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https://github.com/HarbourMasters/SpaghettiKart
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This commit is contained in:
+3
-3
@@ -151,9 +151,9 @@ $(function(){initNavTree('Sky_8h_source.html',''); initResizable(true); });
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||||
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> </div>
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||||
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span><span class="preprocessor">#endif </span><span class="comment">// SKY_H</span></div>
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<div class="ttc" id="aSkyActor_8h_html"><div class="ttname"><a href="SkyActor_8h.html">SkyActor.h</a></div></div>
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||||
<div class="ttc" id="aSky_8h_html_a608ec30656e958e6ac701fadd35703a6"><div class="ttname"><a href="Sky_8h.html#a608ec30656e958e6ac701fadd35703a6">InitSkyActors</a></div><div class="ttdeci">EXTERN_C void InitSkyActors(ScreenContext *screen)</div><div class="ttdef"><b>Definition</b> Sky.cpp:330</div></div>
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<div class="ttc" id="aSky_8h_html_aa4336a52f51171211836d54ca61f8645"><div class="ttname"><a href="Sky_8h.html#aa4336a52f51171211836d54ca61f8645">DrawSkyActors</a></div><div class="ttdeci">EXTERN_C void DrawSkyActors(ScreenContext *screen, s32 arg0)</div><div class="ttdef"><b>Definition</b> Sky.cpp:334</div></div>
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<div class="ttc" id="aSky_8h_html_acd94984347310d516e462252d2fc894a"><div class="ttname"><a href="Sky_8h.html#acd94984347310d516e462252d2fc894a">TickSkyActors</a></div><div class="ttdeci">EXTERN_C void TickSkyActors()</div><div class="ttdef"><b>Definition</b> Sky.cpp:346</div></div>
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<div class="ttc" id="aSky_8h_html_a608ec30656e958e6ac701fadd35703a6"><div class="ttname"><a href="Sky_8h.html#a608ec30656e958e6ac701fadd35703a6">InitSkyActors</a></div><div class="ttdeci">EXTERN_C void InitSkyActors(ScreenContext *screen)</div><div class="ttdef"><b>Definition</b> Sky.cpp:333</div></div>
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||||
<div class="ttc" id="aSky_8h_html_aa4336a52f51171211836d54ca61f8645"><div class="ttname"><a href="Sky_8h.html#aa4336a52f51171211836d54ca61f8645">DrawSkyActors</a></div><div class="ttdeci">EXTERN_C void DrawSkyActors(ScreenContext *screen, s32 arg0)</div><div class="ttdef"><b>Definition</b> Sky.cpp:337</div></div>
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<div class="ttc" id="aSky_8h_html_acd94984347310d516e462252d2fc894a"><div class="ttname"><a href="Sky_8h.html#acd94984347310d516e462252d2fc894a">TickSkyActors</a></div><div class="ttdeci">EXTERN_C void TickSkyActors()</div><div class="ttdef"><b>Definition</b> Sky.cpp:349</div></div>
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<div class="ttc" id="acode__800029B0_8h_html"><div class="ttname"><a href="code__800029B0_8h.html">code_800029B0.h</a></div></div>
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<div class="ttc" id="adefines_8h_html"><div class="ttname"><a href="defines_8h.html">defines.h</a></div></div>
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<div class="ttc" id="adefines_8h_html_abbaccfbed35b945162c27ef6d3748e77"><div class="ttname"><a href="defines_8h.html#abbaccfbed35b945162c27ef6d3748e77">EXTERN_C</a></div><div class="ttdeci">#define EXTERN_C</div><div class="ttdef"><b>Definition</b> defines.h:9</div></div>
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@@ -116,9 +116,9 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
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<dt>Global <a class="el" href="code__80005FD0_8c.html#a61da9c57e00b21e4a075bf9d41b932a1">func_8001969C</a> (UNUSED s32 playerId, UNUSED f32 arg1, s32 cameraId, UNUSED s16 pathIndex)</dt>
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<dd><a class="anchor" id="_bug000007"></a>Adding an (f32) cast changes asm, why? </dd>
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<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
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<dd><a class="anchor" id="_bug000004"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
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<dd><a class="anchor" id="_bug000002"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
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<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
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<dd><a class="anchor" id="_bug000002"></a>missing return </dd>
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<dd><a class="anchor" id="_bug000003"></a>missing return </dd>
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<dt>Global <a class="el" href="seqplayer_8h.html#a96fd2718691a0e1c86de13d55670a8b1">init_sequence_players</a> (void)</dt>
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<dd><a class="anchor" id="_bug000006"></a>Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless. </dd>
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<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
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@@ -128,7 +128,7 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
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<dt>Global <a class="el" href="playback_8h.html#a281646ee32b4a0af33bcb1e95afd624e">note_set_vel_pan_reverb</a> (struct <a class="el" href="structNote.html">Note</a> *note, f32 velocity, u8 pan, u8 reverbVol)</dt>
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<dd><a class="anchor" id="_bug000005"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
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<dt>Global <a class="el" href="load_8h.html#a9c1bfb29806b05fc3a700184dcac6880">preload_sequence</a> (u32, u8)</dt>
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<dd><a class="anchor" id="_bug000003"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
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<dd><a class="anchor" id="_bug000004"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
