This commit is contained in:
MegaMech
2026-02-05 05:48:50 +00:00
parent 852335b3d5
commit 842ea10a90
26 changed files with 161 additions and 161 deletions
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@@ -114,7 +114,7 @@ $(function(){initNavTree('GameAPI_8h_source.html',''); initResizable(true); });
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="keywordtype">void</span>* <a class="code hl_function" href="GameAPI_8h.html#a0967ca61e9f768c9e278fef7b8030085">GetTrack</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#endif </span><span class="comment">// GAME_API_H</span></div>
<div class="ttc" id="aGameAPI_8h_html_a0967ca61e9f768c9e278fef7b8030085"><div class="ttname"><a href="GameAPI_8h.html#a0967ca61e9f768c9e278fef7b8030085">GetTrack</a></div><div class="ttdeci">void * GetTrack(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:712</div></div>
<div class="ttc" id="aGameAPI_8h_html_a0967ca61e9f768c9e278fef7b8030085"><div class="ttname"><a href="GameAPI_8h.html#a0967ca61e9f768c9e278fef7b8030085">GetTrack</a></div><div class="ttdeci">void * GetTrack(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:715</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
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@@ -2657,7 +2657,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
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@@ -2553,7 +2553,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
</div>
</div>
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@@ -375,142 +375,142 @@ $(function(){initNavTree('Game_8h_source.html',''); initResizable(true); });
<div class="ttc" id="aGame_8cpp_html_a9cdeae48ef20e5d6cf587cdc67eff7c8"><div class="ttname"><a href="Game_8cpp.html#a9cdeae48ef20e5d6cf587cdc67eff7c8">gEditor</a></div><div class="ttdeci">TrackEditor::Editor gEditor</div><div class="ttdef"><b>Definition</b> Game.cpp:71</div></div>
<div class="ttc" id="aGame_8cpp_html_adc7e41b644ace2e381a2d8e4b6b08e8b"><div class="ttname"><a href="Game_8cpp.html#adc7e41b644ace2e381a2d8e4b6b08e8b">gActorRegistry</a></div><div class="ttdeci">Registry&lt; ActorInfo, const SpawnParams &amp; &gt; gActorRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:77</div></div>
<div class="ttc" id="aGame_8cpp_html_ae2fa844b3cb1021ecbc357f8ed2ad8cc"><div class="ttname"><a href="Game_8cpp.html#ae2fa844b3cb1021ecbc357f8ed2ad8cc">GetWorld</a></div><div class="ttdeci">World * GetWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:85</div></div>
<div class="ttc" id="aGame_8h_html_a011d7e2f1ff6949f70023c2f53091010"><div class="ttname"><a href="Game_8h.html#a011d7e2f1ff6949f70023c2f53091010">CM_InitClouds</a></div><div class="ttdeci">void CM_InitClouds()</div><div class="ttdef"><b>Definition</b> Game.cpp:554</div></div>
<div class="ttc" id="aGame_8h_html_a02c1b51d60911b41fb21349de5ecada2"><div class="ttname"><a href="Game_8h.html#a02c1b51d60911b41fb21349de5ecada2">CM_SomeSounds</a></div><div class="ttdeci">void CM_SomeSounds()</div><div class="ttdef"><b>Definition</b> Game.cpp:600</div></div>
<div class="ttc" id="aGame_8h_html_a011d7e2f1ff6949f70023c2f53091010"><div class="ttname"><a href="Game_8h.html#a011d7e2f1ff6949f70023c2f53091010">CM_InitClouds</a></div><div class="ttdeci">void CM_InitClouds()</div><div class="ttdef"><b>Definition</b> Game.cpp:557</div></div>
<div class="ttc" id="aGame_8h_html_a02c1b51d60911b41fb21349de5ecada2"><div class="ttname"><a href="Game_8h.html#a02c1b51d60911b41fb21349de5ecada2">CM_SomeSounds</a></div><div class="ttdeci">void CM_SomeSounds()</div><div class="ttdef"><b>Definition</b> Game.cpp:603</div></div>
<div class="ttc" id="aGame_8h_html_a0499ce6f7f2cd1b56b0674de6c0cc813"><div class="ttname"><a href="Game_8h.html#a0499ce6f7f2cd1b56b0674de6c0cc813">GetCupIndex</a></div><div class="ttdeci">u32 GetCupIndex(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:205</div></div>
<div class="ttc" id="aGame_8h_html_a0841ffe9a66e95aca42438b9d8ffc3d3"><div class="ttname"><a href="Game_8h.html#a0841ffe9a66e95aca42438b9d8ffc3d3">CM_GetActorSize</a></div><div class="ttdeci">size_t CM_GetActorSize()</div><div class="ttdef"><b>Definition</b> Game.cpp:796</div></div>
<div class="ttc" id="aGame_8h_html_a08c07f850fcf603d8fb021cdcbddc7a0"><div class="ttname"><a href="Game_8h.html#a08c07f850fcf603d8fb021cdcbddc7a0">IsBlockFort</a></div><div class="ttdeci">bool IsBlockFort()</div><div class="ttdef"><b>Definition</b> Game.cpp:829</div></div>
<div class="ttc" id="aGame_8h_html_a0967ca61e9f768c9e278fef7b8030085"><div class="ttname"><a href="Game_8h.html#a0967ca61e9f768c9e278fef7b8030085">GetTrack</a></div><div class="ttdeci">void * GetTrack(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:712</div></div>
<div class="ttc" id="aGame_8h_html_a11ebc0cdf2c06b647891e4d8a4a6471b"><div class="ttname"><a href="Game_8h.html#a11ebc0cdf2c06b647891e4d8a4a6471b">CM_TickClouds</a></div><div class="ttdeci">void CM_TickClouds(s32 arg0, Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:560</div></div>
<div class="ttc" id="aGame_8h_html_a13d5b10b9acb59b4b90db739aba83d1f"><div class="ttname"><a href="Game_8h.html#a13d5b10b9acb59b4b90db739aba83d1f">CM_CleanWorld</a></div><div class="ttdeci">void CM_CleanWorld(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:753</div></div>
<div class="ttc" id="aGame_8h_html_a13f0b783fc22b704f58ee4ebf5472312"><div class="ttname"><a href="Game_8h.html#a13f0b783fc22b704f58ee4ebf5472312">SelectDkJungle</a></div><div class="ttdeci">void SelectDkJungle()</div><div class="ttdef"><b>Definition</b> Game.cpp:854</div></div>
<div class="ttc" id="aGame_8h_html_a1584c6d514b811b3b7379e464f9c84ca"><div class="ttname"><a href="Game_8h.html#a1584c6d514b811b3b7379e464f9c84ca">SelectSkyscraper</a></div><div class="ttdeci">void SelectSkyscraper()</div><div class="ttdef"><b>Definition</b> Game.cpp:852</div></div>
<div class="ttc" id="aGame_8h_html_a19fb9a48166bef3a9deb38a0563a563a"><div class="ttname"><a href="Game_8h.html#a19fb9a48166bef3a9deb38a0563a563a">SelectChocoMountain</a></div><div class="ttdeci">void SelectChocoMountain()</div><div class="ttdef"><b>Definition</b> Game.cpp:838</div></div>
<div class="ttc" id="aGame_8h_html_a1c60552e0107dfda214cbc9e83695321"><div class="ttname"><a href="Game_8h.html#a1c60552e0107dfda214cbc9e83695321">IsWarioStadium</a></div><div class="ttdeci">bool IsWarioStadium()</div><div class="ttdef"><b>Definition</b> Game.cpp:828</div></div>
<div class="ttc" id="aGame_8h_html_a0841ffe9a66e95aca42438b9d8ffc3d3"><div class="ttname"><a href="Game_8h.html#a0841ffe9a66e95aca42438b9d8ffc3d3">CM_GetActorSize</a></div><div class="ttdeci">size_t CM_GetActorSize()</div><div class="ttdef"><b>Definition</b> Game.cpp:799</div></div>
<div class="ttc" id="aGame_8h_html_a08c07f850fcf603d8fb021cdcbddc7a0"><div class="ttname"><a href="Game_8h.html#a08c07f850fcf603d8fb021cdcbddc7a0">IsBlockFort</a></div><div class="ttdeci">bool IsBlockFort()</div><div class="ttdef"><b>Definition</b> Game.cpp:832</div></div>
<div class="ttc" id="aGame_8h_html_a0967ca61e9f768c9e278fef7b8030085"><div class="ttname"><a href="Game_8h.html#a0967ca61e9f768c9e278fef7b8030085">GetTrack</a></div><div class="ttdeci">void * GetTrack(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:715</div></div>
<div class="ttc" id="aGame_8h_html_a11ebc0cdf2c06b647891e4d8a4a6471b"><div class="ttname"><a href="Game_8h.html#a11ebc0cdf2c06b647891e4d8a4a6471b">CM_TickClouds</a></div><div class="ttdeci">void CM_TickClouds(s32 arg0, Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:563</div></div>
<div class="ttc" id="aGame_8h_html_a13d5b10b9acb59b4b90db739aba83d1f"><div class="ttname"><a href="Game_8h.html#a13d5b10b9acb59b4b90db739aba83d1f">CM_CleanWorld</a></div><div class="ttdeci">void CM_CleanWorld(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:756</div></div>
<div class="ttc" id="aGame_8h_html_a13f0b783fc22b704f58ee4ebf5472312"><div class="ttname"><a href="Game_8h.html#a13f0b783fc22b704f58ee4ebf5472312">SelectDkJungle</a></div><div class="ttdeci">void SelectDkJungle()</div><div class="ttdef"><b>Definition</b> Game.cpp:857</div></div>
<div class="ttc" id="aGame_8h_html_a1584c6d514b811b3b7379e464f9c84ca"><div class="ttname"><a href="Game_8h.html#a1584c6d514b811b3b7379e464f9c84ca">SelectSkyscraper</a></div><div class="ttdeci">void SelectSkyscraper()</div><div class="ttdef"><b>Definition</b> Game.cpp:855</div></div>
<div class="ttc" id="aGame_8h_html_a19fb9a48166bef3a9deb38a0563a563a"><div class="ttname"><a href="Game_8h.html#a19fb9a48166bef3a9deb38a0563a563a">SelectChocoMountain</a></div><div class="ttdeci">void SelectChocoMountain()</div><div class="ttdef"><b>Definition</b> Game.cpp:841</div></div>
<div class="ttc" id="aGame_8h_html_a1c60552e0107dfda214cbc9e83695321"><div class="ttname"><a href="Game_8h.html#a1c60552e0107dfda214cbc9e83695321">IsWarioStadium</a></div><div class="ttdeci">bool IsWarioStadium()</div><div class="ttdef"><b>Definition</b> Game.cpp:831</div></div>
<div class="ttc" id="aGame_8h_html_a1c653edfba3273defe043e70b75ba81d"><div class="ttname"><a href="Game_8h.html#a1c653edfba3273defe043e70b75ba81d">CM_AICrossingBehaviour</a></div><div class="ttdeci">void CM_AICrossingBehaviour(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:272</div></div>
<div class="ttc" id="aGame_8h_html_a1da3595258e6b03f5c89bfa45851321c"><div class="ttname"><a href="Game_8h.html#a1da3595258e6b03f5c89bfa45851321c">CM_ActorGenerateCollision</a></div><div class="ttdeci">void CM_ActorGenerateCollision(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:769</div></div>
<div class="ttc" id="aGame_8h_html_a1f50631d155dab971f42355e657e5c6c"><div class="ttname"><a href="Game_8h.html#a1f50631d155dab971f42355e657e5c6c">CM_AddTourCamera</a></div><div class="ttdeci">Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:423</div></div>
<div class="ttc" id="aGame_8h_html_a212d0e8d1e271aa62bde451d26fbb49f"><div class="ttname"><a href="Game_8h.html#a212d0e8d1e271aa62bde451d26fbb49f">SelectToadsTurnpike</a></div><div class="ttdeci">void SelectToadsTurnpike()</div><div class="ttdef"><b>Definition</b> Game.cpp:846</div></div>
<div class="ttc" id="aGame_8h_html_a23f0f2f73c3c747fcdd9792dd604275e"><div class="ttname"><a href="Game_8h.html#a23f0f2f73c3c747fcdd9792dd604275e">CM_DrawActors</a></div><div class="ttdeci">void CM_DrawActors(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:337</div></div>
<div class="ttc" id="aGame_8h_html_a1da3595258e6b03f5c89bfa45851321c"><div class="ttname"><a href="Game_8h.html#a1da3595258e6b03f5c89bfa45851321c">CM_ActorGenerateCollision</a></div><div class="ttdeci">void CM_ActorGenerateCollision(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:772</div></div>
<div class="ttc" id="aGame_8h_html_a1f50631d155dab971f42355e657e5c6c"><div class="ttname"><a href="Game_8h.html#a1f50631d155dab971f42355e657e5c6c">CM_AddTourCamera</a></div><div class="ttdeci">Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:426</div></div>
<div class="ttc" id="aGame_8h_html_a212d0e8d1e271aa62bde451d26fbb49f"><div class="ttname"><a href="Game_8h.html#a212d0e8d1e271aa62bde451d26fbb49f">SelectToadsTurnpike</a></div><div class="ttdeci">void SelectToadsTurnpike()</div><div class="ttdef"><b>Definition</b> Game.cpp:849</div></div>
<div class="ttc" id="aGame_8h_html_a23f0f2f73c3c747fcdd9792dd604275e"><div class="ttname"><a href="Game_8h.html#a23f0f2f73c3c747fcdd9792dd604275e">CM_DrawActors</a></div><div class="ttdeci">void CM_DrawActors(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:340</div></div>
<div class="ttc" id="aGame_8h_html_a24d568299cd19f93c33c1a48d1ffeed2"><div class="ttname"><a href="Game_8h.html#a24d568299cd19f93c33c1a48d1ffeed2">CM_DisplayBattleBombKart</a></div><div class="ttdeci">void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)</div><div class="ttdef"><b>Definition</b> Game.cpp:239</div></div>
