This commit is contained in:
MegaMech
2026-01-03 21:25:35 +00:00
parent b63509a1bf
commit 8e81ef2442
39 changed files with 83 additions and 83 deletions
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@@ -2657,7 +2657,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<div class="dynheader">
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@@ -2553,7 +2553,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
</div>
</div>
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@@ -456,7 +456,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
<div class="dynheader">
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@@ -1861,7 +1861,7 @@ Here is the caller graph for this function:</div>
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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@@ -8,7 +8,7 @@ var charactermenu =
[ "Change Viewport Render Settings", "characteroverview.html#change-viewport-render-settings", null ]
] ],
[ "Tools To Help", "characteroverview.html#tools-to-help", null ],
[ "Future plans", "characteroverview.html#future-plans", null ]
[ "Future plans", "characteroverview.html#future-plans-1", null ]
] ]
] ]
];
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@@ -149,7 +149,7 @@ Tools To Help</h2>
<ul>
<li>There is <a href="https://vinievex.itch.io/racer-ready-up">Racer Ready-Up</a> which is a tool to help you create custom characters for SpaghettiKart.</li>
</ul>
<h2><a class="anchor" id="future-plans"></a>
<h2><a class="anchor" id="future-plans-1"></a>
Future plans</h2>
<ul>
<li>Support for custom characters that do not replace existing ones.</li>
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@@ -351,7 +351,7 @@ Here is the call graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
@@ -782,7 +782,7 @@ Here is the call graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<p>Reimplemented from <a class="el" href="classOObject.html#a3a207a0d2b4292e683e70f57e854fc22">OObject</a>.</p>
<div class="dynheader">
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@@ -162,9 +162,9 @@ $(function(){initNavTree('collision_8h_source.html',''); initResizable(true); })
<div class="ttc" id="acollision_8h_html_a6d765d04ce97e2ba33cdcb883e207511"><div class="ttname"><a href="collision_8h.html#a6d765d04ce97e2ba33cdcb883e207511">check_collision_zy</a></div><div class="ttdeci">s32 check_collision_zy(Collision *, f32, f32, f32, f32, u16)</div><div class="ttdef"><b>Definition</b> collision.c:267</div></div>
<div class="ttc" id="acollision_8h_html_a72f63077ce272553d0ae91096fd468d0"><div class="ttname"><a href="collision_8h.html#a72f63077ce272553d0ae91096fd468d0">adjust_pos_orthogonally</a></div><div class="ttdeci">void adjust_pos_orthogonally(Vec3f, f32, Vec3f, f32)</div></div>
<div class="ttc" id="acollision_8h_html_a7d6d7cbd35ab76257acea05550097eaa"><div class="ttname"><a href="collision_8h.html#a7d6d7cbd35ab76257acea05550097eaa">process_shell_collision</a></div><div class="ttdeci">void process_shell_collision(Vec3f, f32, Vec3f, f32)</div></div>
<div class="ttc" id="acollision_8h_html_a867fe7311f17624aabad79f8cd1cf6d3"><div class="ttname"><a href="collision_8h.html#a867fe7311f17624aabad79f8cd1cf6d3">find_and_set_tile_size</a></div><div class="ttdeci">void find_and_set_tile_size(uintptr_t, s32, s32)</div><div class="ttdef"><b>Definition</b> collision.c:2166</div></div>
<div class="ttc" id="acollision_8h_html_a867fe7311f17624aabad79f8cd1cf6d3"><div class="ttname"><a href="collision_8h.html#a867fe7311f17624aabad79f8cd1cf6d3">find_and_set_tile_size</a></div><div class="ttdeci">void find_and_set_tile_size(uintptr_t, s32, s32)</div><div class="ttdef"><b>Definition</b> collision.c:2120</div></div>
<div class="ttc" id="acollision_8h_html_a8c8a588c9fcb2d2ebad61de437516cda"><div class="ttname"><a href="collision_8h.html#a8c8a588c9fcb2d2ebad61de437516cda">check_collision_yx</a></div><div class="ttdeci">s32 check_collision_yx(Collision *, f32, f32, f32, f32, u16)</div><div class="ttdef"><b>Definition</b> collision.c:159</div></div>
<div class="ttc" id="acollision_8h_html_a978c2d9afe4b01fbed16b202b4a3bd73"><div class="ttname"><a href="collision_8h.html#a978c2d9afe4b01fbed16b202b4a3bd73">player_terrain_collision</a></div><div class="ttdeci">u16 player_terrain_collision(Player *, KartTyre *, f32, f32, f32)</div><div class="ttdef"><b>Definition</b> collision.c:2270</div></div>