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<dt>Global <a class="el" href="menu__items_8h.html#a5b9f65d326f8281c8d77ab26a178de52">render_menu_item_data_course_image</a> (<a class="el" href="structMenuItem.html">MenuItem</a> *)</dt>
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<dd><a class="anchor" id="_bug000014"></a>todo: This function will not work in custom courses. </dd>
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<dt>Global <a class="el" href="code__80281780_8h.html#a59f61302f1f5f6ecab728bf08608d16b">setup_podium_ceremony</a> (void)</dt>
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+7
-7
@@ -1,14 +1,14 @@
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var charactermenu =
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[
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[ "Overview", "characteroverview.html", [
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[ "Custom characters", "characteroverview.html#custom-characters", null ],
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[ "Examples for all characters:", "characteroverview.html#examples-for-all-characters", null ],
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[ "Additional Files", "characteroverview.html#additional-files", [
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[ "Tips", "characteroverview.html#tips", [
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[ "Change Viewport Render Settings", "characteroverview.html#change-viewport-render-settings", null ]
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[ "Custom characters", "characteroverview.html#custom-characters-1", null ],
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[ "Examples for all characters:", "characteroverview.html#examples-for-all-characters-1", null ],
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[ "Additional Files", "characteroverview.html#additional-files-1", [
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[ "Tips", "characteroverview.html#tips-1", [
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[ "Change Viewport Render Settings", "characteroverview.html#change-viewport-render-settings-1", null ]
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] ],
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[ "Tools To Help", "characteroverview.html#tools-to-help", null ],
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[ "Future plans", "characteroverview.html#future-plans", null ]
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[ "Tools To Help", "characteroverview.html#tools-to-help-2", null ],
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[ "Future plans", "characteroverview.html#future-plans-3", null ]
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] ]
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] ]
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];
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@@ -108,7 +108,7 @@ $(function(){initNavTree('characteroverview.html',''); initResizable(true); });
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<div class="headertitle"><div class="title">Overview</div></div>
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</div><!--header-->
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<div class="contents">
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<div class="textblock"><h1><a class="anchor" id="custom-characters"></a>
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<div class="textblock"><h1><a class="anchor" id="custom-characters-1"></a>
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Custom characters</h1>
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<p>Custom characters can only replace existing characters for now.</p>
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<ol type="1">
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@@ -119,7 +119,7 @@ Custom characters</h1>
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<li>In the above toad example, zip up the toad_kart folder and rename it to a .o2r file.</li>
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<li>Put it in mods folder and run.</li>
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</ol>
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<h1><a class="anchor" id="examples-for-all-characters"></a>
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<h1><a class="anchor" id="examples-for-all-characters-1"></a>
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Examples for all characters:</h1>
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<p>mario_kart/mario_kart_frame###</p>
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<p>luigi_kart/luigi_kart_frame###</p>
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@@ -129,27 +129,27 @@ Examples for all characters:</h1>
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<p>donkeykong_kart/donkeykong_kart_frame###</p>
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<p>bowser_kart/bowser_kart_frame###</p>
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<p>yoshi_kart/yoshi_kart_frame###</p>
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<h1><a class="anchor" id="additional-files"></a>
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<h1><a class="anchor" id="additional-files-1"></a>
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Additional Files</h1>
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<p>Some other files to look out for(still using toad as a example)</p>
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<p>placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32</p>
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<p>player selection frames = player_selection/toad_face_00.png ~ toad_face_16.png Original frames is 64x64 (note that Donkeykong uses donkey_kong here instead)</p>
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<p>player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)</p>
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<h2><a class="anchor" id="tips"></a>
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<h2><a class="anchor" id="tips-1"></a>
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Tips</h2>