<div class="ttc" id="aGame_8h_html_a26163f4f5485fd1b81221a263e0a65f7"><div class="ttname"><a href="Game_8h.html#a26163f4f5485fd1b81221a263e0a65f7">SelectBlockFort</a></div><div class="ttdeci">void SelectBlockFort()</div><div class="ttdef"><b>Definition</b> Game.cpp:851</div></div>
<div class="ttc" id="aGame_8h_html_a294eb7fe3045625053752c9e622a991f"><div class="ttname"><a href="Game_8h.html#a294eb7fe3045625053752c9e622a991f">CM_SetStaffGhost</a></div><div class="ttdeci">void CM_SetStaffGhost()</div><div class="ttdef"><b>Definition</b> Game.cpp:624</div></div>
<div class="ttc" id="aGame_8h_html_a2d7429dca77188f881bf1c340271ea90"><div class="ttname"><a href="Game_8h.html#a2d7429dca77188f881bf1c340271ea90">IsLuigiRaceway</a></div><div class="ttdeci">bool IsLuigiRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:815</div></div>
<div class="ttc" id="aGame_8h_html_a2da4f1f2a5aa3f9b04cc6209f1018572"><div class="ttname"><a href="Game_8h.html#a2da4f1f2a5aa3f9b04cc6209f1018572">CM_TickTrack</a></div><div class="ttdeci">void CM_TickTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:642</div></div>
<div class="ttc" id="aGame_8h_html_a31b9be744ea08eb4b051dd84a856cdc6"><div class="ttname"><a href="Game_8h.html#a31b9be744ea08eb4b051dd84a856cdc6">CM_AttachCamera</a></div><div class="ttdeci">void CM_AttachCamera(Camera *camera, s32 playerIdx)</div><div class="ttdef"><b>Definition</b> Game.cpp:476</div></div>
<div class="ttc" id="aGame_8h_html_a3416a195a0c7be6ec3783bbf4842dc3e"><div class="ttname"><a href="Game_8h.html#a3416a195a0c7be6ec3783bbf4842dc3e">CM_GetProps</a></div><div class="ttdeci">Properties * CM_GetProps()</div><div class="ttdef"><b>Definition</b> Game.cpp:635</div></div>
<div class="ttc" id="aGame_8h_html_a3839abae687326f79f10868edfd51b9e"><div class="ttname"><a href="Game_8h.html#a3839abae687326f79f10868edfd51b9e">CM_DrawParticles</a></div><div class="ttdeci">void CM_DrawParticles(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:548</div></div>
<div class="ttc" id="aGame_8h_html_a3a04a8126d538ba7b29733a1f0c59481"><div class="ttname"><a href="Game_8h.html#a3a04a8126d538ba7b29733a1f0c59481">CM_DrawStaticMeshActors</a></div><div class="ttdeci">void CM_DrawStaticMeshActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:354</div></div>
<div class="ttc" id="aGame_8h_html_a3b5f010b367908cc71338bcc1f8c4ac6"><div class="ttname"><a href="Game_8h.html#a3b5f010b367908cc71338bcc1f8c4ac6">CM_ActivateTourCamera</a></div><div class="ttdeci">void CM_ActivateTourCamera(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:506</div></div>
<div class="ttc" id="aGame_8h_html_a26163f4f5485fd1b81221a263e0a65f7"><div class="ttname"><a href="Game_8h.html#a26163f4f5485fd1b81221a263e0a65f7">SelectBlockFort</a></div><div class="ttdeci">void SelectBlockFort()</div><div class="ttdef"><b>Definition</b> Game.cpp:854</div></div>
<div class="ttc" id="aGame_8h_html_a294eb7fe3045625053752c9e622a991f"><div class="ttname"><a href="Game_8h.html#a294eb7fe3045625053752c9e622a991f">CM_SetStaffGhost</a></div><div class="ttdeci">void CM_SetStaffGhost()</div><div class="ttdef"><b>Definition</b> Game.cpp:627</div></div>
<div class="ttc" id="aGame_8h_html_a2d7429dca77188f881bf1c340271ea90"><div class="ttname"><a href="Game_8h.html#a2d7429dca77188f881bf1c340271ea90">IsLuigiRaceway</a></div><div class="ttdeci">bool IsLuigiRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:818</div></div>
<div class="ttc" id="aGame_8h_html_a2da4f1f2a5aa3f9b04cc6209f1018572"><div class="ttname"><a href="Game_8h.html#a2da4f1f2a5aa3f9b04cc6209f1018572">CM_TickTrack</a></div><div class="ttdeci">void CM_TickTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:645</div></div>
<div class="ttc" id="aGame_8h_html_a31b9be744ea08eb4b051dd84a856cdc6"><div class="ttname"><a href="Game_8h.html#a31b9be744ea08eb4b051dd84a856cdc6">CM_AttachCamera</a></div><div class="ttdeci">void CM_AttachCamera(Camera *camera, s32 playerIdx)</div><div class="ttdef"><b>Definition</b> Game.cpp:479</div></div>
<div class="ttc" id="aGame_8h_html_a3416a195a0c7be6ec3783bbf4842dc3e"><div class="ttname"><a href="Game_8h.html#a3416a195a0c7be6ec3783bbf4842dc3e">CM_GetProps</a></div><div class="ttdeci">Properties * CM_GetProps()</div><div class="ttdef"><b>Definition</b> Game.cpp:638</div></div>
<div class="ttc" id="aGame_8h_html_a3839abae687326f79f10868edfd51b9e"><div class="ttname"><a href="Game_8h.html#a3839abae687326f79f10868edfd51b9e">CM_DrawParticles</a></div><div class="ttdeci">void CM_DrawParticles(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:551</div></div>
<div class="ttc" id="aGame_8h_html_a3a04a8126d538ba7b29733a1f0c59481"><div class="ttname"><a href="Game_8h.html#a3a04a8126d538ba7b29733a1f0c59481">CM_DrawStaticMeshActors</a></div><div class="ttdeci">void CM_DrawStaticMeshActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:357</div></div>
<div class="ttc" id="aGame_8h_html_a3b5f010b367908cc71338bcc1f8c4ac6"><div class="ttname"><a href="Game_8h.html#a3b5f010b367908cc71338bcc1f8c4ac6">CM_ActivateTourCamera</a></div><div class="ttdeci">void CM_ActivateTourCamera(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:509</div></div>
<div class="ttc" id="aGame_8h_html_a3d15d2ec051bc7ec7f8d5de9ace3a339"><div class="ttname"><a href="Game_8h.html#a3d15d2ec051bc7ec7f8d5de9ace3a339">HM_DrawIntro</a></div><div class="ttdeci">void HM_DrawIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:177</div></div>
<div class="ttc" id="aGame_8h_html_a3d68a6ff4410ee26c335fc679d815d5d"><div class="ttname"><a href="Game_8h.html#a3d68a6ff4410ee26c335fc679d815d5d">IsBansheeBoardwalk</a></div><div class="ttdeci">bool IsBansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> Game.cpp:818</div></div>
<div class="ttc" id="aGame_8h_html_a3f280ed2a2aa1372849fef352adcc0b2"><div class="ttname"><a href="Game_8h.html#a3f280ed2a2aa1372849fef352adcc0b2">SelectMooMooFarm</a></div><div class="ttdeci">void SelectMooMooFarm()</div><div class="ttdef"><b>Definition</b> Game.cpp:845</div></div>
<div class="ttc" id="aGame_8h_html_a3f7a00a8021a08fb3374b0467a7119f8"><div class="ttname"><a href="Game_8h.html#a3f7a00a8021a08fb3374b0467a7119f8">SelectWarioStadium</a></div><div class="ttdeci">void SelectWarioStadium()</div><div class="ttdef"><b>Definition</b> Game.cpp:850</div></div>
<div class="ttc" id="aGame_8h_html_a42f23077aaa52cb3ea5c7803b7dd6816"><div class="ttname"><a href="Game_8h.html#a42f23077aaa52cb3ea5c7803b7dd6816">CM_AddBaseActor</a></div><div class="ttdeci">struct Actor * CM_AddBaseActor()</div><div class="ttdef"><b>Definition</b> Game.cpp:761</div></div>
<div class="ttc" id="aGame_8h_html_a4b0b6efd68e3514c5c4014b2d5f547f5"><div class="ttname"><a href="Game_8h.html#a4b0b6efd68e3514c5c4014b2d5f547f5">CM_GetTrack</a></div><div class="ttdeci">uintptr_t CM_GetTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:631</div></div>
<div class="ttc" id="aGame_8h_html_a50e0248e5c26af68912796d9397e6599"><div class="ttname"><a href="Game_8h.html#a50e0248e5c26af68912796d9397e6599">IsSherbetLand</a></div><div class="ttdeci">bool IsSherbetLand()</div><div class="ttdef"><b>Definition</b> Game.cpp:826</div></div>
<div class="ttc" id="aGame_8h_html_a545c1a384e93cc7b616dfee707f5d962"><div class="ttname"><a href="Game_8h.html#a545c1a384e93cc7b616dfee707f5d962">IsDkJungle</a></div><div class="ttdeci">bool IsDkJungle()</div><div class="ttdef"><b>Definition</b> Game.cpp:832</div></div>
<div class="ttc" id="aGame_8h_html_a566864f9a32a9c8f1df554d0958e31fe"><div class="ttname"><a href="Game_8h.html#a566864f9a32a9c8f1df554d0958e31fe">IsDoubleDeck</a></div><div class="ttdeci">bool IsDoubleDeck()</div><div class="ttdef"><b>Definition</b> Game.cpp:831</div></div>
<div class="ttc" id="aGame_8h_html_a591286b8b2219a8889cda4cc5d3b8c79"><div class="ttname"><a href="Game_8h.html#a591286b8b2219a8889cda4cc5d3b8c79">IsMarioRaceway</a></div><div class="ttdeci">bool IsMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:814</div></div>
<div class="ttc" id="aGame_8h_html_a5c843dc61d3b9ca430e4926c4b8018ef"><div class="ttname"><a href="Game_8h.html#a5c843dc61d3b9ca430e4926c4b8018ef">IsRainbowRoad</a></div><div class="ttdeci">bool IsRainbowRoad()</div><div class="ttdef"><b>Definition</b> Game.cpp:827</div></div>
<div class="ttc" id="aGame_8h_html_a3d68a6ff4410ee26c335fc679d815d5d"><div class="ttname"><a href="Game_8h.html#a3d68a6ff4410ee26c335fc679d815d5d">IsBansheeBoardwalk</a></div><div class="ttdeci">bool IsBansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> Game.cpp:821</div></div>
<div class="ttc" id="aGame_8h_html_a3f280ed2a2aa1372849fef352adcc0b2"><div class="ttname"><a href="Game_8h.html#a3f280ed2a2aa1372849fef352adcc0b2">SelectMooMooFarm</a></div><div class="ttdeci">void SelectMooMooFarm()</div><div class="ttdef"><b>Definition</b> Game.cpp:848</div></div>
<div class="ttc" id="aGame_8h_html_a3f7a00a8021a08fb3374b0467a7119f8"><div class="ttname"><a href="Game_8h.html#a3f7a00a8021a08fb3374b0467a7119f8">SelectWarioStadium</a></div><div class="ttdeci">void SelectWarioStadium()</div><div class="ttdef"><b>Definition</b> Game.cpp:853</div></div>
<div class="ttc" id="aGame_8h_html_a42f23077aaa52cb3ea5c7803b7dd6816"><div class="ttname"><a href="Game_8h.html#a42f23077aaa52cb3ea5c7803b7dd6816">CM_AddBaseActor</a></div><div class="ttdeci">struct Actor * CM_AddBaseActor()</div><div class="ttdef"><b>Definition</b> Game.cpp:764</div></div>
<div class="ttc" id="aGame_8h_html_a4b0b6efd68e3514c5c4014b2d5f547f5"><div class="ttname"><a href="Game_8h.html#a4b0b6efd68e3514c5c4014b2d5f547f5">CM_GetTrack</a></div><div class="ttdeci">uintptr_t CM_GetTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:634</div></div>
<div class="ttc" id="aGame_8h_html_a50e0248e5c26af68912796d9397e6599"><div class="ttname"><a href="Game_8h.html#a50e0248e5c26af68912796d9397e6599">IsSherbetLand</a></div><div class="ttdeci">bool IsSherbetLand()</div><div class="ttdef"><b>Definition</b> Game.cpp:829</div></div>
<div class="ttc" id="aGame_8h_html_a545c1a384e93cc7b616dfee707f5d962"><div class="ttname"><a href="Game_8h.html#a545c1a384e93cc7b616dfee707f5d962">IsDkJungle</a></div><div class="ttdeci">bool IsDkJungle()</div><div class="ttdef"><b>Definition</b> Game.cpp:835</div></div>
<div class="ttc" id="aGame_8h_html_a566864f9a32a9c8f1df554d0958e31fe"><div class="ttname"><a href="Game_8h.html#a566864f9a32a9c8f1df554d0958e31fe">IsDoubleDeck</a></div><div class="ttdeci">bool IsDoubleDeck()</div><div class="ttdef"><b>Definition</b> Game.cpp:834</div></div>
<div class="ttc" id="aGame_8h_html_a591286b8b2219a8889cda4cc5d3b8c79"><div class="ttname"><a href="Game_8h.html#a591286b8b2219a8889cda4cc5d3b8c79">IsMarioRaceway</a></div><div class="ttdeci">bool IsMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:817</div></div>
<div class="ttc" id="aGame_8h_html_a5c843dc61d3b9ca430e4926c4b8018ef"><div class="ttname"><a href="Game_8h.html#a5c843dc61d3b9ca430e4926c4b8018ef">IsRainbowRoad</a></div><div class="ttdeci">bool IsRainbowRoad()</div><div class="ttdef"><b>Definition</b> Game.cpp:830</div></div>
<div class="ttc" id="aGame_8h_html_a5ec70de650576eadd39003e075efbdc8"><div class="ttname"><a href="Game_8h.html#a5ec70de650576eadd39003e075efbdc8">CM_ClearVehicles</a></div><div class="ttdeci">void CM_ClearVehicles(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:260</div></div>
<div class="ttc" id="aGame_8h_html_a5fadc5850c8c407142a16da1f5508014"><div class="ttname"><a href="Game_8h.html#a5fadc5850c8c407142a16da1f5508014">CM_Waypoints</a></div><div class="ttdeci">void CM_Waypoints(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:566</div></div>
<div class="ttc" id="aGame_8h_html_a60b215c5adc1d7af1c7e1c36713035ae"><div class="ttname"><a href="Game_8h.html#a60b215c5adc1d7af1c7e1c36713035ae">CM_TickCameras</a></div><div class="ttdeci">void CM_TickCameras()</div><div class="ttdef"><b>Definition</b> Game.cpp:401</div></div>
<div class="ttc" id="aGame_8h_html_a60e4d1e692fa311a6dd91e2ff04a1558"><div class="ttname"><a href="Game_8h.html#a60e4d1e692fa311a6dd91e2ff04a1558">CM_SetViewProjection</a></div><div class="ttdeci">void CM_SetViewProjection(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:393</div></div>
