Fix balloons

This commit is contained in:
MegaMech
2024-12-06 13:38:17 -07:00
parent 678b78905c
commit 821bb4eba2
+4 -4
View File
@@ -6093,11 +6093,11 @@ void render_battle_balloon(Player* player, s8 arg1, s16 arg2, s8 arg3) {
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
gDPLoadTextureBlock(gDisplayListHead++, D_8018D4BC, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon1, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPVertex(gDisplayListHead++, gBalloonVertexPlane1, 4, 0);
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
gDPLoadTextureBlock(gDisplayListHead++, D_8018D4C0 - 0x40, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon2, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPVertex(gDisplayListHead++, gBalloonVertexPlane2, 4, 0);
@@ -6215,13 +6215,13 @@ void render_balloon(Vec3f arg0, f32 arg1, s16 arg2, s16 arg3) {
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
gDPLoadTextureBlock(gDisplayListHead++, D_8018D4BC, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon1, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPVertex(gDisplayListHead++, gBalloonVertexPlane1, 4, 0);
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
// D_8018D4C0 is correct. But interestingly, IDO seems to set "-0x40" to a different register so the texture still
// looks fine.
gDPLoadTextureBlock(gDisplayListHead++, D_8018D4C0 - 0x40, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon2, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPVertex(gDisplayListHead++, gBalloonVertexPlane2, 4, 0);