<div class="ttc" id="acollision_8h_html_a978c2d9afe4b01fbed16b202b4a3bd73"><div class="ttname"><a href="collision_8h.html#a978c2d9afe4b01fbed16b202b4a3bd73">player_terrain_collision</a></div><div class="ttdeci">u16 player_terrain_collision(Player *, KartTyre *, f32, f32, f32)</div><div class="ttdef"><b>Definition</b> collision.c:2224</div></div>
<div class="ttc" id="acollision_8h_html_a99aab337d05429f6a81d3ebb18052db7"><div class="ttname"><a href="collision_8h.html#a99aab337d05429f6a81d3ebb18052db7">shell_collision</a></div><div class="ttdeci">void shell_collision(Collision *, Vec3f)</div><div class="ttdef"><b>Definition</b> collision.c:533</div></div>
<div class="ttc" id="acollision_8h_html_aa1116ededb9ebc0ee976259f02fe2a4e"><div class="ttname"><a href="collision_8h.html#aa1116ededb9ebc0ee976259f02fe2a4e">generate_collision_grid</a></div><div class="ttdeci">void generate_collision_grid(void)</div><div class="ttdef"><b>Definition</b> collision.c:1916</div></div>
<div class="ttc" id="acollision_8h_html_aa5641e844951dff0c1055dbc7e960d8a"><div class="ttname"><a href="collision_8h.html#aa5641e844951dff0c1055dbc7e960d8a">func_802ABDB8</a></div><div class="ttdeci">s16 func_802ABDB8(u16)</div><div class="ttdef"><b>Definition</b> collision.c:456</div></div>
@@ -172,9 +172,9 @@ $(function(){initNavTree('collision_8h_source.html',''); initResizable(true); })
<div class="ttc" id="acollision_8h_html_aa9e0306ae84c2d5e41716dc3328e6acc"><div class="ttname"><a href="collision_8h.html#aa9e0306ae84c2d5e41716dc3328e6acc">func_802AAAAC</a></div><div class="ttdeci">void func_802AAAAC(Collision *)</div><div class="ttdef"><b>Definition</b> collision.c:31</div></div>
<div class="ttc" id="acollision_8h_html_aaf0c207528a562d4fe836d6d0d904dd8"><div class="ttname"><a href="collision_8h.html#aaf0c207528a562d4fe836d6d0d904dd8">set_vertex_colours</a></div><div class="ttdeci">void set_vertex_colours(uintptr_t, u32, s32, s8, u8, u8, u8)</div></div>
<div class="ttc" id="acollision_8h_html_aaf54ae6485eb87ae9f70de8b2d3fed19"><div class="ttname"><a href="collision_8h.html#aaf54ae6485eb87ae9f70de8b2d3fed19">is_line_intersecting_rectangle</a></div><div class="ttdeci">s32 is_line_intersecting_rectangle(s16, s16, s16, s16, s16, s16, s16, s16)</div><div class="ttdef"><b>Definition</b> collision.c:1791</div></div>
<div class="ttc" id="acollision_8h_html_ab52a0a83e0a9e050b9ef5cf6b75fa751"><div class="ttname"><a href="collision_8h.html#ab52a0a83e0a9e050b9ef5cf6b75fa751">find_vtx_and_set_colours</a></div><div class="ttdeci">void find_vtx_and_set_colours(Gfx *, s8, u8, u8, u8)</div><div class="ttdef"><b>Definition</b> collision.c:2209</div></div>
<div class="ttc" id="acollision_8h_html_ab52a0a83e0a9e050b9ef5cf6b75fa751"><div class="ttname"><a href="collision_8h.html#ab52a0a83e0a9e050b9ef5cf6b75fa751">find_vtx_and_set_colours</a></div><div class="ttdeci">void find_vtx_and_set_colours(Gfx *, s8, u8, u8, u8)</div><div class="ttdef"><b>Definition</b> collision.c:2163</div></div>
<div class="ttc" id="acollision_8h_html_abea1129e3bf97441713011770b3fb20b"><div class="ttname"><a href="collision_8h.html#abea1129e3bf97441713011770b3fb20b">spawn_actor_on_surface</a></div><div class="ttdeci">f32 spawn_actor_on_surface(f32, f32, f32)</div><div class="ttdef"><b>Definition</b> collision.c:1410</div></div>
<div class="ttc" id="acollision_8h_html_ac3b07878a7e77808f5bc76d681652603"><div class="ttname"><a href="collision_8h.html#ac3b07878a7e77808f5bc76d681652603">subtract_scaled_vector</a></div><div class="ttdeci">void subtract_scaled_vector(Vec3f, f32, Vec3f)</div><div class="ttdef"><b>Definition</b> collision.c:2264</div></div>
<div class="ttc" id="acollision_8h_html_ac3b07878a7e77808f5bc76d681652603"><div class="ttname"><a href="collision_8h.html#ac3b07878a7e77808f5bc76d681652603">subtract_scaled_vector</a></div><div class="ttdeci">void subtract_scaled_vector(Vec3f, f32, Vec3f)</div><div class="ttdef"><b>Definition</b> collision.c:2218</div></div>
