wip interp changes

This commit is contained in:
MegaMech
2025-05-28 14:18:38 -06:00
parent c557812643
commit 5bf771b583
12 changed files with 165 additions and 50 deletions
+1 -6
View File
@@ -35,7 +35,7 @@ void AddMatrixFixed(std::vector<Mtx>& stack, s32 flags) {
}
// Used in func_80095BD0
Mtx* SetTextMatrix(Mat4 matrix, f32 x, f32 y, f32 arg3, f32 arg4) {
void SetTextMatrix(Mat4 matrix, f32 x, f32 y, f32 arg3, f32 arg4) {
FrameInterpolation_Record_SetTextMatrix((Mat4*)&matrix, x, y, arg3, arg4);
matrix[0][0] = arg3;
matrix[0][1] = 0.0f;
@@ -53,11 +53,6 @@ Mtx* SetTextMatrix(Mat4 matrix, f32 x, f32 y, f32 arg3, f32 arg4) {
matrix[3][1] = y;
matrix[3][2] = 0.0f;
matrix[3][3] = 1.0f;
Mtx* mtx = GetMatrix(gWorldInstance.Mtx.Effects);
FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)matrix, mtx);
guMtxF2L(matrix, mtx);
return mtx;
}
void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector scale) {
+1 -1
View File
@@ -17,7 +17,7 @@ void AddObjectMatrix(Mat4 mtx, s32 flags);
void AddEffectMatrix(Mat4 mtx, s32 flags);
void AddEffectMatrixOrtho(void);
void AddEffectMatrixFixed(s32 flags);
Mtx* SetTextMatrix(Mat4 mtx, f32 x, f32 y, f32 arg3, f32 arg4);
void SetTextMatrix(Mat4 mtx, f32 x, f32 y, f32 arg3, f32 arg4);
Mtx* GetEffectMatrix(void);
Mtx* GetObjectMatrix(void);
void ClearHudMatrixPool(void);
+4 -1
View File
@@ -1264,10 +1264,13 @@ void thread5_game_loop(void) {
read_controllers();
func_800C5CB8();
}
extern size_t gTextMatrixCount;
extern size_t gTextMatrixCount_wide_right;
void thread5_iteration(void) {
func_800CB2C4();
calculate_delta_time();
gTextMatrixCount = 0;
gTextMatrixCount_wide_right = 0;
#ifdef TARGET_N64
while (true) {
func_800CB2C4();
+32 -33
View File
@@ -48,6 +48,8 @@
#include "engine/Matrix.h"
#include "src/engine/HM_Intro.h"
#include "src/port/interpolation/FrameInterpolation.h"
const char* GetCupName(void);
void guMtxCatL(Mtx* m, Mtx* n, Mtx* res);
@@ -2216,23 +2218,18 @@ void func_800942D0(void) {
s32 i;
s32 alpha;
// FrameInterpolation_RecordOpenChild("logo", 0);
gSPMatrix(gDisplayListHead++, &gGfxPool->mtxScreen, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, &gGfxPool->mtxLookAt[0], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
guRotate(mtx, gIntroModelRotX, 1.0f, 0.0f, 0.0f);
guRotate(mtx + 1, gIntroModelRotY, 0.0f, 1.0f, 0.0f);
guScale(mtx + 2, 1.0f, 1.0f, gIntroModelScale);
// FrameInterpolation_RecordMatrixToMtx(mtx);
gSPMatrix(gDisplayListHead++, mtx++, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
// FrameInterpolation_RecordMatrixToMtx(mtx);
gSPMatrix(gDisplayListHead++, mtx++, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
// FrameInterpolation_RecordMatrixToMtx(mtx);
gSPMatrix(gDisplayListHead++, mtx++, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
gDPSetEnvColor(gDisplayListHead++, 0x00, 0x00, 0x00, 0x00);
gSPDisplayList(gDisplayListHead++, D_02007F60);
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
// FrameInterpolation_RecordCloseChild();
if (sIntroModelMotionSpeed > 0) {
introModelSpeed = sIntroModelSpeed;
@@ -2241,22 +2238,16 @@ void func_800942D0(void) {
}
for (i = 0, alpha = 192; i < 12; i++, alpha -= 16) {