<div class="ttc" id="aGame_8h_html_a5fadc5850c8c407142a16da1f5508014"><div class="ttname"><a href="Game_8h.html#a5fadc5850c8c407142a16da1f5508014">CM_Waypoints</a></div><div class="ttdeci">void CM_Waypoints(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:569</div></div>
<div class="ttc" id="aGame_8h_html_a60b215c5adc1d7af1c7e1c36713035ae"><div class="ttname"><a href="Game_8h.html#a60b215c5adc1d7af1c7e1c36713035ae">CM_TickCameras</a></div><div class="ttdeci">void CM_TickCameras()</div><div class="ttdef"><b>Definition</b> Game.cpp:404</div></div>
<div class="ttc" id="aGame_8h_html_a60e4d1e692fa311a6dd91e2ff04a1558"><div class="ttname"><a href="Game_8h.html#a60e4d1e692fa311a6dd91e2ff04a1558">CM_SetViewProjection</a></div><div class="ttdeci">void CM_SetViewProjection(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:396</div></div>
<div class="ttc" id="aGame_8h_html_a62dcdab59d3780adcbe42eaf3f5150d6"><div class="ttname"><a href="Game_8h.html#a62dcdab59d3780adcbe42eaf3f5150d6">HM_InitIntro</a></div><div class="ttdeci">void HM_InitIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:169</div></div>
<div class="ttc" id="aGame_8h_html_a6457fbd0b62f3d39561654a3ee087e8d"><div class="ttname"><a href="Game_8h.html#a6457fbd0b62f3d39561654a3ee087e8d">CM_DrawObjects</a></div><div class="ttdeci">void CM_DrawObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:528</div></div>
<div class="ttc" id="aGame_8h_html_a653209c17a221876506140f4d377270b"><div class="ttname"><a href="Game_8h.html#a653209c17a221876506140f4d377270b">CM_RunGarbageCollector</a></div><div class="ttdeci">void CM_RunGarbageCollector(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:880</div></div>
<div class="ttc" id="aGame_8h_html_a693de7d8b89fe291aafea86bc64a0a2e"><div class="ttname"><a href="Game_8h.html#a693de7d8b89fe291aafea86bc64a0a2e">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:716</div></div>
<div class="ttc" id="aGame_8h_html_a6c145817e9598cadcfed9698dbea1e1f"><div class="ttname"><a href="Game_8h.html#a6c145817e9598cadcfed9698dbea1e1f">CM_DrawTransparency</a></div><div class="ttdeci">void CM_DrawTransparency(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)</div><div class="ttdef"><b>Definition</b> Game.cpp:648</div></div>
<div class="ttc" id="aGame_8h_html_a6c1b7cd6a0081ab216a56a7a156db8e8"><div class="ttname"><a href="Game_8h.html#a6c1b7cd6a0081ab216a56a7a156db8e8">SelectYoshiValley</a></div><div class="ttdeci">void SelectYoshiValley()</div><div class="ttdef"><b>Definition</b> Game.cpp:841</div></div>
<div class="ttc" id="aGame_8h_html_a6c3b9e6da7b395aa8a1b97ba2e966fff"><div class="ttname"><a href="Game_8h.html#a6c3b9e6da7b395aa8a1b97ba2e966fff">CM_ResetAudio</a></div><div class="ttdeci">void CM_ResetAudio(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:884</div></div>
<div class="ttc" id="aGame_8h_html_a6c45266fcd154c834f48fe75086df1a7"><div class="ttname"><a href="Game_8h.html#a6c45266fcd154c834f48fe75086df1a7">Editor_CleanWorld</a></div><div class="ttdeci">void Editor_CleanWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:789</div></div>
<div class="ttc" id="aGame_8h_html_a6457fbd0b62f3d39561654a3ee087e8d"><div class="ttname"><a href="Game_8h.html#a6457fbd0b62f3d39561654a3ee087e8d">CM_DrawObjects</a></div><div class="ttdeci">void CM_DrawObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:531</div></div>
<div class="ttc" id="aGame_8h_html_a653209c17a221876506140f4d377270b"><div class="ttname"><a href="Game_8h.html#a653209c17a221876506140f4d377270b">CM_RunGarbageCollector</a></div><div class="ttdeci">void CM_RunGarbageCollector(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:883</div></div>
<div class="ttc" id="aGame_8h_html_a693de7d8b89fe291aafea86bc64a0a2e"><div class="ttname"><a href="Game_8h.html#a693de7d8b89fe291aafea86bc64a0a2e">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:719</div></div>
<div class="ttc" id="aGame_8h_html_a6c145817e9598cadcfed9698dbea1e1f"><div class="ttname"><a href="Game_8h.html#a6c145817e9598cadcfed9698dbea1e1f">CM_DrawTransparency</a></div><div class="ttdeci">void CM_DrawTransparency(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)</div><div class="ttdef"><b>Definition</b> Game.cpp:651</div></div>
<div class="ttc" id="aGame_8h_html_a6c1b7cd6a0081ab216a56a7a156db8e8"><div class="ttname"><a href="Game_8h.html#a6c1b7cd6a0081ab216a56a7a156db8e8">SelectYoshiValley</a></div><div class="ttdeci">void SelectYoshiValley()</div><div class="ttdef"><b>Definition</b> Game.cpp:844</div></div>
<div class="ttc" id="aGame_8h_html_a6c3b9e6da7b395aa8a1b97ba2e966fff"><div class="ttname"><a href="Game_8h.html#a6c3b9e6da7b395aa8a1b97ba2e966fff">CM_ResetAudio</a></div><div class="ttdeci">void CM_ResetAudio(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:887</div></div>
<div class="ttc" id="aGame_8h_html_a6c45266fcd154c834f48fe75086df1a7"><div class="ttname"><a href="Game_8h.html#a6c45266fcd154c834f48fe75086df1a7">Editor_CleanWorld</a></div><div class="ttdeci">void Editor_CleanWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:792</div></div>
<div class="ttc" id="aGame_8h_html_a6ca620461095200074d3abd3261c6e74"><div class="ttname"><a href="Game_8h.html#a6ca620461095200074d3abd3261c6e74">Graphics_PushFrame</a></div><div class="ttdeci">void Graphics_PushFrame(Gfx *pool)</div><div class="ttdef"><b>Definition</b> Game.cpp:53</div></div>
<div class="ttc" id="aGame_8h_html_a6ca781f4055a82d58dda2cbb2fbb51ab"><div class="ttname"><a href="Game_8h.html#a6ca781f4055a82d58dda2cbb2fbb51ab">CM_TickEditor</a></div><div class="ttdeci">void CM_TickEditor()</div><div class="ttdef"><b>Definition</b> Game.cpp:534</div></div>
<div class="ttc" id="aGame_8h_html_a6ca781f4055a82d58dda2cbb2fbb51ab"><div class="ttname"><a href="Game_8h.html#a6ca781f4055a82d58dda2cbb2fbb51ab">CM_TickEditor</a></div><div class="ttdeci">void CM_TickEditor()</div><div class="ttdef"><b>Definition</b> Game.cpp:537</div></div>
<div class="ttc" id="aGame_8h_html_a70a54977065dda25eb9d05318c5f6063"><div class="ttname"><a href="Game_8h.html#a70a54977065dda25eb9d05318c5f6063">CM_DrawTrack</a></div><div class="ttdeci">void CM_DrawTrack(ScreenContext *arg0)</div><div class="ttdef"><b>Definition</b> Game.cpp:295</div></div>
<div class="ttc" id="aGame_8h_html_a71b914cb59cceba3cdd53af715ecbb4c"><div class="ttname"><a href="Game_8h.html#a71b914cb59cceba3cdd53af715ecbb4c">GetSpecialCup</a></div><div class="ttdeci">void * GetSpecialCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:871</div></div>
<div class="ttc" id="aGame_8h_html_a72ab5bdb3d61d3f5e16a41339c1dab7b"><div class="ttname"><a href="Game_8h.html#a72ab5bdb3d61d3f5e16a41339c1dab7b">GetBattleCup</a></div><div class="ttdeci">void * GetBattleCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:875</div></div>
<div class="ttc" id="aGame_8h_html_a76052dcdf19901299b26e38b1342aafc"><div class="ttname"><a href="Game_8h.html#a76052dcdf19901299b26e38b1342aafc">CM_TickObjects</a></div><div class="ttdeci">void CM_TickObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:514</div></div>
<div class="ttc" id="aGame_8h_html_a772620a227c1d16b1f7ee3ec27deebb2"><div class="ttname"><a href="Game_8h.html#a772620a227c1d16b1f7ee3ec27deebb2">CM_AddCamera</a></div><div class="ttdeci">Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:405</div></div>
<div class="ttc" id="aGame_8h_html_a7a5ca7cbd6c70c0ef872405d46503896"><div class="ttname"><a href="Game_8h.html#a7a5ca7cbd6c70c0ef872405d46503896">CM_IsTourEnabled</a></div><div class="ttdeci">bool CM_IsTourEnabled()</div><div class="ttdef"><b>Definition</b> Game.cpp:455</div></div>
<div class="ttc" id="aGame_8h_html_a71b914cb59cceba3cdd53af715ecbb4c"><div class="ttname"><a href="Game_8h.html#a71b914cb59cceba3cdd53af715ecbb4c">GetSpecialCup</a></div><div class="ttdeci">void * GetSpecialCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:874</div></div>
<div class="ttc" id="aGame_8h_html_a72ab5bdb3d61d3f5e16a41339c1dab7b"><div class="ttname"><a href="Game_8h.html#a72ab5bdb3d61d3f5e16a41339c1dab7b">GetBattleCup</a></div><div class="ttdeci">void * GetBattleCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:878</div></div>
<div class="ttc" id="aGame_8h_html_a76052dcdf19901299b26e38b1342aafc"><div class="ttname"><a href="Game_8h.html#a76052dcdf19901299b26e38b1342aafc">CM_TickObjects</a></div><div class="ttdeci">void CM_TickObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:517</div></div>
<div class="ttc" id="aGame_8h_html_a772620a227c1d16b1f7ee3ec27deebb2"><div class="ttname"><a href="Game_8h.html#a772620a227c1d16b1f7ee3ec27deebb2">CM_AddCamera</a></div><div class="ttdeci">Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:408</div></div>
<div class="ttc" id="aGame_8h_html_a7a5ca7cbd6c70c0ef872405d46503896"><div class="ttname"><a href="Game_8h.html#a7a5ca7cbd6c70c0ef872405d46503896">CM_IsTourEnabled</a></div><div class="ttdeci">bool CM_IsTourEnabled()</div><div class="ttdef"><b>Definition</b> Game.cpp:458</div></div>
<div class="ttc" id="aGame_8h_html_a7ad81c141b5673bca8893056d7eaf1bd"><div class="ttname"><a href="Game_8h.html#a7ad81c141b5673bca8893056d7eaf1bd">CM_DrawBombKarts</a></div><div class="ttdeci">void CM_DrawBombKarts(s32 cameraId)</div></div>
<div class="ttc" id="aGame_8h_html_a7ad8bd6ab5cb1d16d5f6120d0288b1eb"><div class="ttname"><a href="Game_8h.html#a7ad8bd6ab5cb1d16d5f6120d0288b1eb">CM_ActivateFinalLapLakitu</a></div><div class="ttdeci">void CM_ActivateFinalLapLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:685</div></div>
<div class="ttc" id="aGame_8h_html_a7cf335cc0916b44c27470bf4d2207c27"><div class="ttname"><a href="Game_8h.html#a7cf335cc0916b44c27470bf4d2207c27">CM_TickParticles</a></div><div class="ttdeci">void CM_TickParticles(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:542</div></div>
<div class="ttc" id="aGame_8h_html_a7dfa77f8baa97e05f88abc7be3dd45a1"><div class="ttname"><a href="Game_8h.html#a7dfa77f8baa97e05f88abc7be3dd45a1">IsToadsTurnpike</a></div><div class="ttdeci">bool IsToadsTurnpike()</div><div class="ttdef"><b>Definition</b> Game.cpp:824</div></div>
<div class="ttc" id="aGame_8h_html_a7ad8bd6ab5cb1d16d5f6120d0288b1eb"><div class="ttname"><a href="Game_8h.html#a7ad8bd6ab5cb1d16d5f6120d0288b1eb">CM_ActivateFinalLapLakitu</a></div><div class="ttdeci">void CM_ActivateFinalLapLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:688</div></div>
<div class="ttc" id="aGame_8h_html_a7cf335cc0916b44c27470bf4d2207c27"><div class="ttname"><a href="Game_8h.html#a7cf335cc0916b44c27470bf4d2207c27">CM_TickParticles</a></div><div class="ttdeci">void CM_TickParticles(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:545</div></div>
<div class="ttc" id="aGame_8h_html_a7dfa77f8baa97e05f88abc7be3dd45a1"><div class="ttname"><a href="Game_8h.html#a7dfa77f8baa97e05f88abc7be3dd45a1">IsToadsTurnpike</a></div><div class="ttdeci">bool IsToadsTurnpike()</div><div class="ttdef"><b>Definition</b> Game.cpp:827</div></div>
<div class="ttc" id="aGame_8h_html_a7e396328bc711895f42cbed0b0a0b1b5"><div class="ttname"><a href="Game_8h.html#a7e396328bc711895f42cbed0b0a0b1b5">CM_SetCupIndex</a></div><div class="ttdeci">void CM_SetCupIndex(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:209</div></div>
<div class="ttc" id="aGame_8h_html_a7ff5610a2d67bb8a510d93cf238e6ffb"><div class="ttname"><a href="Game_8h.html#a7ff5610a2d67bb8a510d93cf238e6ffb">CM_GetWaterLevel</a></div><div class="ttdeci">f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)</div><div class="ttdef"><b>Definition</b> Game.cpp:808</div></div>
<div class="ttc" id="aGame_8h_html_a80db20776c19d77be4a28e58df4dfbf2"><div class="ttname"><a href="Game_8h.html#a80db20776c19d77be4a28e58df4dfbf2">CM_ThrowRuntimeError</a></div><div class="ttdeci">void CM_ThrowRuntimeError(const char *fmt,...)</div><div class="ttdef"><b>Definition</b> Game.cpp:907</div></div>