<div class="ttc" id="acollision_8h_html_ad04f3719af9173bf585ec2e0902baebe"><div class="ttname"><a href="collision_8h.html#ad04f3719af9173bf585ec2e0902baebe">nullify_displaylist</a></div><div class="ttdeci">void nullify_displaylist(uintptr_t)</div><div class="ttdef"><b>Definition</b> collision.c:23</div></div>
<div class="ttc" id="acollision_8h_html_adb216b542bd2a347b052d6e280872412"><div class="ttname"><a href="collision_8h.html#adb216b542bd2a347b052d6e280872412">func_802ABDF4</a></div><div class="ttdeci">s16 func_802ABDF4(u16)</div><div class="ttdef"><b>Definition</b> collision.c:461</div></div>
<div class="ttc" id="acollision_8h_html_adce7199e3a6274122ab1a45d04ddc83f"><div class="ttname"><a href="collision_8h.html#adce7199e3a6274122ab1a45d04ddc83f">is_triangle_intersecting_bounding_box</a></div><div class="ttdeci">s32 is_triangle_intersecting_bounding_box(s16, s16, s16, s16, u16)</div><div class="ttdef"><b>Definition</b> collision.c:1851</div></div>
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@@ -149,7 +149,7 @@ Functions</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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@@ -144,7 +144,7 @@ Functions</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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@@ -2340,7 +2340,7 @@
<a href="characteroverview.html#change-viewport-render-settings"/>
<a href="characteroverview.html#custom-characters"/>
<a href="characteroverview.html#examples-for-all-characters"/>
<a href="characteroverview.html#future-plans"/>
<a href="characteroverview.html#future-plans-1"/>
<a href="characteroverview.html#tips"/>
<a href="characteroverview.html#tools-to-help"/>
<a href="characteroverview_8md.html"/>
@@ -10349,12 +10349,12 @@
<a href="md_docs_2BUILDING.html#windows"/>
<a href="md_docs_2custom-audio.html"/>
<a href="md_docs_2custom-audio.html#example"/>
<a href="md_docs_2custom-audio.html#future-plans-2"/>
<a href="md_docs_2custom-audio.html#future-plans"/>
<a href="md_docs_2custom-characters.html"/>
<a href="md_docs_2custom-characters.html#additional-files-1"/>
<a href="md_docs_2custom-characters.html#change-viewport-render-settings-1"/>
<a href="md_docs_2custom-characters.html#examples-for-all-characters-1"/>
<a href="md_docs_2custom-characters.html#future-plans-1"/>
<a href="md_docs_2custom-characters.html#future-plans-2"/>
<a href="md_docs_2custom-characters.html#tips-1"/>
<a href="md_docs_2custom-characters.html#tools-to-help-1"/>
<a href="md_docs_2faq.html"/>
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@@ -269,7 +269,7 @@ Here is the call graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
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@@ -214,7 +214,7 @@ Here is the call graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
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@@ -132,7 +132,7 @@ Example:</h1>
<div class="line"> └── sequences</div>
<div class="line"> └── main_menu.mp3</div>
<div class="line"> └── main_menu.json</div>
</div><!-- fragment --><h1><a class="anchor" id="future-plans-2"></a>
</div><!-- fragment --><h1><a class="anchor" id="future-plans"></a>
Future plans</h1>
<ul>
<li>Support samples.</li>
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@@ -148,7 +148,7 @@ Tools To Help</h2>
<ul>
<li>There is <a href="https://vinievex.itch.io/racer-ready-up">Racer Ready-Up</a> which is a tool to help you create custom characters for SpaghettiKart.</li>
</ul>
<h2><a class="anchor" id="future-plans-1"></a>
<h2><a class="anchor" id="future-plans-2"></a>
Future plans</h2>
<ul>
<li>Support for custom characters that do not replace existing ones.</li>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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@@ -2738,7 +2738,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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@@ -74,7 +74,7 @@ var NAVTREE =
[ "Courses", "coursesmenu.html", "coursesmenu" ],
[ "Custom Audio", "md_docs_2custom-audio.html", [
[ "Example:", "md_docs_2custom-audio.html#example", null ],
[ "Future plans", "md_docs_2custom-audio.html#future-plans-2", null ]
[ "Future plans", "md_docs_2custom-audio.html#future-plans", null ]
] ],
[ "Custom characters", "md_docs_2custom-characters.html", [
[ "Examples for all characters:", "md_docs_2custom-characters.html#examples-for-all-characters-1", null ],