// FrameInterpolation_RecordOpenChild("logo", i + 1);
guRotate(mtx, 0.0f, 1.0f, 0.0f, 0.0f);
guRotate(mtx + 1, (i + 1) * sIntroModelMotionSpeed * introModelSpeed, 0.0f, 1.0f, 0.0f);
guScale(mtx + 2, 1.0f, 1.0f, 2.0f);
// FrameInterpolation_RecordMatrixToMtx(mtx);
gSPMatrix(gDisplayListHead++, mtx++, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
// FrameInterpolation_RecordMatrixToMtx(mtx);
gSPMatrix(gDisplayListHead++, mtx++, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
// FrameInterpolation_RecordMatrixToMtx(mtx);
gSPMatrix(gDisplayListHead++, mtx++, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);
gDPSetEnvColor(gDisplayListHead++, 0x00, 0x00, 0x00, alpha);
gSPDisplayList(gDisplayListHead++, startup_texture_dl4);
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
// FrameInterpolation_RecordCloseChild();
}
}
}
@@ -2279,7 +2270,7 @@ void render_checkered_flag(struct GfxPool* arg0, UNUSED s32 arg1) {
u16 perspNorm;
FrameInterpolation_RecordOpenChild("start_flag", 0);
move_segment_table_to_dmem();
//move_segment_table_to_dmem();
guPerspective(&arg0->mtxPersp[0], &perspNorm, 45.0f, 1.3333334f, 100.0f, 12800.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
guLookAt(&arg0->mtxLookAt[1], 0.0f, 0.0f, (f32) gIntroModelZEye, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
@@ -2288,19 +2279,12 @@ void render_checkered_flag(struct GfxPool* arg0, UNUSED s32 arg1) {
guRotate(&arg0->mtxObject[2], gIntroModelRotZ, 0, 0, 1.0f);
guScale(&arg0->mtxObject[3], gIntroModelScale, gIntroModelScale, gIntroModelScale);
guTranslate(&arg0->mtxObject[4], gIntroModelPosX, gIntroModelPosY, gIntroModelPosZ);
FrameInterpolation_RecordMatrixToMtx(arg0->mtxPersp[0]);
gSPMatrix(gDisplayListHead++, &arg0->mtxPersp[0], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
FrameInterpolation_RecordMatrixToMtx(arg0->mtxLookAt[1]);
gSPMatrix(gDisplayListHead++, &arg0->mtxLookAt[1], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
FrameInterpolation_RecordMatrixToMtx(arg0->mtxObject[0]);
gSPMatrix(gDisplayListHead++, &arg0->mtxObject[0], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
FrameInterpolation_RecordMatrixToMtx(arg0->mtxObject[1]);
gSPMatrix(gDisplayListHead++, &arg0->mtxObject[1], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
FrameInterpolation_RecordMatrixToMtx(arg0->mtxObject[2]);
gSPMatrix(gDisplayListHead++, &arg0->mtxObject[2], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
FrameInterpolation_RecordMatrixToMtx(arg0->mtxObject[3]);
gSPMatrix(gDisplayListHead++, &arg0->mtxObject[3], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
FrameInterpolation_RecordMatrixToMtx(arg0->mtxObject[4]);
gSPMatrix(gDisplayListHead++, &arg0->mtxObject[4], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_02007FC8);
func_800B0004();
@@ -2725,7 +2709,7 @@ void func_80095AE0(MTX_TYPE* arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
}
#undef MTX_TYPE
size_t gTextMatrixCount = 0;
Gfx* func_80095BD0(Gfx* displayListHead, u8* arg1, f32 x, f32 y, u32 arg4, u32 arg5, f32 arg6, f32 arg7) {
Vtx* var_a1;
// A match is a match, but why are goto's required here?