<div class="ttc" id="aGame_8h_html_a872b3eafef96f83081b83794fb4681e5"><div class="ttname"><a href="Game_8h.html#a872b3eafef96f83081b83794fb4681e5">CM_InitTrackObjects</a></div><div class="ttdeci">void CM_InitTrackObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:579</div></div>
<div class="ttc" id="aGame_8h_html_a88c0d93fc49776f7a5c145312f4f81a0"><div class="ttname"><a href="Game_8h.html#a88c0d93fc49776f7a5c145312f4f81a0">CM_BeginPlay</a></div><div class="ttdeci">void CM_BeginPlay()</div><div class="ttdef"><b>Definition</b> Game.cpp:358</div></div>
<div class="ttc" id="aGame_8h_html_a892acd610181b8a67f9bd4f74d242a4a"><div class="ttname"><a href="Game_8h.html#a892acd610181b8a67f9bd4f74d242a4a">CM_WhatDoesThisDo</a></div><div class="ttdeci">void CM_WhatDoesThisDo(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:612</div></div>
<div class="ttc" id="aGame_8h_html_a8a295fe1e3fdfa50223813feaca6d7d6"><div class="ttname"><a href="Game_8h.html#a8a295fe1e3fdfa50223813feaca6d7d6">IsMooMooFarm</a></div><div class="ttdeci">bool IsMooMooFarm()</div><div class="ttdef"><b>Definition</b> Game.cpp:823</div></div>
<div class="ttc" id="aGame_8h_html_a8c040973097c16e82cb1738a5eb2fb55"><div class="ttname"><a href="Game_8h.html#a8c040973097c16e82cb1738a5eb2fb55">CM_SomeCollisionThing</a></div><div class="ttdeci">void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)</div><div class="ttdef"><b>Definition</b> Game.cpp:572</div></div>
<div class="ttc" id="aGame_8h_html_a8e82a442f82be560fd7c4376a8c08155"><div class="ttname"><a href="Game_8h.html#a8e82a442f82be560fd7c4376a8c08155">SelectRainbowRoad</a></div><div class="ttdeci">void SelectRainbowRoad()</div><div class="ttdef"><b>Definition</b> Game.cpp:849</div></div>
<div class="ttc" id="aGame_8h_html_a8ebd6a4d970e4333ab5a9dd66c3d9c48"><div class="ttname"><a href="Game_8h.html#a8ebd6a4d970e4333ab5a9dd66c3d9c48">IsBowsersCastle</a></div><div class="ttdeci">bool IsBowsersCastle()</div><div class="ttdef"><b>Definition</b> Game.cpp:817</div></div>
<div class="ttc" id="aGame_8h_html_a9205b4816d835d2a593d896dce112059"><div class="ttname"><a href="Game_8h.html#a9205b4816d835d2a593d896dce112059">GetMushroomCup</a></div><div class="ttdeci">void * GetMushroomCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:859</div></div>
<div class="ttc" id="aGame_8h_html_a929f192c4ae16f29f0f63fa455c29190"><div class="ttname"><a href="Game_8h.html#a929f192c4ae16f29f0f63fa455c29190">Editor_ClearMatrix</a></div><div class="ttdeci">void Editor_ClearMatrix()</div><div class="ttdef"><b>Definition</b> Game.cpp:785</div></div>
<div class="ttc" id="aGame_8h_html_a934e55d97e92c5a2ae0ea91b07a07a44"><div class="ttname"><a href="Game_8h.html#a934e55d97e92c5a2ae0ea91b07a07a44">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:726</div></div>
<div class="ttc" id="aGame_8h_html_a9689aae9cead5040be5b1527fe877348"><div class="ttname"><a href="Game_8h.html#a9689aae9cead5040be5b1527fe877348">CM_ActivateFinishLakitu</a></div><div class="ttdeci">void CM_ActivateFinishLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:671</div></div>
<div class="ttc" id="aGame_8h_html_a97137efc74a8f6bd6e9e54a8643e86f5"><div class="ttname"><a href="Game_8h.html#a97137efc74a8f6bd6e9e54a8643e86f5">SelectBowsersCastle</a></div><div class="ttdeci">void SelectBowsersCastle()</div><div class="ttdef"><b>Definition</b> Game.cpp:839</div></div>
<div class="ttc" id="aGame_8h_html_a98a02979796d2f6890672392ce7a2831"><div class="ttname"><a href="Game_8h.html#a98a02979796d2f6890672392ce7a2831">SelectPodiumCeremony</a></div><div class="ttdeci">void SelectPodiumCeremony()</div><div class="ttdef"><b>Definition</b> Game.cpp:856</div></div>
<div class="ttc" id="aGame_8h_html_a98bed343edc49c8bbf9f56aa1eb885b2"><div class="ttname"><a href="Game_8h.html#a98bed343edc49c8bbf9f56aa1eb885b2">SelectRoyalRaceway</a></div><div class="ttdeci">void SelectRoyalRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:844</div></div>
<div class="ttc" id="aGame_8h_html_a9b7d299ffd4422f9c7cfd08576b8b38b"><div class="ttname"><a href="Game_8h.html#a9b7d299ffd4422f9c7cfd08576b8b38b">GetStarCup</a></div><div class="ttdeci">void * GetStarCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:867</div></div>
<div class="ttc" id="aGame_8h_html_a9d06982967aab1f6f4fab1905294c20c"><div class="ttname"><a href="Game_8h.html#a9d06982967aab1f6f4fab1905294c20c">SelectFrappeSnowland</a></div><div class="ttdeci">void SelectFrappeSnowland()</div><div class="ttdef"><b>Definition</b> Game.cpp:842</div></div>
<div class="ttc" id="aGame_8h_html_a9d56378f2f9f04851f213ac8fc6d5349"><div class="ttname"><a href="Game_8h.html#a9d56378f2f9f04851f213ac8fc6d5349">CM_AddLookBehindCamera</a></div><div class="ttdeci">Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:467</div></div>
<div class="ttc" id="aGame_8h_html_a9f5c2ace915f66e850628695f297b1ff"><div class="ttname"><a href="Game_8h.html#a9f5c2ace915f66e850628695f297b1ff">IsChocoMountain</a></div><div class="ttdeci">bool IsChocoMountain()</div><div class="ttdef"><b>Definition</b> Game.cpp:816</div></div>
<div class="ttc" id="aGame_8h_html_a9fcd2793a55728b268b9ddb2624d86f4"><div class="ttname"><a href="Game_8h.html#a9fcd2793a55728b268b9ddb2624d86f4">CM_ActivateReverseLakitu</a></div><div class="ttdeci">void CM_ActivateReverseLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:692</div></div>
<div class="ttc" id="aGame_8h_html_a9fedd7b107c6b6e24e773784787a105c"><div class="ttname"><a href="Game_8h.html#a9fedd7b107c6b6e24e773784787a105c">IsSkyscraper</a></div><div class="ttdeci">bool IsSkyscraper()</div><div class="ttdef"><b>Definition</b> Game.cpp:830</div></div>
<div class="ttc" id="aGame_8h_html_a7ff5610a2d67bb8a510d93cf238e6ffb"><div class="ttname"><a href="Game_8h.html#a7ff5610a2d67bb8a510d93cf238e6ffb">CM_GetWaterLevel</a></div><div class="ttdeci">f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)</div><div class="ttdef"><b>Definition</b> Game.cpp:811</div></div>
<div class="ttc" id="aGame_8h_html_a80db20776c19d77be4a28e58df4dfbf2"><div class="ttname"><a href="Game_8h.html#a80db20776c19d77be4a28e58df4dfbf2">CM_ThrowRuntimeError</a></div><div class="ttdeci">void CM_ThrowRuntimeError(const char *fmt,...)</div><div class="ttdef"><b>Definition</b> Game.cpp:910</div></div>
<div class="ttc" id="aGame_8h_html_a872b3eafef96f83081b83794fb4681e5"><div class="ttname"><a href="Game_8h.html#a872b3eafef96f83081b83794fb4681e5">CM_InitTrackObjects</a></div><div class="ttdeci">void CM_InitTrackObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:582</div></div>
<div class="ttc" id="aGame_8h_html_a88c0d93fc49776f7a5c145312f4f81a0"><div class="ttname"><a href="Game_8h.html#a88c0d93fc49776f7a5c145312f4f81a0">CM_BeginPlay</a></div><div class="ttdeci">void CM_BeginPlay()</div><div class="ttdef"><b>Definition</b> Game.cpp:361</div></div>
<div class="ttc" id="aGame_8h_html_a892acd610181b8a67f9bd4f74d242a4a"><div class="ttname"><a href="Game_8h.html#a892acd610181b8a67f9bd4f74d242a4a">CM_WhatDoesThisDo</a></div><div class="ttdeci">void CM_WhatDoesThisDo(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:615</div></div>
<div class="ttc" id="aGame_8h_html_a8a295fe1e3fdfa50223813feaca6d7d6"><div class="ttname"><a href="Game_8h.html#a8a295fe1e3fdfa50223813feaca6d7d6">IsMooMooFarm</a></div><div class="ttdeci">bool IsMooMooFarm()</div><div class="ttdef"><b>Definition</b> Game.cpp:826</div></div>
<div class="ttc" id="aGame_8h_html_a8c040973097c16e82cb1738a5eb2fb55"><div class="ttname"><a href="Game_8h.html#a8c040973097c16e82cb1738a5eb2fb55">CM_SomeCollisionThing</a></div><div class="ttdeci">void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)</div><div class="ttdef"><b>Definition</b> Game.cpp:575</div></div>
<div class="ttc" id="aGame_8h_html_a8e82a442f82be560fd7c4376a8c08155"><div class="ttname"><a href="Game_8h.html#a8e82a442f82be560fd7c4376a8c08155">SelectRainbowRoad</a></div><div class="ttdeci">void SelectRainbowRoad()</div><div class="ttdef"><b>Definition</b> Game.cpp:852</div></div>
<div class="ttc" id="aGame_8h_html_a8ebd6a4d970e4333ab5a9dd66c3d9c48"><div class="ttname"><a href="Game_8h.html#a8ebd6a4d970e4333ab5a9dd66c3d9c48">IsBowsersCastle</a></div><div class="ttdeci">bool IsBowsersCastle()</div><div class="ttdef"><b>Definition</b> Game.cpp:820</div></div>
<div class="ttc" id="aGame_8h_html_a9205b4816d835d2a593d896dce112059"><div class="ttname"><a href="Game_8h.html#a9205b4816d835d2a593d896dce112059">GetMushroomCup</a></div><div class="ttdeci">void * GetMushroomCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:862</div></div>
<div class="ttc" id="aGame_8h_html_a929f192c4ae16f29f0f63fa455c29190"><div class="ttname"><a href="Game_8h.html#a929f192c4ae16f29f0f63fa455c29190">Editor_ClearMatrix</a></div><div class="ttdeci">void Editor_ClearMatrix()</div><div class="ttdef"><b>Definition</b> Game.cpp:788</div></div>
<div class="ttc" id="aGame_8h_html_a934e55d97e92c5a2ae0ea91b07a07a44"><div class="ttname"><a href="Game_8h.html#a934e55d97e92c5a2ae0ea91b07a07a44">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:729</div></div>
<div class="ttc" id="aGame_8h_html_a9689aae9cead5040be5b1527fe877348"><div class="ttname"><a href="Game_8h.html#a9689aae9cead5040be5b1527fe877348">CM_ActivateFinishLakitu</a></div><div class="ttdeci">void CM_ActivateFinishLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:674</div></div>
<div class="ttc" id="aGame_8h_html_a97137efc74a8f6bd6e9e54a8643e86f5"><div class="ttname"><a href="Game_8h.html#a97137efc74a8f6bd6e9e54a8643e86f5">SelectBowsersCastle</a></div><div class="ttdeci">void SelectBowsersCastle()</div><div class="ttdef"><b>Definition</b> Game.cpp:842</div></div>
<div class="ttc" id="aGame_8h_html_a98a02979796d2f6890672392ce7a2831"><div class="ttname"><a href="Game_8h.html#a98a02979796d2f6890672392ce7a2831">SelectPodiumCeremony</a></div><div class="ttdeci">void SelectPodiumCeremony()</div><div class="ttdef"><b>Definition</b> Game.cpp:859</div></div>
<div class="ttc" id="aGame_8h_html_a98bed343edc49c8bbf9f56aa1eb885b2"><div class="ttname"><a href="Game_8h.html#a98bed343edc49c8bbf9f56aa1eb885b2">SelectRoyalRaceway</a></div><div class="ttdeci">void SelectRoyalRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:847</div></div>
<div class="ttc" id="aGame_8h_html_a9b7d299ffd4422f9c7cfd08576b8b38b"><div class="ttname"><a href="Game_8h.html#a9b7d299ffd4422f9c7cfd08576b8b38b">GetStarCup</a></div><div class="ttdeci">void * GetStarCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:870</div></div>
<div class="ttc" id="aGame_8h_html_a9d06982967aab1f6f4fab1905294c20c"><div class="ttname"><a href="Game_8h.html#a9d06982967aab1f6f4fab1905294c20c">SelectFrappeSnowland</a></div><div class="ttdeci">void SelectFrappeSnowland()</div><div class="ttdef"><b>Definition</b> Game.cpp:845</div></div>
<div class="ttc" id="aGame_8h_html_a9d56378f2f9f04851f213ac8fc6d5349"><div class="ttname"><a href="Game_8h.html#a9d56378f2f9f04851f213ac8fc6d5349">CM_AddLookBehindCamera</a></div><div class="ttdeci">Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:470</div></div>
<div class="ttc" id="aGame_8h_html_a9f5c2ace915f66e850628695f297b1ff"><div class="ttname"><a href="Game_8h.html#a9f5c2ace915f66e850628695f297b1ff">IsChocoMountain</a></div><div class="ttdeci">bool IsChocoMountain()</div><div class="ttdef"><b>Definition</b> Game.cpp:819</div></div>
<div class="ttc" id="aGame_8h_html_a9fcd2793a55728b268b9ddb2624d86f4"><div class="ttname"><a href="Game_8h.html#a9fcd2793a55728b268b9ddb2624d86f4">CM_ActivateReverseLakitu</a></div><div class="ttdeci">void CM_ActivateReverseLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:695</div></div>
<div class="ttc" id="aGame_8h_html_a9fedd7b107c6b6e24e773784787a105c"><div class="ttname"><a href="Game_8h.html#a9fedd7b107c6b6e24e773784787a105c">IsSkyscraper</a></div><div class="ttdeci">bool IsSkyscraper()</div><div class="ttdef"><b>Definition</b> Game.cpp:833</div></div>