@@ -83,7 +83,7 @@ var NAVTREE =
[ "Change Viewport Render Settings", "md_docs_2custom-characters.html#change-viewport-render-settings-1", null ]
] ],
[ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help-1", null ],
[ "Future plans", "md_docs_2custom-characters.html#future-plans-1", null ]
[ "Future plans", "md_docs_2custom-characters.html#future-plans-2", null ]
] ]
] ],
[ "faq", "md_docs_2faq.html", null ],
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@@ -48,12 +48,12 @@ var NAVTREEINDEX42 =
"md_docs_2BUILDING.html#windows":[2,0],
"md_docs_2custom-audio.html":[5],
"md_docs_2custom-audio.html#example":[5,0],
"md_docs_2custom-audio.html#future-plans-2":[5,1],
"md_docs_2custom-audio.html#future-plans":[5,1],
"md_docs_2custom-characters.html":[6],
"md_docs_2custom-characters.html#additional-files-1":[6,1],
"md_docs_2custom-characters.html#change-viewport-render-settings-1":[6,1,0,0],
"md_docs_2custom-characters.html#examples-for-all-characters-1":[6,0],
"md_docs_2custom-characters.html#future-plans-1":[6,1,2],
"md_docs_2custom-characters.html#future-plans-2":[6,1,2],
"md_docs_2custom-characters.html#tips-1":[6,1,0],
"md_docs_2custom-characters.html#tools-to-help-1":[6,1,1],
"md_docs_2faq.html":[7],
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@@ -75,7 +75,7 @@ var NAVTREEINDEX9 =
"characteroverview.html#change-viewport-render-settings":[3,0,2,0,0],
"characteroverview.html#custom-characters":[3,0,0],
"characteroverview.html#examples-for-all-characters":[3,0,1],
"characteroverview.html#future-plans":[3,0,2,2],
"characteroverview.html#future-plans-1":[3,0,2,2],
"characteroverview.html#tips":[3,0,2,0],
"characteroverview.html#tools-to-help":[3,0,2,1],
"choco__mountain_2course__offsets_8c.html":[20,0,0,4,0],
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@@ -219,7 +219,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>figure out what it means </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>figure out what it means </dd></dl>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
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</table>
</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line">(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
</div>
</div>
@@ -170,7 +170,7 @@ Functions</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
</div>
</div>
@@ -194,7 +194,7 @@ Functions</h2></td></tr>
</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line"> <span class="keywordflow">if</span> (cHandle-&gt;var != pihandle-&gt;var) \</div>
<div class="line"> IO_WRITE(reg, pihandle-&gt;var);</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
</div>
</div>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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</tr>
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>tlut/texture unconfirmed. This could be texture1 and texture2 </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>tlut/texture unconfirmed. This could be texture1 and texture2 </dd></dl>
<div class="dynheader">
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@@ -11417,7 +11417,7 @@ Here is the caller graph for this function:</div>
</tr>
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>fakematch? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>fakematch? </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
@@ -11474,7 +11474,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>fakematch? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>fakematch? </dd></dl>
<div class="dynheader">
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@@ -17264,7 +17264,7 @@ Here is the caller graph for this function:</div>
<p>Renders</p>
<p>Menus: Mario Kart 64 Logo, Debug text</p>
<p>1P: Coloured square in third hud mode that players go around. </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<div class="dynheader">
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@@ -17319,7 +17319,7 @@ Here is the caller graph for this function:</div>
<p>Renders</p>
<p>For all game modes</p>
<p>Minimap, CurrLap, Lap time </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
@@ -17613,7 +17613,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<div class="dynheader">