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<h3><a class="anchor" id="change-viewport-render-settings"></a>
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<h3><a class="anchor" id="change-viewport-render-settings-1"></a>
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Change Viewport Render Settings</h3>
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<p>Assuming your using the overkart setup kart.</p>
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<p>In object mode, select View -> Cameras -> Active <a class="el" href="structCamera.html">Camera</a></p>
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<p>Set your render resolution and path as shown in the image below</p>
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<p>Then render your animation by selecting View -> Viewport Render <a class="el" href="structAnimation.html">Animation</a></p>
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<p><img src="change_viewport.png" alt="Viewport Render Settings" class="inline"/></p>
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<h2><a class="anchor" id="tools-to-help"></a>
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<h2><a class="anchor" id="tools-to-help-2"></a>
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Tools To Help</h2>
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<ul>
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<li>There is <a href="https://vinievex.itch.io/racer-ready-up">Racer Ready-Up</a> which is a tool to help you create custom characters for SpaghettiKart.</li>
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</ul>
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<h2><a class="anchor" id="future-plans"></a>
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<h2><a class="anchor" id="future-plans-3"></a>
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Future plans</h2>
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<ul>
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<li>Support for custom characters that do not replace existing ones.</li>
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+1
-1
@@ -351,7 +351,7 @@ Here is the call graph for this function:</div>
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</tr>
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</table>
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</div><div class="memdoc">
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<div class="dynheader">
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Here is the call graph for this function:</div>
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<div class="dyncontent">
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+18
-18
@@ -2357,13 +2357,13 @@
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<a href="charactermenu.html"/>
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<a href="charactermenu_8md.html"/>
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<a href="characteroverview.html"/>
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<a href="characteroverview.html#additional-files"/>
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<a href="characteroverview.html#change-viewport-render-settings"/>
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<a href="characteroverview.html#custom-characters"/>
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<a href="characteroverview.html#examples-for-all-characters"/>
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<a href="characteroverview.html#future-plans"/>
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<a href="characteroverview.html#tips"/>
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<a href="characteroverview.html#tools-to-help"/>
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<a href="characteroverview.html#additional-files-1"/>
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<a href="characteroverview.html#change-viewport-render-settings-1"/>
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<a href="characteroverview.html#custom-characters-1"/>
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<a href="characteroverview.html#examples-for-all-characters-1"/>
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<a href="characteroverview.html#future-plans-3"/>
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<a href="characteroverview.html#tips-1"/>
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<a href="characteroverview.html#tools-to-help-2"/>
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<a href="characteroverview_8md.html"/>
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<a href="choco__mountain_2course__offsets_8c.html"/>
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<a href="choco__mountain_2course__offsets_8c.html#a5a113e0461db868edf58b7a79a05adf4"/>
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@@ -9023,7 +9023,7 @@
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<a href="import.html#debug-name"/>
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<a href="import.html#import"/>
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<a href="import.html#launch-the-game"/>
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<a href="import.html#name-1"/>
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<a href="import.html#name"/>
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<a href="import.html#resource-name"/>
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<a href="import.html#track-length"/>
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<a href="import_8md.html"/>
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@@ -10450,14 +10450,14 @@
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<a href="md_docs_2BUILDING.html#windows"/>
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<a href="md_docs_2custom-audio.html"/>
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<a href="md_docs_2custom-audio.html#example"/>
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<a href="md_docs_2custom-audio.html#future-plans-1"/>
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<a href="md_docs_2custom-audio.html#future-plans"/>
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<a href="md_docs_2custom-characters.html"/>
