waterfall and you can drive above and below it.
@@ -343,8 +351,6 @@ public:
*/
virtual void BeginPlay();
void SpawnActors();
virtual void InitClouds();
virtual void TickClouds(s32, Camera*);
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7);
virtual void InitTrackObjects();
virtual void TickTrackObjects();
+1 -8
View File
@@ -97,6 +97,7 @@ WarioStadium::WarioStadium() {
Props.Clouds = gWarioStadiumStars;
Props.CloudList = gWarioStadiumStars;
mCloudType = CloudType::STARS;
FVector finish;
finish.x = (gIsMirrorMode != 0) ? 13 + 12.0f : 13 - 12.0f;
@@ -168,14 +169,6 @@ void WarioStadium::BeginPlay() {
}
}
void WarioStadium::InitClouds() {
init_stars(this->Props.Clouds);
}
void WarioStadium::TickClouds(s32 sp1C, Camera* camera) {
update_stars(sp1C, camera, this->Props.CloudList);
}
void WarioStadium::InitTrackObjects() {
}
-2
View File
@@ -27,8 +27,6 @@ class WarioStadium : public Track {
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void TickClouds(s32, Camera*) override;
virtual void InitTrackObjects() override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;