Merge branch 'frameinterpolation' of https://github.com/HarbourMasters/SpaghettiKart into frameinterpolation

This commit is contained in:
Sonic Dreamcaster
2025-05-17 03:07:47 -03:00
3 changed files with 59 additions and 5 deletions
+14 -5
View File
@@ -1,6 +1,7 @@
#include <actors.h>
#include <main.h>
#include <assets/choco_mountain_data.h>
#include "port/interpolation/FrameInterpolation.h"
/**
* @brief Renders the falling rock actor.
@@ -12,7 +13,7 @@
void render_actor_falling_rock(Camera* camera, struct FallingRock* rock) {
Vec3s sp98;
Vec3f sp8C;
Mat4 sp4C;
Mat4 mtx;
f32 height;
UNUSED s32 pad[4];
@@ -41,16 +42,24 @@ void render_actor_falling_rock(Camera* camera, struct FallingRock* rock) {
sp98[1] = 0;
sp98[2] = 0;
sp8C[1] = height + 2.0f;
mtxf_pos_rotation_xyz(sp4C, sp8C, sp98);
if (render_set_position(sp4C, 0) == 0) {
FrameInterpolation_RecordMatrixPush(mtx);
mtxf_pos_rotation_xyz(mtx, sp8C, sp98);
if (render_set_position(mtx, 0) == 0) {
return;
}
gSPDisplayList(gDisplayListHead++, d_course_choco_mountain_dl_6F88);
FrameInterpolation_RecordMatrixPop(mtx);
}
}
mtxf_pos_rotation_xyz(sp4C, rock->pos, rock->rot);
if (render_set_position(sp4C, 0) == 0) {
FrameInterpolation_RecordMatrixPush(mtx);
mtxf_pos_rotation_xyz(mtx, rock->pos, rock->rot);
if (render_set_position(mtx, 0) == 0) {
return;
}
gSPDisplayList(gDisplayListHead++, d_course_choco_mountain_dl_falling_rock);
FrameInterpolation_RecordMatrixPop(mtx);
}
+44
View File
@@ -45,6 +45,8 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
someVec2[0] = item_box->pos[0];
someVec2[1] = item_box->resetDistance + 2.0f;
someVec2[2] = item_box->pos[2];
FrameInterpolation_RecordMatrixPush(someMatrix1);
mtxf_pos_rotation_xyz(someMatrix1, someVec2, someRot);
if (!render_set_position(someMatrix1, 0)) {
@@ -52,8 +54,13 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D002EE8);
FrameInterpolation_RecordMatrixPop(someMatrix1);
someRot[1] = item_box->rot[1] * 2;
someVec2[1] = item_box->pos[1];
FrameInterpolation_RecordMatrixPush(someMatrix1);
mtxf_pos_rotation_xyz(someMatrix1, someVec2, someRot);
if (!render_set_position(someMatrix1, 0)) {
@@ -61,8 +68,13 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, itemBoxQuestionMarkModel);
FrameInterpolation_RecordMatrixPop(someMatrix1);
}
if (item_box->state == 5) {
FrameInterpolation_RecordMatrixPush(someMatrix1);
mtxf_pos_rotation_xyz(someMatrix1, item_box->pos, item_box->rot);
if (!render_set_position(someMatrix1, 0)) {
@@ -70,8 +82,12 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, itemBoxQuestionMarkModel);
FrameInterpolation_RecordMatrixPop(someMatrix1);
}
if (item_box->state != 3) {
FrameInterpolation_RecordMatrixPush(someMatrix1);
mtxf_pos_rotation_xyz(someMatrix1, item_box->pos, item_box->rot);
if (!render_set_position(someMatrix1, 0)) {
@@ -94,11 +110,15 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
// }
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPDisplayList(gDisplayListHead++, D_0D003090);
FrameInterpolation_RecordMatrixPop(someMatrix1);
} else {
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetBlendMask(gDisplayListHead++, 0xFF);
thing = item_box->someTimer;
FrameInterpolation_RecordMatrixPush(someMatrix2);
mtxf_pos_rotation_xyz(someMatrix1, item_box->pos, item_box->rot);
if (thing < 10.0f) {
someMultiplier = 1.0f;
@@ -122,6 +142,11 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D003158);
FrameInterpolation_RecordMatrixPop(someMatrix2);
FrameInterpolation_RecordMatrixPush(someMatrix2);
temp_f2_2 = 0.8f * thing;
temp_f12 = 0.5f * thing;
someVec1[0] = temp_f2_2;
@@ -134,10 +159,14 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D0031B8);
FrameInterpolation_RecordMatrixPop(someMatrix2);
temp_f0_2 = -0.5f * thing;
someVec1[0] = temp_f2_2;
someVec1[1] = 1.2f * thing;
someVec1[2] = temp_f0_2;
FrameInterpolation_RecordMatrixPush(someMatrix2);
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
if (!render_set_position(someMatrix2, 0)) {
@@ -145,6 +174,8 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D003128);
FrameInterpolation_RecordMatrixPop(someMatrix2);
if (!(item_box->someTimer & 1)) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else {
@@ -153,6 +184,8 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
someVec1[0] = 0.0f;
someVec1[1] = 1.8f * thing;
someVec1[2] = -1.0f * thing;
FrameInterpolation_RecordMatrixPush(someMatrix2);
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
if (!render_set_position(someMatrix2, 0)) {
@@ -160,10 +193,14 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D0031E8);
FrameInterpolation_RecordMatrixPop(someMatrix2);
temp_f0_3 = -0.8f * thing;
someVec1[0] = temp_f0_3;
someVec1[1] = 0.6f * thing;
someVec1[2] = temp_f0_2;
FrameInterpolation_RecordMatrixPush(someMatrix2);
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
if (!render_set_position(someMatrix2, 0)) {
@@ -171,9 +208,14 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D003188);
FrameInterpolation_RecordMatrixPop(someMatrix2);
someVec1[0] = temp_f0_3;
someVec1[1] = temp_f2;
someVec1[2] = temp_f12;
FrameInterpolation_RecordMatrixPush(someMatrix2);
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
if (!render_set_position(someMatrix2, 0)) {
@@ -181,6 +223,8 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D0030F8);
FrameInterpolation_RecordMatrixPop(someMatrix2);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
+1
View File
@@ -15,6 +15,7 @@ void AddMatrix(std::vector<Mtx>& stack, Mat4 mtx, s32 flags) {
FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)mtx, &stack.back());
// Convert to a fixed-point matrix
FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)mtx, &stack.back());
guMtxF2L(mtx, &stack.back());
// Load the matrix