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
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@@ -118,13 +118,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
<dd><a class="anchor" id="_todo000033"></a>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
<dd><a class="anchor" id="_todo000038"></a>In libreultra this is in an include </dd>
<dd><a class="anchor" id="_todo000037"></a>In libreultra this is in an include </dd>
<dt>Global <a class="el" href="controller_8h.html#aef46f2f348aa04f58019de1b9036fcec">__osRepairPackId</a> (OSPfs *pfs, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *badid, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *newid)</dt>
<dd><p class="startdd"><a class="anchor" id="_todo000029"></a>fix magic number </p>
<p class="enddd"><a class="anchor" id="_todo000030"></a>remove magic constant </p>
</dd>
<dt>Global <a class="el" href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a> (<a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> rot, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> velocity, s16 actorType)</dt>
<dd><a class="anchor" id="_todo000061"></a>Commented out because deletes too soon. </dd>
<dd><a class="anchor" id="_todo000055"></a>Commented out because deletes too soon. </dd>
<dt>Global <a class="el" href="code__80086E70_8h.html#a5aed2e47470583536b07b8b3bcb9edd6">are_players_in_course_section</a> (s16, s16)</dt>
<dd><a class="anchor" id="_todo000008"></a>This is the easiest solution otherwise actors would not collide on custom courses. </dd>
<dt>Global <a class="el" href="classATrain.html#aa82e623dbfe2747f8be8f2e4781c9973">ATrain::SyncComponents</a> (<a class="el" href="structTrainCarStuff.html">TrainCarStuff</a> *trainCar, s16 orientationY)</dt>
@@ -146,19 +146,19 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="data_8h.html#a837f6c2be63a0e045e0df9860e2c4e97">fill2</a> </dt>
<dd><a class="anchor" id="_todo000002"></a>0x00000000800f624c fill2 </dd>
<dt>Global <a class="el" href="freecam_8h.html#a24fe70d9abfdbfce68d126f947aee64d">freecam_keyboard_manager</a> (<a class="el" href="structCamera.html">Camera</a> *, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a>)</dt>
<dd><a class="anchor" id="_todo000024"></a>configure this properly </dd>
<dd><a class="anchor" id="_todo000023"></a>configure this properly </dd>
<dt>Global <a class="el" href="player__controller_8h.html#a56b6cc32d3ba7e190ae4e338292b56f3">func_80028864</a> (<a class="el" href="structPlayer.html">Player</a> *, <a class="el" href="structCamera.html">Camera</a> *, s8, s8)</dt>
<dd><a class="anchor" id="_todo000052"></a>make a proper match </dd>
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
<dd><a class="anchor" id="_todo000054"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
<dd><a class="anchor" id="_todo000056"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33fc340f4fc3585368fc4612e85a606c">func_8004C268</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000057"></a>fakematch? </dd>
<dd><a class="anchor" id="_todo000059"></a>fakematch? </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a8d468948e47eb949882ffd71dc6a8d86">func_8004C268_wide</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000058"></a>fakematch? </dd>
<dd><a class="anchor" id="_todo000060"></a>fakematch? </dd>
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
<dd><a class="anchor" id="_todo000063"></a>arg1 should likely be a u8 * </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
<dd><a class="anchor" id="_todo000039"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dd><a class="anchor" id="_todo000042"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
@@ -168,13 +168,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
<dd><a class="anchor" id="_todo000053"></a>increasing players past four would require increase this loop iterator. </dd>
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
<dd><a class="anchor" id="_todo000036"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dd><a class="anchor" id="_todo000038"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
<dd><a class="anchor" id="_todo000064"></a>fix this extern </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a0f405b027addb60288ca287959d8d3d6">IO_WRITE</a> (addr, data)</dt>