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<a href="md_docs_2custom-characters.html#additional-files-1"/>
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<a href="md_docs_2custom-characters.html#change-viewport-render-settings-1"/>
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<a href="md_docs_2custom-characters.html#examples-for-all-characters-1"/>
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<a href="md_docs_2custom-characters.html#future-plans-2"/>
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<a href="md_docs_2custom-characters.html#tips-1"/>
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<a href="md_docs_2custom-characters.html#tools-to-help-1"/>
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<a href="md_docs_2custom-characters.html#additional-files"/>
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<a href="md_docs_2custom-characters.html#change-viewport-render-settings"/>
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<a href="md_docs_2custom-characters.html#examples-for-all-characters"/>
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<a href="md_docs_2custom-characters.html#future-plans-1"/>
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<a href="md_docs_2custom-characters.html#tips"/>
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<a href="md_docs_2custom-characters.html#tools-to-help"/>
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<a href="md_docs_2faq.html"/>
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<a href="md_docs_2migrations.html"/>
|
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<a href="md_docs_2migrations.html#generated-files"/>
|
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@@ -10502,8 +10502,8 @@
|
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<a href="md_docs_2sequences-information.html#race-tracks"/>
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<a href="md_docs_2textures-pack.html"/>
|
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<a href="md_docs_2textures-pack.html#example-1"/>
|
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<a href="md_docs_2textures-pack.html#future-plans-3"/>
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<a href="md_docs_2textures-pack.html#tools-to-help-2"/>
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<a href="md_docs_2textures-pack.html#future-plans-2"/>
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<a href="md_docs_2textures-pack.html#tools-to-help-1"/>
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<a href="md_docs_2track__returns.html"/>
|
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<a href="md_docs_2track__returns.html#battle-courses-1"/>
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<a href="md_docs_2track__returns.html#mario-kart-world-remixes"/>
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@@ -23925,7 +23925,7 @@
|
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<a href="trackoverview.html#game-test"/>
|
||||
<a href="trackoverview.html#materials-1"/>
|
||||
<a href="trackoverview.html#mods-path"/>
|
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<a href="trackoverview.html#name"/>
|
||||
<a href="trackoverview.html#name-1"/>
|
||||
<a href="trackoverview.html#packaging-1"/>
|
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<a href="trackoverview.html#path-point-alignment"/>
|
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<a href="trackoverview.html#prepare-for-export"/>
|
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+1
-1
@@ -554,7 +554,7 @@ Here is the caller graph for this function:</div>
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</tr>
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</table>
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</div><div class="memdoc">
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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</div>
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</div>
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+1
-1
@@ -651,7 +651,7 @@ Here is the caller graph for this function:</div>
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</tr>
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</table>
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</div><div class="memdoc">
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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</div>
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</div>
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+1
-1
@@ -143,7 +143,7 @@ Resource Name</h3>
|
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<li>The identifier can be used as a keyword for all of your mods</li>
|
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<li>This format prevents name collisions so that everyone could make their own version of banana if they wish. mk is used for original game content and hm for harbour masters content. mk:banana, hm:harbour, etc.</li>
|
||||
</ul>
|
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<h3><a class="anchor" id="name-1"></a>
|
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<h3><a class="anchor" id="name"></a>
|
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Name</h3>
|
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<ul>
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<li>The display name for the track </li>
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+2
-2
@@ -838,7 +838,7 @@ Here is the caller graph for this function:</div>
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</tr>
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</table>
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</div><div class="memdoc">
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>missing return </dd></dl>
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<div class="dynheader">
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Here is the call graph for this function:</div>
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<div class="dyncontent">
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@@ -1131,7 +1131,7 @@ Here is the caller graph for this function:</div>