<div class="ttc" id="aGame_8h_html_aa21d837dda0de9d4b92d34bb4cfac7a9"><div class="ttname"><a href="Game_8h.html#aa21d837dda0de9d4b92d34bb4cfac7a9">CM_GetCrossingOnTriggered</a></div><div class="ttdeci">s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)</div><div class="ttdef"><b>Definition</b> Game.cpp:280</div></div>
<div class="ttc" id="aGame_8h_html_aa2636859b1f988d43f21be6ccffc86ca"><div class="ttname"><a href="Game_8h.html#aa2636859b1f988d43f21be6ccffc86ca">IsKoopaTroopaBeach</a></div><div class="ttdeci">bool IsKoopaTroopaBeach()</div><div class="ttdef"><b>Definition</b> Game.cpp:821</div></div>
<div class="ttc" id="aGame_8h_html_aa7aef6b733545609568083638a4bb38e"><div class="ttname"><a href="Game_8h.html#aa7aef6b733545609568083638a4bb38e">CM_TickTrackObjects</a></div><div class="ttdeci">void CM_TickTrackObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:585</div></div>
<div class="ttc" id="aGame_8h_html_aa2636859b1f988d43f21be6ccffc86ca"><div class="ttname"><a href="Game_8h.html#aa2636859b1f988d43f21be6ccffc86ca">IsKoopaTroopaBeach</a></div><div class="ttdeci">bool IsKoopaTroopaBeach()</div><div class="ttdef"><b>Definition</b> Game.cpp:824</div></div>
<div class="ttc" id="aGame_8h_html_aa7aef6b733545609568083638a4bb38e"><div class="ttname"><a href="Game_8h.html#aa7aef6b733545609568083638a4bb38e">CM_TickTrackObjects</a></div><div class="ttdeci">void CM_TickTrackObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:588</div></div>
<div class="ttc" id="aGame_8h_html_aa8c27c9a84fd3362f3cdce18720d5a4e"><div class="ttname"><a href="Game_8h.html#aa8c27c9a84fd3362f3cdce18720d5a4e">WorldPreviousCup</a></div><div class="ttdeci">u32 WorldPreviousCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:193</div></div>
<div class="ttc" id="aGame_8h_html_aa902b33239889c851376399222fbc43e"><div class="ttname"><a href="Game_8h.html#aa902b33239889c851376399222fbc43e">GetCup</a></div><div class="ttdeci">void * GetCup()</div><div class="ttdef"><b>Definition</b> Game.cpp:201</div></div>
<div class="ttc" id="aGame_8h_html_aa9e2b586941da1ad897ab6ac13fd44d1"><div class="ttname"><a href="Game_8h.html#aa9e2b586941da1ad897ab6ac13fd44d1">CM_DrawBattleBombKarts</a></div><div class="ttdeci">void CM_DrawBattleBombKarts(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:254</div></div>
<div class="ttc" id="aGame_8h_html_aaaf510d501c5771be0f12e0cd1f5cd2d"><div class="ttname"><a href="Game_8h.html#aaaf510d501c5771be0f12e0cd1f5cd2d">SelectMarioRaceway</a></div><div class="ttdeci">void SelectMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:836</div></div>
<div class="ttc" id="aGame_8h_html_aab0dcf46f6e6e4516bf79ea3f519c765"><div class="ttname"><a href="Game_8h.html#aab0dcf46f6e6e4516bf79ea3f519c765">IsPodiumCeremony</a></div><div class="ttdeci">bool IsPodiumCeremony()</div><div class="ttdef"><b>Definition</b> Game.cpp:834</div></div>
<div class="ttc" id="aGame_8h_html_aaaf510d501c5771be0f12e0cd1f5cd2d"><div class="ttname"><a href="Game_8h.html#aaaf510d501c5771be0f12e0cd1f5cd2d">SelectMarioRaceway</a></div><div class="ttdeci">void SelectMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:839</div></div>
<div class="ttc" id="aGame_8h_html_aab0dcf46f6e6e4516bf79ea3f519c765"><div class="ttname"><a href="Game_8h.html#aab0dcf46f6e6e4516bf79ea3f519c765">IsPodiumCeremony</a></div><div class="ttdeci">bool IsPodiumCeremony()</div><div class="ttdef"><b>Definition</b> Game.cpp:837</div></div>
<div class="ttc" id="aGame_8h_html_aab7ed5bb41641c712e81cd5ce8d922e4"><div class="ttname"><a href="Game_8h.html#aab7ed5bb41641c712e81cd5ce8d922e4">CM_TickDraw</a></div><div class="ttdeci">void CM_TickDraw()</div></div>
<div class="ttc" id="aGame_8h_html_aaf0b5399621375e88a34cc6671236b98"><div class="ttname"><a href="Game_8h.html#aaf0b5399621375e88a34cc6671236b98">SelectDoubleDeck</a></div><div class="ttdeci">void SelectDoubleDeck()</div><div class="ttdef"><b>Definition</b> Game.cpp:853</div></div>
<div class="ttc" id="aGame_8h_html_aaffb8b8bf0073d2bc3c2221a0d6e72ec"><div class="ttname"><a href="Game_8h.html#aaffb8b8bf0073d2bc3c2221a0d6e72ec">CM_CreditsSpawnActors</a></div><div class="ttdeci">void CM_CreditsSpawnActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:606</div></div>
<div class="ttc" id="aGame_8h_html_ab05bb065469940f40a5023c58a8f9e7f"><div class="ttname"><a href="Game_8h.html#ab05bb065469940f40a5023c58a8f9e7f">IsYoshiValley</a></div><div class="ttdeci">bool IsYoshiValley()</div><div class="ttdef"><b>Definition</b> Game.cpp:819</div></div>
<div class="ttc" id="aGame_8h_html_ab3b6b3c40ed6d20b9a5ddd7be2b6926c"><div class="ttname"><a href="Game_8h.html#ab3b6b3c40ed6d20b9a5ddd7be2b6926c">SelectKoopaTroopaBeach</a></div><div class="ttdeci">void SelectKoopaTroopaBeach()</div><div class="ttdef"><b>Definition</b> Game.cpp:843</div></div>
<div class="ttc" id="aGame_8h_html_ab53d812567e2e57a521af21e31688464"><div class="ttname"><a href="Game_8h.html#ab53d812567e2e57a521af21e31688464">CM_WhatDoesThisDoAI</a></div><div class="ttdeci">void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:618</div></div>
<div class="ttc" id="aGame_8h_html_ab5e6260830cd0d3a739e5a5d3fa31bf3"><div class="ttname"><a href="Game_8h.html#ab5e6260830cd0d3a739e5a5d3fa31bf3">GetFlowerCup</a></div><div class="ttdeci">void * GetFlowerCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:863</div></div>
<div class="ttc" id="aGame_8h_html_ab6cbdd9c2b6b19c957e80cc48e9da523"><div class="ttname"><a href="Game_8h.html#ab6cbdd9c2b6b19c957e80cc48e9da523">CM_TickObjects60fps</a></div><div class="ttdeci">void CM_TickObjects60fps()</div><div class="ttdef"><b>Definition</b> Game.cpp:522</div></div>
<div class="ttc" id="aGame_8h_html_aaf0b5399621375e88a34cc6671236b98"><div class="ttname"><a href="Game_8h.html#aaf0b5399621375e88a34cc6671236b98">SelectDoubleDeck</a></div><div class="ttdeci">void SelectDoubleDeck()</div><div class="ttdef"><b>Definition</b> Game.cpp:856</div></div>
<div class="ttc" id="aGame_8h_html_aaffb8b8bf0073d2bc3c2221a0d6e72ec"><div class="ttname"><a href="Game_8h.html#aaffb8b8bf0073d2bc3c2221a0d6e72ec">CM_CreditsSpawnActors</a></div><div class="ttdeci">void CM_CreditsSpawnActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:609</div></div>
<div class="ttc" id="aGame_8h_html_ab05bb065469940f40a5023c58a8f9e7f"><div class="ttname"><a href="Game_8h.html#ab05bb065469940f40a5023c58a8f9e7f">IsYoshiValley</a></div><div class="ttdeci">bool IsYoshiValley()</div><div class="ttdef"><b>Definition</b> Game.cpp:822</div></div>
<div class="ttc" id="aGame_8h_html_ab3b6b3c40ed6d20b9a5ddd7be2b6926c"><div class="ttname"><a href="Game_8h.html#ab3b6b3c40ed6d20b9a5ddd7be2b6926c">SelectKoopaTroopaBeach</a></div><div class="ttdeci">void SelectKoopaTroopaBeach()</div><div class="ttdef"><b>Definition</b> Game.cpp:846</div></div>
<div class="ttc" id="aGame_8h_html_ab53d812567e2e57a521af21e31688464"><div class="ttname"><a href="Game_8h.html#ab53d812567e2e57a521af21e31688464">CM_WhatDoesThisDoAI</a></div><div class="ttdeci">void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:621</div></div>
<div class="ttc" id="aGame_8h_html_ab5e6260830cd0d3a739e5a5d3fa31bf3"><div class="ttname"><a href="Game_8h.html#ab5e6260830cd0d3a739e5a5d3fa31bf3">GetFlowerCup</a></div><div class="ttdeci">void * GetFlowerCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:866</div></div>
<div class="ttc" id="aGame_8h_html_ab6cbdd9c2b6b19c957e80cc48e9da523"><div class="ttname"><a href="Game_8h.html#ab6cbdd9c2b6b19c957e80cc48e9da523">CM_TickObjects60fps</a></div><div class="ttdeci">void CM_TickObjects60fps()</div><div class="ttdef"><b>Definition</b> Game.cpp:525</div></div>
<div class="ttc" id="aGame_8h_html_aba5f567a3db3cdfa422485da5374ce8c"><div class="ttname"><a href="Game_8h.html#aba5f567a3db3cdfa422485da5374ce8c">CM_VehicleCollision</a></div><div class="ttdeci">void CM_VehicleCollision(s32 playerId, Player *player)</div><div class="ttdef"><b>Definition</b> Game.cpp:221</div></div>
<div class="ttc" id="aGame_8h_html_abdb3ad7cafa1977c6b7da7dbed8a7df6"><div class="ttname"><a href="Game_8h.html#abdb3ad7cafa1977c6b7da7dbed8a7df6">WorldNextCup</a></div><div class="ttdeci">u32 WorldNextCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:189</div></div>
<div class="ttc" id="aGame_8h_html_abfc61da343ef2b8055bea1ec869b6363"><div class="ttname"><a href="Game_8h.html#abfc61da343ef2b8055bea1ec869b6363">CM_DrawTrackObjects</a></div><div class="ttdeci">void CM_DrawTrackObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:592</div></div>
<div class="ttc" id="aGame_8h_html_ac015fe2f0caa481693b5a07997bf69b6"><div class="ttname"><a href="Game_8h.html#ac015fe2f0caa481693b5a07997bf69b6">IsBigDonut</a></div><div class="ttdeci">bool IsBigDonut()</div><div class="ttdef"><b>Definition</b> Game.cpp:833</div></div>
<div class="ttc" id="aGame_8h_html_ac1f819e6a859e066bd816ef2c6f8c674"><div class="ttname"><a href="Game_8h.html#ac1f819e6a859e066bd816ef2c6f8c674">CM_CleanCameras</a></div><div class="ttdeci">void CM_CleanCameras(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:757</div></div>
<div class="ttc" id="aGame_8h_html_ac36c43e20fcfc2c96b91f33aa13d88f8"><div class="ttname"><a href="Game_8h.html#ac36c43e20fcfc2c96b91f33aa13d88f8">CM_SpawnStarterLakitu</a></div><div class="ttdeci">void CM_SpawnStarterLakitu()</div><div class="ttdef"><b>Definition</b> Game.cpp:658</div></div>
<div class="ttc" id="aGame_8h_html_abfc61da343ef2b8055bea1ec869b6363"><div class="ttname"><a href="Game_8h.html#abfc61da343ef2b8055bea1ec869b6363">CM_DrawTrackObjects</a></div><div class="ttdeci">void CM_DrawTrackObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:595</div></div>
<div class="ttc" id="aGame_8h_html_ac015fe2f0caa481693b5a07997bf69b6"><div class="ttname"><a href="Game_8h.html#ac015fe2f0caa481693b5a07997bf69b6">IsBigDonut</a></div><div class="ttdeci">bool IsBigDonut()</div><div class="ttdef"><b>Definition</b> Game.cpp:836</div></div>
<div class="ttc" id="aGame_8h_html_ac1f819e6a859e066bd816ef2c6f8c674"><div class="ttname"><a href="Game_8h.html#ac1f819e6a859e066bd816ef2c6f8c674">CM_CleanCameras</a></div><div class="ttdeci">void CM_CleanCameras(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:760</div></div>
<div class="ttc" id="aGame_8h_html_ac36c43e20fcfc2c96b91f33aa13d88f8"><div class="ttname"><a href="Game_8h.html#ac36c43e20fcfc2c96b91f33aa13d88f8">CM_SpawnStarterLakitu</a></div><div class="ttdeci">void CM_SpawnStarterLakitu()</div><div class="ttdef"><b>Definition</b> Game.cpp:661</div></div>
<div class="ttc" id="aGame_8h_html_ac39070c708575c0715a25e4590247d80"><div class="ttname"><a href="Game_8h.html#ac39070c708575c0715a25e4590247d80">HM_TickIntro</a></div><div class="ttdeci">void HM_TickIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:173</div></div>
<div class="ttc" id="aGame_8h_html_ac5e62890e26525db92366000cb19598e"><div class="ttname"><a href="Game_8h.html#ac5e62890e26525db92366000cb19598e">CM_CameraSetActive</a></div><div class="ttdeci">void CM_CameraSetActive(size_t idx, bool state)</div><div class="ttdef"><b>Definition</b> Game.cpp:480</div></div>
<div class="ttc" id="aGame_8h_html_ac6fb2ea14d59587b483359a48b553ae9"><div class="ttname"><a href="Game_8h.html#ac6fb2ea14d59587b483359a48b553ae9">SelectBigDonut</a></div><div class="ttdeci">void SelectBigDonut()</div><div class="ttdef"><b>Definition</b> Game.cpp:855</div></div>
<div class="ttc" id="aGame_8h_html_aca28fc6c99e2eb58e798af9893d3745e"><div class="ttname"><a href="Game_8h.html#aca28fc6c99e2eb58e798af9893d3745e">CM_ActivateSecondLapLakitu</a></div><div class="ttdeci">void CM_ActivateSecondLapLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:678</div></div>
<div class="ttc" id="aGame_8h_html_acea5cfd9ab22f745bd6627869b95a62e"><div class="ttname"><a href="Game_8h.html#acea5cfd9ab22f745bd6627869b95a62e">CM_ActorBeginPlay</a></div><div class="ttdeci">void CM_ActorBeginPlay(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:765</div></div>