@@ -2738,9 +2722,16 @@ Gfx* func_80095BD0(Gfx* displayListHead, u8* arg1, f32 x, f32 y, u32 arg4, u32 a
}
// func_80095AE0(&gGfxPool->mtxEffect[gMatrixEffectCount], arg2, arg3, arg6, arg7);
FrameInterpolation_RecordOpenChild("flashing_text", ((s32)x) | ((s32)y) | arg4 | arg5);
FrameInterpolation_RecordOpenChild("flashing_text", TAG_LETTER(gTextMatrixCount << 8));
gTextMatrixCount += 1;
Mat4 matrix;
Mtx* mtx = SetTextMatrix(matrix, x, y, arg6, arg7);
SetTextMatrix(matrix, x, y, arg6, arg7);
//AddEffectMatrix(matrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
//AddObjectMatrix(matrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
Mtx* mtx = GetEffectMatrix();
FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)matrix, mtx);
guMtxF2L(matrix, mtx);
gSPMatrix(displayListHead++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gMKLoadTextureTile_4b(displayListHead++, arg1, G_IM_FMT_I, arg4, 0, 0, 0, arg4, arg5, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@@ -2758,28 +2749,35 @@ Gfx* func_80095BD0(Gfx* displayListHead, u8* arg1, f32 x, f32 y, u32 arg4, u32 a
var_a1 = D_02007DF8;
break;
}
Gfx* gfx = func_800959F8(displayListHead, var_a1);
FrameInterpolation_RecordCloseChild();
return gfx;
//Gfx* gfx = func_800959F8(displayListHead, var_a1);
return func_800959F8(displayListHead, var_a1);
}
Gfx* func_80095BD0_wide_right(Gfx* displayListHead, u8* arg1, f32 arg2, f32 arg3, u32 arg4, u32 arg5, f32 arg6,
size_t gTextMatrixCount_wide_right = 0;
Gfx* func_80095BD0_wide_right(Gfx* displayListHead, u8* arg1, f32 x, f32 y, u32 arg4, u32 arg5, f32 arg6,
f32 arg7) {
Vtx* var_a1;
// A match is a match, but why are goto's required here?
if (gMatrixEffectCount >= 0x2F7) {
goto func_80095BD0_label1;
rmonPrintf("MAX effectcount(760) over!!!!(kawano)\n");
return displayListHead;
}
if (gMatrixEffectCount < 0) {
rmonPrintf("effectcount < 0 !!!!!!(kawano)\n");
}
goto func_80095BD0_label2;
func_80095BD0_label1:
rmonPrintf("MAX effectcount(760) over!!!!(kawano)\n");
return displayListHead;
func_80095BD0_label2:
func_80095AE0(&gGfxPool->mtxEffect[gMatrixEffectCount], OTRGetDimensionFromRightEdge(arg2), arg3, arg6, arg7);
gSPMatrix(displayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount++]),
//func_80095AE0(&gGfxPool->mtxEffect[gMatrixEffectCount], OTRGetDimensionFromRightEdge(arg2), arg3, arg6, arg7);
FrameInterpolation_RecordOpenChild("flashing_text2", gTextMatrixCount_wide_right);
gTextMatrixCount_wide_right += 1;
Mat4 matrix;
SetTextMatrix(matrix, x, y, arg6, arg7);
//AddEffectMatrix(matrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
Mtx* mtx = GetEffectMatrix();
FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)matrix, mtx);
guMtxF2L(matrix, mtx);
gSPMatrix(displayListHead++, mtx,
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gMKLoadTextureTile_4b(displayListHead++, arg1, G_IM_FMT_I, arg4, 0, 0, 0, arg4, arg5, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@@ -2797,6 +2795,7 @@ func_80095BD0_label2:
var_a1 = D_02007DF8;
break;
}
FrameInterpolation_RecordCloseChild();
return func_800959F8(displayListHead, var_a1);
}
+3 -2
View File
@@ -17,6 +17,7 @@ void guLookAtF(float mf[4][4], float xEye, float yEye, float zEye, float xAt, fl
float yUp, float zUp) {