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</tr>
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</table>
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</div><div class="memdoc">
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
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<div class="dynheader">
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Here is the call graph for this function:</div>
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<div class="dyncontent">
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+2
-2
@@ -661,7 +661,7 @@ Here is the caller graph for this function:</div>
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</tr>
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</table>
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</div><div class="memdoc">
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>missing return </dd></dl>
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<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -923,7 +923,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
@@ -132,7 +132,7 @@ Example:</h1>
|
||||
<div class="line"> └── sequences</div>
|
||||
<div class="line"> └── main_menu.mp3</div>
|
||||
<div class="line"> └── main_menu.json</div>
|
||||
</div><!-- fragment --><h1><a class="anchor" id="future-plans-1"></a>
|
||||
</div><!-- fragment --><h1><a class="anchor" id="future-plans"></a>
|
||||
Future plans</h1>
|
||||
<ul>
|
||||
<li>Support samples.</li>
|
||||
|
||||
@@ -108,7 +108,7 @@ $(function(){initNavTree('md_docs_2custom-characters.html',''); initResizable(tr
|
||||
<div class="headertitle"><div class="title">Custom characters</div></div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
<div class="textblock"><p><a class="anchor" id="custom-characters-1"></a></p>
|
||||
<div class="textblock"><p><a class="anchor" id="custom-characters"></a></p>
|
||||
<p>Custom characters can only replace existing characters for now.</p>
|
||||
<ol type="1">
|
||||
<li>Download the Kart Setup blender file included with this post(Slightly altered .blender file provided by the Overkart server with some adjustments to the animation to export for Spaghetti, thanks again Andrat for permission to post this and a huge thanks to the Overkart 64 community in general.) <a href="MK64_Spaghetti_Adjusted_Kart_Setup.blend">Kart Setup.blend</a></li>
|
||||
@@ -118,7 +118,7 @@ $(function(){initNavTree('md_docs_2custom-characters.html',''); initResizable(tr
|
||||
<li>In the above toad example, zip up the toad_kart folder and rename it to a .o2r file.</li>
|
||||
<li>Put it in mods folder and run.</li>
|
||||
</ol>
|
||||
<h1><a class="anchor" id="examples-for-all-characters-1"></a>
|
||||
<h1><a class="anchor" id="examples-for-all-characters"></a>
|
||||
Examples for all characters:</h1>
|
||||
<p>mario_kart/mario_kart_frame###</p>
|
||||
<p>luigi_kart/luigi_kart_frame###</p>
|
||||
@@ -128,27 +128,27 @@ Examples for all characters:</h1>
|
||||
<p>donkeykong_kart/donkeykong_kart_frame###</p>
|
||||
<p>bowser_kart/bowser_kart_frame###</p>
|
||||
<p>yoshi_kart/yoshi_kart_frame###</p>
|
||||
<h1><a class="anchor" id="additional-files-1"></a>
|
||||
<h1><a class="anchor" id="additional-files"></a>
|
||||
Additional Files</h1>
|
||||
<p>Some other files to look out for(still using toad as a example)</p>
|
||||
<p>placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32</p>
|
||||
<p>player selection frames = player_selection/toad_face_00.png ~ toad_face_16.png Original frames is 64x64 (note that Donkeykong uses donkey_kong here instead)</p>
|
||||
<p>player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)</p>
|
||||
<h2><a class="anchor" id="tips-1"></a>
|
||||
<h2><a class="anchor" id="tips"></a>
|
||||
Tips</h2>
|
||||
<h3><a class="anchor" id="change-viewport-render-settings-1"></a>
|
||||
<h3><a class="anchor" id="change-viewport-render-settings"></a>
|
||||
Change Viewport Render Settings</h3>
|
||||
<p>Assuming your using the overkart setup kart.</p>
|
||||
<p>In object mode, select View -> Cameras -> Active <a class="el" href="structCamera.html">Camera</a></p>
|
||||
<p>Set your render resolution and path as shown in the image below</p>
|
||||
<p>Then render your animation by selecting View -> Viewport Render <a class="el" href="structAnimation.html">Animation</a></p>
|
||||
<p><img src="change_viewport.png" alt="Viewport Render Settings" class="inline"/></p>
|
||||
<h2><a class="anchor" id="tools-to-help-1"></a>
|
||||
<h2><a class="anchor" id="tools-to-help"></a>
|
||||
Tools To Help</h2>
|
||||
<ul>
|
||||
<li>There is <a href="https://vinievex.itch.io/racer-ready-up">Racer Ready-Up</a> which is a tool to help you create custom characters for SpaghettiKart.</li>
|
||||
</ul>
|
||||
<h2><a class="anchor" id="future-plans-2"></a>
|
||||
<h2><a class="anchor" id="future-plans-1"></a>
|
||||
Future plans</h2>
|
||||
<ul>
|
||||
<li>Support for custom characters that do not replace existing ones.</li>
|
||||
|
||||
@@ -116,11 +116,11 @@ Example:</h1>
|
||||
<div class="line">└── textures</div>
|
||||
<div class="line"> └── other_textures</div>
|
||||
<div class="line"> └── logo_mario_kart_64.png</div>
|
||||
</div><!-- fragment --><h1><a class="anchor" id="tools-to-help-2"></a>
|
||||
</div><!-- fragment --><h1><a class="anchor" id="tools-to-help-1"></a>
|
||||
Tools To Help</h1>
|
||||
<p>To extract textures from the game you can use <a href="https://github.com/coco875/convert-texture-o2r/releases">convert-texture-o2r</a>. Just place the <code>convert-texture-o2r</code> executable in the same folder as <code>mk64.o2r</code> and drag and drop the <code>mk64.o2r</code> file on it or run it through command line: </p><div class="fragment"><div class="line">convert-texture-o2r mk64.o2r</div>
|
||||
</div><!-- fragment --><p> This will create a <code>textures</code> folder with all the textures extracted from the game.</p>
|
||||
<h1><a class="anchor" id="future-plans-3"></a>
|
||||
<h1><a class="anchor" id="future-plans-2"></a>
|
||||
Future plans</h1>
|
||||
<ul>
|
||||
<li>Make name more meaningful and uniform. (example: change <code>texture_69B140</code>). You can suggest name or make a PR to help rename them/organise them.</li>