<div class="ttc" id="aGame_8h_html_acfb21e9672a823eb246aaa6e3474bf2f"><div class="ttname"><a href="Game_8h.html#acfb21e9672a823eb246aaa6e3474bf2f">CM_DrawEditor</a></div><div class="ttdeci">void CM_DrawEditor()</div><div class="ttdef"><b>Definition</b> Game.cpp:538</div></div>
<div class="ttc" id="aGame_8h_html_ad05aab537d39fb4cfd354640c1a4cd63"><div class="ttname"><a href="Game_8h.html#ad05aab537d39fb4cfd354640c1a4cd63">CM_DeleteActor</a></div><div class="ttdeci">void CM_DeleteActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:743</div></div>
<div class="ttc" id="aGame_8h_html_ad474b8b257813cceeae25ab5205273c4"><div class="ttname"><a href="Game_8h.html#ad474b8b257813cceeae25ab5205273c4">IsKalimariDesert</a></div><div class="ttdeci">bool IsKalimariDesert()</div><div class="ttdef"><b>Definition</b> Game.cpp:825</div></div>
<div class="ttc" id="aGame_8h_html_ad62d65b13bb8c7fbbfe39c28d4f73758"><div class="ttname"><a href="Game_8h.html#ad62d65b13bb8c7fbbfe39c28d4f73758">CM_GetPlayerCamera</a></div><div class="ttdeci">Camera * CM_GetPlayerCamera(s32 playerIndex)</div><div class="ttdef"><b>Definition</b> Game.cpp:380</div></div>
<div class="ttc" id="aGame_8h_html_ac5e62890e26525db92366000cb19598e"><div class="ttname"><a href="Game_8h.html#ac5e62890e26525db92366000cb19598e">CM_CameraSetActive</a></div><div class="ttdeci">void CM_CameraSetActive(size_t idx, bool state)</div><div class="ttdef"><b>Definition</b> Game.cpp:483</div></div>
<div class="ttc" id="aGame_8h_html_ac6fb2ea14d59587b483359a48b553ae9"><div class="ttname"><a href="Game_8h.html#ac6fb2ea14d59587b483359a48b553ae9">SelectBigDonut</a></div><div class="ttdeci">void SelectBigDonut()</div><div class="ttdef"><b>Definition</b> Game.cpp:858</div></div>
<div class="ttc" id="aGame_8h_html_aca28fc6c99e2eb58e798af9893d3745e"><div class="ttname"><a href="Game_8h.html#aca28fc6c99e2eb58e798af9893d3745e">CM_ActivateSecondLapLakitu</a></div><div class="ttdeci">void CM_ActivateSecondLapLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:681</div></div>
<div class="ttc" id="aGame_8h_html_acea5cfd9ab22f745bd6627869b95a62e"><div class="ttname"><a href="Game_8h.html#acea5cfd9ab22f745bd6627869b95a62e">CM_ActorBeginPlay</a></div><div class="ttdeci">void CM_ActorBeginPlay(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:768</div></div>
<div class="ttc" id="aGame_8h_html_acfb21e9672a823eb246aaa6e3474bf2f"><div class="ttname"><a href="Game_8h.html#acfb21e9672a823eb246aaa6e3474bf2f">CM_DrawEditor</a></div><div class="ttdeci">void CM_DrawEditor()</div><div class="ttdef"><b>Definition</b> Game.cpp:541</div></div>
<div class="ttc" id="aGame_8h_html_ad05aab537d39fb4cfd354640c1a4cd63"><div class="ttname"><a href="Game_8h.html#ad05aab537d39fb4cfd354640c1a4cd63">CM_DeleteActor</a></div><div class="ttdeci">void CM_DeleteActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:746</div></div>
<div class="ttc" id="aGame_8h_html_ad474b8b257813cceeae25ab5205273c4"><div class="ttname"><a href="Game_8h.html#ad474b8b257813cceeae25ab5205273c4">IsKalimariDesert</a></div><div class="ttdeci">bool IsKalimariDesert()</div><div class="ttdef"><b>Definition</b> Game.cpp:828</div></div>
<div class="ttc" id="aGame_8h_html_ad62d65b13bb8c7fbbfe39c28d4f73758"><div class="ttname"><a href="Game_8h.html#ad62d65b13bb8c7fbbfe39c28d4f73758">CM_GetPlayerCamera</a></div><div class="ttdeci">Camera * CM_GetPlayerCamera(s32 playerIndex)</div><div class="ttdef"><b>Definition</b> Game.cpp:383</div></div>
<div class="ttc" id="aGame_8h_html_ad7074370e4922729d981568d0b5fc027"><div class="ttname"><a href="Game_8h.html#ad7074370e4922729d981568d0b5fc027">CM_BombKartsWaypoint</a></div><div class="ttdeci">void CM_BombKartsWaypoint(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:229</div></div>
<div class="ttc" id="aGame_8h_html_ada28d3ac2117e6089cc6eb5b0a6aabba"><div class="ttname"><a href="Game_8h.html#ada28d3ac2117e6089cc6eb5b0a6aabba">SelectLuigiRaceway</a></div><div class="ttdeci">void SelectLuigiRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:837</div></div>
<div class="ttc" id="aGame_8h_html_adabb5b527520eaa3b7cc42fa98a4b334"><div class="ttname"><a href="Game_8h.html#adabb5b527520eaa3b7cc42fa98a4b334">CM_SetFreeCamera</a></div><div class="ttdeci">void CM_SetFreeCamera(bool state)</div><div class="ttdef"><b>Definition</b> Game.cpp:486</div></div>
<div class="ttc" id="aGame_8h_html_adc3a6f4f6044c43c6734f2fed8436a7c"><div class="ttname"><a href="Game_8h.html#adc3a6f4f6044c43c6734f2fed8436a7c">CM_ActorCollision</a></div><div class="ttdeci">void CM_ActorCollision(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:800</div></div>
<div class="ttc" id="aGame_8h_html_adcaa4382da54fcb09e701bec146dfbe5"><div class="ttname"><a href="Game_8h.html#adcaa4382da54fcb09e701bec146dfbe5">SelectBansheeBoardwalk</a></div><div class="ttdeci">void SelectBansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> Game.cpp:840</div></div>
<div class="ttc" id="aGame_8h_html_ada28d3ac2117e6089cc6eb5b0a6aabba"><div class="ttname"><a href="Game_8h.html#ada28d3ac2117e6089cc6eb5b0a6aabba">SelectLuigiRaceway</a></div><div class="ttdeci">void SelectLuigiRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:840</div></div>
<div class="ttc" id="aGame_8h_html_adabb5b527520eaa3b7cc42fa98a4b334"><div class="ttname"><a href="Game_8h.html#adabb5b527520eaa3b7cc42fa98a4b334">CM_SetFreeCamera</a></div><div class="ttdeci">void CM_SetFreeCamera(bool state)</div><div class="ttdef"><b>Definition</b> Game.cpp:489</div></div>
<div class="ttc" id="aGame_8h_html_adc3a6f4f6044c43c6734f2fed8436a7c"><div class="ttname"><a href="Game_8h.html#adc3a6f4f6044c43c6734f2fed8436a7c">CM_ActorCollision</a></div><div class="ttdeci">void CM_ActorCollision(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:803</div></div>
<div class="ttc" id="aGame_8h_html_adcaa4382da54fcb09e701bec146dfbe5"><div class="ttname"><a href="Game_8h.html#adcaa4382da54fcb09e701bec146dfbe5">SelectBansheeBoardwalk</a></div><div class="ttdeci">void SelectBansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> Game.cpp:843</div></div>
<div class="ttc" id="aGame_8h_html_adcaf593bfd3bc5e691c00cec99ff3bc3"><div class="ttname"><a href="Game_8h.html#adcaf593bfd3bc5e691c00cec99ff3bc3">CM_SetCup</a></div><div class="ttdeci">void CM_SetCup(void *)</div><div class="ttdef"><b>Definition</b> Game.cpp:197</div></div>
<div class="ttc" id="aGame_8h_html_ae131a8b6906df364a68be4307caab750"><div class="ttname"><a href="Game_8h.html#ae131a8b6906df364a68be4307caab750">GetCupCursorPosition</a></div><div class="ttdeci">size_t GetCupCursorPosition()</div><div class="ttdef"><b>Definition</b> Game.cpp:699</div></div>
<div class="ttc" id="aGame_8h_html_ae181f7d71aa16b176abd7be2444a0299"><div class="ttname"><a href="Game_8h.html#ae181f7d71aa16b176abd7be2444a0299">CM_TickActors</a></div><div class="ttdeci">void CM_TickActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:331</div></div>
<div class="ttc" id="aGame_8h_html_ae22f9eac795eb716b246a295a38e5343"><div class="ttname"><a href="Game_8h.html#ae22f9eac795eb716b246a295a38e5343">SetCupCursorPosition</a></div><div class="ttdeci">void SetCupCursorPosition(size_t position)</div><div class="ttdef"><b>Definition</b> Game.cpp:703</div></div>
<div class="ttc" id="aGame_8h_html_ae131a8b6906df364a68be4307caab750"><div class="ttname"><a href="Game_8h.html#ae131a8b6906df364a68be4307caab750">GetCupCursorPosition</a></div><div class="ttdeci">size_t GetCupCursorPosition()</div><div class="ttdef"><b>Definition</b> Game.cpp:702</div></div>
<div class="ttc" id="aGame_8h_html_ae181f7d71aa16b176abd7be2444a0299"><div class="ttname"><a href="Game_8h.html#ae181f7d71aa16b176abd7be2444a0299">CM_TickActors</a></div><div class="ttdeci">void CM_TickActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:334</div></div>
<div class="ttc" id="aGame_8h_html_ae22f9eac795eb716b246a295a38e5343"><div class="ttname"><a href="Game_8h.html#ae22f9eac795eb716b246a295a38e5343">SetCupCursorPosition</a></div><div class="ttdeci">void SetCupCursorPosition(size_t position)</div><div class="ttdef"><b>Definition</b> Game.cpp:706</div></div>
<div class="ttc" id="aGame_8h_html_ae2b03d8eebdf82f401de3167c2162848"><div class="ttname"><a href="Game_8h.html#ae2b03d8eebdf82f401de3167c2162848">CM_CrossingTrigger</a></div><div class="ttdeci">void CM_CrossingTrigger()</div><div class="ttdef"><b>Definition</b> Game.cpp:264</div></div>
<div class="ttc" id="aGame_8h_html_ae4bce122ba57e0ca1cd36dcb4d7feed1"><div class="ttname"><a href="Game_8h.html#ae4bce122ba57e0ca1cd36dcb4d7feed1">Editor_AddLight</a></div><div class="ttdeci">void Editor_AddLight(s8 *direction)</div><div class="ttdef"><b>Definition</b> Game.cpp:779</div></div>
<div class="ttc" id="aGame_8h_html_ae8cb6c1430c14fb8e79e5d98c522c02a"><div class="ttname"><a href="Game_8h.html#ae8cb6c1430c14fb8e79e5d98c522c02a">GetCupSize</a></div><div class="ttdeci">size_t GetCupSize()</div><div class="ttdef"><b>Definition</b> Game.cpp:708</div></div>
<div class="ttc" id="aGame_8h_html_aeddbaddd7280e7015aeb4769cca8097d"><div class="ttname"><a href="Game_8h.html#aeddbaddd7280e7015aeb4769cca8097d">CM_AddFreeCamera</a></div><div class="ttdeci">Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:414</div></div>
<div class="ttc" id="aGame_8h_html_ae4bce122ba57e0ca1cd36dcb4d7feed1"><div class="ttname"><a href="Game_8h.html#ae4bce122ba57e0ca1cd36dcb4d7feed1">Editor_AddLight</a></div><div class="ttdeci">void Editor_AddLight(s8 *direction)</div><div class="ttdef"><b>Definition</b> Game.cpp:782</div></div>
<div class="ttc" id="aGame_8h_html_ae8cb6c1430c14fb8e79e5d98c522c02a"><div class="ttname"><a href="Game_8h.html#ae8cb6c1430c14fb8e79e5d98c522c02a">GetCupSize</a></div><div class="ttdeci">size_t GetCupSize()</div><div class="ttdef"><b>Definition</b> Game.cpp:711</div></div>
<div class="ttc" id="aGame_8h_html_aeddbaddd7280e7015aeb4769cca8097d"><div class="ttname"><a href="Game_8h.html#aeddbaddd7280e7015aeb4769cca8097d">CM_AddFreeCamera</a></div><div class="ttdeci">Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:417</div></div>
<div class="ttc" id="aGame_8h_html_aeea6e29785f2f2cdd48874c08e5c02a1"><div class="ttname"><a href="Game_8h.html#aeea6e29785f2f2cdd48874c08e5c02a1">SetMarioRaceway</a></div><div class="ttdeci">void SetMarioRaceway(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:182</div></div>
<div class="ttc" id="aGame_8h_html_af21f89b45e081c9857c7c6689737ea93"><div class="ttname"><a href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a></div><div class="ttdeci">const char * GetCupName(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:213</div></div>
<div class="ttc" id="aGame_8h_html_af24635032f3c7b289048710e7791a439"><div class="ttname"><a href="Game_8h.html#af24635032f3c7b289048710e7791a439">SelectKalimariDesert</a></div><div class="ttdeci">void SelectKalimariDesert()</div><div class="ttdef"><b>Definition</b> Game.cpp:847</div></div>
<div class="ttc" id="aGame_8h_html_af4bf996258124d6741c70e4fa918ef03"><div class="ttname"><a href="Game_8h.html#af4bf996258124d6741c70e4fa918ef03">IsFrappeSnowland</a></div><div class="ttdeci">bool IsFrappeSnowland()</div><div class="ttdef"><b>Definition</b> Game.cpp:820</div></div>
<div class="ttc" id="aGame_8h_html_af7015b96d32cb80462316bd3e619b210"><div class="ttname"><a href="Game_8h.html#af7015b96d32cb80462316bd3e619b210">SelectSherbetLand</a></div><div class="ttdeci">void SelectSherbetLand()</div><div class="ttdef"><b>Definition</b> Game.cpp:848</div></div>
<div class="ttc" id="aGame_8h_html_af24635032f3c7b289048710e7791a439"><div class="ttname"><a href="Game_8h.html#af24635032f3c7b289048710e7791a439">SelectKalimariDesert</a></div><div class="ttdeci">void SelectKalimariDesert()</div><div class="ttdef"><b>Definition</b> Game.cpp:850</div></div>
<div class="ttc" id="aGame_8h_html_af4bf996258124d6741c70e4fa918ef03"><div class="ttname"><a href="Game_8h.html#af4bf996258124d6741c70e4fa918ef03">IsFrappeSnowland</a></div><div class="ttdeci">bool IsFrappeSnowland()</div><div class="ttdef"><b>Definition</b> Game.cpp:823</div></div>