float len, xLook, yLook, zLook, xRight, yRight, zRight;
FrameInterpolation_Record_guLookAt(mf, xEye, yEye, zEye, xAt, yAt, zAt, xUp, yUp, zUp);
guMtxIdentF(mf);
xLook = xAt - xEye;
@@ -74,8 +75,8 @@ void guLookAt(Mtx* m, float xEye, float yEye, float zEye, float xAt, float yAt,
float zUp) {
float mf[4][4];
//FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)mf, m);
guLookAtF(mf, xEye, yEye, zEye, xAt, yAt, zAt, xUp, yUp, zUp);
guMtxF2L(mf, m);
FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)mf, m);
guMtxF2L(mf, m);
}
+6 -3
View File
@@ -1,8 +1,10 @@
#include "libultra_internal.h"
#include "src/port/interpolation/FrameInterpolation.h"
void guOrthoF(float m[4][4], float left, float right, float bottom, float top, float near, float far, float scale) {
int row;
int col;
FrameInterpolation_Record_guOrtho(m, left, right, bottom, top, near, far, scale);
guMtxIdentF(m);
m[0][0] = 2 / (right - left);
m[1][1] = 2 / (top - bottom);
@@ -19,7 +21,8 @@ void guOrthoF(float m[4][4], float left, float right, float bottom, float top, f
}
void guOrtho(Mtx* m, float left, float right, float bottom, float top, float near, float far, float scale) {
float sp28[4][4];
guOrthoF(sp28, left, right, bottom, top, near, far, scale);
guMtxF2L(sp28, m);
float mtxF[4][4];
guOrthoF(mtxF, left, right, bottom, top, near, far, scale);
FrameInterpolation_RecordMatrixMtxFToMtx(mtxF, m);
guMtxF2L(mtxF, m);
}
+2 -1
View File
@@ -36,7 +36,8 @@ void guPerspectiveF(float mf[4][4], u16* perspNorm, float fovy, float aspect, fl
void guPerspective(Mtx* m, u16* perspNorm, float fovy, float aspect, float near, float far, float scale) {
float mat[4][4];
//FrameInterpolation_Record_guPerspective(mat, perspNorm, fovy, aspect, near, far, scale);
guPerspectiveF(mat, perspNorm, fovy, aspect, near, far, scale);
guMtxF2L(mat, m);
FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)mat, m);
guMtxF2L(mat, m);
}
+1 -1
View File
@@ -39,7 +39,7 @@ void guRotateF(float m[4][4], float a, float x, float y, float z) {
void guRotate(Mtx* m, float a, float x, float y, float z) {
float mf[4][4];
guRotateF(mf, a, x, y, z);
FrameInterpolation_Record_guRotate(mf, a, x, y, z);
//FrameInterpolation_Record_guRotate(mf, a, x, y, z);
FrameInterpolation_RecordMatrixMtxFToMtx(mf, m);
guMtxF2L(mf, m);
}
+1 -1
View File
@@ -12,7 +12,7 @@ void guScaleF(float mf[4][4], float x, float y, float z) {
void guScale(Mtx* m, float x, float y, float z) {
float mf[4][4];
guScaleF(mf, x, y, z);
FrameInterpolation_Record_guScale(mf, x, y, z);
//FrameInterpolation_Record_guScale(mf, x, y, z);
FrameInterpolation_RecordMatrixMtxFToMtx(mf, m);
guMtxF2L(mf, m);
}
+3
View File
@@ -1,4 +1,5 @@
#include "libultra_internal.h"
#include "src/port/interpolation/FrameInterpolation.h"
void guTranslateF(float m[4][4], float x, float y, float z) {
guMtxIdentF(m);
@@ -10,5 +11,7 @@ void guTranslateF(float m[4][4], float x, float y, float z) {
void guTranslate(Mtx* m, float x, float y, float z) {
float mf[4][4];
guTranslateF(mf, x, y, z);
//FrameInterpolation_RecordMatrixTranslate(m, (Vec3f){x, y, z});
FrameInterpolation_RecordMatrixMtxFToMtx(mf, m);
guMtxF2L(mf, m);
}
+105 -1
View File
@@ -49,6 +49,10 @@ given a specific interpolation factor (0=old frame, 0.5=average of frames,
1.0=new frame).