|
||||
|
||||
+9
-9
@@ -74,16 +74,16 @@ var NAVTREE =
|
||||
[ "Courses", "coursesmenu.html", "coursesmenu" ],
|
||||
[ "Custom Audio", "md_docs_2custom-audio.html", [
|
||||
[ "Example:", "md_docs_2custom-audio.html#example", null ],
|
||||
[ "Future plans", "md_docs_2custom-audio.html#future-plans-1", null ]
|
||||
[ "Future plans", "md_docs_2custom-audio.html#future-plans", null ]
|
||||
] ],
|
||||
[ "Custom characters", "md_docs_2custom-characters.html", [
|
||||
[ "Examples for all characters:", "md_docs_2custom-characters.html#examples-for-all-characters-1", null ],
|
||||
[ "Additional Files", "md_docs_2custom-characters.html#additional-files-1", [
|
||||
[ "Tips", "md_docs_2custom-characters.html#tips-1", [
|
||||
[ "Change Viewport Render Settings", "md_docs_2custom-characters.html#change-viewport-render-settings-1", null ]
|
||||
[ "Examples for all characters:", "md_docs_2custom-characters.html#examples-for-all-characters", null ],
|
||||
[ "Additional Files", "md_docs_2custom-characters.html#additional-files", [
|
||||
[ "Tips", "md_docs_2custom-characters.html#tips", [
|
||||
[ "Change Viewport Render Settings", "md_docs_2custom-characters.html#change-viewport-render-settings", null ]
|
||||
] ],
|
||||
[ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help-1", null ],
|
||||
[ "Future plans", "md_docs_2custom-characters.html#future-plans-2", null ]
|
||||
[ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help", null ],
|
||||
[ "Future plans", "md_docs_2custom-characters.html#future-plans-1", null ]
|
||||
] ]
|
||||
] ],
|
||||
[ "faq", "md_docs_2faq.html", null ],
|
||||
@@ -141,8 +141,8 @@ var NAVTREE =
|
||||
] ],
|
||||
[ "Texture Pack", "md_docs_2textures-pack.html", [
|
||||
[ "Example:", "md_docs_2textures-pack.html#example-1", null ],
|
||||
[ "Tools To Help", "md_docs_2textures-pack.html#tools-to-help-2", null ],
|
||||
[ "Future plans", "md_docs_2textures-pack.html#future-plans-3", null ]
|
||||
[ "Tools To Help", "md_docs_2textures-pack.html#tools-to-help-1", null ],
|
||||
[ "Future plans", "md_docs_2textures-pack.html#future-plans-2", null ]
|
||||
] ],
|
||||
[ "Returning Tracks", "md_docs_2track__returns.html", [
|
||||
[ "Specifically Used to help find music and to see how courses are adapted in the future including refer...", "md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too", null ],
|
||||
|
||||
+1
-1
@@ -221,7 +221,7 @@ var NAVTREEINDEX36 =
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"import.html#debug-name":[14,8,0,0,2],
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||||
"import.html#import":[14,8,0],
|
||||
"import.html#launch-the-game":[14,8,0,0],
|
||||
"import.html#name-1":[14,8,0,0,1],
|
||||
"import.html#name":[14,8,0,0,1],
|
||||
"import.html#resource-name":[14,8,0,0,0],
|
||||
"import.html#track-length":[14,8,0,0,3],
|
||||
"include_2assets_2textures_2some__data_8h.html":[20,0,2,0,3,7],
|
||||
|
||||
+9
-9
@@ -142,14 +142,14 @@ var NAVTREEINDEX42 =
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|
||||
"md_docs_2custom-audio.html":[5],
|
||||
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|
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|
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|
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|
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|
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|
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"md_docs_2custom-characters.html#tips-1":[6,1,0],
|
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"md_docs_2custom-characters.html#tools-to-help-1":[6,1,1],
|
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|
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"md_docs_2custom-characters.html#change-viewport-render-settings":[6,1,0,0],
|
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"md_docs_2custom-characters.html#examples-for-all-characters":[6,0],
|
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"md_docs_2custom-characters.html#future-plans-1":[6,1,2],
|
||||
"md_docs_2custom-characters.html#tips":[6,1,0],
|
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"md_docs_2custom-characters.html#tools-to-help":[6,1,1],
|
||||
"md_docs_2faq.html":[7],
|
||||
"md_docs_2migrations.html":[8],
|
||||
"md_docs_2migrations.html#generated-files":[8,1,1],
|
||||
@@ -194,8 +194,8 @@ var NAVTREEINDEX42 =
|
||||
"md_docs_2sequences-information.html#race-tracks":[11,0],
|
||||
"md_docs_2textures-pack.html":[12],
|
||||
"md_docs_2textures-pack.html#example-1":[12,0],
|
||||
"md_docs_2textures-pack.html#future-plans-3":[12,2],
|
||||
"md_docs_2textures-pack.html#tools-to-help-2":[12,1],
|
||||
"md_docs_2textures-pack.html#future-plans-2":[12,2],
|
||||
"md_docs_2textures-pack.html#tools-to-help-1":[12,1],
|
||||
"md_docs_2track__returns.html":[13],
|
||||
"md_docs_2track__returns.html#battle-courses-1":[13,1],
|
||||
"md_docs_2track__returns.html#mario-kart-world-remixes":[13,2],
|
||||
|
||||
+4
-4
@@ -217,14 +217,14 @@ var NAVTREEINDEX59 =
|
||||
"path__spawn__metadata_8h.html#aa1225cbe034f8220381bf006bcb48ba1":[20,0,3,3,2,2],
|
||||
"path__spawn__metadata_8h.html#aff0cf43668bf5133962be53f680bddbe":[20,0,3,3,2,4],
|
||||
"path__spawn__metadata_8h_source.html":[20,0,3,3,2],
|
||||
"paths.html":[14,5],
|
||||
"paths.html":[15,1],
|
||||
"paths.html#path-type":[14,5,1,0],
|
||||
"paths.html":[14,5],
|
||||
"paths.html#path-type":[15,1,1,0],
|
||||
"paths.html#supported-blender-paths":[14,5,1],
|
||||
"paths.html#path-type":[14,5,1,0],
|
||||
"paths.html#supported-blender-paths":[15,1,1],
|
||||
"paths.html#track-paths":[14,5,0],
|
||||
"paths.html#supported-blender-paths":[14,5,1],
|
||||
"paths.html#track-paths":[15,1,0],
|
||||
"paths.html#track-paths":[14,5,0],
|
||||
"peach__kart_8h.html":[20,0,2,0,3,0,4],
|
||||
"peach__kart_8h.html#a6132c127dadd0124f133917b0384ce6f":[20,0,2,0,3,0,4,1],
|
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"peach__kart_8h.html#abbc8e840517aac99f9f1b8fb464872d3":[20,0,2,0,3,0,4,0],
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|
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+7
-7
@@ -92,13 +92,13 @@ var NAVTREEINDEX9 =
|