<div class="ttc" id="aGame_8h_html_af7015b96d32cb80462316bd3e619b210"><div class="ttname"><a href="Game_8h.html#af7015b96d32cb80462316bd3e619b210">SelectSherbetLand</a></div><div class="ttdeci">void SelectSherbetLand()</div><div class="ttdef"><b>Definition</b> Game.cpp:851</div></div>
<div class="ttc" id="aGame_8h_html_af8b0f2e0fee51a3d5afe1c6b6a8f0c7f"><div class="ttname"><a href="Game_8h.html#af8b0f2e0fee51a3d5afe1c6b6a8f0c7f">LoadTrack</a></div><div class="ttdeci">void LoadTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:217</div></div>
<div class="ttc" id="aGame_8h_html_afb0bb7b7bc2b816a7a9fbedcc6c41ab7"><div class="ttname"><a href="Game_8h.html#afb0bb7b7bc2b816a7a9fbedcc6c41ab7">IsRoyalRaceway</a></div><div class="ttdeci">bool IsRoyalRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:822</div></div>
<div class="ttc" id="aGame_8h_html_afb0bb7b7bc2b816a7a9fbedcc6c41ab7"><div class="ttname"><a href="Game_8h.html#afb0bb7b7bc2b816a7a9fbedcc6c41ab7">IsRoyalRaceway</a></div><div class="ttdeci">bool IsRoyalRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:825</div></div>
<div class="ttc" id="aHM__Intro_8h_html"><div class="ttname"><a href="HM__Intro_8h.html">HM_Intro.h</a></div></div>
<div class="ttc" id="aRegistry_8h_html"><div class="ttname"><a href="Registry_8h.html">Registry.h</a></div></div>
<div class="ttc" id="aTrack_8h_html"><div class="ttname"><a href="Track_8h.html">Track.h</a></div></div>
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@@ -232,7 +232,7 @@ $(function(){initNavTree('Menu_8h_source.html',''); initResizable(true); });
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span>} <span class="comment">// namespace Ship</span></div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> </div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span><span class="preprocessor">#endif </span><span class="comment">// MENU_H</span></div>
<div class="ttc" id="aGame_8cpp_html_a6c3b9e6da7b395aa8a1b97ba2e966fff"><div class="ttname"><a href="Game_8cpp.html#a6c3b9e6da7b395aa8a1b97ba2e966fff">CM_ResetAudio</a></div><div class="ttdeci">void CM_ResetAudio(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:884</div></div>
<div class="ttc" id="aGame_8cpp_html_a6c3b9e6da7b395aa8a1b97ba2e966fff"><div class="ttname"><a href="Game_8cpp.html#a6c3b9e6da7b395aa8a1b97ba2e966fff">CM_ResetAudio</a></div><div class="ttdeci">void CM_ResetAudio(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:887</div></div>
<div class="ttc" id="aGame_8cpp_html_a9cdeae48ef20e5d6cf587cdc67eff7c8"><div class="ttname"><a href="Game_8cpp.html#a9cdeae48ef20e5d6cf587cdc67eff7c8">gEditor</a></div><div class="ttdeci">TrackEditor::Editor gEditor</div><div class="ttdef"><b>Definition</b> Game.cpp:71</div></div>
<div class="ttc" id="aGame_8cpp_html_aeea6e29785f2f2cdd48874c08e5c02a1"><div class="ttname"><a href="Game_8cpp.html#aeea6e29785f2f2cdd48874c08e5c02a1">SetMarioRaceway</a></div><div class="ttdeci">void SetMarioRaceway(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:182</div></div>
<div class="ttc" id="aGame_8h_html"><div class="ttname"><a href="Game_8h.html">Game.h</a></div></div>
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@@ -359,7 +359,7 @@ Variables</h2></td></tr>
</table>
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<b>Value:</b><div class="fragment"><div class="line"><a class="code hl_function" href="Game_8cpp.html#a693de7d8b89fe291aafea86bc64a0a2e">CM_GetActor</a>(index)</div>
<div class="ttc" id="aGame_8cpp_html_a693de7d8b89fe291aafea86bc64a0a2e"><div class="ttname"><a href="Game_8cpp.html#a693de7d8b89fe291aafea86bc64a0a2e">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:716</div></div>
<div class="ttc" id="aGame_8cpp_html_a693de7d8b89fe291aafea86bc64a0a2e"><div class="ttname"><a href="Game_8cpp.html#a693de7d8b89fe291aafea86bc64a0a2e">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:719</div></div>
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@@ -583,7 +583,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990af7effe2207ffd6739198329ffd1f90e4"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990af7effe2207ffd6739198329ffd1f90e4">ACTOR_BOX_TRUCK</a></div><div class="ttdeci">@ ACTOR_BOX_TRUCK</div><div class="ttdef"><b>Definition</b> actor_types.h:76</div></div>
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990afa461a44c857f446e85c5ff28120c94b"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990afa461a44c857f446e85c5ff28120c94b">ACTOR_TREE_MARIO_RACEWAY</a></div><div class="ttdeci">@ ACTOR_TREE_MARIO_RACEWAY</div><div class="ttdef"><b>Definition</b> actor_types.h:41</div></div>
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990affafe89858c18e017f35c1b43bc9781e"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990affafe89858c18e017f35c1b43bc9781e">ACTOR_ITEM_BOX</a></div><div class="ttdeci">@ ACTOR_ITEM_BOX</div><div class="ttdef"><b>Definition</b> actor_types.h:51</div></div>
<div class="ttc" id="aactor__types_8h_html_a42d4e151ced45749de343d857cfb1f79"><div class="ttname"><a href="actor__types_8h.html#a42d4e151ced45749de343d857cfb1f79">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t)</div><div class="ttdef"><b>Definition</b> Game.cpp:716</div></div>
<div class="ttc" id="aactor__types_8h_html_a42d4e151ced45749de343d857cfb1f79"><div class="ttname"><a href="actor__types_8h.html#a42d4e151ced45749de343d857cfb1f79">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t)</div><div class="ttdef"><b>Definition</b> Game.cpp:719</div></div>
<div class="ttc" id="aactor__types_8h_html_ac01c8e97d91d8f2968ca1f8d4eb0495b"><div class="ttname"><a href="actor__types_8h.html#ac01c8e97d91d8f2968ca1f8d4eb0495b">ShellState</a></div><div class="ttdeci">ShellState</div><div class="ttdef"><b>Definition</b> actor_types.h:96</div></div>
<div class="ttc" id="aactor__types_8h_html_ac01c8e97d91d8f2968ca1f8d4eb0495ba27fa834989e28bdd46500b6204a16f29"><div class="ttname"><a href="actor__types_8h.html#ac01c8e97d91d8f2968ca1f8d4eb0495ba27fa834989e28bdd46500b6204a16f29">DESTROYED_SHELL</a></div><div class="ttdeci">@ DESTROYED_SHELL</div><div class="ttdef"><b>Definition</b> actor_types.h:104</div></div>
<div class="ttc" id="aactor__types_8h_html_ac01c8e97d91d8f2968ca1f8d4eb0495ba453f34a714854991280e3f087d9715af"><div class="ttname"><a href="actor__types_8h.html#ac01c8e97d91d8f2968ca1f8d4eb0495ba453f34a714854991280e3f087d9715af">MOVING_SHELL</a></div><div class="ttdeci">@ MOVING_SHELL</div><div class="ttdef"><b>Definition</b> actor_types.h:99</div></div>
@@ -602,7 +602,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
<div class="ttc" id="aactor__types_8h_html_ac1412f2ed50826478acf5d826cb0e4bca9c93e2cf1f7b12a51a2c6034bea0622d"><div class="ttname"><a href="actor__types_8h.html#ac1412f2ed50826478acf5d826cb0e4bca9c93e2cf1f7b12a51a2c6034bea0622d">HELD_BANANA</a></div><div class="ttdeci">@ HELD_BANANA</div><div class="ttdef"><b>Definition</b> actor_types.h:113</div></div>
<div class="ttc" id="aactor__types_8h_html_ac1412f2ed50826478acf5d826cb0e4bcaaee5a0b25beb6996b30fd0f218e0cae7"><div class="ttname"><a href="actor__types_8h.html#ac1412f2ed50826478acf5d826cb0e4bcaaee5a0b25beb6996b30fd0f218e0cae7">BANANA_BUNCH_BANANA</a></div><div class="ttdeci">@ BANANA_BUNCH_BANANA</div><div class="ttdef"><b>Definition</b> actor_types.h:116</div></div>
<div class="ttc" id="aactor__types_8h_html_ac1412f2ed50826478acf5d826cb0e4bcaced0d5d775b8eae7e3f27db4de588906"><div class="ttname"><a href="actor__types_8h.html#ac1412f2ed50826478acf5d826cb0e4bcaced0d5d775b8eae7e3f27db4de588906">FIRST_BANANA_BUNCH_BANANA</a></div><div class="ttdeci">@ FIRST_BANANA_BUNCH_BANANA</div><div class="ttdef"><b>Definition</b> actor_types.h:115</div></div>
<div class="ttc" id="aactor__types_8h_html_ada4fa2091de8a4a4b09435f95795fc40"><div class="ttname"><a href="actor__types_8h.html#ada4fa2091de8a4a4b09435f95795fc40">CM_GetActorSize</a></div><div class="ttdeci">size_t CM_GetActorSize(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:796</div></div>
<div class="ttc" id="aactor__types_8h_html_ada4fa2091de8a4a4b09435f95795fc40"><div class="ttname"><a href="actor__types_8h.html#ada4fa2091de8a4a4b09435f95795fc40">CM_GetActorSize</a></div><div class="ttdeci">size_t CM_GetActorSize(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:799</div></div>
<div class="ttc" id="acode__800029B0_8c_html_a1f5d4f72f8fd53ac6a42c0bf2b2d8a61"><div class="ttname"><a href="code__800029B0_8c.html#a1f5d4f72f8fd53ac6a42c0bf2b2d8a61">gActorList</a></div><div class="ttdeci">struct Actor gActorList[100]</div><div class="ttdef"><b>Definition</b> code_800029B0.c:158</div></div>
<div class="ttc" id="acommon__structs_8h_html"><div class="ttname"><a href="common__structs_8h.html">common_structs.h</a></div></div>
<div class="ttc" id="acommon__structs_8h_html_a4bb48028df2f1919a4ee3cc3cc1ee8ea"><div class="ttname"><a href="common__structs_8h.html#a4bb48028df2f1919a4ee3cc3cc1ee8ea">Vec4s</a></div><div class="ttdeci">s16 Vec4s[4]</div><div class="ttdef"><b>Definition</b> common_structs.h:17</div></div>
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@@ -456,7 +456,7 @@ Here is the caller graph for this function:</div>
</tr>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
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@@ -1861,7 +1861,7 @@ Here is the caller graph for this function:</div>
</tr>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
@@ -600,7 +600,7 @@ $(function(){initNavTree('blue__and__red__shells_2update_8inc_8c_source.html',''
<div class="line"><a id="l00491" name="l00491"></a><span class="lineno"> 491</span> }</div>
<div class="line"><a id="l00492" name="l00492"></a><span class="lineno"> 492</span>}</div>
</div>
<div class="ttc" id="aGame_8cpp_html_a04c2e1c30af14b6e8354d7a9be00e39c"><div class="ttname"><a href="Game_8cpp.html#a04c2e1c30af14b6e8354d7a9be00e39c">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:726</div></div>
<div class="ttc" id="aGame_8cpp_html_a04c2e1c30af14b6e8354d7a9be00e39c"><div class="ttname"><a href="Game_8cpp.html#a04c2e1c30af14b6e8354d7a9be00e39c">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:729</div></div>
<div class="ttc" id="aGame_8h_html"><div class="ttname"><a href="Game_8h.html">Game.h</a></div></div>
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990a1bb766203677f7a6b6337a94f8f17f7e"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990a1bb766203677f7a6b6337a94f8f17f7e">ACTOR_BLUE_SPINY_SHELL</a></div><div class="ttdeci">@ ACTOR_BLUE_SPINY_SHELL</div><div class="ttdef"><b>Definition</b> actor_types.h:81</div></div>
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990a1cc14c146c0ad5e7ee9f89b46d93fbdc"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990a1cc14c146c0ad5e7ee9f89b46d93fbdc">ACTOR_RED_SHELL</a></div><div class="ttdeci">@ ACTOR_RED_SHELL</div><div class="ttdef"><b>Definition</b> actor_types.h:47</div></div>
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@@ -227,7 +227,7 @@ $(function(){initNavTree('falling__rock_2update_8inc_8c_source.html',''); initRe
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> }</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span>}</div>
</div>
<div class="ttc" id="aGame_8cpp_html_a7ff5610a2d67bb8a510d93cf238e6ffb"><div class="ttname"><a href="Game_8cpp.html#a7ff5610a2d67bb8a510d93cf238e6ffb">CM_GetWaterLevel</a></div><div class="ttdeci">f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)</div><div class="ttdef"><b>Definition</b> Game.cpp:808</div></div>
<div class="ttc" id="aGame_8cpp_html_a7ff5610a2d67bb8a510d93cf238e6ffb"><div class="ttname"><a href="Game_8cpp.html#a7ff5610a2d67bb8a510d93cf238e6ffb">CM_GetWaterLevel</a></div><div class="ttdeci">f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)</div><div class="ttdef"><b>Definition</b> Game.cpp:811</div></div>