*/
// These are defined in windows
#undef far
#undef near
static bool invert_matrix(const float m[16], float invOut[16]);
using namespace std;
@@ -85,7 +89,11 @@ enum class Op {
SetTranslateRotate,
guRotate,
guScale,
guOrtho,
SetTextMatrix,
guTranslate,
guPersp,
guLookAt,
};
typedef pair<const void*, uintptr_t> label;
@@ -119,6 +127,29 @@ union Data {
f32 scale;
} matrix_scale;
struct {
Mat4* matrix;
u16* perspNorm;
f32 fovy;
f32 aspect;
f32 near;
f32 far;
f32 scale;
} matrix_gu_persp;
struct {
Mat4* matrix;
f32 xEye;
f32 yEye;
f32 zEye;
f32 xAt;
f32 yAt;
f32 zAt;
f32 xUp;
f32 yUp;
f32 zUp;
} matrix_gu_lookAt;
struct {
Mat4* matrix;
f32 a;
@@ -127,6 +158,17 @@ union Data {
f32 z;
} matrix_gu_rotate;
struct {
Mat4* matrix;
f32 left;
f32 right;
f32 bottom;
f32 top;
f32 near;
f32 far;
f32 scale;
} matrix_gu_ortho;
struct {
Mat4* matrix;
f32 x;
@@ -280,7 +322,7 @@ struct InterpolateCtx {
unordered_map<Mtx*, MtxF> mtx_replacements;
MtxF tmp_mtxf, tmp_mtxf2;
Mat3 tmp_mat3;
Vec3f tmp_vec3f, tmp_vec3f2;
Vec3f tmp_vec3f, tmp_vec3f2, tmp_vec3f3;
Vec3s tmp_vec3s;
MtxF actor_mtx;
@@ -561,6 +603,36 @@ struct InterpolateCtx {
mtxf_translate_rotate(*gInterpolationMatrix, tmp_vec3f, tmp_vec3s);
break;
}
case Op::guPersp: {
tmp_vec3f[0] = lerp(old_op.matrix_gu_persp.fovy, new_op.matrix_gu_persp.fovy);
tmp_vec3f[1] = lerp(old_op.matrix_gu_persp.aspect, new_op.matrix_gu_persp.aspect);
tmp_vec3f[2] = lerp(old_op.matrix_gu_persp.near, new_op.matrix_gu_persp.near);
tmp_vec3f2[0] = lerp(old_op.matrix_gu_persp.far, new_op.matrix_gu_persp.far);
tmp_vec3f2[1] = lerp(old_op.matrix_gu_persp.scale, new_op.matrix_gu_persp.scale);
tmp_vec3s[0] = *old_op.matrix_gu_persp.perspNorm;
guPerspectiveF(*gInterpolationMatrix, (uint16_t*)&tmp_vec3s[0], tmp_vec3f[0], tmp_vec3f[1], tmp_vec3f[2], tmp_vec3f2[0], tmp_vec3f2[1]);
break;
}
case Op::guLookAt: {
tmp_vec3f[0] = lerp(old_op.matrix_gu_lookAt.xEye, new_op.matrix_gu_lookAt.xEye);
tmp_vec3f[1] = lerp(old_op.matrix_gu_lookAt.yEye, new_op.matrix_gu_lookAt.yEye);
tmp_vec3f[2] = lerp(old_op.matrix_gu_lookAt.zEye, new_op.matrix_gu_lookAt.zEye);
tmp_vec3f2[0] = lerp(old_op.matrix_gu_lookAt.xAt, new_op.matrix_gu_lookAt.xAt);
tmp_vec3f2[1] = lerp(old_op.matrix_gu_lookAt.yAt, new_op.matrix_gu_lookAt.yAt);
tmp_vec3f2[2] = lerp(old_op.matrix_gu_lookAt.zAt, new_op.matrix_gu_lookAt.zAt);
tmp_vec3f3[0] = lerp(old_op.matrix_gu_lookAt.xUp, new_op.matrix_gu_lookAt.xUp);
tmp_vec3f3[1] = lerp(old_op.matrix_gu_lookAt.yUp, new_op.matrix_gu_lookAt.yUp);
tmp_vec3f3[2] = lerp(old_op.matrix_gu_lookAt.zUp, new_op.matrix_gu_lookAt.zUp);
guLookAtF(*gInterpolationMatrix, tmp_vec3f[0], tmp_vec3f[1], tmp_vec3f[2], tmp_vec3f2[0], tmp_vec3f2[1], tmp_vec3f2[2], tmp_vec3f3[0], tmp_vec3f3[1], tmp_vec3f3[2]);
break;
}
case Op::guRotate: {
tmp_f = lerp(old_op.matrix_gu_rotate.a, new_op.matrix_gu_rotate.a);
@@ -578,6 +650,20 @@ struct InterpolateCtx {
guScaleF(*gInterpolationMatrix, tmp_vec3f[0], tmp_vec3f[1], tmp_vec3f[2]);