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"ceremony__and__credits_8h_source.html":[20,0,3,5,3],
|
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"charactermenu.html":[3],
|
||||
"characteroverview.html":[3,0],
|
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"characteroverview.html#additional-files":[3,0,2],
|
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"characteroverview.html#change-viewport-render-settings":[3,0,2,0,0],
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"characteroverview.html#custom-characters":[3,0,0],
|
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"characteroverview.html#examples-for-all-characters":[3,0,1],
|
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"characteroverview.html#future-plans":[3,0,2,2],
|
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"characteroverview.html#tips":[3,0,2,0],
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"characteroverview.html#tools-to-help":[3,0,2,1],
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"characteroverview.html#additional-files-1":[3,0,2],
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"characteroverview.html#change-viewport-render-settings-1":[3,0,2,0,0],
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"characteroverview.html#custom-characters-1":[3,0,0],
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|
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"characteroverview.html#future-plans-3":[3,0,2,2],
|
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"characteroverview.html#tips-1":[3,0,2,0],
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"characteroverview.html#tools-to-help-2":[3,0,2,1],
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"choco__mountain_2course__offsets_8c.html":[20,0,0,4,0],
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"choco__mountain_2course__offsets_8c.html#a5a113e0461db868edf58b7a79a05adf4":[20,0,0,4,0,0],
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"choco__mountain__displaylists_8h.html":[20,0,2,0,0,0,4,1],
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|
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+1
-1
@@ -55,7 +55,7 @@ var NAVTREEINDEX97 =
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"trackoverview.html#game-test":[14,0,0,5,0],
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"trackoverview.html#materials-1":[14,0,0,6],
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"trackoverview.html#mods-path":[14,0,0,4,0],
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"trackoverview.html#name":[14,0,0,4,1],
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"trackoverview.html#packaging-1":[14,0,0,5],
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"trackoverview.html#path-point-alignment":[14,0,0,2,0,0],
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"trackoverview.html#prepare-for-export":[14,0,0,3],
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+1
-1
@@ -1,6 +1,6 @@
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+1
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['evaluate_5fcubic_5fspline_81',['evaluate_cubic_spline',['../ceremony__and__credits_8c.html#a53bc41b708fd9b7fb8e0b8c3a0ef32e3',1,'evaluate_cubic_spline(f32 arg0, Vec3f point, f32 *arg2, f32 controlPoints1[], f32 controlPoints2[], f32 controlPoints3[], f32 controlPoints4[]): ceremony_and_credits.c'],['../ceremony__and__credits_8h.html#aea05f618f158918d416b886c83d08c7d',1,'evaluate_cubic_spline(f32, Vec3f, f32 *, f32[], f32[], f32[], f32[]): ceremony_and_credits.c']]],
|
||||
['evaluation_82',['evaluation',['../structdisabledInfo.html#a801386722981f5883efa4e8c09623b4f',1,'disabledInfo']]],
|
||||
['example_3a_83',['Example:',['../md_docs_2custom-audio.html#example',1,'Example:'],['../md_docs_2textures-pack.html#example-1',1,'Example:']]],
|
||||
['examples_20for_20all_20characters_3a_84',['Examples for all characters:',['../characteroverview.html#examples-for-all-characters',1,'Examples for all characters:'],['../md_docs_2custom-characters.html#examples-for-all-characters-1',1,'Examples for all characters:']]],
|
||||
['examples_20for_20all_20characters_3a_84',['Examples for all characters:',['../md_docs_2custom-characters.html#examples-for-all-characters',1,'Examples for all characters:'],['../characteroverview.html#examples-for-all-characters-1',1,'Examples for all characters:']]],
|
||||
['exception_5fcache_5ferror_85',['EXCEPTION_CACHE_ERROR',['../osInitialize_8c.html#a73decdcff42cf813e4f32cb79f561f4e',1,'osInitialize.c']]],
|
||||
['exception_5fgeneral_86',['EXCEPTION_GENERAL',['../osInitialize_8c.html#ac3f701802ea091ac52d9d80840bb7cd0',1,'osInitialize.c']]],
|
||||
['exception_5ftlb_5fmiss_87',['EXCEPTION_TLB_MISS',['../osInitialize_8c.html#a710667fb116fff9559086a26b8cfba09',1,'osInitialize.c']]],
|
||||
|
||||
+3
-3
@@ -64,7 +64,7 @@ var searchData=
|
||||
['file_5fdialog_61',['file_dialog',['../classpfd_1_1internal_1_1file__dialog.html',1,'pfd::internal::file_dialog'],['../classpfd_1_1internal_1_1file__dialog.html#a16f53945e61d23aa9b7fc373701dd13f',1,'pfd::internal::file_dialog::file_dialog()']]],
|
||||
['file_5fsize_62',['file_size',['../structcourse__texture.html#a46504f7bfa82687cab6d337fc73ee6c5',1,'course_texture']]],
|
||||
['fileindex_63',['fileIndex',['../stubs_8c.html#aad7c30ce3d215aa5280d5e2de98e2a1a',1,'stubs.c']]],
|
||||
['files_64',['Files',['../characteroverview.html#additional-files',1,'Additional Files'],['../md_docs_2custom-characters.html#additional-files-1',1,'Additional Files'],['../md_docs_2migrations.html#generated-files',1,'Generated Files']]],
|
||||
['files_64',['Files',['../md_docs_2custom-characters.html#additional-files',1,'Additional Files'],['../characteroverview.html#additional-files-1',1,'Additional Files'],['../md_docs_2migrations.html#generated-files',1,'Generated Files']]],
|
||||
['fill_65',['Fill',['../namespaceUIWidgets_1_1Sizes.html#abe6a1a66ead934d3f3db9622228a1a67',1,'UIWidgets::Sizes']]],
|
||||
['fill_66',['fill',['../structUnkStruct__802B8CD4.html#a3aea86892885452018c22311c58b671b',1,'UnkStruct_802B8CD4::fill'],['../src_2audio_2data_8c.html#aa7ed73e948f47fa899fce22e05095d39',1,'fill: data.c'],['../data_8h.html#aa7ed73e948f47fa899fce22e05095d39',1,'fill: data.c']]],
|
||||