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990a7cf3009027a59a604d5eb45cff06306f"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990a7cf3009027a59a604d5eb45cff06306f">ACTOR_FALLING_ROCK</a></div><div class="ttdeci">@ ACTOR_FALLING_ROCK</div><div class="ttdef"><b>Definition</b> actor_types.h:44</div></div>
<div class="ttc" id="aactor__types_8h_html_aed038e4e6a4801ef264d0f74731ebdf8"><div class="ttname"><a href="actor__types_8h.html#aed038e4e6a4801ef264d0f74731ebdf8">GET_ACTOR</a></div><div class="ttdeci">#define GET_ACTOR(index)</div><div class="ttdef"><b>Definition</b> actor_types.h:90</div></div>
<div class="ttc" id="aactors_8c_html_a91fb2e4e37e7c72fea918fe2c1bb4eaf"><div class="ttname"><a href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a></div><div class="ttdeci">s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1339</div></div>
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<div class="ttc" id="aGame_8cpp_html_a04c2e1c30af14b6e8354d7a9be00e39c"><div class="ttname"><a href="Game_8cpp.html#a04c2e1c30af14b6e8354d7a9be00e39c">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:726</div></div>
<div class="ttc" id="aGame_8cpp_html_a04c2e1c30af14b6e8354d7a9be00e39c"><div class="ttname"><a href="Game_8cpp.html#a04c2e1c30af14b6e8354d7a9be00e39c">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:729</div></div>
<div class="ttc" id="aGame_8h_html"><div class="ttname"><a href="Game_8h.html">Game.h</a></div></div>
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990ad997bebb06b8cc8d826960f077cbef2f"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990ad997bebb06b8cc8d826960f077cbef2f">ACTOR_TRIPLE_GREEN_SHELL</a></div><div class="ttdeci">@ ACTOR_TRIPLE_GREEN_SHELL</div><div class="ttdef"><b>Definition</b> actor_types.h:60</div></div>
<div class="ttc" id="aactor__types_8h_html_a189689ccc72ce97ca6c628e14361b033"><div class="ttname"><a href="actor__types_8h.html#a189689ccc72ce97ca6c628e14361b033">THROW_SHELL_BACKWARDS</a></div><div class="ttdeci">#define THROW_SHELL_BACKWARDS</div><div class="ttdef"><b>Definition</b> actor_types.h:109</div></div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>figure out what it means </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>figure out what it means </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
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<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span>}</div>
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<div class="ttc" id="aGBIMiddleware_8cpp_html_a4ecc44e3c6f1ca5a6b4a20c41d3bd2d2"><div class="ttname"><a href="GBIMiddleware_8cpp.html#a4ecc44e3c6f1ca5a6b4a20c41d3bd2d2">gSPDisplayList</a></div><div class="ttdeci">void gSPDisplayList(Gfx *pkt, Gfx *dl)</div><div class="ttdef"><b>Definition</b> GBIMiddleware.cpp:12</div></div>
<div class="ttc" id="aGame_8cpp_html_a591286b8b2219a8889cda4cc5d3b8c79"><div class="ttname"><a href="Game_8cpp.html#a591286b8b2219a8889cda4cc5d3b8c79">IsMarioRaceway</a></div><div class="ttdeci">bool IsMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:814</div></div>
<div class="ttc" id="aGame_8cpp_html_a591286b8b2219a8889cda4cc5d3b8c79"><div class="ttname"><a href="Game_8cpp.html#a591286b8b2219a8889cda4cc5d3b8c79">IsMarioRaceway</a></div><div class="ttdeci">bool IsMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:817</div></div>
<div class="ttc" id="aactors_8h_html"><div class="ttname"><a href="actors_8h.html">actors.h</a></div></div>
<div class="ttc" id="acamera_8c_html_a55c57426bead74311a6710cc88980ead"><div class="ttname"><a href="camera_8c.html#a55c57426bead74311a6710cc88980ead">camera1</a></div><div class="ttdeci">Camera * camera1</div><div class="ttdef"><b>Definition</b> camera.c:30</div></div>
<div class="ttc" id="acommon__structs_8h_html_ab7160f77e736961cfa2aff581aeee005"><div class="ttname"><a href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a></div><div class="ttdeci">f32 Mat4[4][4]</div><div class="ttdef"><b>Definition</b> common_structs.h:20</div></div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>fakematch? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>fakematch? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>fakematch? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>fakematch? </dd></dl>
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<p>Renders</p>
<p>Menus: Mario Kart 64 Logo, Debug text</p>
<p>1P: Coloured square in third hud mode that players go around. </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
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<p>Renders</p>
<p>For all game modes</p>
<p>Minimap, CurrLap, Lap time </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
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<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
<dd><a class="anchor" id="_todo000033"></a>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
<dd><a class="anchor" id="_todo000038"></a>In libreultra this is in an include </dd>
<dd><a class="anchor" id="_todo000039"></a>In libreultra this is in an include </dd>
<dt>Global <a class="el" href="controller_8h.html#aef46f2f348aa04f58019de1b9036fcec">__osRepairPackId</a> (OSPfs *pfs, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *badid, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *newid)</dt>
<dd><p class="startdd"><a class="anchor" id="_todo000029"></a>fix magic number </p>
<p class="enddd"><a class="anchor" id="_todo000030"></a>remove magic constant </p>
</dd>
<dt>Global <a class="el" href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a> (<a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> rot, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> velocity, s16 actorType)</dt>
<dd><a class="anchor" id="_todo000055"></a>Commented out because deletes too soon. </dd>
<dd><a class="anchor" id="_todo000054"></a>Commented out because deletes too soon. </dd>
<dt>Global <a class="el" href="code__80086E70_8h.html#a5aed2e47470583536b07b8b3bcb9edd6">are_players_in_course_section</a> (s16, s16)</dt>
<dd><a class="anchor" id="_todo000008"></a>This is the easiest solution otherwise actors would not collide on custom courses. </dd>
<dt>Global <a class="el" href="classATrain.html#aa82e623dbfe2747f8be8f2e4781c9973">ATrain::SyncComponents</a> (<a class="el" href="structTrainCarStuff.html">TrainCarStuff</a> *trainCar, s16 orientationY)</dt>
@@ -134,12 +134,12 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="main_8h.html#a9410901312e9664a26f6a854227f2f8b">clear_framebuffer</a> (s32)</dt>
<dd><a class="anchor" id="_todo000027"></a>Why did void* work for matching </dd>
<dt>Global <a class="el" href="update__objects_8c.html#adf5256c5c92e5b22c984e0b8d171cda6">D_800E43B0</a> []</dt>
<dd><a class="anchor" id="_todo000062"></a>unused? </dd>
<dd><a class="anchor" id="_todo000057"></a>unused? </dd>
<dt>Global <a class="el" href="code__80281780_8h.html#a76c4e29164ea94ce7dd883af83565b45">debug_switch_character_ceremony_cutscene</a> (void)</dt>
<dd><a class="anchor" id="_todo000010"></a>confirm this. </dd>
<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000034"></a>is it possible to remove them somehow? </p>
<p class="enddd"><a class="anchor" id="_todo000035"></a>is it possible to remove them somehow? </p>
<dd><p class="startdd"><a class="anchor" id="_todo000036"></a>is it possible to remove them somehow? </p>
<p class="enddd"><a class="anchor" id="_todo000037"></a>is it possible to remove them somehow? </p>
</dd>
<dt>Global <a class="el" href="data_8h.html#aa7ed73e948f47fa899fce22e05095d39">fill</a> [2]</dt>
<dd><a class="anchor" id="_todo000001"></a>file boundary? </dd>
@@ -152,13 +152,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
<dd><a class="anchor" id="_todo000056"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33fc340f4fc3585368fc4612e85a606c">func_8004C268</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000059"></a>fakematch? </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a8d468948e47eb949882ffd71dc6a8d86">func_8004C268_wide</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000060"></a>fakematch? </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a8d468948e47eb949882ffd71dc6a8d86">func_8004C268_wide</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000061"></a>fakematch? </dd>
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
<dd><a class="anchor" id="_todo000063"></a>arg1 should likely be a u8 * </dd>
<dd><a class="anchor" id="_todo000062"></a>arg1 should likely be a u8 * </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
<dd><a class="anchor" id="_todo000039"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dd><a class="anchor" id="_todo000035"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
@@ -166,9 +166,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ad8aba525036323f4e292e63fb2a356d0">func_802846E4</a> (<a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
<dd><a class="anchor" id="_todo000053"></a>increasing players past four would require increase this loop iterator. </dd>
<dd><a class="anchor" id="_todo000055"></a>increasing players past four would require increase this loop iterator. </dd>
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
<dd><a class="anchor" id="_todo000037"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dd><a class="anchor" id="_todo000034"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
@@ -196,7 +196,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="classOBombKart.html#a287eda05ca5a76a2cb8c7d4d719d38e4">OBombKart::Unk_3C</a> </dt>
<dd><a class="anchor" id="_todo000014"></a>Turn WheelPos into a struct </dd>
<dt>Global <a class="el" href="osContInit_8c.html#a3a0e3a0d795150ad033f213754773c34">osContInit</a> (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)</dt>
<dd><a class="anchor" id="_todo000036"></a>figure out what it means </dd>
<dd><a class="anchor" id="_todo000038"></a>figure out what it means </dd>
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
@@ -225,15 +225,15 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
<dd><a class="anchor" id="_todo000023"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
<dd><a class="anchor" id="_todo000057"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000058"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000059"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8h.html#a2dfbec4da7f3417bfce9017bc9f65c57">set_minimap_finishline_position</a> (s32)</dt>
<dd><a class="anchor" id="_todo000061"></a>: Hardcode these x and y values. Because why not? </dd>
<dd><a class="anchor" id="_todo000063"></a>: Hardcode these x and y values. Because why not? </dd>
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
<dd><a class="anchor" id="_todo000065"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
<dd><a class="anchor" id="_todo000054"></a>actorType needs to be passed into this function for flexibility </dd>
<dd><a class="anchor" id="_todo000053"></a>actorType needs to be passed into this function for flexibility </dd>
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
<dd><a class="anchor" id="_todo000021"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
</div><h2 class="groupheader">Field Documentation</h2>
<a id="a258273f21784ceba6533c8bd20bc8bc0" name="a258273f21784ceba6533c8bd20bc8bc0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a258273f21784ceba6533c8bd20bc8bc0">&#9670;&#160;</a></span>d</h2>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>arg1 should likely be a u8 * </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>arg1 should likely be a u8 * </dd></dl>
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Here is the call graph for this function:</div>
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@@ -6888,7 +6888,7 @@ Here is the call graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>unused? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>unused? </dd></dl>
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