break;
}
case Op::guOrtho: {
tmp_vec3f[0] = lerp(old_op.matrix_gu_ortho.left, new_op.matrix_gu_ortho.left);
tmp_vec3f[1] = lerp(old_op.matrix_gu_ortho.right, new_op.matrix_gu_ortho.right);
tmp_vec3f[2] = lerp(old_op.matrix_gu_ortho.bottom, new_op.matrix_gu_ortho.bottom);
tmp_vec3f2[0] = lerp(old_op.matrix_gu_ortho.top, new_op.matrix_gu_ortho.top);
tmp_vec3f2[1] = lerp(old_op.matrix_gu_ortho.near, new_op.matrix_gu_ortho.near);
tmp_vec3f2[2] = lerp(old_op.matrix_gu_ortho.far, new_op.matrix_gu_ortho.far);
tmp_f = lerp(old_op.matrix_gu_ortho.scale, new_op.matrix_gu_ortho.scale);
guOrthoF(*gInterpolationMatrix, tmp_vec3f[0], tmp_vec3f[1], tmp_vec3f[2], tmp_vec3f2[0], tmp_vec3f2[1], tmp_vec3f2[2], tmp_f);
break;
}
case Op::SetTextMatrix: {
tmp_vec3f[0] = lerp(old_op.matrix_text.x, new_op.matrix_text.x);
@@ -711,6 +797,18 @@ void FrameInterpolation_RecordMatrixScale(Mat4* matrix, f32 scale) {
append(Op::MatrixScale).matrix_scale = { matrix, scale };
}
void FrameInterpolation_Record_guPerspective(Mat4* matrix, u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 far, f32 scale) {
if (!is_recording)
return;
append(Op::guPersp).matrix_gu_persp = {matrix, perspNorm, fovy, aspect, near, far, scale};
}
void FrameInterpolation_Record_guLookAt(Mat4* matrix, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp) {
if (!is_recording)
return;
append(Op::guLookAt).matrix_gu_lookAt = {matrix, xEye, yEye, zEye, xAt, yAt, zAt, xUp, yUp, zUp};
}
void FrameInterpolation_Record_guRotate(Mat4* matrix, f32 a, f32 x, f32 y, f32 z) {
if (!is_recording)
return;
@@ -723,6 +821,12 @@ void FrameInterpolation_Record_guScale(Mat4* matrix, f32 x, f32 y, f32 z) {
append(Op::guScale).matrix_scale_xyz = {matrix, x, y, z};
}
void FrameInterpolation_Record_guOrtho(Mat4* matrix, f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far, f32 scale) {
if (!is_recording)
return;
append(Op::guOrtho).matrix_gu_ortho = {matrix, left, right, bottom, top, near, far, scale};
}
void FrameInterpolation_Record_SetTextMatrix(Mat4* matrix, f32 x, f32 y, f32 arg3, f32 arg4) {
if (!is_recording)
return;
@@ -51,10 +51,16 @@ void FrameInterpolation_RecordMatrixTranslate(Mat4* matrix, Vec3f b);
void FrameInterpolation_RecordMatrixScale(Mat4* matrix, f32 scale);
void FrameInterpolation_Record_guPerspective(Mat4* matrix, u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 far, f32 scale);
void FrameInterpolation_Record_guLookAt(Mat4* matrix, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp);
void FrameInterpolation_Record_guRotate(Mat4* matrix, f32 a, f32 x, f32 y, f32 z);
void FrameInterpolation_Record_guScale(Mat4* matrix, f32 x, f32 y, f32 z);
void FrameInterpolation_Record_guOrtho(Mat4* matrix, f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far, f32 scale);
void FrameInterpolation_Record_SetTextMatrix(Mat4* matrix, f32 x, f32 y, f32 arg3, f32 arg4);
void FrameInterpolation_RecordMatrixRotate1Coord(Mat4* matrix, u32 coord, s16 value);