['fill2_67',['fill2',['../src_2audio_2data_8c.html#a837f6c2be63a0e045e0df9860e2c4e97',1,'fill2: data.c'],['../data_8h.html#a837f6c2be63a0e045e0df9860e2c4e97',1,'fill2: data.c']]],
|
||||
@@ -148,7 +148,7 @@ var searchData=
|
||||
['folderbutton_145',['FolderButton',['../classTrackEditor_1_1ContentBrowserWindow.html#a43120cff71cadebe30cc823692fa8115',1,'TrackEditor::ContentBrowserWindow']]],
|
||||
['follow_5fplayer_146',['FOLLOW_PLAYER',['../classAText.html#ae2a11220682815d83fa724e8b12317cea92c97add38cabe855e880e80fe82080d',1,'AText']]],
|
||||
['followplayer_147',['FollowPlayer',['../classAText.html#abc2cd114b4a150e4cbabe3c0e70e07bc',1,'AText']]],
|
||||
['for_20all_20characters_3a_148',['for all characters:',['../characteroverview.html#examples-for-all-characters',1,'Examples for all characters:'],['../md_docs_2custom-characters.html#examples-for-all-characters-1',1,'Examples for all characters:']]],
|
||||
['for_20all_20characters_3a_148',['for all characters:',['../md_docs_2custom-characters.html#examples-for-all-characters',1,'Examples for all characters:'],['../characteroverview.html#examples-for-all-characters-1',1,'Examples for all characters:']]],
|
||||
['for_20export_149',['Prepare for export',['../trackoverview.html#prepare-for-export',1,'']]],
|
||||
['force_5foverwrite_150',['force_overwrite',['../namespacepfd.html#a1a482ccd57bb939dcbf7d9caacd3f997a8fc52a8161c68fcaeebdfdb500a36d4b',1,'pfd']]],
|
||||
['force_5fpath_151',['force_path',['../namespacepfd.html#a1a482ccd57bb939dcbf7d9caacd3f997a51106d57377a72da5f9a0415f4f6142b',1,'pfd']]],
|
||||
@@ -2088,7 +2088,7 @@ var searchData=
|
||||
['func_5funnamed8_2085',['func_unnamed8',['../effects_8c.html#ad8f7d27adb8877a47658ec4474db7f1f',1,'func_unnamed8(void): effects.c'],['../effects_8h.html#a2394277f48ef51cbe4dd87b526f82406',1,'func_unnamed8(void): effects.c']]],
|
||||
['func_5funnamed9_2086',['func_unnamed9',['../effects_8c.html#acb2ee8c76fb39d941370a9d14b0ab554',1,'func_unnamed9(void): effects.c'],['../effects_8h.html#a7c83e2daa08d326bebecbd60d5220f08',1,'func_unnamed9(void): effects.c']]],
|
||||
['future_20including_20references_20too_2087',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
|
||||
['future_20plans_2088',['Future plans',['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-1',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-3',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-2',1,'Future plans']]],
|
||||
['future_20plans_2088',['Future plans',['../md_docs_2custom-audio.html#future-plans',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-1',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-2',1,'Future plans'],['../characteroverview.html#future-plans-3',1,'Future plans']]],
|
||||
['fvec2_2089',['FVec2',['../structSpawnParams.html#af15253498aacf7cd0beeb0f5f99fbe60',1,'SpawnParams']]],
|
||||
['fvector_2090',['FVector',['../structFVector.html',1,'']]],
|
||||
['fvector2d_2091',['FVector2D',['../structFVector2D.html',1,'']]],
|
||||
|
||||
+1
-1
@@ -106,7 +106,7 @@ var searchData=
|
||||
['held_5fby_5flakitu_103',['HELD_BY_LAKITU',['../defines_8h.html#a804482d9cd35f19d1cf2da06c10e21df',1,'defines.h']]],
|
||||
['held_5ffake_5fitem_5fbox_104',['HELD_FAKE_ITEM_BOX',['../actor__types_8h.html#ae07d85ac7035dc21319b791b430d4246',1,'actor_types.h']]],
|
||||
['held_5fshell_105',['HELD_SHELL',['../actor__types_8h.html#ac01c8e97d91d8f2968ca1f8d4eb0495ba514b7d298fa86789854ef2056f82f7fd',1,'actor_types.h']]],
|
||||
['help_106',['Help',['../characteroverview.html#tools-to-help',1,'Tools To Help'],['../md_docs_2textures-pack.html#tools-to-help-2',1,'Tools To Help'],['../md_docs_2custom-characters.html#tools-to-help-1',1,'Tools To Help']]],
|
||||
['help_106',['Help',['../md_docs_2custom-characters.html#tools-to-help',1,'Tools To Help'],['../md_docs_2textures-pack.html#tools-to-help-1',1,'Tools To Help'],['../characteroverview.html#tools-to-help-2',1,'Tools To Help']]],
|
||||
['help_20find_20music_20and_20to_20see_20how_20courses_20are_20adapted_20in_20the_20future_20including_20references_20too_107',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
|
||||
['hi_108',['hi',['../uniondu.html#ac24ce7d9a78b6632965424039e4362c3',1,'du::hi'],['../struct____OSThreadContext.html#a22b3930da4f78d513776547d37123599',1,'__OSThreadContext::hi']]],
|
||||
['high_5ftumble_5ftrigger_109',['HIGH_TUMBLE_TRIGGER',['../defines_8h.html#ae4226ebac8a87655f8b91957298e1269',1,'defines.h']]],
|
||||
|
||||
@@ -200,7 +200,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
|
||||
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000019"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dd><a class="anchor" id="_todo000018"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
|
||||
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dt>Global <a class="el" href="pak_8cpp.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
|
||||
|
||||
+2
-2
@@ -12,7 +12,7 @@ var trackmenu =
|
||||
[ "Prepare for export", "trackoverview.html#prepare-for-export", null ],
|
||||
[ "Export", "trackoverview.html#export-2", [
|
||||
[ "Mods Path", "trackoverview.html#mods-path", null ],
|
||||
[ "Name", "trackoverview.html#name", null ]
|
||||
[ "Name", "trackoverview.html#name-1", null ]
|
||||
] ],
|
||||
[ "Packaging", "trackoverview.html#packaging-1", [
|
||||
[ "Game Test", "trackoverview.html#game-test", null ],
|
||||
@@ -86,7 +86,7 @@ var trackmenu =
|
||||
[ "Import", "import.html#import", [
|
||||
[ "Launch the Game", "import.html#launch-the-game", [
|
||||
[ "Resource Name", "import.html#resource-name", null ],
|
||||
[ "Name", "import.html#name-1", null ],
|
||||
[ "Name", "import.html#name", null ],
|
||||
[ "Debug Name", "import.html#debug-name", null ],
|
||||
[ "Track Length", "import.html#track-length", null ]
|
||||
] ],
|
||||
|
||||
+1
-1
@@ -220,7 +220,7 @@ Mods Path</h3>
|
||||
<ul>
|
||||
<li>This should be something like <code>desktop/mycoolmods</code> or similar. All your mods will go here. </li>
|
||||
</ul>
|
||||
<h3><a class="anchor" id="name"></a>
|
||||
<h3><a class="anchor" id="name-1"></a>
|
||||
Name</h3>
|
||||
<ul>
|
||||
<li>This will determine what folders your track will be placed in.</li>
|
||||
|
||||
Reference in New Issue
Block a user