<dd><a class="anchor" id="_todo000042"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000041"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="piint_8h.html#a8f6729a1dafa49bc6280eb2bcfb787d0">LEO_CMD_TYPE_0</a> </dt>
<dd><a class="anchor" id="_todo000049"></a>name </dd>
<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
@@ -196,13 +196,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="classOBombKart.html#a287eda05ca5a76a2cb8c7d4d719d38e4">OBombKart::Unk_3C</a> </dt>
<dd><a class="anchor" id="_todo000014"></a>Turn WheelPos into a struct </dd>
<dt>Global <a class="el" href="osContInit_8c.html#a3a0e3a0d795150ad033f213754773c34">osContInit</a> (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)</dt>
<dd><a class="anchor" id="_todo000037"></a>figure out what it means </dd>
<dd><a class="anchor" id="_todo000036"></a>figure out what it means </dd>
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
<dd><a class="anchor" id="_todo000018"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dd><a class="anchor" id="_todo000019"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dd><a class="anchor" id="_todo000018"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="pak_8cpp.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
<dd><a class="anchor" id="_todo000043"></a>magic constant </dd>
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
@@ -219,25 +219,25 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
</dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
<dd><a class="anchor" id="_todo000041"></a>This define is from os.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000040"></a>This define is from os.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="RegisterItems_8cpp.html#a19dfdc0c19a6279a8be5e5891a6925ef">RegisterItems</a> (<a class="el" href="classRegistry.html">Registry&lt; ItemInfo &gt;</a> &amp;r)</dt>
<dd><a class="anchor" id="_todo000020"></a>turn items into a class </dd>
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
<dd><a class="anchor" id="_todo000023"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dd><a class="anchor" id="_todo000024"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
<dd><a class="anchor" id="_todo000055"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dd><a class="anchor" id="_todo000057"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000056"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dd><a class="anchor" id="_todo000058"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8h.html#a2dfbec4da7f3417bfce9017bc9f65c57">set_minimap_finishline_position</a> (s32)</dt>
<dd><a class="anchor" id="_todo000059"></a>: Hardcode these x and y values. Because why not? </dd>
<dd><a class="anchor" id="_todo000061"></a>: Hardcode these x and y values. Because why not? </dd>
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
<dd><a class="anchor" id="_todo000065"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
<dd><a class="anchor" id="_todo000060"></a>actorType needs to be passed into this function for flexibility </dd>
<dd><a class="anchor" id="_todo000054"></a>actorType needs to be passed into this function for flexibility </dd>
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
<dd><a class="anchor" id="_todo000021"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
<dd><a class="anchor" id="_todo000040"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000039"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dt>Global <a class="el" href="internal_8h.html#aa8d5fa5d7506353e4e791caab237c721">US_FLOAT</a> (x)</dt>
<dd><a class="anchor" id="_todo000003"></a>US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too </dd>
</dl>
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@@ -138,8 +138,8 @@ Data Fields</h2></td></tr>
<tr class="separator:a7acdb4906c87ca5bbcd9c86f20080554"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
</div><h2 class="groupheader">Field Documentation</h2>
<a id="a258273f21784ceba6533c8bd20bc8bc0" name="a258273f21784ceba6533c8bd20bc8bc0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a258273f21784ceba6533c8bd20bc8bc0">&#9670;&#160;</a></span>d</h2>